scml
Submodules
Attributes
Index of unit price in negotiation issues |
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Index of time in negotiation issues |
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Index of quantity in negotiation issues |
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ID of the system buyer agent |
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ID of the system seller agent |
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ID of the takeover agent |
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Used to indicate any time-step |
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A constant indicating no command is scheduled on a factory line |
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Used to indicate any line |
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A constant indicating an invalid cost for lines incapable of running some process |
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Index of quantity in negotiation issues |
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Index of time in negotiation issues |
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Index of unit price in negotiation issues |
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Index of quantity in negotiation issues |
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Index of unit price in negotiation issues |
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Index of time in negotiation issues |
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A constant indicating an invalid cost for lines incapable of running some process |
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ID of the system buyer agent |
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ID of the system seller agent |
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The default action manager |
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We assume that RL states are numpy arrays |
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We assume that RL actions are numpy arrays |
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A policy is a callable that receives a state and returns an action |
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The default observation manager |
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Classes
The base for all SCM Agents |
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A single contact point between SCML agents and the world simulation. |
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Represents a bank in the world |
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Base class for all banks |
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An input/output to a production process |
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The costs/time required for running a process on a line (with associated cancellation costs etc). This |
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The costs/time required for running a process on a line (with associated cancellation costs etc). |
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Gives full information about a manufacturing process that can generate or consume a product. |
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Describes a job to be run on one production line of a |
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Describes some quantity of a product that is needed to honor a (sell) contract. |
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A report published periodically by the system showing the financial standing of an agent |
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A Call for proposal upon which a negotiation can start |
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A simulated factory |
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Base class of all consumer classes |
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Consumer class |
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Base factory manager class that will be inherited by participant negmas in ANAC 2019. |
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The default factory manager that will be implemented by the committee of ANAC-SCML 2019 |
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The default factory manager that will be implemented by the committee of ANAC-SCML 2019 |
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Represents an insurance company in the world |
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Base class for all insurance companies |
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Base class of all miners |
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Raw Material Generator |
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Base class for all schedulers |
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Default scheduler used by the DefaultFactoryManager |
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Simulates a factory allowing for prediction of storage/balance in the future. |
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A slow factory simulator that runs an internal factory to find-out what will happen in the future |
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A faster implementation of the |
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The default factory manager that will be implemented by the committee of ANAC-SCML 2019 |
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The |
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Base class for all SCML2020 agents (factory managers) |
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An adapter allowing agents developed for SCML-OneShot to run in |
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An agent that negotiates randomly. |
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An agent that does nothing for the whole length of the simulation |
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Implements the base class for agents that negotiate independently with different partners. |
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Implements the base class for agents that negotiate independently with different partners using trading/catalog |
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An agent that tries to buy cheap and sell expensive but does not care about production scheduling. |
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An agent that tries to buy cheap and sell expensive but does not care about production scheduling. |
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A negotiation manager that controls a controller and another for selling for every timestep |
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A negotiation manager that manages independent negotiators that do not share any information once created |
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A negotiation manager that controls a controller and another for selling for every timestep |
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Predicts an amount based on publicly available market information. Falls |
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Signs all contracts that have good prices |
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A negotiation manager that controls a controller and another for selling for every timestep |
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Signs all contracts that have good prices |
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My negotiation strategy |
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Predicts an amount based on publicly available market information. Falls |
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A simple monolithic agent that tries to carefully make small profit |
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The Agent SCML2020World Interface for SCML2020 world. |
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A report published periodically by the system showing the financial standing of an agent |
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Defines all private information of a factory |
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A production failure |
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Represents a contract to be revealed at revelation_time to buyer and seller between them that is not agreed upon |
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Represents a strategy for controlling production. |
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A production strategy that converts all inputs to outputs |
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A production strategy that produces ONLY when a contract is secured |
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A production strategy that produces ONLY for contracts that the agent did not initiate. |
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A prediction strategy for expected inputs and outputs at every step |
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Predicts a fixed amount of trade both for the input and output products. |
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A prediction strategy for expected inputs and outputs at every step |
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Predicts that the there is a fixed execution rate that does not change for all partners |
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Predicts the mean execution fraction for each partner |
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Predicts an amount based on publicly available market information. Falls |
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Signs all contracts no matter what. |
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Signs all contracts that can in principle be honored. |
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Signs all contracts that have good prices |
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A negotiation manager is a component that provides negotiation control functionality to an agent |
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A negotiation manager that controls a controller and another for selling for every timestep |
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A negotiation manager that manages independent negotiators that do not share any information once created |
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My negotiation strategy |
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Provides a simulator to the agent. |
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A simulated factory |
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A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020. |
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A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020. |
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A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020. |
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A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020. |
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A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020. |
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Base class for all agents in the One-Shot game. |
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An agent that automatically accumulate offers from opponents and allows |
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A synchronized agent that tries to get no more than one agreement. |
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A one-shot agent that deligates all of its decisions to a set of independent |
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Base class for all SAO negotiators. Implemented by implementing propose() and respond() methods. |
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Uses a time-based strategy to accept a single agreement from the set |
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A greedy agent based on OneShotAgent |
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A greedy agent based on OneShotSyncAgent |
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A greedy agent based on |
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An agent that does nothing. |
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An agent that always raises an exception if called to negotiate. It is useful as a placeholder (for example for RL and MARL exposition) |
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An agent that randomly leaves the negotiation, accepts or counters with random outcomes |
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An agent that distributes its needs over its partners randomly. |
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Same as RandDistOneShotAgent but defaulting to equal distribution of needs |
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An agent that distributes its needs over its partners randomly. |
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A controller that agrees randomly to one offer |
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The agent world interface for the one-shot game. |
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State of a one-shot agent |
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Exogenous contract information |
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Defines all private information of a factory |
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A report published periodically by the system showing the financial standing of an agent |
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A context used for generating worlds satisfying predefined conditions and testing for them |
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A context that generates oneshot worlds with agents of a given |
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Generates a oneshot world with no constraints except compatibility with a specific ANAC competition year. |
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Generates a world limiting the range of the agent level, production capacity |
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Generates a world limiting the range of the agent level, production capacity |
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Generates a oneshot world with no constraints except compatibility with a specific ANAC competition year. |
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Generates a oneshot world limiting the range of the agent level, production capacity |
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Generates a world limiting the range of the agent level, production capacity |
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A world context that can generate any world compatible with the observation manager |
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A world context that can generate any world compatible with the observation manager |
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A supplier with almost many consumers relative to competitors |
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A consumer with almost many suppliers relative to competitors |
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A supplier with few consumers relative to competitors |
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A consumer with few suppliers relative to competitors |
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A supplier with almost same number of consumers as competitors |
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A consumer with almost same number of suppliers as competitors |
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Encapsulates one or more configs and switches between them when asked to generate or make something. |
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Basic Parameters you can assume about a context. Returned by |
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An agent that has no competitors in the same level as themselves |
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A world in which every level has exactly one factory and the agent is a supplier |
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An unrealistic context in which the agent is the only one in its level and all other agents are nice. |
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An unrealistic context in which the agent is the only consumer and all suppliers are nice. |
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An unrealistic context in which the agent is the only supplier and all consumers are nice. |
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A oneshot agent structured in three components, state encoder, policy (action) and action decoder. |
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Manges actions of an agent in an RL environment. |
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An action manager that matches any context. |
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A oneshot agent that can execute trained RL models in appropriate worlds. It falls back to the given agent type otherwise |
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The main Gymnasium class for implementing Reinforcement Learning Agents environments. |
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Manages the observations of an agent in an RL environment |
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An observation manager that can be used with any SCML world. |
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Represents a reward function. |
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The default reward function of SCML |
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The base class of all agents running in OneShot based on OneShotAgent. |
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Implements an agent for handling system operations |
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Calculates the utility function of a list of contracts or offers. |
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Implements the a generalized form of SCML-OneShot game which supports both oneshot and standard simulations |
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Basic oneshot simulation |
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Oneshot simulation as used in SCML 2020 competition |
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Oneshot simulation as used in SCML 2021 competition |
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Oneshot simulation as used in SCML 2022 competition |
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Oneshot simulation as used in SCML 2023 competition |
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Oneshot simulation as used in SCML 2024 competition |
Functions
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Returns all built-in agents. |
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Returns a sample from a rectified gaussian |
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Finds all runs of zero in an array |
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Runs the simulated actions then confirms them if they are not rolled back |
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Runs the simulated actions then rolls them back |
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Creates a world compatible with the ANAC 2019 competition. Note that |
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The function used to run ANAC 2019 SCML tournament (collusion track). |
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The function used to run ANAC 2019 SCML tournament (collusion track). |
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The function used to run ANAC 2019 SCML tournament (standard track). |
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A scoring function that scores factory managers' performance by the final balance only ignoring whatever still |
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The function used to run ANAC 2019 SCML tournament (collusion track). |
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Returns all built-in agents. |
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Checks whether an agent is a system agent or not |
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Returns all built-in agents. |
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Checks whether an agent is a system agent or not |
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Wraps a stable_baselines3 model as an RL model |
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Samples a random action from the action space of the |
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Ends the negotiation or accepts with a predefined probability or samples a random response. |
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A simple greedy policy. |
Package Contents
- scml.builtin_agent_types(as_str=False)[source]
Returns all built-in agents.
- Parameters:
as_str – If true, the full type name will be returned otherwise the type object itself.
- class scml.SCML2019Agent(name: str | None = None, ufun: negmas.UtilityFunction | None = None)[source]
Bases:
negmas.situated.Agent
The base for all SCM Agents
- line_profiles: Dict[int, scml.scml2019.common.ManufacturingProfileCompiled]
A mapping specifying for each
Line
index, all the profiles used to run it in the factory
- process_profiles: Dict[int, scml.scml2019.common.ManufacturingProfileCompiled]
A mapping specifying for each
Process
index, all the profiles used to run it in the factory
- producing: Dict[int, List[scml.scml2019.common.ProductManufacturingInfo]]
Mapping from a product to all manufacturing processes that can generate it
- consuming: Dict[int, List[scml.scml2019.common.ProductManufacturingInfo]]
Mapping from a product to all manufacturing processes that can consume it
- compiled_profiles: List[scml.scml2019.common.ManufacturingProfileCompiled] = []
All the profiles to be used by the factory belonging to this agent compiled to use indices
- immediate_negotiations = False
Whether or not negotiations start immediately upon registration (default is to start on the next production step)
- negotiation_speed_multiple: int = 1
The number of negotiation rounds (steps) conducted in a single production step
- products: List[scml.scml2019.common.Product] = []
List of products in the system
- processes: List[scml.scml2019.common.Process] = []
List of processes in the system
- property awi: scml.scml2019.awi.SCMLAWI
Returns the Agent-SCML2020World-Interface through which the agent does all of its actions in the world.
A single excption is request_negotiation for which it is recommended to actually call the helper method on the agent itself instead of directly calling the AWI version.
- init_()[source]
The initialization function called by the world directly.
It does the following actions by default:
copies some of the static world settings to the agent to make them available without calling the AWI.
prepares production related properties like producing, consuming, line_profiles, compiled_profiles, etc.
registers interest in all products that the agent can produce or consume in its factory.
finally it calls any custom initialization logic implemented in `init`()
- can_expect_agreement(cfp: scml.scml2019.common.CFP, margin: int)[source]
Checks if it is possible in principle to get an agreement on this CFP by the time it becomes executable
- Parameters:
margin
cfp
Returns:
- _create_annotation(cfp: scml.scml2019.common.CFP, partner: str = None)[source]
Creates full annotation based on a cfp that the agent is receiving
- Parameters:
cfp – The call for proposal to create annotation about
partner – The partner who requested the negotiation
Remarks:
If the annotation is to be created for a CFP that was published by self, partner must be passed
- _respond_to_negotiation_request(initiator: str, partners: List[str], issues: List[negmas.outcomes.Issue], annotation: Dict[str, Any], mechanism: negmas.common.NegotiatorMechanismInterface, role: str | None, req_id: str | None) negmas.negotiators.Negotiator | None [source]
Called by the mechanism to ask for joining a negotiation. The agent can refuse by returning a None
- Parameters:
initiator – The ID of the agent that initiated the negotiation request
partners – The partner list (will include this agent)
issues – The list of issues
annotation – Any annotation specific to this negotiation.
mechanism – The mechanism that started the negotiation
role – The role of this agent in the negotiation
req_id – The req_id passed to the AWI when starting the negotiation (only to the initiator).
- Returns:
None to refuse the negotiation or a
Negotiator
object appropriate to the given mechanism to accept it.
Remarks:
It is expected that world designers will introduce a better way to respond and override this function to call it
- request_negotiation(cfp: scml.scml2019.common.CFP, negotiator: negmas.negotiators.Negotiator = None, ufun: negmas.UtilityFunction = None) bool [source]
Requests a negotiation from the AWI while keeping track of available negotiation requests
- Parameters:
cfp
negotiator
ufun
- Returns:
Whether the negotiation request was successful indicating that the partner accepted the negotiation
- abstract on_contract_executed(contract: negmas.situated.Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- abstract on_contract_breached(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach], resolution: negmas.situated.Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- abstract confirm_loan(loan: scml.scml2019.common.Loan, bankrupt_if_rejected: bool) bool [source]
called by the world manager to confirm a loan if needed by the buyer of a contract that is about to be breached
- abstract on_contract_nullified(contract: negmas.situated.Contract, bankrupt_partner: str, compensation: float) None [source]
Will be called whenever a contract the agent is involved in is nullified because another partner went bankrupt
- abstract on_agent_bankrupt(agent_id: str) None [source]
Will be called whenever any agent goes bankrupt
- Parameters:
agent_id – The ID of the agent that went bankrupt
Remarks:
Agents can go bankrupt in two cases:
Failing to pay one installments of a loan they bought and refusing (or being unable to) get another loan to pay it.
Failing to pay a penalty on a sell contract they failed to honor (and refusing or being unable to get a loan to pay for it).
All built-in agents ignore this call and they use the bankruptcy list ONLY to decide whether or not to negotiate in their
on_new_cfp
andrespond_to_negotiation_request
callbacks by pulling the bulletin-board using the helper functionis_bankrupt
of their AWI.
- abstract confirm_partial_execution(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach]) bool [source]
Will be called whenever a contract cannot be fully executed due to breaches by the other partner.
- Parameters:
contract – The contract that was breached
breaches – A list of all the breaches committed.
Remarks:
Will not be called if both partners committed breaches.
- abstract confirm_contract_execution(contract: negmas.situated.Contract) bool [source]
Called before executing any agreement
- abstract respond_to_negotiation_request(cfp: scml.scml2019.common.CFP, partner: str) negmas.negotiators.Negotiator | None [source]
Called when a prospective partner requests a negotiation to start
- abstract on_new_cfp(cfp: scml.scml2019.common.CFP)[source]
Called when a new CFP for a product for which the agent registered interest is published
- abstract on_remove_cfp(cfp: scml.scml2019.common.CFP)[source]
Called when a new CFP for a product for which the agent registered interest is removed
- abstract on_new_report(report: scml.scml2019.common.FinancialReport)[source]
Called whenever a financial report is published.
- Parameters:
report – The financial report giving details of the standing of an agent at some time (see
FinancialReport
)
Remarks:
Agents must opt-in to receive these calls by calling
receive_financial_reports
on their AWI
- abstract on_inventory_change(product: int, quantity: int, cause: str) None [source]
Received whenever something moves in or out of the factory’s storage
- Parameters:
product – Product index.
quantity – Negative value for products moving out and positive value for products moving in
cause –
The cause of the change. Possibilities include:
contract: Contract execution
insurance: Received from insurance company
bankruptcy: Liquidated due to bankruptcy
transport: Arrival of goods (when transportation delay in the system is > 0).
- abstract on_cash_transfer(amount: float, cause: str) None [source]
Received whenever money is transferred to the factory or from it.
- Parameters:
amount – Amount of money (negative for transfers out of the factory, positive for transfers to it).
cause –
The cause of the change. Possibilities include:
contract: Contract execution
insurance: Received from insurance company
bankruptcy: Liquidated due to bankruptcy
transfer: Arrival of transferred money (when transfer delay in the system is > 0).
- class scml.SCMLAWI(world: negmas.situated.world.World, agent: negmas.situated.agent.Agent)[source]
Bases:
negmas.situated.AgentWorldInterface
A single contact point between SCML agents and the world simulation.
The agent can access the world simulation in one of two ways:
Attributes and methods available in this Agent-SCML2020World-Interface
Attributes and methods in the
FactoryManager
object itself which provide handy shortcuts to the agent-world interface
Attributes
Simulation settings
current_step
: Current simulation stepdefault_signing_delay
: The grace period allowed between contract conclusion and signature by default (i.e. if not agreed upon during the negotiation)n_steps
: Total number of simulation steps.relative_time
: The fraction of total simulation time elapsed (it will be a number between 0 and 1)
Production Graph
products
: A list ofProduct
objects giving all products defined in the world simulationprocesses
: A list ofProcess
objects giving all products defined in the world simulation
Agent Related
state
: The current private state available to the agent. In SCML it is aFactoryState
object.
Methods
Production Control
schedule_job
: Schedules aJob
for production sometime in the futureschedule_production
: Schedules production using profile number instead of aJob
objectcancel_production
: Cancels already scheduled production (if it did not start yet) or stop a running production.execute
: A general function to execute any command on the factory. There is no need to directly call this function as the SCMLAWI provides convenient functions (e.g.schedule_job
,hide_funds
, etc) to achieve the same goal without having to worry about creatingAction
objects
Storage and Wallet Control
hide_funds
: Hides funds from the view of the simulator. Note that when bankruptcy is considered, hidden funds are visible to the simulator.hide_inventory
: Hides inventory from the view of the simulator. Note that when bankruptcy is considered, hidden funds are visible to the simulator.unhide_funds
: Un-hides funds hidden earlier with a call tohide_funds
unhide_inventory
: Un-hides inventory hidden earlier with a call tohide_inventory
Negotiation and CFP Control
register_cfp
: Registers a Call-for-Proposals on the bulletin board.remove_cfp
: Removes a Call-for-Proposals from the bulletin board.request_negotiation
: Requests a negotiation based on the content of a CFP published on the bulletin-board. *It is recommended not to use this method directly and to request negotiations using the request_negotiation method ofFactoryManager
(i.e. use self.request_negotiation instead of self.awi.request_negotiation). This makes it possible for NegMAS to keep track of existingrequested_negotiations
andrunning_negotiations
for you.
Notification Control
receive_financial_reports
: Register/unregisters interest in receiving financial reports for an agent, a set of agents or all agents.register_interest
: registers interest in receiving CFPs about a set of products. By default allFactoryManager
objects are registered to receive all CFPs for any product they can produce or need to consumer according to their line-profiles.unregister_interest
: unregisters interest in receiving CFPs about a set of products.
Information about Other Agents
is_bankrupt
: Asks about the bankruptcy status of an agentreceive_financial_reports
: Register/unregisters interest in receiving financial reports for an agent, a set of agents or all agents.reports_at
: reads all financial reports produced at a given time-stepreports_for
: reads all financial reports of a given agent
Financial Control
evaluate_insurance
: Asks for the premium to be paid for insuring against partner breaches for a given contractbuy_insurance
: Buys an insurance against partner breaches for a given contract
Bulletin-Board
The bulletin-board is a key-value store. These methods allows the agent to interact with it. The `SCMLAWI` provides convenient functions for recording to the bulletin-board so you mostly need to use read/query functions.
bb_read
: Reads a complete section or a single value from the bulletin-boardbb_query
: Returns all records in the given section/sections of the bulletin-board that satisfy a querybb_record
: Registers a record in the bulletin-board.bb_remove
: Removes a record from the bulletin-board.
The following list of sections are available in the SCML Bulletin-Board (Use the exact string for the
section
parameter of any method starting withbb_
):cfps: All CFPs currently on the board. The key is the CFP ID
products: A list of all products. The key is the product index/ID
processes: A list of all processes. The key is the product index/ID
bankruptcy: The bankruptcy list giving names of all bankrupt agents.
reports_time: Financial reports indexed by time.
reports_agent: Financial reports indexed by agent
breaches: Breach-list indexed by breach ID giving all breaches committed in the system
settings: Static settings of the simulation.
The following settings are currently available:
breach_penalty_society: Penalty of breaches paid to society (as a fraction of contract value). This is always paid for every breach whether or not there is a negotiated breach.
breach_penalty_victim: Penalty of breaches paid to victim (as a fraction of contract value). This is always paid for every breach whether or not there is a negotiated breach.
immediate_negotiations: Whether negotiations start immediately when registered (the other possibility – which is the default – is for them to start at the next production step).
negotiation_speed_multiple: Number of negotiation steps that finish in a single production step.
negotiation_n_steps: Maximum allowed number of steps (rounds) in any negotiation
negotiation_step_time_limit: The maximum real-time allowed for each negotiation step (round)
negotiation_time_limit: The time limit for a complete negotiation.
transportation_delay: Transportation delay when products are moved between factories. Default is zero.
transfer_delay: The delay in transferring funds between factories when executing a contract. Default is zero.
n_steps: Number of simulation steps
time_limit: Time limit for the complete simulation
stats: Global statistics about the simulation. Not available for SCML 2019 league.
Logging
logerror
: Logs an error in the world simulation log filelogwarning
: Logs a warning in the world simulation log fileloginfo
: Logs information in the world simulation log filelogdebug
: Logs debug information in the world simulation log file
- register_cfp(cfp: scml.scml2019.common.CFP) None [source]
Registers a CFP
- register_interest(products: List[int]) None [source]
registers interest in receiving callbacks about CFPs related to these products
- unregister_interest(products: List[int]) None [source]
registers interest in receiving callbacks about CFPs related to these products
- remove_cfp(cfp: scml.scml2019.common.CFP) bool [source]
Removes a CFP
- evaluate_insurance(contract: negmas.situated.Contract, t: int = None) float | None [source]
Can be called to evaluate the premium for insuring the given contract against breaches committed by others
- Parameters:
contract – hypothetical contract
t – time at which the policy is to be bought. If None, it means current step
- buy_insurance(contract: negmas.situated.Contract) bool [source]
Buys insurance for the contract by the premium calculated by the insurance company.
- Remarks:
The agent can call
evaluate_insurance
to find the premium that will be used.
- _create_annotation(cfp: scml.scml2019.common.CFP, partner: str = None)[source]
Creates full annotation based on a cfp that the agent is receiving
- request_negotiation(cfp: scml.scml2019.common.CFP, req_id: str, roles: List[str] = None, mechanism_name: str = None, mechanism_params: Dict[str, Any] = None) bool [source]
Requests a negotiation with the publisher of a given CFP
- Parameters:
cfp – The CFP to negotiate about
req_id – A string that is passed back to the caller in all callbacks related to this negotiation
roles – The roles of the CFP publisher and the agent (in that order). By default no roles are passed (None)
mechanism_name – The mechanism type to use. If not given the default mechanism from the world will be used
mechanism_params – Parameters of the mechanism
- Returns:
Success of failure of the negotiation request
Remarks:
The
SCML2019Agent
class implements another request_negotiation method that does not receive areq_id
. This helper method is recommended as it generates the required req_id and passes it keeping track of requested negotiations (and later of running negotiations). Call this method direclty only if you do not intend to use therequested_negotiations
andrunning_negotiations
properties of theSCML2019Agent
class
- request_negotiation_about(issues: List[negmas.Issue], partners: List[str], req_id: str, roles: List[str] = None, annotation: Dict[str, Any] | None = None, mechanism_name: str = None, mechanism_params: Dict[str, Any] = None)[source]
Overrides the method of the same name in the base class to disable it in SCM Worlds.
Do not call this method
- is_bankrupt(agent_id: str) bool [source]
Checks whether the given agent is bankrupt
- Parameters:
agent_id – Agent ID
- Returns:
The bankruptcy state of the agent
- reports_for(agent_id: str) List[scml.scml2019.common.FinancialReport] [source]
Gets all financial reports of an agent (in the order of their publication)
- Parameters:
agent_id – Agent ID
Returns:
- reports_at(step: int = None) Dict[str, scml.scml2019.common.FinancialReport] [source]
Gets all financial reports of all agents at a given step
- Parameters:
step – Step at which the reports are required. If None, the last set of reports is returned
- Returns:
A dictionary with agent IDs in keys and their financial reports at the given time as values
- receive_financial_reports(receive: bool = True, agents: List[str] | None = None) None [source]
Registers/unregisters interest in receiving financial reports
- Parameters:
receive – True to receive and False to stop receiving
agents – If given reception is enabled/disabled only for the given set of agents.
Remarks:
by default financial reports are not sent to any agents. To opt-in to receive financial reports, call this method.
- property state: scml.scml2019.common.FactoryState
Returns the private state of the agent in that world.
In the SCML world, that is a reference to its factory. You are allowed to read information from the returned
Factory
but not to modify it or call ANY methods on it that modify the state.
- property products: List[scml.scml2019.common.Product]
Products in the world
- property processes: List[scml.scml2019.common.Process]
Processes in the world
- schedule_production(profile: int, step: int, contract: negmas.situated.Contract | None = None, override: bool = True) None [source]
Schedules production on the agent’s factory
- Parameters:
profile – Index of the profile in the agent’s
compiled_profiles
liststep – The step to start production according to the given profile
contract – The contract for which the production is scheduled (optional)
override – Whether to override existing production jobs schedules at the same time.
- stop_production(line: int, step: int, contract: negmas.situated.Contract | None, override: bool = True)[source]
Stops/cancels production scheduled at the given line at the given time.
- Parameters:
line – One of the factory lines (index)
step – Step to stop/cancel production at
contract – The contract for which the job is scheduled (optional)
override – Whether to override existing production jobs schedules at the same time.
- cancel_production
Stops/cancels production scheduled at the given line at the given time.
- Parameters:
line – One of the factory lines (index)
step – Step to stop/cancel production at
- schedule_job(job: scml.scml2019.common.Job, contract: negmas.situated.Contract | None)[source]
Schedules production using a
Job
object. This can be used to schedule any kind of job- Parameters:
job – The job description
contract – The contract for which the job is scheduled (optional)
Remarks:
Notice that actions that require the profile member of Job (run) never use the line member and vice versa.
- hide_inventory(product: int, quantity: int) None [source]
Hides the given quantity of the given product so that it is not accessible by the simulator and does not appear in reports etc.
- Parameters:
product – product index
quantity – the amount of the product to hide
Remarks:
if the current quantity in storage of the product is less than the amount to be hidden, whatever quantity exists is hidden
hiding is always immediate
- hide_funds(amount: float) None [source]
Hides the given amount of money so that it is not accessible by the simulator and does not appear in reports etc.
- Parameters:
amount – The amount of money to hide
Remarks:
if the current cash in the agent’s wallet is less than the amount to be hidden, all the cash is hidden.
hiding is always immediate
- unhide_inventory(product: int, quantity: int) None [source]
Un-hides the given quantity of the given product so that it is not accessible by the simulator and does not appear in reports etc.
- Parameters:
product – product index
quantity – the amount of the product to hide
Remarks:
if the current quantity in storage of the product is less than the amount to be hidden, whatever quantity exists is hidden
hiding is always immediate
- unhide_funds(amount: float) None [source]
Un-hides the given amount of money so that it is not accessible by the simulator and does not appear in reports etc.
- Parameters:
amount – The amount of money to unhide
Remarks:
if the current cash in the agent’s wallet is less than the amount to be hidden, all the cash is hidden.
hiding is always immediate
- class scml.DefaultBank(minimum_balance: float, interest_rate: float, interest_max: float, balance_at_max_interest: float, installment_interest: float, time_increment: float, a2f: dict[str, scml.scml2019.common.Factory], disabled: bool = False, name: str | None = None)[source]
Bases:
Bank
Represents a bank in the world
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- respond_to_negotiation_request(initiator: str, partners: list[str], issues: list[negmas.Issue], annotation: dict[str, Any], mechanism: negmas.Mechanism, role: str | None, req_id: str) negmas.Negotiator | None [source]
- disabled = False
- minimum_balance
- interest_rate
- interest_max
- installment_interest
- time_increment
- balance_at_max_interest
- a2f
- set_renegotiation_agenda(contract: negmas.situated.Contract, breaches: list[negmas.situated.Breach]) negmas.situated.RenegotiationRequest | None [source]
Received by partners in ascending order of their total breach levels in order to set the renegotiation agenda when contract execution fails
- Parameters:
contract – The contract being breached
breaches – All breaches on
contract
- Returns:
Renegotiation agenda (issues to negotiate about to avoid reporting the breaches).
- respond_to_renegotiation_request(contract: negmas.situated.Contract, breaches: list[negmas.situated.Breach], agenda: negmas.situated.RenegotiationRequest) negmas.Negotiator | None [source]
Called to respond to a renegotiation request
- Parameters:
agenda
contract
breaches
Returns:
- _evaluate_loan(agent: scml.scml2019.agent.SCML2019Agent, amount: float, n_installments: int, starts_at: int, installment_loan=False) scml.scml2019.common.Loan | None [source]
Evaluates the interest that will be imposed on the agent to buy_loan that amount
- evaluate_loan(agent: scml.scml2019.agent.SCML2019Agent, amount: float, start_at: int, n_installments: int) scml.scml2019.common.Loan | None [source]
Evaluates the interest that will be imposed on the agent to buy_loan that amount
- _buy_loan(agent: scml.scml2019.agent.SCML2019Agent, loan: scml.scml2019.common.Loan, beneficiary: negmas.situated.Agent, contract: negmas.situated.Contract | None, bankrupt_if_rejected=False) scml.scml2019.common.Loan | None [source]
- buy_loan(agent: scml.scml2019.agent.SCML2019Agent, amount: float, n_installments: int, beneficiary: negmas.situated.Agent, contract: negmas.situated.Contract | None, force: bool = False) scml.scml2019.common.Loan | None [source]
Gives a loan of amount to agent at the interest calculated using
evaluate_loan
- class scml.Bank(*args, **kwargs)[source]
Bases:
negmas.situated.Agent
,abc.ABC
Base class for all banks
- _world = None
- _respond_to_negotiation_request(initiator: str, partners: list[str], issues: list[negmas.Issue], annotation: dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, role: str | None, req_id: str | None) negmas.Negotiator | None [source]
Called by the mechanism to ask for joining a negotiation. The agent can refuse by returning a None
- Parameters:
initiator – The ID of the agent that initiated the negotiation request
partners – The partner list (will include this agent)
issues – The list of issues
annotation – Any annotation specific to this negotiation.
mechanism – The mechanism that started the negotiation
role – The role of this agent in the negotiation
req_id – The req_id passed to the AWI when starting the negotiation (only to the initiator).
- Returns:
None to refuse the negotiation or a
Negotiator
object appropriate to the given mechanism to accept it.
Remarks:
It is expected that world designers will introduce a better way to respond and override this function to call it
- on_neg_request_rejected(req_id: str, by: list[str] | None)[source]
Called when a requested negotiation is rejected
- Parameters:
req_id – The request ID passed to _request_negotiation
by – A list of agents that refused to participate or None if the failure was for another reason
- on_neg_request_accepted(req_id: str, mechanism: negmas.NegotiatorMechanismInterface)[source]
Called when a requested negotiation is accepted
- on_negotiation_failure(partners: list[str], annotation: dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, state: negmas.MechanismState) None [source]
Called whenever a negotiation ends without agreement
- on_negotiation_success(contract: negmas.situated.Contract, mechanism: negmas.NegotiatorMechanismInterface) None [source]
Called whenever a negotiation ends with agreement
- on_contract_signed(contract: negmas.situated.Contract) None [source]
Called whenever a contract is signed by all partners
- on_contract_cancelled(contract: negmas.situated.Contract, rejectors: list[str]) None [source]
Called whenever at least a partner did not sign the contract
- sign_contract(contract: negmas.situated.Contract) str | None [source]
Called after the signing delay from contract conclusion to sign the contract. Contracts become binding only after they are signed.
- respond_to_negotiation_request(initiator: str, partners: list[str], issues: list[negmas.Issue], annotation: dict[str, Any], mechanism: negmas.Mechanism, role: str | None, req_id: str) negmas.Negotiator | None [source]
- on_contract_executed(contract: negmas.situated.Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- on_contract_breached(contract: negmas.situated.Contract, breaches: list[negmas.situated.Breach], resolution: negmas.situated.Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- class scml.Product[source]
- __slots__ = ['id', 'production_level', 'name', 'expires_in', 'catalog_price']
A product that can be transacted in.
- class scml.Process[source]
- __slots__ = ['id', 'production_level', 'name', 'inputs', 'outputs', 'historical_cost']
- inputs: List[InputOutput]
list of input product name + quantity required and time of consumption relative to the time required for production (value from 0 to 1)
- outputs: List[InputOutput]
list of output product names, quantity required and when it becomes available relative to the time required for production (value from 0 to 1)
- class scml.InputOutput[source]
An input/output to a production process
- __slots__ = ['product', 'quantity', 'step']
- class scml.RunningCommandInfo[source]
- __slots__ = ['profile', 'beg', 'end', 'action', 'updates', 'step', 'paused']
- profile: ManufacturingProfile
The manufacturing profile associated with this command. Most importantly, it gives the process and line
- step: int
The time-step relative to
beg
at the factory is currently executing theProcess
indicated inprofile
.step
will always go up by one every simulation step except if the command is paused where it does not change
- action: str
The command type. For the current implementation it will always be run or none for no command
- updates: Dict[int, FactoryStatusUpdate]
The status updates implied by this command with their times relative to
beg
- property is_none
- class scml.ManufacturingProfile[source]
The costs/time required for running a process on a line (with associated cancellation costs etc). This data-structure carries full information about the
Process
es instead of just its index as inManufacturingProfileCompiled
. It is intended to be used to construct factoriesSee also
- __slots__ = ['n_steps', 'cost', 'initial_pause_cost', 'running_pause_cost', 'resumption_cost',...
- class scml.ManufacturingProfileCompiled[source]
The costs/time required for running a process on a line (with associated cancellation costs etc).
See also
- __slots__ = ['n_steps', 'cost', 'initial_pause_cost', 'running_pause_cost', 'resumption_cost',...
- classmethod from_manufacturing_profile(profile: ManufacturingProfile, process2ind: Dict[Process, int])[source]
- class scml.ProductManufacturingInfo[source]
Gives full information about a manufacturing process that can generate or consume a product.
- __slots__ = ['profile', 'quantity', 'step']
- profile: int
The
ManufacturingProfile
index
- class scml.FactoryStatusUpdate[source]
- __slots__ = ['balance', 'storage']
- combine(other: FactoryStatusUpdate) None [source]
Combines this status update with another one in place
- Parameters:
other – The other status update
- Returns:
None
- classmethod combine_sets(dst: Dict[int, FactoryStatusUpdate], src: Dict[int, FactoryStatusUpdate])[source]
Combines a set of updates over time with another in place (overriding
first
) :param dst: First set of updates to be combined into :param src: second set of updates to be combined fromReturns:
- property is_empty
- class scml.Job[source]
Describes a job to be run on one production line of a
Factory
.- __slots__ = ['profile', 'time', 'line', 'action', 'contract', 'override']
- line: int
Index of the line on which the job is to be scheduled. Notice that it will be ignored for
run
actions.
- class scml.ProductionNeed[source]
Describes some quantity of a product that is needed to honor a (sell) contract.
- __slots__ = ['product', 'needed_for', 'quantity_to_buy', 'quantity_in_storage', 'step']
- needed_for: negmas.situated.Contract
The contract for which the product is needed
- class scml.ProductionReport[source]
-
- started: RunningCommandInfo | None
Commands started
- continuing: RunningCommandInfo | None
Command that is continuing
- finished: RunningCommandInfo | None
Command finished
- failure: ProductionFailure | None
Failures
- updates: FactoryStatusUpdate
Updates applied to the factory
- property failed
- property is_empty
- property no_production
- class scml.ProductionFailure[source]
- __slots__ = ['line', 'command', 'missing_inputs', 'missing_money', 'missing_space']
- command: RunningCommandInfo
Information about the command that failed
- missing_inputs: List[MissingInput]
The missing inputs if any with their quantities
- class scml.FinancialReport[source]
Reports that financial standing of an agent at a given time in the simulation
- credit_rating: float
The agent’s credit rating as a fraction of the maximum credit rating (1 indicates highest credit rating).
- property balance
The balance of the agent defined as the difference between its available cash + inventory and its liabilities
Remarks:
If the inventory was not calculated (due to having at least one product with unknown catalog price), it is used as zero in the equation.
- class scml.CFP[source]
A Call for proposal upon which a negotiation can start
- penalty: float | Tuple[float, float] | List[float] | None = None
penalty per missing item in case the seller cannot provide the required quantity. May be negotiable.
- signing_delay: int | Tuple[int, int] | List[int] | None = None
The grace period after which the agents are asked to confirm signing the contract
- money_resolution: float | None = None
If not None then it is the minimum unit of money (e.g. 1 for dollar, 0.01 for cent, etc)
- satisfies(query: Dict[str, Any]) bool [source]
Tests whether the CFP satisfies the conditions set by the query
- Parameters:
query – A dictionary given the conditions. See
Remarks
for details
Remarks:
The query dictionary can be used to specify any conditions that are required in the CFP. Only CFPs that satisfy ALL the conditions specified in the query are considered satisfying the query. The following keys can be set with corresponding meanings:
- is_buy
True or False. If both are OK, just do not add this key
- publisher
A string or
SCML2019Agent
specifying a specific publisher- publishers
A list of publishers (see publisher key)
- product
A string specifying a product name
- products
A list of products (see product key)
- time
A number, list or 2-items-tuple (range) specifying possible times to consider satisfactory
- unit_price
A number, list or 2-items-tuple (range) specifying possible prices to consider satisfactory
- quantity
A number, list or 2-items-tuple (range) specifying possible quantities to consider OK
- penalty
A number, list or 2-items-tuple (range) specifying possible penalties to consider satisfactory
- property issues
Returns the set of issues associated with this CFP. Notice that some of the issues may have a single value
- property outcomes
- property min_time
- property max_time
- property min_quantity
- property max_quantity
- property min_unit_price
- property max_unit_price
- property min_signing_delay
- property max_signing_delay
- property min_penalty
- property max_penalty
- class scml.InsurancePolicy[source]
- contract: negmas.situated.Contract
- against: scml.scml2019.agent.SCML2019Agent
- class scml.Factory[source]
Represents a factory within an SCML world. It is only accessed by the SCML2020World so it need not be made public.
- profiles: List[ManufacturingProfile] = []
A list of profiles used to initialize the factory
- _commands: numpy.ndarray
The production command currently running
- _line_schedules: numpy.ndarray
Amount of money hidden by the agent
Mapping from product index to the amount hidden by the agent
- _jobs: Dict[Tuple[int, int], Job]
The jobs waiting to be run on the factory indexed by (time, line) tuples
- _carried_updates: FactoryStatusUpdate
Carried updates from last executed command
- _world: negmas.situated.World = None
- attach_to_world(world)
- property commands: numpy.ndarray
- property line_schedules: numpy.ndarray
- schedule(job: Job, override=False) None
Schedules the given job at its
time
andline
optionally overriding whatever was already scheduled :param job: :param override:- Returns:
Success/failure
- _apply_updates(updates: FactoryStatusUpdate) None
- step() List[ProductionReport] [source]
- _run(profile: ManufacturingProfile, override=True) None
running is executed at the beginning of the step t
- Parameters:
profile – the profile to start giving both the line and process
override – If true, override any running processes paying cancellation cost for these processes
Remarks:
The output of a process that runs from step t to step t + n - 1 will only be in storage at step t + n
- _pause(line: int) None
pausing is executed at the end of the step
- Parameters:
line – the line on which the process is running
- Returns:
The status updated for all times that need to be updated to cancel the command if it is not None. If None is returned then scheduling failed.
- Return type:
Optional[Dict[int, FactoryStatusUpdate]]
Remarks:
Not implemented yet
pausing when nothing is running is not an error and will return an empty status update
- _resume(line: int) None
resumption is executed at the end of the step (starting next step count down)
- Parameters:
line – the line on which the process is running
- Returns:
The status updated for all times that need to be updated to cancel the command if it is not None. If None is returned then scheduling failed.
- Return type:
Optional[Dict[int, FactoryStatusUpdate]]
Remarks:
Not implemented yet
resuming when nothing is paused is not an error and will return an empty status update
- _stop(line: int) None
stopping is executed at the beginning of the current step
- Parameters:
line – the line on which the process is running
- Returns:
The status updated for all times that need to be updated to cancel the command if it is not None. If None is returned then scheduling failed.
- Return type:
Optional[Dict[int, FactoryStatusUpdate]]
Remarks:
stopping when nothing is running is not an error and will just return an empty schedule
- _step_line(line: int) ProductionReport
Steps the line to the time-step
t
assuming that it is already stepped to time-step t-1 given the storage- Parameters:
line – the line to step
- Returns:
ProductionReport
- class scml.FactoryState[source]
Read Only State of a factory
- line_schedules: numpy.ndarray
An array of n_lines * n_steps giving the line schedules
Amount of money hidden by the agent
Mapping from product index to the amount hidden by the agent
- profiles: List[ManufacturingProfile]
A list of profiles used to initialize the factory
- commands: numpy.ndarray
The production command currently running
- class scml.Consumer(name: str | None = None, ufun: negmas.UtilityFunction | None = None)[source]
Bases:
scml.scml2019.agent.SCML2019Agent
,abc.ABC
Base class of all consumer classes
- class scml.JustInTimeConsumer(profiles: Dict[int, ConsumptionProfile] = None, negotiator_type=DEFAULT_NEGOTIATOR, consumption_horizon: int | None = 20, immediate_cfp_update: bool = True, name=None)[source]
Bases:
Consumer
Consumer class
- on_contract_executed(contract: negmas.situated.Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- on_contract_breached(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach], resolution: negmas.situated.Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- on_inventory_change(product: int, quantity: int, cause: str) None [source]
Received whenever something moves in or out of the factory’s storage
- Parameters:
product – Product index.
quantity – Negative value for products moving out and positive value for products moving in
cause –
The cause of the change. Possibilities include:
contract: Contract execution
insurance: Received from insurance company
bankruptcy: Liquidated due to bankruptcy
transport: Arrival of goods (when transportation delay in the system is > 0).
- on_cash_transfer(amount: float, cause: str) None [source]
Received whenever money is transferred to the factory or from it.
- Parameters:
amount – Amount of money (negative for transfers out of the factory, positive for transfers to it).
cause –
The cause of the change. Possibilities include:
contract: Contract execution
insurance: Received from insurance company
bankruptcy: Liquidated due to bankruptcy
transfer: Arrival of transferred money (when transfer delay in the system is > 0).
- on_new_report(report: scml.scml2019.common.FinancialReport)[source]
Called whenever a financial report is published.
- Parameters:
report – The financial report giving details of the standing of an agent at some time (see
FinancialReport
)
Remarks:
Agents must opt-in to receive these calls by calling
receive_financial_reports
on their AWI
- on_neg_request_rejected(req_id: str, by: List[str] | None)[source]
Called when a requested negotiation is rejected
- Parameters:
req_id – The request ID passed to _request_negotiation
by – A list of agents that refused to participate or None if the failure was for another reason
- on_neg_request_accepted(req_id: str, mechanism: negmas.NegotiatorMechanismInterface)[source]
Called when a requested negotiation is accepted
- on_negotiation_failure(partners: List[str], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, state: negmas.MechanismState) None [source]
Called whenever a negotiation ends without agreement
- on_negotiation_success(contract: negmas.situated.Contract, mechanism: negmas.NegotiatorMechanismInterface) None [source]
Called whenever a negotiation ends with agreement
- on_contract_cancelled(contract: negmas.situated.Contract, rejectors: List[str]) None [source]
Called whenever at least a partner did not sign the contract
- on_contract_nullified(contract: negmas.situated.Contract, bankrupt_partner: str, compensation: float) None [source]
Will be called whenever a contract the agent is involved in is nullified because another partner went bankrupt
- on_agent_bankrupt(agent_id: str) None [source]
Will be called whenever any agent goes bankrupt
- Parameters:
agent_id – The ID of the agent that went bankrupt
Remarks:
Agents can go bankrupt in two cases:
Failing to pay one installments of a loan they bought and refusing (or being unable to) get another loan to pay it.
Failing to pay a penalty on a sell contract they failed to honor (and refusing or being unable to get a loan to pay for it).
All built-in agents ignore this call and they use the bankruptcy list ONLY to decide whether or not to negotiate in their
on_new_cfp
andrespond_to_negotiation_request
callbacks by pulling the bulletin-board using the helper functionis_bankrupt
of their AWI.
- confirm_partial_execution(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach]) bool [source]
Will be called whenever a contract cannot be fully executed due to breaches by the other partner.
- Parameters:
contract – The contract that was breached
breaches – A list of all the breaches committed.
Remarks:
Will not be called if both partners committed breaches.
- on_remove_cfp(cfp: scml.scml2019.common.CFP)[source]
Called when a new CFP for a product for which the agent registered interest is removed
- MAX_UNIT_PRICE = 100.0
- RELATIVE_MAX_PRICE = 1.5
- negotiator_type = 'negmas.sao.AspirationNegotiator'
- profiles: Dict[int, ConsumptionProfile]
- consumption_horizon = 20
- immediate_cfp_update = True
- on_new_cfp(cfp: scml.scml2019.common.CFP) None [source]
Called when a new CFP for a product for which the agent registered interest is published
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- set_profiles(profiles: Dict[int, ConsumptionProfile])[source]
- register_product_cfps(p: int, t: int, profile: ConsumptionProfile)[source]
- confirm_contract_execution(contract: negmas.situated.Contract) bool [source]
Called before executing any agreement
- static _qufun(outcome: Dict[str, Any], tau: float, profile: ConsumptionProfile)[source]
The ufun value for quantity
- respond_to_negotiation_request(cfp: scml.scml2019.common.CFP, partner: str) negmas.negotiators.Negotiator | None [source]
Called when a prospective partner requests a negotiation to start
- set_renegotiation_agenda(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach]) negmas.situated.RenegotiationRequest | None [source]
Received by partners in ascending order of their total breach levels in order to set the renegotiation agenda when contract execution fails
- Parameters:
contract – The contract that was breached about which re-negotiation is offered
breaches – The list of breaches by all parties for the breached contract.
- Returns:
None if renegotiation is not to be started, otherwise a re-negotiation agenda.
- respond_to_renegotiation_request(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach], agenda: negmas.situated.RenegotiationRequest) negmas.negotiators.Negotiator | None [source]
Called to respond to a renegotiation request
- Parameters:
agenda – Renegotiation agenda (issues to renegotiate about).
contract – The contract that was breached
breaches – All breaches on that contract
- Returns:
None to refuse to enter the negotiation, otherwise, a negotiator to use for this negotiation.
- confirm_loan(loan: scml.scml2019.common.Loan, bankrupt_if_rejected: bool) bool [source]
called by the world manager to confirm a loan if needed by the buyer of a contract that is about to be breached
- class scml.FactoryManager(name=None, simulator_type: str | Type[scml.scml2019.simulators.FactorySimulator] = FastFactorySimulator)[source]
Bases:
scml.scml2019.agent.SCML2019Agent
,abc.ABC
Base factory manager class that will be inherited by participant negmas in ANAC 2019.
The agent can access the world simulation in one of two ways:
Attributes and methods available in the Agent-SCML2020World-Interface (See
SCMLAWI
documentation for those).Attributes and methods in the
FactoryManager
object itself. All factory managers will have the following attributes and methods that simplify the interaction with the world simulation. Some of these attributes/methods are convenient ways to access functionality already available in the agent’s internalSCMLAWI
.
Attributes
Agent information
id
: The unique ID assigned to this agent. This is unique system-wide and is what is used in contracts, CFPs, etc.name
: A name of the agent used for display purposes only. The simulator never accesses or uses this name except in printing and logging.type_name
: A string giving the type of the agent (as a fully qualified python class name).
Capabilities/Profiles
line_profiles
: A mapping specifying for each line index, all the profiles that can be run on itprocess_profiles
: A mapping specifying for eachProcess
index, all the profiles used to run it in the factoryproducing
: Mapping from a product index to all manufacturing processes that can generate itconsuming
: Mapping from a product index to all manufacturing processes that can consume itcompiled_profiles
: All the profiles to be used by the factory belonging to this agent compiled to use process indicesmax_storage
: Maximum storage available to the agent. Zero, None or float(‘inf’) all indicate unlimited storage.
Production Graph (also accessible through awi)
Helper Objects
awi
: TheSCMLAWI
instance assigned to this agent. It can be used to interact with the simulation (SeeSCMLAWI
documentation).simulator
: AFactorySimulator
object that can be used to simulate what happens in theFactory
assigned to this agent when given operations are conducted (e.g. production, paying money, etc).
Negotiations/Contracts
requested_negotiations
: A dynamic list of negotiations currently requested by the agent but not started. Correct management of this list is only possible if the agent **always* usesrequest_negotiation
method of this class (see methods later) rather than directly calling request_method on theSCMLAWI
(awi
) member.running_negotiations
: A dynamic list of negotiations currently running involving this agent. Correct management of this list is only possible if the agent **always* usesrequest_negotiation
method of this class (see methods later) rather than directly calling request_method on theSCMLAWI
(awi
) member.unsigned_contracts
: A dynamic list of negotiations contracts concluded involving this agent but not yet signed. Correct management of this list is only possible if the agent **always* usesrequest_negotiation
method of this class (see methods later) rather than directly calling request_method on theSCMLAWI
(awi
) member.
Simulation attributes (also accessible through awi)
transportation_delay
: The transportation delay in the system.current_step
: Current simulation step.immediate_negotiations
: Whether or not negotiations start immediately upon registration (default is to start on the next production step)negotiation_speed_multiple
: The number of negotiation rounds (steps) conducted in a single production steptransportation_delay
: Transportation delay in the system. Default is zero
Methods (Callable by the agent)
Actions on the world
request_negotiation
: Called to request a negotiation based on aCFP
.
Scheduling and simulation helpers
can_expect_agreement
: Checks if it is possible in principle to get an agreement on this CFP by the time it becomes executable.
Callbacks (Callable by the simulation)
Decision callbacks (Called to make decisions)
Negotiation and Contracts
respond_to_negotiation_request
: Decide whether or not to engage in a negotiation on aCFP
that was published earlier by this factory manager. If accepted, the agent should return aSAONegotiator
object.sign_contract
: Decide whether or not to sign the contract. If accepted, the agent should return its own ID.confirm_contract_execution
: Decide whether or not to go on with executing a contract that the agent already signed. If rejected (by returningFalse
), a refusal-to-execute breach will be recorded.
Breach related
confirm_partial_execution
: Decide whether the agent agrees to partial execution. Called only when the the partner of this agent commits a partial breach (of level < 1) and this agent commits no breaches.set_renegotiation_agenda
: Decide what are the issues and ranges of acceptable values to re-negotiate about. Called only in case of breaches.respond_to_renegotiation_request
: Decide whether or not to engage in a re-negotiation.
Financial
confirm_loan
: Decide whether or not to accept an offered loan. *In ANAC 2019 league, loans are not allowed and this callback will never be called by the simulator.
Time-dependent callbacks (Information callback called at predefined times)
Information callbacks (Called to inform the agent about events)
CFP related
on_new_cfp
: Called whenever aCFP
on aProduct
for which the agent has already registered interest (usingregister_interest
method of itsawi
) is published. By default all agents register interest in the products they can consume or produce according to their profiles.on_remove_cfp
: Called whenever aCFP
on aProduct
for which the agent has already registered interest (usingregister_interest
method of itsawi
) is removed from the bulletin-board.
Negotiation related
on_neg_request_accepted
: Called when a negotiation request of the agent is acceptedon_neg_request_rejected
: Called when a negotiation request of the agent is rejectedon_negotiation_success
: Called when a negotiation of which the agent is a party succeeds with an agreement.on_negotiation_failure
: Called when a negotiation of which the agent is a party ends without agreement.
Contract related
on_contract_cancelled
: Called whenever aContract
of which the agent is a party is cancelled because the other party refused to sign it.on_contract_signed
: Called whenever aContract
of which the agent is a party is signed by both patners.on_contract_nullified
: Called whenever aContract
of which the agent is a party is nullified by the simulator as a part of bankruptcy processing.on_contract_executed
: Called when a contract executes completely and successfully.on_contract_breached
: Called when a contract is breached after complete contract processing.
Production and factory related
on_production_failure
: Called whenever a scheduled production (seeSCMLAWI
for production commands) failson_inventory_change
: Called whenever there is a change in the inventory (something is moved in or out or out of storage due to an event other than production (e.g. contract execution).on_cash_transfer
: Called whenever cash is transferred to or from the factory’s wallet.
About other agents
on_agent_bankrupt
: Called whenever another agent goes bankrupton_new_report
: Called whenever a new report of another agent for which this agent has registered interest is published. Interest is registered using the agent’sawi
‘sreceive_financial_reports
method.
- transportation_delay = 0
Transportation delay in the world
- simulator: scml.scml2019.simulators.FactorySimulator | None = None
The simulator used by this agent
- simulator_type: Type[scml.scml2019.simulators.FactorySimulator]
Simulator type (as a class)
- current_step = 0
Current simulation step
- init_()[source]
The initialization function called by the world directly.
It does the following actions by default:
copies some of the static world settings to the agent to make them available without calling the AWI.
prepares production related properties like producing, consuming, line_profiles, compiled_profiles, etc.
registers interest in all products that the agent can produce or consume in its factory.
finally it calls any custom initialization logic implemented in `init`()
- abstract on_production_failure(failures: List[scml.scml2019.common.ProductionFailure]) None [source]
Called with a list of
ProductionFailure
records on production failure.
- abstract on_production_success(reports: List[scml.scml2019.common.ProductionReport]) None [source]
Called with a list of
ProductionReport
records on production success
- class scml.DoNothingFactoryManager(name=None, simulator_type: str | Type[scml.scml2019.simulators.FactorySimulator] = FastFactorySimulator)[source]
Bases:
FactoryManager
The default factory manager that will be implemented by the committee of ANAC-SCML 2019
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- on_neg_request_rejected(req_id: str, by: List[str] | None)[source]
Called when a requested negotiation is rejected
- Parameters:
req_id – The request ID passed to _request_negotiation
by – A list of agents that refused to participate or None if the failure was for another reason
- on_neg_request_accepted(req_id: str, mechanism: negmas.NegotiatorMechanismInterface)[source]
Called when a requested negotiation is accepted
- on_negotiation_failure(partners: List[str], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, state: negmas.MechanismState) None [source]
Called whenever a negotiation ends without agreement
- on_negotiation_success(contract: negmas.Contract, mechanism: negmas.NegotiatorMechanismInterface) None [source]
Called whenever a negotiation ends with agreement
- on_contract_signed(contract: negmas.Contract) None [source]
Called whenever a contract is signed by all partners
- on_contract_cancelled(contract: negmas.Contract, rejectors: List[str]) None [source]
Called whenever at least a partner did not sign the contract
- on_contract_executed(contract: negmas.Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- on_contract_breached(contract: negmas.Contract, breaches: List[negmas.Breach], resolution: negmas.Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- sign_contract(contract: negmas.Contract) str | None [source]
Called after the signing delay from contract conclusion to sign the contract. Contracts become binding only after they are signed.
- on_contract_nullified(contract: negmas.Contract, bankrupt_partner: str, compensation: float) None [source]
Will be called whenever a contract the agent is involved in is nullified because another partner went bankrupt
- on_agent_bankrupt(agent_id: str) None [source]
Will be called whenever any agent goes bankrupt
- Parameters:
agent_id – The ID of the agent that went bankrupt
Remarks:
Agents can go bankrupt in two cases:
Failing to pay one installments of a loan they bought and refusing (or being unable to) get another loan to pay it.
Failing to pay a penalty on a sell contract they failed to honor (and refusing or being unable to get a loan to pay for it).
All built-in agents ignore this call and they use the bankruptcy list ONLY to decide whether or not to negotiate in their
on_new_cfp
andrespond_to_negotiation_request
callbacks by pulling the bulletin-board using the helper functionis_bankrupt
of their AWI.
- confirm_partial_execution(contract: negmas.Contract, breaches: List[negmas.Breach]) bool [source]
Will be called whenever a contract cannot be fully executed due to breaches by the other partner.
- Parameters:
contract – The contract that was breached
breaches – A list of all the breaches committed.
Remarks:
Will not be called if both partners committed breaches.
- on_remove_cfp(cfp: scml.scml2019.common.CFP) None [source]
Called when a new CFP for a product for which the agent registered interest is removed
- on_production_failure(failures: List[scml.scml2019.common.ProductionFailure]) None [source]
Called with a list of
ProductionFailure
records on production failure.
- respond_to_negotiation_request(cfp: scml.scml2019.common.CFP, partner: str) negmas.Negotiator | None [source]
Called when a prospective partner requests a negotiation to start
- confirm_contract_execution(contract: negmas.Contract) bool [source]
Called before executing any agreement
- set_renegotiation_agenda(contract: negmas.Contract, breaches: List[negmas.Breach]) negmas.RenegotiationRequest | None [source]
Received by partners in ascending order of their total breach levels in order to set the renegotiation agenda when contract execution fails
- Parameters:
contract – The contract being breached
breaches – All breaches on
contract
- Returns:
Renegotiation agenda (issues to negotiate about to avoid reporting the breaches).
- respond_to_renegotiation_request(contract: negmas.Contract, breaches: List[negmas.Breach], agenda: negmas.RenegotiationRequest) negmas.Negotiator | None [source]
Called to respond to a renegotiation request
- Parameters:
agenda
contract
breaches
Returns:
- confirm_loan(loan: scml.scml2019.common.Loan, bankrupt_if_rejected: bool) bool [source]
called by the world manager to confirm a loan if needed by the buyer of a contract that is about to be breached
- on_new_cfp(cfp: scml.scml2019.common.CFP) None [source]
Called when a new CFP for a product for which the agent registered interest is published
- on_inventory_change(product: int, quantity: int, cause: str) None [source]
Received whenever something moves in or out of the factory’s storage
- Parameters:
product – Product index.
quantity – Negative value for products moving out and positive value for products moving in
cause –
The cause of the change. Possibilities include:
contract: Contract execution
insurance: Received from insurance company
bankruptcy: Liquidated due to bankruptcy
transport: Arrival of goods (when transportation delay in the system is > 0).
- on_production_success(reports: List[scml.scml2019.common.ProductionReport]) None [source]
Called with a list of
ProductionReport
records on production success
- on_cash_transfer(amount: float, cause: str) None [source]
Received whenever money is transferred to the factory or from it.
- Parameters:
amount – Amount of money (negative for transfers out of the factory, positive for transfers to it).
cause –
The cause of the change. Possibilities include:
contract: Contract execution
insurance: Received from insurance company
bankruptcy: Liquidated due to bankruptcy
transfer: Arrival of transferred money (when transfer delay in the system is > 0).
- on_new_report(report: scml.scml2019.common.FinancialReport)[source]
Called whenever a financial report is published.
- Parameters:
report – The financial report giving details of the standing of an agent at some time (see
FinancialReport
)
Remarks:
Agents must opt-in to receive these calls by calling
receive_financial_reports
on their AWI
- class scml.GreedyFactoryManager(name=None, simulator_type: str | Type[scml.scml2019.simulators.FactorySimulator] = FastFactorySimulator, scheduler_type: str | Type[scml.scml2019.schedulers.Scheduler] = GreedyScheduler, scheduler_params: Dict[str, Any] | None = None, optimism: float = 0.0, negotiator_type: str | Type[negmas.Negotiator] = DEFAULT_NEGOTIATOR, negotiator_params: Dict[str, Any] | None = None, n_retrials=5, use_consumer=True, reactive=True, sign_only_guaranteed_contracts=False, riskiness=0.0, max_insurance_premium: float = 0.1, reserved_value: float = -float('inf'))[source]
Bases:
DoNothingFactoryManager
The default factory manager that will be implemented by the committee of ANAC-SCML 2019
- on_production_failure(failures: List[scml.scml2019.common.ProductionFailure]) None [source]
Called with a list of
ProductionFailure
records on production failure.
- on_production_success(reports: List[scml.scml2019.common.ProductionReport]) None [source]
Called with a list of
ProductionReport
records on production success
- confirm_loan(loan: scml.scml2019.common.Loan, bankrupt_if_rejected: bool) bool [source]
called by the world manager to confirm a loan if needed by the buyer of a contract that is about to be breached
- confirm_contract_execution(contract: negmas.Contract) bool [source]
Called before executing any agreement
- set_renegotiation_agenda(contract: negmas.Contract, breaches: List[negmas.Breach]) negmas.RenegotiationRequest | None [source]
Received by partners in ascending order of their total breach levels in order to set the renegotiation agenda when contract execution fails
- Parameters:
contract – The contract being breached
breaches – All breaches on
contract
- Returns:
Renegotiation agenda (issues to negotiate about to avoid reporting the breaches).
- respond_to_renegotiation_request(contract: negmas.Contract, breaches: List[negmas.Breach], agenda: negmas.RenegotiationRequest) negmas.Negotiator | None [source]
Called to respond to a renegotiation request
- Parameters:
agenda
contract
breaches
Returns:
- negotiator_type = 'negmas.sao.AspirationNegotiator'
- negotiator_params = None
- optimism = 0.0
- ufun_factory: Type[NegotiatorUtility] | Callable[[Any, Any], NegotiatorUtility]
- __reserved_value
- n_retrials = 5
- consumer = None
- use_consumer = True
- reactive = True
- sign_only_guaranteed_contracts = False
- contract_schedules: Dict[str, scml.scml2019.schedulers.ScheduleInfo]
- riskiness = 0.0
- negotiation_margin
- scheduler_type: Type[scml.scml2019.schedulers.Scheduler]
- scheduler: scml.scml2019.schedulers.Scheduler = None
- total_utility(contracts: Collection[negmas.Contract] = ()) float [source]
Calculates the total utility for the agent of a collection of contracts
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- respond_to_negotiation_request(cfp: scml.scml2019.common.CFP, partner: str) negmas.Negotiator | None [source]
Called when a prospective partner requests a negotiation to start
- on_negotiation_success(contract: negmas.Contract, mechanism: negmas.NegotiatorMechanismInterface)[source]
Called whenever a negotiation ends with agreement
- on_negotiation_failure(partners: List[str], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, state: negmas.MechanismState) None [source]
Called whenever a negotiation ends without agreement
- _execute_schedule(schedule: scml.scml2019.schedulers.ScheduleInfo, contract: negmas.Contract) None [source]
- sign_contract(contract: negmas.Contract)[source]
Called after the signing delay from contract conclusion to sign the contract. Contracts become binding only after they are signed.
- on_contract_signed(contract: negmas.Contract)[source]
Called whenever a contract is signed by all partners
- _process_buy_cfp(cfp: scml.scml2019.common.CFP) None [source]
- _process_sell_cfp(cfp: scml.scml2019.common.CFP)[source]
- on_new_cfp(cfp: scml.scml2019.common.CFP) None [source]
Called when a new CFP for a product for which the agent registered interest is published
- can_produce(cfp: scml.scml2019.common.CFP, assume_no_further_negotiations=False) bool [source]
Whether or not we can produce the required item in time
- can_secure_needs(schedule: scml.scml2019.schedulers.ScheduleInfo, step: int)[source]
Finds if it is possible in principle to arrange these needs at the given time.
- Parameters:
schedule
step
Returns:
- scml.zero_runs(a: numpy.array) numpy.array [source]
Finds all runs of zero in an array
- Parameters:
a – Input array (assumed to be 1D)
- Returns:
A 2D array giving beginning and end (exclusive) of zero stretches in the input array.
- Return type:
np.array
- class scml.DefaultInsuranceCompany(premium: float, premium_breach_increment: float, premium_time_increment: float, a2f: Dict[str, scml.scml2019.common.Factory], disabled=False, name: str = None)[source]
Bases:
InsuranceCompany
Represents an insurance company in the world
- disabled = False
- insured_contracts: Dict[Tuple[negmas.situated.Contract, str], scml.scml2019.common.InsurancePolicy]
- a2f
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- set_renegotiation_agenda(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach]) negmas.situated.RenegotiationRequest | None [source]
Received by partners in ascending order of their total breach levels in order to set the renegotiation agenda when contract execution fails
- Parameters:
contract – The contract being breached
breaches – All breaches on
contract
- Returns:
Renegotiation agenda (issues to negotiate about to avoid reporting the breaches).
- respond_to_renegotiation_request(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach], agenda: negmas.situated.RenegotiationRequest) negmas.negotiators.Negotiator | None [source]
Called to respond to a renegotiation request
- Parameters:
agenda
contract
breaches
Returns:
- evaluate_insurance(contract: negmas.situated.Contract, insured: scml.scml2019.agent.SCML2019Agent, against: scml.scml2019.agent.SCML2019Agent, t: int = None) float | None [source]
Can be called to evaluate the premium for insuring the given contract against breaches committed by others
- Parameters:
against – The
SCML2019Agent
to insure againstcontract – hypothetical contract
insured – The
SCML2019Agent
to buy the insurancet – time at which the policy is to be bought. If None, it means current step
Remarks:
The premium returned is relative to the contract price. To actually calculate the cost of buying this insurance, you need to multiply this by the contract value (quantity * unit_price).
- buy_insurance(contract: negmas.situated.Contract, insured: scml.scml2019.agent.SCML2019Agent, against: scml.scml2019.agent.SCML2019Agent) scml.scml2019.common.InsurancePolicy | None [source]
Buys insurance for the contract at the premium calculated by the insurance company.
- Remarks:
The agent can call
evaluate_insurance
to find the premium that will be used.
See also
evaluate_premium
- is_insured(contract: negmas.situated.Contract, perpetrator: scml.scml2019.agent.SCML2019Agent) bool [source]
- Parameters:
contract
perpetrator
Returns:
- class scml.InsuranceCompany(*args, **kwargs)[source]
Bases:
negmas.situated.Agent
,abc.ABC
Base class for all insurance companies
- _world: scml.scml2019.world.SCML2019World | None = None
- _respond_to_negotiation_request(initiator: str, partners: List[str], issues: List[negmas.outcomes.Issue], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, role: str | None, req_id: str | None) negmas.negotiators.Negotiator | None [source]
Called by the mechanism to ask for joining a negotiation. The agent can refuse by returning a None
- Parameters:
initiator – The ID of the agent that initiated the negotiation request
partners – The partner list (will include this agent)
issues – The list of issues
annotation – Any annotation specific to this negotiation.
mechanism – The mechanism that started the negotiation
role – The role of this agent in the negotiation
req_id – The req_id passed to the AWI when starting the negotiation (only to the initiator).
- Returns:
None to refuse the negotiation or a
Negotiator
object appropriate to the given mechanism to accept it.
Remarks:
It is expected that world designers will introduce a better way to respond and override this function to call it
- on_neg_request_rejected(req_id: str, by: List[str] | None)[source]
Called when a requested negotiation is rejected
- Parameters:
req_id – The request ID passed to _request_negotiation
by – A list of agents that refused to participate or None if the failure was for another reason
- on_neg_request_accepted(req_id: str, mechanism: negmas.NegotiatorMechanismInterface)[source]
Called when a requested negotiation is accepted
- on_negotiation_failure(partners: List[str], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, state: negmas.MechanismState) None [source]
Called whenever a negotiation ends without agreement
- on_negotiation_success(contract: negmas.situated.Contract, mechanism: negmas.NegotiatorMechanismInterface) None [source]
Called whenever a negotiation ends with agreement
- on_contract_signed(contract: negmas.situated.Contract) None [source]
Called whenever a contract is signed by all partners
- on_contract_cancelled(contract: negmas.situated.Contract, rejectors: List[str]) None [source]
Called whenever at least a partner did not sign the contract
- sign_contract(contract: negmas.situated.Contract) str | None [source]
Called after the signing delay from contract conclusion to sign the contract. Contracts become binding only after they are signed.
- respond_to_negotiation_request(initiator: str, partners: List[str], issues: List[negmas.outcomes.Issue], annotation: Dict[str, Any], mechanism: negmas.Mechanism, role: str | None, req_id: str) negmas.negotiators.Negotiator | None [source]
- on_contract_breached(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach], resolution: negmas.situated.Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- class scml.Miner(name: str | None = None, ufun: negmas.UtilityFunction | None = None)[source]
Bases:
scml.scml2019.agent.SCML2019Agent
,abc.ABC
Base class of all miners
- class scml.ReactiveMiner(profiles: dict[int, MiningProfile] | None = None, negotiator_type=DEFAULT_NEGOTIATOR, n_retrials=0, reactive=True, name=None)[source]
Bases:
Miner
Raw Material Generator
- on_contract_executed(contract: negmas.situated.Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- on_contract_breached(contract: negmas.situated.Contract, breaches: list[negmas.situated.Breach], resolution: negmas.situated.Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- on_inventory_change(product: int, quantity: int, cause: str) None [source]
Received whenever something moves in or out of the factory’s storage
- Parameters:
product – Product index.
quantity – Negative value for products moving out and positive value for products moving in
cause –
The cause of the change. Possibilities include:
contract: Contract execution
insurance: Received from insurance company
bankruptcy: Liquidated due to bankruptcy
transport: Arrival of goods (when transportation delay in the system is > 0).
- on_cash_transfer(amount: float, cause: str) None [source]
Received whenever money is transferred to the factory or from it.
- Parameters:
amount – Amount of money (negative for transfers out of the factory, positive for transfers to it).
cause –
The cause of the change. Possibilities include:
contract: Contract execution
insurance: Received from insurance company
bankruptcy: Liquidated due to bankruptcy
transfer: Arrival of transferred money (when transfer delay in the system is > 0).
- on_new_report(report: scml.scml2019.common.FinancialReport)[source]
Called whenever a financial report is published.
- Parameters:
report – The financial report giving details of the standing of an agent at some time (see
FinancialReport
)
Remarks:
Agents must opt-in to receive these calls by calling
receive_financial_reports
on their AWI
- on_neg_request_rejected(req_id: str, by: list[str] | None)[source]
Called when a requested negotiation is rejected
- Parameters:
req_id – The request ID passed to _request_negotiation
by – A list of agents that refused to participate or None if the failure was for another reason
- on_neg_request_accepted(req_id: str, mechanism: negmas.common.NegotiatorMechanismInterface)[source]
Called when a requested negotiation is accepted
- on_negotiation_success(contract: negmas.situated.Contract, mechanism: negmas.common.NegotiatorMechanismInterface) None [source]
Called whenever a negotiation ends with agreement
- on_contract_signed(contract: negmas.situated.Contract) None [source]
Called whenever a contract is signed by all partners
- on_contract_cancelled(contract: negmas.situated.Contract, rejectors: list[str]) None [source]
Called whenever at least a partner did not sign the contract
- sign_contract(contract: negmas.situated.Contract) str | None [source]
Called after the signing delay from contract conclusion to sign the contract. Contracts become binding only after they are signed.
- on_contract_nullified(contract: negmas.situated.Contract, bankrupt_partner: str, compensation: float) None [source]
Will be called whenever a contract the agent is involved in is nullified because another partner went bankrupt
- on_agent_bankrupt(agent_id: str) None [source]
Will be called whenever any agent goes bankrupt
- Parameters:
agent_id – The ID of the agent that went bankrupt
Remarks:
Agents can go bankrupt in two cases:
Failing to pay one installments of a loan they bought and refusing (or being unable to) get another loan to pay it.
Failing to pay a penalty on a sell contract they failed to honor (and refusing or being unable to get a loan to pay for it).
All built-in agents ignore this call and they use the bankruptcy list ONLY to decide whether or not to negotiate in their
on_new_cfp
andrespond_to_negotiation_request
callbacks by pulling the bulletin-board using the helper functionis_bankrupt
of their AWI.
- confirm_partial_execution(contract: negmas.situated.Contract, breaches: list[negmas.situated.Breach]) bool [source]
Will be called whenever a contract cannot be fully executed due to breaches by the other partner.
- Parameters:
contract – The contract that was breached
breaches – A list of all the breaches committed.
Remarks:
Will not be called if both partners committed breaches.
- on_remove_cfp(cfp: scml.scml2019.common.CFP)[source]
Called when a new CFP for a product for which the agent registered interest is removed
- negotiator_type = 'negmas.sao.AspirationNegotiator'
- profiles: dict[int, MiningProfile]
- n_retrials = 0
- reactive = True
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- on_negotiation_failure(partners: list[str], annotation: dict[str, Any], mechanism: negmas.common.NegotiatorMechanismInterface, state: negmas.common.MechanismState) None [source]
Called whenever a negotiation ends without agreement
- set_profiles(profiles: dict[int, MiningProfile])[source]
- _process_cfp(cfp: scml.scml2019.common.CFP)[source]
- on_new_cfp(cfp: scml.scml2019.common.CFP)[source]
Called when a new CFP for a product for which the agent registered interest is published
- confirm_contract_execution(contract: negmas.situated.Contract) bool [source]
Called before executing any agreement
- respond_to_negotiation_request(cfp: scml.scml2019.common.CFP, partner: str) negmas.negotiators.Negotiator | None [source]
Called when a prospective partner requests a negotiation to start
- set_renegotiation_agenda(contract: negmas.situated.Contract, breaches: list[negmas.situated.Breach]) negmas.situated.RenegotiationRequest | None [source]
Received by partners in ascending order of their total breach levels in order to set the renegotiation agenda when contract execution fails
- Parameters:
contract – The contract being breached
breaches – All breaches on
contract
- Returns:
Renegotiation agenda (issues to negotiate about to avoid reporting the breaches).
- respond_to_renegotiation_request(contract: negmas.situated.Contract, breaches: list[negmas.situated.Breach], agenda: negmas.situated.RenegotiationRequest) negmas.negotiators.Negotiator | None [source]
Called to respond to a renegotiation request
- Parameters:
agenda
contract
breaches
Returns:
- confirm_loan(loan: scml.scml2019.common.Loan, bankrupt_if_rejected: bool) bool [source]
called by the world manager to confirm a loan if needed by the buyer of a contract that is about to be breached
- class scml.ScheduleInfo[source]
-
- needs: List[scml.scml2019.common.ProductionNeed] = []
The products needed but not still in storage needed to complete this schedule.
- jobs: List[scml.scml2019.common.Job] = []
The jobs that need to be scheduled
- failed_contracts: List[negmas.situated.Contract] = []
A list of contracts that failed to be scheduled.
- ignored_contracts: List[negmas.situated.Contract] = []
A list of contracts ignored for this schedule because they are in the past.
- combine(other: ScheduleInfo) None [source]
- class scml.Scheduler(manager_id: str, awi: scml.scml2019.awi.SCMLAWI, max_insurance_premium: float = float('inf'), horizon: int | None = None)[source]
Bases:
abc.ABC
Base class for all schedulers
- horizon = None
- n_steps = 0
- n_lines = 0
- simulator: scml.scml2019.simulators.FactorySimulator | None = None
- products: List[scml.scml2019.common.Product] = []
- processes: List[scml.scml2019.common.Process] = []
- profiles: List[scml.scml2019.common.ManufacturingProfileCompiled] = []
- producing: Dict[int, List[scml.scml2019.common.ProductManufacturingInfo]]
- manager_id
- awi
- rollback(bookmark_id: int) bool [source]
Rolls back to the given bookmark ID
- Parameters:
bookmark (bookmark_id The bookmark ID returned from)
Remarks:
You can only rollback in the reverse order of bookmarks. If the bookmark ID given here is not the one at the top of the bookmarks stack, the rollback will fail (return False)
- delete_bookmark(bookmark_id: int) bool [source]
Commits everything since the bookmark so it cannot be rolled back
- Parameters:
bookmark (bookmark_id The bookmark ID returned from)
Remarks:
You can only rollback in the reverse order of bookmarks. If the bookmark ID given here is not the one at the top of the bookmarks stack, the deletion will fail (return False)
- init(simulator: scml.scml2019.simulators.FactorySimulator, products: List[scml.scml2019.common.Product], processes: List[scml.scml2019.common.Process], profiles: List[scml.scml2019.common.ManufacturingProfileCompiled], producing: Dict[int, List[scml.scml2019.common.ProductManufacturingInfo]])[source]
Called by the FactoryManager after it is initialized
- schedule(contracts: Collection[negmas.situated.Contract] = (), assume_no_further_negotiations=False, ensure_storage_for: int = 0, start_at: int = 0) ScheduleInfo [source]
Schedules a set of contracts and returns either the search_for_schedule or None if infeasible
- Parameters:
given (whatever it has scheduled before. If the state is)
scheduling (it is taken as the initial state for)
contracts – The contracts to be scheduled
assume_no_further_negotiations – whether to assume that more negotiations can take place (to secure
needs) (production)
ensure_storage_for – A minimum time to ensure that products are available in storage before contract delivery
times (sell contracts)
start_at – The time at which to start scheduling. No jobs will be scheduled before this time.
- Returns:
ScheduleInfo
describing the schedulo and any production needs and updates to be carried out.
- abstract find_schedule(contracts: Collection[negmas.situated.Contract], start: int, end: int, assume_no_further_negotiations=False, ensure_storage_for: int = 0, start_at: int = 0) ScheduleInfo [source]
Schedules a set of contracts and returns either the search_for_schedule or None if infeasible
- Parameters:
start
end
contracts
assume_no_further_negotiations
ensure_storage_for
start_at – The time at which to start scheduling. No jobs will be scheduled before this time.
- Returns:
Schedule information (See
ScheduleInfo
for its contents).
- class scml.GreedyScheduler(manager_id: str, awi: scml.scml2019.awi.SCMLAWI, max_insurance_premium: float = float('inf'), horizon: int | None = None, add_catalog_prices=True, strategy: str = 'latest', profile_sorter: str = 'total-cost>time')[source]
Bases:
Scheduler
Default scheduler used by the DefaultFactoryManager
- add_catalog_prices = True
- strategy = 'latest'
- fields: List[Callable[[scml.scml2019.common.ProductManufacturingInfo], float]]
- producing: Dict[int, List[scml.scml2019.common.ProductManufacturingInfo]]
- init(simulator: scml.scml2019.simulators.FactorySimulator, products: List[scml.scml2019.common.Product], processes: List[scml.scml2019.common.Process], profiles: List[scml.scml2019.common.ManufacturingProfileCompiled], producing: Dict[int, List[scml.scml2019.common.ProductManufacturingInfo]])[source]
Called by the FactoryManager after it is initialized
- _profile_sorter(info: scml.scml2019.common.ProductManufacturingInfo) Any [source]
- unit_time(info: scml.scml2019.common.ProductManufacturingInfo) float [source]
- total_cost(info: scml.scml2019.common.ProductManufacturingInfo) float [source]
- total_unit_cost(info: scml.scml2019.common.ProductManufacturingInfo) float [source]
- production_cost(info: scml.scml2019.common.ProductManufacturingInfo) float [source]
- production_unit_cost(info: scml.scml2019.common.ProductManufacturingInfo) float [source]
- input_cost(info: scml.scml2019.common.ProductManufacturingInfo)[source]
- input_unit_cost(info: scml.scml2019.common.ProductManufacturingInfo) float [source]
- schedule_contract(contract: negmas.situated.Contract, assume_no_further_negotiations=False, end: int = None, ensure_storage_for: int = 0, start_at: int = 0) ScheduleInfo [source]
Schedules this contract if possible and returns information about the resulting schedule
- Parameters:
contract – The contract being scheduled
assume_no_further_negotiations – If true no further negotiations will be assumed possible
end – The scheduling horizon (None for the default).
ensure_storage_for – The number of steps all needs must be in storage before they are consumed in production
start_at – No jobs will be scheduled before that time.
- Returns:
Full schedule information including validity, line schedulers, production needs, etc (see
SchedulerInfo
).
- schedule_contracts(contracts: Collection[negmas.situated.Contract], end: int = None, assume_no_further_negotiations=False, ensure_storage_for: int = 0, start_at: int = 0) ScheduleInfo [source]
Schedules a set of contracts and returns the
ScheduleInfo
.- Parameters:
contracts – Contracts to schedule
assume_no_further_negotiations – If true, no further negotiations will be assumed to be possible
end – The end of the simulation for the schedule (exclusive)
ensure_storage_for – Ensure that the outcome will be at the storage for at least this time
start_at – The timestep at which to start scheduling
- Returns:
ScheduleInfo giving the schedule after these contracts is included.
valid
member can be used to check whether this is a valid contract
- find_schedule(contracts: Collection[negmas.situated.Contract], start: int, end: int, assume_no_further_negotiations=False, ensure_storage_for: int = 0, start_at: int = 0)[source]
Schedules a set of contracts and returns either the search_for_schedule or None if infeasible
- Parameters:
start
end
contracts
assume_no_further_negotiations
ensure_storage_for
start_at – The time at which to start scheduling. No jobs will be scheduled before this time.
- Returns:
Schedule information (See
ScheduleInfo
for its contents).
- class scml.FactorySimulator(initial_wallet: float, initial_storage: Dict[int, int], n_steps: int, n_products: int, profiles: List[scml.scml2019.common.ManufacturingProfile], max_storage: int | None = None)[source]
Bases:
abc.ABC
Simulates a factory allowing for prediction of storage/balance in the future.
- Parameters:
initial_wallet – The initial amount of cash in the wallet
initial_storage – initial inventory
n_steps – number of simulation steps
n_products – number of products in the world
profiles – all profiles that the factory being simulated can run
max_storage – maximum available storage space.
- _n_steps
- _max_storage = None
- _initial_wallet
- _initial_storage
- _profiles
- _n_products
- _reserved_storage
- property initial_storage: numpy.array
Initial inventory
- abstract property n_lines
Number of lines
- abstract wallet_to(t: int) numpy.array [source]
Returns the cash in wallet up to and including time t.
- Parameters:
t – Time
Returns:
- wallet_at(t: int) float [source]
Returns the cash in wallet at a given timestep (given all simulated actions)
- Parameters:
t
Returns:
- abstract storage_to(t: int) numpy.array [source]
Returns the storage of all products up to time t
- Parameters:
t – Time
- Returns:
An array of size
n_products
*t
giving the quantity of each product in storage at every step up tot
.
- storage_at(t: int) numpy.array [source]
Returns the storage of all products at time t
- Parameters:
t – Time
- Returns:
An array of size
n_products
giving the quantity of each product in storage at time-stept
.
See also
- abstract line_schedules_to(t: int) numpy.array [source]
Returns the schedule of each line up to a given timestep
- Parameters:
t – time
- Returns:
An array of
n_lines
*t
values giving the schedule up tot
.
Remarks:
A
NO_PRODUCTION
value means no production, otherwise the index of the process being run
- line_schedules_at(t: int) numpy.array [source]
Returns the schedule of each line at a given timestep
- Parameters:
t – time
- Returns:
An array of
n_lines
values giving the schedule up att
.
Remarks:
A
NO_PRODUCTION
value means no production, otherwise the index of the process being run
- total_storage_to(t: int) numpy.array [source]
The total storage up to a given time
- Parameters:
t – time
- Returns:
an array of size
t
giving the total quantity of stored products in the inventory up to timestept
See also
- total_storage_at(t: int) int [source]
The total storage at a given time
- Parameters:
t – time
- Returns:
an integer giving the total quantity of stored products in the inventory at timestep
t
See also
- reserved_storage_to(t: int) numpy.array [source]
Returns the reserved storage of all products up to time t
- Parameters:
t – Time
- Returns:
An array of size
n_products
*t
giving the quantity of each product reserved at every step up tot
.
Remarks:
Reserved storage is counted in calls to
storage_at
,total_storage_at
,storage_to
,total_storage_to
Reserving quantities of products is a tool that can be used to avoid double counting availability of given products in the inventory for multiple contracts.
- reserved_storage_at(t: int) numpy.array [source]
Returns the reserved storage of all products at time t
- Parameters:
t – Time
- Returns:
An array of size
n_products
giving the quantity of each product reserved at time-stept
.
Remarks:
Reserved storage is counted in calls to
storage_at
,total_storage_at
,storage_to
,total_storage_to
Reserving quantities of products is a tool that can be used to avoid double counting availability of given products in the inventory for multiple contracts.
- available_storage_to(t: int) numpy.array [source]
Returns the available storage of all products up to time t.
- Parameters:
t – Time
- Returns:
An array of size
n_products
*t
giving the quantity of each product available at every step up tot
.
Remarks:
Available storage is defined as the difference between storage and reserved storage.
Reserved storage is counted in calls to
storage_at
,total_storage_at
,storage_to
,total_storage_to
Reserving quantities of products is a tool that can be used to avoid double counting availability of given products in the inventory for multiple contracts.
- available_storage_at(t: int) numpy.array [source]
Returns the available storage of all products at time t
- Parameters:
t – Time
- Returns:
An array of size
n_products
giving the quantity of each product available at time-stept
.
Remarks:
Available storage is defined as the difference between storage and reserved storage.
Reserved storage is counted in calls to
storage_at
,total_storage_at
,storage_to
,total_storage_to
Reserving quantities of products is a tool that can be used to avoid double counting availability of given products in the inventory for multiple contracts.
- abstract loans_to(t: int) numpy.array [source]
Returns loans up to time t
- Parameters:
t – time
- Returns:
An array of
t
real numbers giving the loans registered at time-steps up tot
- balance_at(t: int) float [source]
Returns the balance fo the factory at time t.
- Parameters:
t – time
Remarks:
The balance is defined as the cash in wallet minus loans
- balance_to(t: int) numpy.array [source]
Returns the balance fo the factory up to time t.
- Parameters:
t – time
Remarks:
The balance is defined as the cash in wallet minus loans
- abstract property fixed_before
Gives the time before which the schedule is fixed.
See also
- abstract set_state(t: int, storage: numpy.array, wallet: float, loans: float, line_schedules: numpy.array) None [source]
Sets the current state at the given time-step. It implicitly causes a fix_before(t + 1)
- Parameters:
t – Time step to set the state at
storage – quantity of every product (array of integers of size
n_products
)wallet – Cash in wallet
loans – Loans
line_schedules – Line schedules (array of process numbers/NO_PRODUCTION of size
n_lines
)
- abstract add_loan(total: float, t: int) bool [source]
Adds a loan at the given time
- Parameters:
total – Total amount of the loan
t – time step to take the loan
- Returns:
Success or failure
Remarks:
Taking a loan is simulated as reception of money. Payment back of the loan is not simulated in this call. To simulate paying back the loan, use
pay
at the times of installment payments.
- receive(payment: float, t: int) bool [source]
Simulates receiving payment at time t
- Parameters:
payment – Amount received
t – time
- Returns:
Success or failure
- abstract pay(payment: float, t: int, ignore_money_shortage: bool = True) bool [source]
Simulate payment at time t
- Parameters:
payment – Amount payed
t – time
ignore_money_shortage – If True, shortage in money will be ignored and the wallet can go negative
- Returns:
Success or failure
- abstract transport_to(product: int, quantity: int, t: int, ignore_inventory_shortage: bool = True, ignore_space_shortage: bool = True) bool [source]
Simulates transporting products to/from storage at time t
- Parameters:
product – product ID (index)
quantity – quantity to transport
t – time
ignore_inventory_shortage – Ignore shortage in the
product
which may lead to negative storage[product]ignore_space_shortage – Ignore the limit on total storage which may lead to total_storage > max_storage
- Returns:
Success or failure
- abstract buy(product: int, quantity: int, price: int, t: int, ignore_money_shortage: bool = True, ignore_space_shortage: bool = True) bool [source]
Buy a given quantity of a product for a given price at some time t
- Parameters:
product – Product to buy (ID/index)
quantity – quantity to buy
price – unit price
t – time
ignore_money_shortage – If True, shortage in money will be ignored and the wallet can go negative
ignore_space_shortage – Ignore the limit on total storage which may lead to total_storage > max_storage
- Returns:
Success or failure
Remarks:
buy cannot ever have inventory shortage
See also
- abstract sell(product: int, quantity: int, price: int, t: int, ignore_money_shortage: bool = True, ignore_inventory_shortage: bool = True) bool [source]
sell a given quantity of a product for a given price at some time t
- Parameters:
product – Index/ID of the product to be sold
quantity – quantity to be sold
price – unit price
t – time
ignore_money_shortage – If True, shortage in money will be ignored and the wallet can go negative
ignore_inventory_shortage – Ignore shortage in the
product
which may lead to negative storage[product]
- Returns:
Success or failure
Remarks:
sell cannot ever have space shortage
See also
- abstract schedule(job: scml.scml2019.common.Job, ignore_inventory_shortage=True, ignore_money_shortage=True, ignore_space_shortage=True, override=True) bool [source]
Simulates scheduling the given job at its
time
andline
optionally overriding whatever was already scheduled- Parameters:
job – Production job
ignore_inventory_shortage – If true shortages in inputs will be ignored
ignore_money_shortage – If true, shortage in money will be ignored
ignore_space_shortage – If true, shortage in space will be ignored
override – Whether the job should override any already registered job at its time-step
- Returns:
Success/failure
- reserve(product: int, quantity: int, t: int) bool [source]
Simulates reserving the given quantity of the given product at times >= t.
- Parameters:
product – Index/ID of the product being reserved
quantity – quantity being reserved
t – time
- Returns:
Success/failure
Remarks:
Reserved products show in calls to
storage_at
,total_storage_at
etc.Reserving a product does nothing more than mark some quantity as reserved for calls to
reserved_storage_at
andavailable_storage_at
.This feature can be used to simulate inventory hiding commands in the real factory and to avoid double counting of inventory when calculating needs for future contracts.
- abstract fix_before(t: int) bool [source]
Fix the history before this point
- Parameters:
t – time
- Returns:
Success/failure
Remarks:
After this function is called at any time-step
t
, there is no way to change any component of the factory state at any timestep beforet
.This function is useful for fixing any difference between the simulator and the real state (in conjunction with
set_state
).
See also
- abstract bookmark() int [source]
Sets a bookmark to the current location
- Returns:
bookmark ID
Remarks:
Bookmarks can be used to implement transactions.
- abstract rollback(bookmark_id: int) bool [source]
Rolls back to the given bookmark ID
- Parameters:
bookmark (bookmark_id The bookmark ID returned from)
Remarks:
You can only rollback in the reverse order of bookmarks. If the bookmark ID given here is not the one at the top of the bookmarks stack, the rollback will fail (return False)
- abstract delete_bookmark(bookmark_id: int) bool [source]
Commits everything since the bookmark so it cannot be rolled back
- Parameters:
bookmark (bookmark_id The bookmark ID returned from)
- Returns:
Success/failure
Remarks:
You can delete bookmarks in the reverse order of their creation only. If the bookmark ID given here is not the one at the top of the bookmarks stack, the deletion will fail (return False).
- class scml.SlowFactorySimulator(initial_wallet: float, initial_storage: Dict[int, int], n_steps: int, n_products: int, profiles: List[scml.scml2019.common.ManufacturingProfile], max_storage: int | None)[source]
Bases:
FactorySimulator
A slow factory simulator that runs an internal factory to find-out what will happen in the future
Remarks:
It is much faster to always access the properties/methods of this class in ascending time. If that is not the case, each time reversal will cause a complete reset.
It is recommended to call
fix_before
() to fix the past once a production step is completed. That will speed up operations
- set_state(t: int, storage: numpy.array, wallet: float, loans: float, line_schedules: numpy.array) None [source]
Sets the current state at the given time-step. It implicitly causes a fix_before(t + 1)
- Parameters:
t – Time step to set the state at
storage – quantity of every product (array of integers of size
n_products
)wallet – Cash in wallet
loans – Loans
line_schedules – Line schedules (array of process numbers/NO_PRODUCTION of size
n_lines
)
- delete_bookmark(bookmark_id: int) bool [source]
Commits everything since the bookmark so it cannot be rolled back
- Parameters:
bookmark (bookmark_id The bookmark ID returned from)
- Returns:
Success/failure
Remarks:
You can delete bookmarks in the reverse order of their creation only. If the bookmark ID given here is not the one at the top of the bookmarks stack, the deletion will fail (return False).
- bookmark() int [source]
Sets a bookmark to the current location
- Returns:
bookmark ID
Remarks:
Bookmarks can be used to implement transactions.
- rollback(bookmark_id: int) bool [source]
Rolls back to the given bookmark ID
- Parameters:
bookmark (bookmark_id The bookmark ID returned from)
Remarks:
You can only rollback in the reverse order of bookmarks. If the bookmark ID given here is not the one at the top of the bookmarks stack, the rollback will fail (return False)
- property n_lines
Number of lines
- fix_before(t: int) bool [source]
Fix the history before this point
- Parameters:
t – time
- Returns:
Success/failure
Remarks:
After this function is called at any time-step
t
, there is no way to change any component of the factory state at any timestep beforet
.This function is useful for fixing any difference between the simulator and the real state (in conjunction with
set_state
).
See also
- _factory
- _wallet
- _loans
- _storage
- _line_schedules
- _fixed_before = 0
- _bookmarks: List[_Bookmark] = []
- wallet_to(t: int) numpy.array [source]
Returns the cash in wallet up to and including time t.
- Parameters:
t – Time
Returns:
- line_schedules_to(t: int) numpy.array [source]
Returns the schedule of each line up to a given timestep
- Parameters:
t – time
- Returns:
An array of
n_lines
*t
values giving the schedule up tot
.
Remarks:
A
NO_PRODUCTION
value means no production, otherwise the index of the process being run
- storage_to(t: int) numpy.array [source]
Returns the storage of all products up to time t
- Parameters:
t – Time
- Returns:
An array of size
n_products
*t
giving the quantity of each product in storage at every step up tot
.
- loans_to(t: int) float [source]
Returns loans up to time t
- Parameters:
t – time
- Returns:
An array of
t
real numbers giving the loans registered at time-steps up tot
- add_loan(total: float, t: int) bool [source]
Adds a loan at the given time
- Parameters:
total – Total amount of the loan
t – time step to take the loan
- Returns:
Success or failure
Remarks:
Taking a loan is simulated as reception of money. Payment back of the loan is not simulated in this call. To simulate paying back the loan, use
pay
at the times of installment payments.
- pay(payment: float, t: int, ignore_money_shortage: bool = True) bool [source]
Simulate payment at time t
- Parameters:
payment – Amount payed
t – time
ignore_money_shortage – If True, shortage in money will be ignored and the wallet can go negative
- Returns:
Success or failure
- transport_to(product: int, quantity: int, t: int, ignore_inventory_shortage: bool = True, ignore_space_shortage: bool = True) bool [source]
Simulates transporting products to/from storage at time t
- Parameters:
product – product ID (index)
quantity – quantity to transport
t – time
ignore_inventory_shortage – Ignore shortage in the
product
which may lead to negative storage[product]ignore_space_shortage – Ignore the limit on total storage which may lead to total_storage > max_storage
- Returns:
Success or failure
- schedule(job: scml.scml2019.common.Job, ignore_inventory_shortage=True, ignore_money_shortage=True, ignore_space_shortage=True, override=True) bool [source]
Simulates scheduling the given job at its
time
andline
optionally overriding whatever was already scheduled- Parameters:
job – Production job
ignore_inventory_shortage – If true shortages in inputs will be ignored
ignore_money_shortage – If true, shortage in money will be ignored
ignore_space_shortage – If true, shortage in space will be ignored
override – Whether the job should override any already registered job at its time-step
- Returns:
Success/failure
- buy(product: int, quantity: int, price: int, t: int, ignore_money_shortage: bool = True, ignore_space_shortage: bool = True) bool [source]
Buy a given quantity of a product for a given price at some time t
- Parameters:
product – Product to buy (ID/index)
quantity – quantity to buy
price – unit price
t – time
ignore_money_shortage – If True, shortage in money will be ignored and the wallet can go negative
ignore_space_shortage – Ignore the limit on total storage which may lead to total_storage > max_storage
- Returns:
Success or failure
Remarks:
buy cannot ever have inventory shortage
See also
- sell(product: int, quantity: int, price: int, t: int, ignore_money_shortage: bool = True, ignore_inventory_shortage: bool = True) bool [source]
sell a given quantity of a product for a given price at some time t
- Parameters:
product – Index/ID of the product to be sold
quantity – quantity to be sold
price – unit price
t – time
ignore_money_shortage – If True, shortage in money will be ignored and the wallet can go negative
ignore_inventory_shortage – Ignore shortage in the
product
which may lead to negative storage[product]
- Returns:
Success or failure
Remarks:
sell cannot ever have space shortage
See also
- property fixed_before
Gives the time before which the schedule is fixed.
See also
- class scml.FastFactorySimulator(initial_wallet: float, initial_storage: Dict[int, int], n_steps: int, n_products: int, profiles: List[scml.scml2019.common.ManufacturingProfile], max_storage: int | None)[source]
Bases:
FactorySimulator
A faster implementation of the
FactorySimulator
interface (compared withSlowFactorySimulator
.- _wallet
- _loans
- _storage
- _total_storage
- _profiles = []
- _n_lines
- _line_schedules
- _has_jobs
- _fixed_before = 0
- _bookmarks: List[_FullBookmark] = []
- property fixed_before
Gives the time before which the schedule is fixed.
See also
- property n_lines
Number of lines
- wallet_to(t: int) numpy.array [source]
Returns the cash in wallet up to and including time t.
- Parameters:
t – Time
Returns:
- storage_to(t: int) numpy.array [source]
Returns the storage of all products up to time t
- Parameters:
t – Time
- Returns:
An array of size
n_products
*t
giving the quantity of each product in storage at every step up tot
.
- line_schedules_to(t: int) numpy.array [source]
Returns the schedule of each line up to a given timestep
- Parameters:
t – time
- Returns:
An array of
n_lines
*t
values giving the schedule up tot
.
Remarks:
A
NO_PRODUCTION
value means no production, otherwise the index of the process being run
- loans_to(t: int) numpy.array [source]
Returns loans up to time t
- Parameters:
t – time
- Returns:
An array of
t
real numbers giving the loans registered at time-steps up tot
- add_loan(total: float, t: int) bool [source]
Adds a loan at the given time
- Parameters:
total – Total amount of the loan
t – time step to take the loan
- Returns:
Success or failure
Remarks:
Taking a loan is simulated as reception of money. Payment back of the loan is not simulated in this call. To simulate paying back the loan, use
pay
at the times of installment payments.
- pay(payment: float, t: int, ignore_money_shortage: bool = True) bool [source]
Simulate payment at time t
- Parameters:
payment – Amount payed
t – time
ignore_money_shortage – If True, shortage in money will be ignored and the wallet can go negative
- Returns:
Success or failure
- transport_to(product: int, quantity: int, t: int, ignore_inventory_shortage: bool = True, ignore_space_shortage: bool = True) bool [source]
Simulates transporting products to/from storage at time t
- Parameters:
product – product ID (index)
quantity – quantity to transport
t – time
ignore_inventory_shortage – Ignore shortage in the
product
which may lead to negative storage[product]ignore_space_shortage – Ignore the limit on total storage which may lead to total_storage > max_storage
- Returns:
Success or failure
- buy(product: int, quantity: int, price: int, t: int, ignore_money_shortage: bool = True, ignore_space_shortage: bool = True) bool [source]
Buy a given quantity of a product for a given price at some time t
- Parameters:
product – Product to buy (ID/index)
quantity – quantity to buy
price – unit price
t – time
ignore_money_shortage – If True, shortage in money will be ignored and the wallet can go negative
ignore_space_shortage – Ignore the limit on total storage which may lead to total_storage > max_storage
- Returns:
Success or failure
Remarks:
buy cannot ever have inventory shortage
See also
- sell(product: int, quantity: int, price: int, t: int, ignore_money_shortage: bool = True, ignore_inventory_shortage: bool = True) bool [source]
sell a given quantity of a product for a given price at some time t
- Parameters:
product – Index/ID of the product to be sold
quantity – quantity to be sold
price – unit price
t – time
ignore_money_shortage – If True, shortage in money will be ignored and the wallet can go negative
ignore_inventory_shortage – Ignore shortage in the
product
which may lead to negative storage[product]
- Returns:
Success or failure
Remarks:
sell cannot ever have space shortage
See also
- schedule(job: scml.scml2019.common.Job, ignore_inventory_shortage=True, ignore_money_shortage=True, ignore_space_shortage=True, override=True) bool [source]
Simulates scheduling the given job at its
time
andline
optionally overriding whatever was already scheduled- Parameters:
job – Production job
ignore_inventory_shortage – If true shortages in inputs will be ignored
ignore_money_shortage – If true, shortage in money will be ignored
ignore_space_shortage – If true, shortage in space will be ignored
override – Whether the job should override any already registered job at its time-step
- Returns:
Success/failure
- fix_before(t: int) bool [source]
Fix the history before this point
- Parameters:
t – time
- Returns:
Success/failure
Remarks:
After this function is called at any time-step
t
, there is no way to change any component of the factory state at any timestep beforet
.This function is useful for fixing any difference between the simulator and the real state (in conjunction with
set_state
).
See also
- delete_bookmark(bookmark_id: int) bool [source]
Commits everything since the bookmark so it cannot be rolled back
- Parameters:
bookmark (bookmark_id The bookmark ID returned from)
- Returns:
Success/failure
Remarks:
You can delete bookmarks in the reverse order of their creation only. If the bookmark ID given here is not the one at the top of the bookmarks stack, the deletion will fail (return False).
- bookmark() int [source]
Sets a bookmark to the current location
- Returns:
bookmark ID
Remarks:
Bookmarks can be used to implement transactions.
- rollback(bookmark_id: int) bool [source]
Rolls back to the given bookmark ID
- Parameters:
bookmark (bookmark_id The bookmark ID returned from)
Remarks:
You can only rollback in the reverse order of bookmarks. If the bookmark ID given here is not the one at the top of the bookmarks stack, the rollback will fail (return False)
- set_state(t: int, storage: numpy.array, wallet: float, loans: float, line_schedules: numpy.array) None [source]
Sets the current state at the given time-step. It implicitly causes a fix_before(t + 1)
- Parameters:
t – Time step to set the state at
storage – quantity of every product (array of integers of size
n_products
)wallet – Cash in wallet
loans – Loans
line_schedules – Line schedules (array of process numbers/NO_PRODUCTION of size
n_lines
)
- scml.transaction(simulator)[source]
Runs the simulated actions then confirms them if they are not rolled back
- scml.anac2019_world(competitors: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]] = (), params: Sequence[Dict[str, Any]] = (), randomize: bool = True, log_file_name: str = None, name: str = None, agent_names_reveal_type: bool = False, n_intermediate: Tuple[int, int] = (1, 4), n_miners=5, n_factories_per_level=11, n_agents_per_competitor=1, n_consumers=5, n_lines_per_factory=10, guaranteed_contracts=False, use_consumer=True, max_insurance_premium=float('inf'), n_retrials=5, negotiator_type: str = DEFAULT_NEGOTIATOR, transportation_delay=0, default_signing_delay=0, max_storage=sys.maxsize, consumption_horizon=15, consumption=(3, 5), negotiation_speed=21, neg_time_limit=60 * 4, neg_n_steps=20, n_steps=100, time_limit=90 * 90, n_default_per_level: int = 5, compact: bool = False, **kwargs) scml.scml2019.world.SCML2019World [source]
Creates a world compatible with the ANAC 2019 competition. Note that
- Parameters:
n_agents_per_competitor – Number of instantiations of each competing type.
name – SCML2020World name to use
agent_names_reveal_type – If true, a snake_case version of the agent_type will prefix agent names
randomize – If true, managers are assigned to factories randomly otherwise in the order
giving (they are)
n_intermediate
n_default_per_level
competitors – A list of class names for the competitors
params – A list of dictionaries giving parameters to pass to the competitors
n_miners – number of miners of the single raw material
n_factories_per_level – number of factories at every production level
n_consumers – number of consumers of the final product
n_steps – number of simulation steps
n_lines_per_factory – number of lines in each factory
negotiation_speed – The number of negotiation steps per simulation step. None means infinite
default_signing_delay – The number of simulation between contract conclusion and signature
neg_n_steps – The maximum number of steps of a single negotiation (that is double the number of rounds)
neg_time_limit – The total time-limit of a single negotiation
time_limit – The total time-limit of the simulation
transportation_delay – The transportation delay
n_retrials – The number of retrials the
Miner
andGreedyFactoryManager
will try if negotiations failmax_insurance_premium – The maximum insurance premium accepted by
GreedyFactoryManager
(-1 to disable)use_consumer – If true, the
GreedyFactoryManager
will use an internal consumer for buying its needsguaranteed_contracts – If true, the
GreedyFactoryManager
will only sign contracts that it can guaratnee not tobreak.
consumption_horizon – The number of steps for which
Consumer
publishesCFP
sconsumption – The consumption schedule will be sampled from a uniform distribution with these limits inclusive
log_file_name – File name to store the logs
negotiator_type – The negotiation factory used to create all negotiators
max_storage – maximum storage capacity for all factory managers If None then it is unlimited
compact – If True, then compact logs will be created to reduce memory footprint
kwargs – key-value pairs to be passed as argument to chain_world() and then to SCML2019World()
- Returns:
SCML2019World ready to run
Remarks:
Every production level n has one process only that takes n steps to complete
- scml.anac2019_tournament(competitors: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]], agent_names_reveal_type=False, n_configs: int = 5, max_worlds_per_config: int = 1000, n_runs_per_world: int = 5, n_agents_per_competitor: int = 5, tournament_path: str = None, total_timeout: int | None = None, parallelism='parallel', scheduler_ip: str | None = None, scheduler_port: str | None = None, tournament_progress_callback: Callable[[negmas.tournaments.WorldRunResults | None], None] = None, world_progress_callback: Callable[[scml.scml2019.world.SCML2019World | None], None] = None, name: str = None, verbose: bool = False, configs_only=False, compact=False, **kwargs) negmas.tournaments.TournamentResults | os.PathLike [source]
The function used to run ANAC 2019 SCML tournament (collusion track).
- Parameters:
name – Tournament name
competitors – A list of class names for the competitors
agent_names_reveal_type – If true then the type of an agent should be readable in its name (most likely at its beginning).
n_configs – The number of different world configs (up to competitor assignment) to be generated.
max_worlds_per_config – The maximum number of worlds to run per config. If None, then all possible assignments of competitors within each config will be tried (all permutations).
n_runs_per_world – Number of runs per world. All of these world runs will have identical competitor assignment and identical world configuration.
n_agents_per_competitor – Number of agents per competitor
total_timeout – Total timeout for the complete process
tournament_path – Path at which to store all results. A scores.csv file will keep the scores and logs folder will keep detailed logs
parallelism – Type of parallelism. Can be ‘serial’ for serial, ‘parallel’ for parallel and ‘distributed’ for distributed
scheduler_port – Port of the dask scheduler if parallelism is dask, dist, or distributed
scheduler_ip – IP Address of the dask scheduler if parallelism is dask, dist, or distributed
world_progress_callback – A function to be called after everystep of every world run (only allowed for serial evaluation and should be used with cautious).
tournament_progress_callback – A function to be called with
WorldRunResults
after each world finished processingverbose – Verbosity
configs_only – If true, a config file for each
compact – If true, effort will be made to reduce memory footprint including disableing most logs
kwargs – Arguments to pass to the
world_generator
function
- Returns:
TournamentResults
The results of the tournament or aPathLike
giving the location where configs were saved
Remarks:
Default parameters will be used in the league with the exception of
parallelism
which may use distributed processing
- scml.anac2019_collusion(competitors: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]], competitor_params: Sequence[Dict[str, Any]] | None = None, agent_names_reveal_type=False, n_configs: int = 5, max_worlds_per_config: int | None = 1000, n_runs_per_world: int = 5, n_agents_per_competitor: int = 5, min_factories_per_level: int = 5, tournament_path: str = None, total_timeout: int | None = None, parallelism='parallel', scheduler_ip: str | None = None, scheduler_port: str | None = None, tournament_progress_callback: Callable[[negmas.tournaments.WorldRunResults | None], None] | None = None, world_progress_callback: Callable[[scml.scml2019.world.SCML2019World | None], None] | None = None, non_competitors: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]] | None = None, non_competitor_params: Sequence[Dict[str, Any]] | None = None, name: str | None = None, verbose: bool = False, configs_only=False, compact=False, **kwargs) negmas.tournaments.TournamentResults | os.PathLike [source]
The function used to run ANAC 2019 SCML tournament (collusion track).
- Parameters:
name – Tournament name
competitors – A list of class names for the competitors
competitor_params – A list of competitor parameters (used to initialize the competitors).
agent_names_reveal_type – If true then the type of an agent should be readable in its name (most likely at its beginning).
n_configs – The number of different world configs (up to competitor assignment) to be generated.
max_worlds_per_config – The maximum number of worlds to run per config. If None, then all possible assignments of competitors within each config will be tried (all permutations).
n_runs_per_world – Number of runs per world. All of these world runs will have identical competitor assignment and identical world configuration.
n_agents_per_competitor – Number of agents per competitor
min_factories_per_level – Minimum number of factories for each production level
total_timeout – Total timeout for the complete process
tournament_path – Path at which to store all results. A scores.csv file will keep the scores and logs folder will keep detailed logs
parallelism – Type of parallelism. Can be ‘serial’ for serial, ‘parallel’ for parallel and ‘distributed’ for distributed
scheduler_port – Port of the dask scheduler if parallelism is dask, dist, or distributed
scheduler_ip – IP Address of the dask scheduler if parallelism is dask, dist, or distributed
world_progress_callback – A function to be called after everystep of every world run (only allowed for serial evaluation and should be used with cautious).
tournament_progress_callback – A function to be called with
WorldRunResults
after each world finished processingnon_competitors – A list of agent types that will not be competing in the sabotage competition but will exist in the world
non_competitor_params – parameters of non competitor agents
verbose – Verbosity
configs_only – If true, a config file for each
compact – If true, compact logs will be created and effort will be made to reduce the memory footprint
kwargs – Arguments to pass to the
world_generator
function
- Returns:
TournamentResults
The results of the tournament or aPathLike
giving the location where configs were saved
Remarks:
Default parameters will be used in the league with the exception of
parallelism
which may use distributed processing
- scml.anac2019_std(competitors: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]], competitor_params: Sequence[Dict[str, Any]] | None = None, agent_names_reveal_type=False, n_configs: int = 5, max_worlds_per_config: int | None = 1000, n_runs_per_world: int = 5, min_factories_per_level: int = 5, tournament_path: str = None, total_timeout: int | None = None, parallelism='parallel', scheduler_ip: str | None = None, scheduler_port: str | None = None, tournament_progress_callback: Callable[[negmas.tournaments.WorldRunResults | None], None] = None, world_progress_callback: Callable[[scml.scml2019.world.SCML2019World | None], None] = None, non_competitors: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]] | None = None, non_competitor_params: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]] | None = None, name: str = None, verbose: bool = False, configs_only=False, compact=False, **kwargs) negmas.tournaments.TournamentResults | os.PathLike [source]
The function used to run ANAC 2019 SCML tournament (standard track).
- Parameters:
name – Tournament name
competitors – A list of class names for the competitors
competitor_params – A list of competitor parameters (used to initialize the competitors).
agent_names_reveal_type – If true then the type of an agent should be readable in its name (most likely at its beginning).
n_configs – The number of different world configs (up to competitor assignment) to be generated.
max_worlds_per_config – The maximum number of worlds to run per config. If None, then all possible assignments of competitors within each config will be tried (all permutations).
n_runs_per_world – Number of runs per world. All of these world runs will have identical competitor assignment and identical world configuration.
min_factories_per_level – Minimum number of factories for each production level
total_timeout – Total timeout for the complete process
tournament_path – Path at which to store all results. A scores.csv file will keep the scores and logs folder will keep detailed logs
parallelism – Type of parallelism. Can be ‘serial’ for serial, ‘parallel’ for parallel and ‘distributed’ for distributed
scheduler_port – Port of the dask scheduler if parallelism is dask, dist, or distributed
scheduler_ip – IP Address of the dask scheduler if parallelism is dask, dist, or distributed
world_progress_callback – A function to be called after everystep of every world run (only allowed for serial evaluation and should be used with cautious).
tournament_progress_callback – A function to be called with
WorldRunResults
after each world finished processingnon_competitors – A list of agent types that will not be competing in the sabotage competition but will exist in the world
non_competitor_params – parameters of non competitor agents
verbose – Verbosity
configs_only – If true, a config file for each
compact – If true, compact logs will be created and effort will be made to reduce the memory footprint
kwargs – Arguments to pass to the
world_generator
function
- Returns:
TournamentResults
The results of the tournament or aPathLike
giving the location where configs were saved
Remarks:
Default parameters will be used in the league with the exception of
parallelism
which may use distributed processing
- scml.balance_calculator(worlds: List[scml.scml2019.world.SCML2019World], scoring_context: Dict[str, Any], dry_run: bool, ignore_default=True) negmas.tournaments.WorldRunResults [source]
A scoring function that scores factory managers’ performance by the final balance only ignoring whatever still in their inventory.
- Parameters:
worlds – The world which is assumed to be run up to the point at which the scores are to be calculated.
scoring_context – A dict of context parameters passed by the world generator or assigner.
dry_run – A boolean specifying whether this is a dry_run. For dry runs, only names and types are expected in the returned
WorldRunResults
- Returns:
WorldRunResults giving the names, scores, and types of factory managers.
- scml.anac2019_sabotage(competitors: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]], competitor_params: Sequence[Dict[str, Any]] | None = None, agent_names_reveal_type=False, n_configs: int = 5, max_worlds_per_config: int | None = 1000, n_runs_per_world: int = 5, n_agents_per_competitor: int = 5, min_factories_per_level: int = 5, tournament_path: str | pathlib.Path | None = None, total_timeout: int | None = None, parallelism='parallel', scheduler_ip: str | None = None, scheduler_port: str | None = None, tournament_progress_callback: Callable[[negmas.tournaments.WorldRunResults | None], None] = None, world_progress_callback: Callable[[scml.scml2019.world.SCML2019World | None], None] = None, non_competitors: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]] | None = None, non_competitor_params: Sequence[str | Type[scml.scml2019.factory_managers.builtins.FactoryManager]] | None = None, name: str = None, verbose: bool = False, configs_only=False, compact=False, **kwargs) negmas.tournaments.TournamentResults | os.PathLike [source]
The function used to run ANAC 2019 SCML tournament (collusion track).
- Parameters:
name – Tournament name
competitors – A list of class names for the competitors
competitor_params – A list of competitor parameters (used to initialize the competitors).
agent_names_reveal_type – If true then the type of an agent should be readable in its name (most likely at its beginning).
n_configs – The number of different world configs (up to competitor assignment) to be generated.
max_worlds_per_config – The maximum number of worlds to run per config. If None, then all possible assignments of competitors within each config will be tried (all permutations).
n_runs_per_world – Number of runs per world. All of these world runs will have identical competitor assignment and identical world configuration.
n_agents_per_competitor – Number of agents per competitor
min_factories_per_level – Minimum number of factories for each production level
total_timeout – Total timeout for the complete process
tournament_path – Path at which to store all results. A scores.csv file will keep the scores and logs folder will keep detailed logs
parallelism – Type of parallelism. Can be ‘serial’ for serial, ‘parallel’ for parallel and ‘distributed’ for distributed
scheduler_port – Port of the dask scheduler if parallelism is dask, dist, or distributed
scheduler_ip – IP Address of the dask scheduler if parallelism is dask, dist, or distributed
world_progress_callback – A function to be called after every step of every world run (only allowed for serial evaluation and should be used with cautious).
tournament_progress_callback – A function to be called with
WorldRunResults
after each world finished processingnon_competitors – A list of agent types that will not be competing in the sabotage competition but will exist in the world
non_competitor_params – parameters of non competitor agents
verbose – Verbosity
configs_only – If true, a config file for each
compact – If true, compact logs will be created and effort will be made to reduce the memory footprint
kwargs – Arguments to pass to the
world_generator
function
- Returns:
TournamentResults
The results of the tournament or aPathLike
giving the location where configs were saved
Remarks:
Default parameters will be used in the league with the exception of
parallelism
which may use distributed processing
- class scml.DefaultGreedyManager(*args, reserved_value=0.0, negotiator_params=None, optimism=0.0, negotiator_type=DEFAULT_NEGOTIATOR, n_retrials=5, use_consumer=True, reactive=True, sign_only_guaranteed_contracts=False, riskiness=0.0, max_insurance_premium: float = float('inf'), **kwargs)[source]
Bases:
scml.scml2019.factory_managers.builtins.GreedyFactoryManager
The default factory manager that will be implemented by the committee of ANAC-SCML 2019
- class scml.SCML2019World(products: Collection[scml.scml2019.common.Product], processes: Collection[scml.scml2019.common.Process], factories: List[scml.scml2019.common.Factory], consumers: List[scml.scml2019.consumers.Consumer], miners: List[scml.scml2019.miners.Miner], factory_managers: List[scml.scml2019.factory_managers.builtins.FactoryManager] | None = None, n_steps=100, time_limit=60 * 90, mechanisms: Dict[str, Dict[str, Any]] | None = None, neg_n_steps=20, neg_time_limit=2 * 60, neg_step_time_limit=60, negotiation_speed=21, no_bank=False, minimum_balance=0, interest_rate=0.1, interest_max=0.3, installment_interest=0.2, interest_time_increment=0.02, balance_at_max_interest=None, loan_installments=1, no_insurance=False, premium=0.03, premium_time_increment=0.03, premium_breach_increment=0.001, max_allowed_breach_level=None, breach_processing=BreachProcessing.VICTIM_THEN_PERPETRATOR, breach_penalty_society=0.1, breach_penalty_society_min=0.0, breach_penalty_victim=0.0, breach_move_max_product=True, initial_wallet_balances: int | None = None, money_resolution=0.5, default_signing_delay=0, transportation_delay: int = 0, transfer_delay: int = 0, start_negotiations_immediately=False, catalog_profit=0.15, avg_process_cost_is_public=True, catalog_prices_are_public=True, strip_annotations=True, financial_reports_period=10, ignore_negotiated_penalties=False, prevent_cfp_tampering=False, default_price_for_products_without_one=1, compensation_fraction=0.5, compact=False, log_folder=None, log_to_file: bool = False, log_to_screen: bool = False, log_file_level=logging.DEBUG, log_screen_level=logging.ERROR, log_file_name: str = 'log.txt', log_ufuns: bool = False, log_negotiations: bool = False, save_mechanism_state_in_contract=False, save_signed_contracts: bool = True, save_cancelled_contracts: bool = True, save_negotiations: bool = True, save_resolved_breaches: bool = True, save_unresolved_breaches: bool = True, ignore_agent_exceptions: bool = False, ignore_contract_execution_exceptions: bool = False, name: str | None = None, **kwargs)[source]
Bases:
negmas.situated.TimeInAgreementMixin
,negmas.situated.World
The
SCML2020World
class running a simulation of supply chain management.- compact = False
- prevent_cfp_tampering = False
- ignore_negotiated_penalties = False
- compensation_fraction = 0.5
- save_mechanism_state_in_contract = False
- default_price_for_products_without_one = 1
- agents: Dict[str, scml.scml2019.agent.SCML2019Agent]
- strip_annotations = True
- minimum_balance = 0
- money_resolution = 0.5
- transportation_delay = 0
- breach_penalty_society = 0.1
- breach_move_max_product = True
- breach_penalty_society_min = 0.0
- penalties = 0.0
- financial_reports_period = 10
- max_allowed_breach_level = None
- catalog_profit = 0.15
- loan_installments = 1
- breach_penalty_victim = 0.0
- avg_process_cost_is_public = True
- catalog_prices_are_public = True
- initial_wallet_balances = None
- products: List[scml.scml2019.common.Product] = []
- processes: List[scml.scml2019.common.Process] = []
- factory_managers: List[scml.scml2019.factory_managers.builtins.FactoryManager] = []
- miners: List[scml.scml2019.miners.Miner] = []
- consumers: List[scml.scml2019.consumers.Consumer] = []
- factories
- _report_receivers: Dict[str, Set[scml.scml2019.agent.SCML2019Agent]]
- f2a: Dict[str, scml.scml2019.agent.SCML2019Agent]
- a2f: Dict[str, scml.scml2019.common.Factory]
- __interested_agents: List[List[scml.scml2019.agent.SCML2019Agent]]
- n_new_cfps = 0
- __n_nullified = 0
- __n_bankrupt = 0
- _transport: Dict[int, List[Tuple[scml.scml2019.agent.SCML2019Agent, int, int]]]
- _transfer: Dict[int, List[Tuple[scml.scml2019.agent.SCML2019Agent, float]]]
- transfer_delay = 0
- _n_production_failures = 0
- bank
- insurance_company
- traders
- join(x: negmas.situated.Agent, simulation_priority: int = 0)[source]
Add an agent to the world.
- Parameters:
x – The agent to be registered
simulation_priority – The simulation priority. Entities with lower priorities will be stepped first during
Returns:
- save_config(file_name: str) None [source]
Saves the config of the world as a yaml file
- Parameters:
file_name – Name of file to save the config to
Returns:
- assign_managers(factory_managers=Iterable[Union[str, Type[FactoryManager], FactoryManager]], params: Iterable[Dict[str, Any]] | None = None) None [source]
Assigns existing factories to new factory managers created from the given types and parameters or manager objects.
- Parameters:
factory_managers – An iterable of
FactoryManager
objects type names orFactoryManager
types to assign toparams – parameters of the newly created managers
Remarks:
factories are assigned in the same order they exist in the local
factories
attribute cycling through the input managers or types/paramsIf a
FactoryManager
object is given instead of a type or a string in thefactory_managers
collection, and the number offactory_managers
is less than the number of factories in the world causing this object to cycle for more than one factory, it is assigned to the first such factory but then deep copies of it with new ids and names are assigned to the rest of the factories. That ensures that each manager has exactly one factory and that all factories are assigned exactly one unique manager.
- classmethod random_small(n_production_levels: int = 1, n_factories: int = 10, factory_kwargs: Dict[str, Any] = None, miner_kwargs: Dict[str, Any] = None, consumer_kwargs: Dict[str, Any] = None, **kwargs)[source]
- classmethod chain_world(n_intermediate_levels=0, n_miners=5, n_factories_per_level=5, n_consumers: int | Tuple[int, int] | List[int] = 5, n_steps=100, n_lines_per_factory=10, n_max_assignable_factories=None, log_file_name: str = None, agent_names_reveal_type: bool = False, negotiator_type: str = DEFAULT_NEGOTIATOR, miner_type: str | Type[scml.scml2019.miners.Miner] = ReactiveMiner, consumer_type: str | Type[scml.scml2019.consumers.Consumer] = JustInTimeConsumer, max_storage: int = sys.maxsize, default_manager_params: Dict[str, Any] = None, miner_kwargs: Dict[str, Any] = None, consumption: int | Tuple[int, int] = (0, 5), consumer_kwargs: Dict[str, Any] = None, negotiation_speed: int | None = 21, manager_types: Sequence[Type[scml.scml2019.factory_managers.builtins.FactoryManager]] = (GreedyFactoryManager,), manager_params: Sequence[Dict[str, Any]] | None = None, n_default_per_level: int = 0, default_factory_manager_type: Type[scml.scml2019.factory_managers.builtins.FactoryManager] = GreedyFactoryManager, randomize: bool = True, initial_wallet_balances=1000, process_cost: float | Tuple[float, float] = (1.0, 5.0), process_time: int | Tuple[int, int] = 1, interest_rate=float('inf'), interest_max=float('inf'), shared_profile_per_factory=False, **kwargs)[source]
Creates a very small world in which only one raw material and one final product. The production graph is a series with
n_intermediate_levels
intermediate levels between the single raw material and single final product- Parameters:
n_max_assignable_factories – The maximum number of factories assigned to managers other than the default
randomize – If true, the factory assignment is randomized
n_default_per_level – The number of
GreedyFactoryManager
objects guaranteed at every leveldefault_factory_manager_type – The
FactoryManager
type to use as the base for default_factory_managers. You can specify how many of this type exist at every level by specifyingn_default_per_level
. Ifn_default_per_level
is zero, this parameter has no effect.manager_types – A sequence of factory manager types to control the factories.
manager_params – An optional sequence of dictionaries giving the parameters to pass to
manager_types
.consumer_type – Consumer type to use for all consumers
miner_type – Miner type to use for all miners
consumption – Consumption schedule
n_intermediate_levels – The number of intermediate products
n_miners – number of miners of the single raw material
n_factories_per_level – number of factories at every production level
n_consumers – number of consumers of the final product
n_steps – number of simulation steps
n_lines_per_factory – number of lines in each factory
process_cost – The range of process costs. A uniform distribution will be used
process_time – The range of process times. A uniform distribution will be used
log_file_name – File name to store the logs
agent_names_reveal_type – If true, agent names will start with a snake_case version of their type name
negotiator_type – The negotiation factory used to create all negotiators
max_storage – maximum storage capacity for all factory managers If None then it is unlimited
default_manager_params – keyword arguments to be used for constructing factory managers
consumer_kwargs – keyword arguments to be used for constructing consumers
miner_kwargs – keyword arguments to be used for constructing miners
negotiation_speed – The number of negotiation steps per simulation step. None means infinite
interest_max – Maximum interest rate
interest_rate – Minimum interest rate
initial_wallet_balances – initial wallet balances for all factories
shared_profile_per_factory – If true, all lines in the same factory will have the same profile costs
kwargs – Any other parameters are just passed to the world constructor
- Returns:
SCML2019World ready to run
Remarks:
Every production level n has one process only that takes n steps to complete
- classmethod random(n_raw_materials: int | Tuple[int, int] = (5, 10), raw_material_price: float | Tuple[float, float] = (1.0, 30.0), n_final_products: int | Tuple[int, int] = (3, 5), n_production_levels: int | Tuple[int, int] = (3, 5), n_products_per_level: int | Tuple[int, int] = (3, 5), n_processes_per_level: int | Tuple[int, int] = (6, 10), n_inputs_per_process: int | Tuple[int, int] = (2, 5), bias_toward_last_level_products: float = 0.0, quantity_per_input: int | Tuple[int, int] = (1, 10), input_step: float | Tuple[float, float] = 0.0, quantity_per_output: int | Tuple[int, int] = (1, 1), output_step: float | Tuple[float, float] = 1.0, process_relative_cost: float | Tuple[float, float] = (0.05, 0.4), n_outputs_per_process: int | Tuple[int, int] = (1, 1), n_lines: int | Tuple[int, int] = (3, 5), lines_are_similar: bool = False, n_processes_per_line: int | Tuple[int, int] = None, cost_for_line: float | Tuple[float, float] = (5.0, 50.0), n_production_steps: int | Tuple[int, int] = (2, 10), max_storage: int | Tuple[int, int] = 2000, n_factories: int | Tuple[int, int] = 20, n_consumers: int | Tuple[int, int] = 5, n_products_per_consumer: int | Tuple[int, int] = None, n_miners: int | Tuple[int, int] = 5, n_products_per_miner: int | Tuple[int, int] | None = None, factory_manager_types: Type[scml.scml2019.factory_managers.builtins.FactoryManager] | List[Type[scml.scml2019.factory_managers.builtins.FactoryManager]] = GreedyFactoryManager, consumer_types: Type[scml.scml2019.consumers.Consumer] | List[Type[scml.scml2019.consumers.Consumer]] = JustInTimeConsumer, miner_types: Type[scml.scml2019.miners.Miner] | List[Type[scml.scml2019.miners.Miner]] = ReactiveMiner, negotiator_type=DEFAULT_NEGOTIATOR, initial_wallet_balance: float | Tuple[float, float] = 1000, factory_kwargs: Dict[str, Any] = None, miner_kwargs: Dict[str, Any] = None, consumer_kwargs: Dict[str, Any] = None, **kwargs)[source]
Creates a random SCML scenario with adjustable parameters.
- Parameters:
n_raw_materials – Number of raw materials. Can be a value or a range.
raw_material_price – Catalog prices for raw materials. Can be a value or a range.
n_final_products – Number of final products. Can be a value or a range.
n_production_levels – How deep is the production graph (number of intermediate products). Can be a value or
range. (miner. Can be a value or a)
n_products_per_level – How many intermediate products per intermediate level. Can be a value or a range.
n_processes_per_level – Number of processes in intermediate levels. Can be a value or a range.
n_inputs_per_process – Number of inputs per process. Can be a value or a range.
bias_toward_last_level_products – How biased are production processes toward using products from the last
them (level below)
quantity_per_input – How many items are needed for each input to a process. Can be a value or a range.
input_step – When are inputs consumed during the production process. Can be a value or a range. Default 0
quantity_per_output – How many items are produced per output. Can be a value or a range.
output_step – When are outputs created during the production process. Can be a value or a range. Default 1
process_relative_cost – Intrinsic relative cost of processes [Outputs will be produced
sum (at a cost of)
n_outputs_per_process – Number of outputs per process. Can be a value or a range.
n_lines – Number of lines per factory. Can be a value or a range.
lines_are_similar – If true then all lins of the same factory will have the same production processes.
n_processes_per_line – Number of processes that can be run on each line per factory. Can be a value or a
range.
cost_for_line – Cost for running a process on a line. Can be a value or a range.
n_production_steps – Number of production steps per line. Can be a value or a range.
max_storage – Maximum storage per factory. Can be a value or a range.
n_factories – Number of factories. Can be a value or a range.
n_consumers – Number of consumers. Can be a value or a range.
n_products_per_consumer – Number of products per miner. If None then all final products will be assigned to
range.
n_miners – Number of miners. Can be a value or a range.
n_products_per_miner – Number of products per miner. If None then all raw materials will be assigned to every
range.
factory_manager_types – A callable for creating factory managers for the factories
consumer_types – A callable for creating
Consumer
objectsminer_types – A callable for creating
Miner
objectsnegotiator_type – A string that can be `eval`uated to a negotiator.
initial_wallet_balance – The initial balance of all wallets
factory_kwargs – keyword arguments to be used for constructing factory managers
consumer_kwargs – keyword arguments to be used for constructing consumers
miner_kwargs – keyword arguments to be used for constructing miners
**kwargs
- Returns:
SCML2019World
The random world generated
Remarks:
Most parameters accept either a single value or a 2-valued tuple. In the later case, it will sample a value within the range specified by the tuple (low, high) inclusive. For example the number of lines (n_lines) follows this pattern
- _update_dynamic_product_process_info()[source]
Updates the catalog prices of all products based on the prices of their inputs
- set_consumers(consumers: List[scml.scml2019.consumers.Consumer])[source]
- set_miners(miners: List[scml.scml2019.miners.Miner])[source]
- set_factory_managers(factory_managers: List[scml.scml2019.factory_managers.builtins.FactoryManager] | None)[source]
- set_processes(processes: Collection[scml.scml2019.common.Process])[source]
- set_products(products: Collection[scml.scml2019.common.Product])[source]
- order_contracts_for_execution(contracts: Collection[negmas.situated.Contract])[source]
Orders the contracts in a specific time-step that are about to be executed
- execute_action(action: negmas.situated.Action, agent: negmas.situated.Agent, callback: Callable[[negmas.situated.Action, bool], Any] = None) bool [source]
Executes the given action by the given agent
- get_private_state(agent: negmas.situated.Agent) scml.scml2019.common.FactoryState [source]
Reads the private state of the given agent
- receive_financial_reports(agent: scml.scml2019.agent.SCML2019Agent, receive: bool, agents: List[str] | None)[source]
Registers interest/disinterest in receiving financial reports
- pre_step_stats()[source]
Called at the beginning of the simulation step to prepare stats or update them
Kept for backward compatibility and will be dropped. Override
update_stats
instead
- start_contract_execution(contract: negmas.situated.Contract) Set[negmas.situated.Breach] [source]
Tries to execute the contract
- Parameters:
contract
- Returns:
The set of breaches committed if any. If there are no breaches return an empty set
- Return type:
Set[Breach]
Remarks:
You must call super() implementation of this method before doing anything
It is possible to return None which indicates that the contract was nullified (i.e. not executed due to a reason other than an execution exeception).
- _move_product(buyer: scml.scml2019.agent.SCML2019Agent, seller: scml.scml2019.agent.SCML2019Agent, product_id: int, quantity: int, money: float)[source]
Moves as much product and money between the buyer and seller
- complete_contract_execution(contract: negmas.situated.Contract, breaches: List[negmas.situated.Breach], resolution: negmas.situated.Contract | None)[source]
The resolution can either be None or a contract with the following items:
The issues can be any or all of the following:
immediate_quantity: int immediate_unit_price: float later_quantity: int later_unit_price: int later_penalty: float later_time: int
- _move_product_force(buyer: scml.scml2019.agent.SCML2019Agent, seller: scml.scml2019.agent.SCML2019Agent, product_id: int, quantity: int, money: float)[source]
Moves as much product and money between the buyer and seller
- register_interest(agent: scml.scml2019.agent.SCML2019Agent, products: List[int]) None [source]
- unregister_interest(agent: scml.scml2019.agent.SCML2019Agent, products: List[int]) None [source]
- make_bankrupt(agent: scml.scml2019.agent.SCML2019Agent, amount: float, beneficiary: negmas.situated.Agent, contract: negmas.situated.Contract | None) None [source]
Marks the agent as bankrupt
- evaluate_insurance(contract: negmas.situated.Contract, agent: scml.scml2019.agent.SCML2019Agent, t: int = None) float | None [source]
Can be called to evaluate the premium for insuring the given contract against breachs committed by others
- Parameters:
agent – The agent buying the contract
contract – hypothetical contract
t – time at which the policy is to be bought. If None, it means current step
- buy_insurance(contract: negmas.situated.Contract, agent: scml.scml2019.agent.SCML2019Agent) bool [source]
Buys insurance for the contract by the premium calculated by the insurance company.
- Remarks:
The agent can call
evaluate_insurance
to find the premium that will be used.
- _process_annotation(annotation: Dict[str, Any] | None) Dict[str, Any] | None [source]
Processes an annotation stripping any extra information not allowed if necessary. Will return None if the annotation is suspecious
- run_negotiation(caller: negmas.situated.Agent, issues: Collection[negmas.outcomes.Issue], partners: Collection[negmas.situated.Agent], negotiator: negmas.Negotiator, ufun: negmas.UtilityFunction = None, caller_role: str = None, roles: Collection[str] = None, annotation: Dict[str, Any] | None = None, mechanism_name: str = None, mechanism_params: Dict[str, Any] = None) Tuple[negmas.situated.Contract, negmas.NegotiatorMechanismInterface] | None [source]
Runs a negotiation until completion
- Parameters:
caller – The agent requesting the negotiation
partners – A list of partners to participate in the negotiation. Note that the caller itself may not be in this list which makes it possible for an agent to request a negotaition that it does not participate in. If that is not to be allowed in some world, override this method and explicitly check for these kinds of negotiations and return False. If partners is passed as a single string/
Agent
or as a list containing a single string/Agent
, then he caller will be added at the beginning of the list. This will only be done ifroles
was passed as None.negotiator – The negotiator to be used in the negotiation
preferences – The utility function. Only needed if the negotiator does not already know it
caller_role – The role of the caller in the negotiation
issues – Negotiation issues
annotation – Extra information to be passed to the
partners
when asking them to join the negotiationpartners – A list of partners to participate in the negotiation
roles – The roles of different partners. If None then each role for each partner will be None
mechanism_name – Name of the mechanism to use. It must be one of the mechanism_names that are supported by the
None (must also be)
my_role (then roles and)
None
mechanism_params – A dict of parameters used to initialize the mechanism object
- Returns:
A Tuple of a contract and the nmi of the mechanism used to get it in case of success. None otherwise
- run_negotiations(caller: negmas.situated.Agent, issues: List[negmas.outcomes.Issue] | List[List[negmas.outcomes.Issue]], partners: List[List[negmas.situated.Agent]], negotiators: List[negmas.Negotiator], ufuns: List[negmas.UtilityFunction] = None, caller_roles: List[str] = None, roles: List[List[str] | None] | None = None, annotations: List[Dict[str, Any] | None] | None = None, mechanism_names: str | List[str] | None = None, mechanism_params: Dict[str, Any] | List[Dict[str, Any]] | None = None, all_or_none: bool = False) List[Tuple[negmas.situated.Contract, negmas.NegotiatorMechanismInterface]] [source]
Requests to run a set of negotiations simultaneously. Returns after all negotiations are run to completion
- Parameters:
caller – The agent requesting the negotiation
partners – A list of list of partners to participate in the negotiation. Note that the caller itself may not be in this list which makes it possible for an agent to request a negotaition that it does not participate in. If that is not to be allowed in some world, override this method and explicitly check for these kinds of negotiations and return False. If partners[i] is passed as a single string/
Agent
or as a list containing a single string/Agent
, then he caller will be added at the beginning of the list. This will only be done ifroles
was passed as None.issues – Negotiation issues
negotiators – The negotiator to be used in the negotiation
ufuns – The utility function. Only needed if the negotiator does not already know it
caller_roles – The role of the caller in the negotiation
annotations – Extra information to be passed to the
partners
when asking them to join the negotiationpartners – A list of partners to participate in the negotiation
roles – The roles of different partners. If None then each role for each partner will be None
mechanism_names – Name of the mechanism to use. It must be one of the mechanism_names that are supported by the
None (must also be)
my_role (then roles and)
None
mechanism_params – A dict of parameters used to initialize the mechanism object
all_of_none – If True, ALL partners must agree to negotiate to go through.
- Returns:
contract (None for failure) and nmi (The mechanism info [None if the partner refused the negotiation])
- Return type:
A list of tuples each with two values
- request_negotiation_about(req_id: str, caller: negmas.situated.Agent, issues: List[negmas.outcomes.Issue], partners: List[negmas.situated.Agent], roles: List[str] = None, annotation: Dict[str, Any] | None = None, mechanism_name: str = None, mechanism_params: Dict[str, Any] = None, group=None)[source]
Requests to start a negotiation with some other agents
- Parameters:
req_id – An ID For the request that is unique to the caller
caller – The agent requesting the negotiation
partners – A list of partners to participate in the negotiation. Note that the caller itself may not be in this list which makes it possible for an agent to request a negotaition that it does not participate in. If that is not to be allowed in some world, override this method and explicitly check for these kinds of negotiations and return False. If partners is passed as a single string/
Agent
or as a list containing a single string/Agent
, then he caller will be added at the beginning of the list. This will only be done ifroles
was passed as None.issues – Negotiation issues
annotation – Extra information to be passed to the
partners
when asking them to join the negotiationpartners – A list of partners to participate in the negotiation
roles – The roles of different partners. If None then each role for each partner will be None
mechanism_name – Name of the mechanism to use. It must be one of the mechanism_names that are supported by the
None (must also be)
my_role (then roles and)
None
mechanism_params – A dict of parameters used to initialize the mechanism object
group – An identifier for the group to which the negotiation belongs. This is not not used by the system.
- Returns:
None. The caller will be informed by a callback function
on_neg_request_accepted
oron_neg_request_rejected
about the status of the negotiation.
- property winners
The winners of this world (factory managers with maximum wallet balance
- on_event(event: negmas.events.Event, sender: negmas.events.EventSource) None [source]
Called whenever an event is raised for which the
SCML2020World
is registered asa listener- Parameters:
event – The event
sender – The sender
- Returns:
None
- contract_record(contract: negmas.situated.Contract) Dict[str, Any] [source]
Converts a contract to a record suitable for permanent storage
- scml.builtin_agent_types(as_str=False)[source]
Returns all built-in agents.
- Parameters:
as_str – If true, the full type name will be returned otherwise the type object itself.
- class scml.SCML2020Agent(name: str | None = None, type_postfix: str = '', preferences: negmas.preferences.Preferences | None = None, ufun: negmas.preferences.UtilityFunction | None = None)[source]
Bases:
negmas.Agent
Base class for all SCML2020 agents (factory managers)
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- _respond_to_negotiation_request(initiator: str, partners: List[str], issues: List[negmas.Issue], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, role: str | None, req_id: str | None) negmas.Negotiator | None [source]
Called by the mechanism to ask for joining a negotiation. The agent can refuse by returning a None
- Parameters:
initiator – The ID of the agent that initiated the negotiation request
partners – The partner list (will include this agent)
issues – The list of issues
annotation – Any annotation specific to this negotiation.
mechanism – The mechanism that started the negotiation
role – The role of this agent in the negotiation
req_id – The req_id passed to the AWI when starting the negotiation (only to the initiator).
- Returns:
None to refuse the negotiation or a
Negotiator
object appropriate to the given mechanism to accept it.
Remarks:
It is expected that world designers will introduce a better way to respond and override this function to call it
- on_contract_breached(contract: negmas.Contract, breaches: List[negmas.Breach], resolution: negmas.Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- on_contract_executed(contract: negmas.Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- set_renegotiation_agenda(contract: negmas.Contract, breaches: List[negmas.Breach]) negmas.RenegotiationRequest | None [source]
Received by partners in ascending order of their total breach levels in order to set the renegotiation agenda when contract execution fails
- Parameters:
contract – The contract being breached
breaches – All breaches on
contract
- Returns:
Renegotiation agenda (issues to negotiate about to avoid reporting the breaches).
- respond_to_renegotiation_request(contract: negmas.Contract, breaches: List[negmas.Breach], agenda: negmas.RenegotiationRequest) negmas.Negotiator | None [source]
Called to respond to a renegotiation request
- Parameters:
agenda
contract
breaches
Returns:
- on_neg_request_rejected(req_id: str, by: List[str] | None)[source]
Called when a requested negotiation is rejected
- Parameters:
req_id – The request ID passed to _request_negotiation
by – A list of agents that refused to participate or None if the failure was for another reason
- on_neg_request_accepted(req_id: str, mechanism: negmas.NegotiatorMechanismInterface)[source]
Called when a requested negotiation is accepted
- property internal_state: Dict[str, Any]
Returns the internal state of the agent for debugging purposes
- on_negotiation_failure(partners: List[str], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, state: negmas.MechanismState) None [source]
Called whenever a negotiation ends without agreement
- on_negotiation_success(contract: negmas.Contract, mechanism: negmas.NegotiatorMechanismInterface) None [source]
Called whenever a negotiation ends with agreement
- on_agent_bankrupt(agent: str, contracts: List[negmas.Contract], quantities: List[int], compensation_money: int) None [source]
Called whenever a contract is nullified (because the partner is bankrupt)
- Parameters:
agent – The ID of the agent that went bankrupt.
contracts – All future contracts between this agent and the bankrupt agent.
quantities – The actual quantities that these contracts will be executed at.
compensation_money – The compensation money that is already added to the agent’s wallet (if ANY).
Remarks:
compensation_money will be nonzero iff immediate_compensation is enabled for this world
- on_failures(failures: List[scml.scml2020.common.Failure]) None [source]
Called whenever there are failures either in production or in execution of guaranteed transactions
- Parameters:
failures – A list of
Failure
s.
- respond_to_negotiation_request(initiator: str, issues: List[negmas.Issue], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface) negmas.Negotiator | None [source]
Called whenever another agent requests a negotiation with this agent.
- Parameters:
initiator – The ID of the agent that requested this negotiation
issues – Negotiation issues
annotation – Annotation attached with this negotiation
mechanism – The
NegotiatorMechanismInterface
interface to the mechanism to be used for this negotiation.
- Returns:
None to reject the negotiation, otherwise a negotiator
- confirm_production(commands: numpy.ndarray, balance: int, inventory) numpy.ndarray [source]
Called just before production starts at every time-step allowing the agent to change what is to be produced in its factory
- Parameters:
commands – an n_lines vector giving the process to be run at every line (NO_COMMAND indicates nothing to be processed
balance – The current balance of the factory
inventory – an n_products vector giving the number of items available in the inventory of every product type.
- Returns:
an n_lines vector giving the process to be run at every line (NO_COMMAND indicates nothing to be processed
Remarks:
Not called in SCML2020 competition.
The inventory will contain zero items of all products that the factory does not buy or sell
The default behavior is to just retrun commands confirming production of everything.
- class scml.OneShotAdapter(oneshot_type: str | scml.oneshot.agent.OneShotAgent, oneshot_params: Dict[str, Any], obj: scml.oneshot.agent.OneShotAgent | None = None, name=None, type_postfix='', ufun=None)[source]
Bases:
scml.scml2020.components.signing.SignAll
,scml.scml2020.components.production.DemandDrivenProductionStrategy
,scml.scml2020.components.trading.MarketAwareTradePredictionStrategy
,SCML2020Agent
,negmas.situated.Adapter
,scml.oneshot.mixins.OneShotUFunCreatorMixin
An adapter allowing agents developed for SCML-OneShot to run in
SCML2020World
simulations.- _obj: SCML2020Agent
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- property price_multiplier
- respond_to_negotiation_request(initiator, issues, annotation, mechanism)[source]
Called whenever another agent requests a negotiation with this agent.
- Parameters:
initiator – The ID of the agent that requested this negotiation
issues – Negotiation issues
annotation – Annotation attached with this negotiation
mechanism – The
NegotiatorMechanismInterface
interface to the mechanism to be used for this negotiation.
- Returns:
None to reject the negotiation, otherwise a negotiator
- property current_disposal_cost: float
Cost of storing one unit (penalizes buying too much/ selling too little)
- property current_storage_cost: float
Cost of storing one unit (penalizes buying too much/ selling too little)
- class scml.RandomAgent(*args, **kwargs)[source]
Bases:
scml.scml2020.agents.indneg.IndependentNegotiationsAgent
An agent that negotiates randomly.
- class scml.DoNothingAgent(name: str | None = None, type_postfix: str = '', preferences: negmas.preferences.Preferences | None = None, ufun: negmas.preferences.UtilityFunction | None = None)[source]
Bases:
scml.scml2020.agent.SCML2020Agent
An agent that does nothing for the whole length of the simulation
- respond_to_negotiation_request(initiator: str, issues: List[negmas.Issue], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface) negmas.Negotiator | None [source]
Called whenever another agent requests a negotiation with this agent.
- Parameters:
initiator – The ID of the agent that requested this negotiation
issues – Negotiation issues
annotation – Annotation attached with this negotiation
mechanism – The
NegotiatorMechanismInterface
interface to the mechanism to be used for this negotiation.
- Returns:
None to reject the negotiation, otherwise a negotiator
- on_contracts_finalized(signed: List[negmas.Contract], cancelled: List[negmas.Contract], rejectors: List[List[str]]) None [source]
Called for all contracts in a single step to inform the agent about which were finally signed and which were rejected by any agents (including itself)
- Parameters:
signed – A list of signed contracts. These are binding
cancelled – A list of cancelled contracts. These are not binding
rejectors – A list of lists where each of the internal lists gives the rejectors of one of the cancelled contracts. Notice that it is possible that this list is empty which means that the contract other than being rejected by any agents (if that was possible in the specific world).
Remarks:
The default implementation is to call
on_contract_signed
for singed contracts andon_contract_cancelled
for cancelled contracts
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- on_agent_bankrupt(agent: str, contracts: List[negmas.Contract], quantities: List[int], compensation_money: int) None [source]
Called whenever a contract is nullified (because the partner is bankrupt)
- Parameters:
agent – The ID of the agent that went bankrupt.
contracts – All future contracts between this agent and the bankrupt agent.
quantities – The actual quantities that these contracts will be executed at.
compensation_money – The compensation money that is already added to the agent’s wallet (if ANY).
Remarks:
compensation_money will be nonzero iff immediate_compensation is enabled for this world
- on_failures(failures: List[scml.scml2020.common.Failure]) None [source]
Called whenever there are failures either in production or in execution of guaranteed transactions
- Parameters:
failures – A list of
Failure
s.
- on_negotiation_failure(partners: List[str], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, state: negmas.MechanismState) None [source]
Called whenever a negotiation ends without agreement
- on_negotiation_success(contract: negmas.Contract, mechanism: negmas.NegotiatorMechanismInterface) None [source]
Called whenever a negotiation ends with agreement
- on_contract_cancelled(contract: negmas.Contract, rejectors: List[str]) None [source]
Called whenever at least a partner did not sign the contract
- on_contract_executed(contract: negmas.Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- on_contract_breached(contract: negmas.Contract, breaches: List[negmas.Breach], resolution: negmas.Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- class scml.IndependentNegotiationsAgent(*args, **kwargs)[source]
Bases:
scml.scml2020.components.negotiation.IndependentNegotiationsManager
,scml.scml2020.components.prediction.FixedTradePredictionStrategy
,scml.scml2020.components.trading.ReactiveTradingStrategy
,scml.scml2020.world.SCML2020Agent
Implements the base class for agents that negotiate independently with different partners.
These agents do not take production capacity, availability of materials or any other aspects of the simulation into account. They are to serve only as baselines.
Remarks:
IndependentNegotiationsAgent
agents assume that each production process has one input type with the sameindex as itself and one output type with one added to the index (i.e. process $i$ takes product $i$ as input and creates product $i+1$ as output.
It does not assume that all lines have the same production cost (it uses the average cost though).
It does not assume that the agent has a single production process.
- class scml.MarketAwareIndependentNegotiationsAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
Bases:
scml.scml2020.components.signing.KeepOnlyGoodPrices
,IndependentNegotiationsAgent
Implements the base class for agents that negotiate independently with different partners using trading/catalog prices to control signing
These agents do not take production capacity, availability of materials or any other aspects of the simulation into account. They are to serve only as baselines.
Remarks:
IndependentNegotiationsAgent
agents assume that each production process has one input type with the sameindex as itself and one output type with one added to the index (i.e. process $i$ takes product $i$ as input and creates product $i+1$ as output.
It does not assume that all lines have the same production cost (it uses the average cost though).
It does not assume that the agent has a single production process.
- class scml.BuyCheapSellExpensiveAgent(*args, **kwargs)[source]
Bases:
scml.scml2020.agents.indneg.IndependentNegotiationsAgent
An agent that tries to buy cheap and sell expensive but does not care about production scheduling.
- class scml.MarketAwareBuyCheapSellExpensiveAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
Bases:
scml.scml2020.agents.indneg.MarketAwareIndependentNegotiationsAgent
,BuyCheapSellExpensiveAgent
An agent that tries to buy cheap and sell expensive but does not care about production scheduling.
- class scml.DecentralizingAgent(*args, negotiator_type: negmas.SAONegotiator | str = AspirationNegotiator, negotiator_params: Dict[str, Any] | None = None, **kwargs)[source]
Bases:
_NegotiationCallbacks
,scml.scml2020.components.StepNegotiationManager
,scml.scml2020.components.trading.PredictionBasedTradingStrategy
,scml.scml2020.components.SupplyDrivenProductionStrategy
,scml.scml2020.world.SCML2020Agent
A negotiation manager that controls a controller and another for selling for every timestep
- Parameters:
negotiator_type – The negotiator type to use to manage all negotiations
negotiator_params – Paramters of the negotiator
- Provides:
- Requires:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.IndDecentralizingAgent(*args, negotiator_type: negmas.SAONegotiator | str = AspirationNegotiator, negotiator_params: Dict[str, Any] | None = None, **kwargs)[source]
Bases:
_NegotiationCallbacks
,scml.scml2020.components.IndependentNegotiationsManager
,scml.scml2020.components.trading.PredictionBasedTradingStrategy
,scml.scml2020.components.SupplyDrivenProductionStrategy
,scml.scml2020.world.SCML2020Agent
A negotiation manager that manages independent negotiators that do not share any information once created
- Parameters:
negotiator_type – The negotiator type to use to manage all negotiations
negotiator_params – Parameters of the negotiator
- Requires:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.DecentralizingAgentWithLogging(*args, **kwargs)[source]
Bases:
_NegotiationCallbacks
,scml.scml2020.components.StepNegotiationManager
,scml.scml2020.components.trading.PredictionBasedTradingStrategy
,scml.scml2020.components.SupplyDrivenProductionStrategy
,scml.scml2020.world.SCML2020Agent
A negotiation manager that controls a controller and another for selling for every timestep
- Parameters:
negotiator_type – The negotiator type to use to manage all negotiations
negotiator_params – Paramters of the negotiator
- Provides:
- Requires:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.MarketAwareDecentralizingAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
Bases:
scml.scml2020.components.prediction.MarketAwareTradePredictionStrategy
,_NegotiationCallbacks
,scml.scml2020.components.MovingRangeNegotiationManager
,scml.scml2020.components.trading.PredictionBasedTradingStrategy
,scml.scml2020.components.signing.KeepOnlyGoodPrices
,scml.scml2020.components.SupplyDrivenProductionStrategy
,scml.scml2020.world.SCML2020Agent
Predicts an amount based on publicly available market information. Falls back to fixed prediction if no information is available
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.MarketAwareIndDecentralizingAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
Bases:
scml.scml2020.components.signing.KeepOnlyGoodPrices
,scml.scml2020.components.prediction.MarketAwareTradePredictionStrategy
,IndDecentralizingAgent
Signs all contracts that have good prices
- Overrides:
- - buying_margin
The margin from the catalog price to allow for buying. The agent will never buy at a price higher than the catalog price by more than this margin (relative to catalog price).
- - selling_margin
The margin from the catalog price to allow for selling. The agent will never sell at a price lower than the catalog price by more than this margin (relative to catalog price).
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.ReactiveAgent(*args, negotiator_type: negmas.SAONegotiator | str = AspirationNegotiator, negotiator_params: Dict[str, Any] | None = None, **kwargs)[source]
Bases:
scml.scml2020.components.StepNegotiationManager
,scml.scml2020.components.trading.ReactiveTradingStrategy
,scml.scml2020.components.production.TradeDrivenProductionStrategy
,scml.scml2020.components.FixedTradePredictionStrategy
,scml.scml2020.world.SCML2020Agent
A negotiation manager that controls a controller and another for selling for every timestep
- Parameters:
negotiator_type – The negotiator type to use to manage all negotiations
negotiator_params – Paramters of the negotiator
- Provides:
- Requires:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- acceptable_unit_price(step: int, sell: bool) int [source]
Returns the maximum/minimum acceptable unit price for buying/selling at the given time-step
- Parameters:
step – Simulation step
sell – Sell or buy
- class scml.MarketAwareReactiveAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
Bases:
scml.scml2020.components.signing.KeepOnlyGoodPrices
,ReactiveAgent
Signs all contracts that have good prices
- Overrides:
- - buying_margin
The margin from the catalog price to allow for buying. The agent will never buy at a price higher than the catalog price by more than this margin (relative to catalog price).
- - selling_margin
The margin from the catalog price to allow for selling. The agent will never sell at a price lower than the catalog price by more than this margin (relative to catalog price).
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.MovingRangeAgent(*args, price_weight=0.7, utility_threshold=0.9, time_threshold=0.9, time_horizon=0.1, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
Bases:
scml.scml2020.components.MovingRangeNegotiationManager
,scml.scml2020.components.trading.PredictionBasedTradingStrategy
,scml.scml2020.components.SupplyDrivenProductionStrategy
,scml.scml2020.world.SCML2020Agent
My negotiation strategy
- Parameters:
price_weight – The relative importance of price in the utility calculation.
utility_threshold – The fraction of maximum utility above which all offers will be accepted.
time_threshold – The fraction of the negotiation time after which any valid offers will be accepted.
time_range – The time-range for each controller as a fraction of the number of simulation steps
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.MarketAwareMovingRangeAgent(*args, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
Bases:
scml.scml2020.components.prediction.MarketAwareTradePredictionStrategy
,MovingRangeAgent
Predicts an amount based on publicly available market information. Falls back to fixed prediction if no information is available
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.SatisficerAgent(*args, target_productivity=1.0, satisfying_profit=0.15, acceptable_loss=0.02, price_range=0.4, concession_rate_price=1.0, concession_rate_quantity=1.0, concession_rate_time=1.0, market_share=1, horizon=5, **kwargs)[source]
Bases:
scml.scml2020.agent.SCML2020Agent
A simple monolithic agent that tries to carefully make small profit every step.
- Parameters:
target_productivity – The productivity level targeted by the agent defined as the fraction of its lines to be active per step.
satisfying_profit – A profit amount considered satisfactory. Used when deciding negotiation agenda and signing to decide if a price is a good price (see
_good_price()
). A fraction of the trading price.acceptable_loss – A fraction of trading price that the seller/buyer is willing to go under/over the current trading price during negotiation.
price_range – The total range around the trading price for negotiation agendas.
concession_rate_price – The exponent of the consession curve for price.
concession_rate_quantity – The exponent of the consession curve for quantity.
concession_rate_time – The exponent of the consession curve for time.
market_share – An integer specifying the expected share of the agent in the market. The agent will assume that it can get up to (market_share / (n_competitors + market_share -1)) of all sales and supplies where
n_competitors
is the number of agents at the same production level. Setting it to 1 means that the agent assumes it will get the same amount of trade as all other agents. Setting it to infinity means that the agent will assume it will take all the trade in the markethorizon – Time horizon for negotiations. If None, the exogenous_contracts_revelation horizon will be used
- horizon = 5
- satisfying_profit = 0.15
- target_productivity = 1.0
- price_range = 0.4
- ep = 1.0
- eq = 1.0
- et = 1.0
- acceptable_loss = 0.02
- last_q
- last_t
- respond_to_negotiation_request(initiator, issues, annotation, mechanism)[source]
Called whenever another agent requests a negotiation with this agent.
- Parameters:
initiator – The ID of the agent that requested this negotiation
issues – Negotiation issues
annotation – Annotation attached with this negotiation
mechanism – The
NegotiatorMechanismInterface
interface to the mechanism to be used for this negotiation.
- Returns:
None to reject the negotiation, otherwise a negotiator
- on_contracts_finalized(signed, cancelled, rejectors)[source]
Called for all contracts in a single step to inform the agent about which were finally signed and which were rejected by any agents (including itself)
- Parameters:
signed – A list of signed contracts. These are binding
cancelled – A list of cancelled contracts. These are not binding
rejectors – A list of lists where each of the internal lists gives the rejectors of one of the cancelled contracts. Notice that it is possible that this list is empty which means that the contract other than being rejected by any agents (if that was possible in the specific world).
Remarks:
The default implementation is to call
on_contract_signed
for singed contracts andon_contract_cancelled
for cancelled contracts
- propose(state: negmas.sao.SAOState, ami: negmas.sao.SAONMI, is_selling: bool, is_requested: bool)[source]
Used to propose to the opponent
- Parameters:
state – mechanism state including current round
ami – Agent-mechanism-interface for accessing the negotiation mechanism
offer – The offer proposed by the partner
is_selling – Whether the agent is selling to this partner
is_requested – Whether the agent requested this negotiation
- respond(state, ami, is_selling, is_requested)[source]
Responds to an offer from one partner.
- Parameters:
state – mechanism state including current round
ami – Agent-mechanism-interface for accessing the negotiation mechanism
offer – The offer proposed by the partner
is_selling – Whether the agent is selling to this partner
is_requested – Whether the agent requested this negotiation
Remarks:
The main idea is to accept offers that are within the quantity limits for the delivery day if its price is good enough for the current stage of the negotiation.
During negotiation, the agent starts accepting highest/lowest prices for selling/buying and gradually conceeds to the minimally acceptable price (
good_price
) defined as beingacceptable_loss
above/below the trading price for buying/selling.
- class scml.AWI(world: negmas.situated.world.World, agent: negmas.situated.agent.Agent)[source]
Bases:
negmas.AgentWorldInterface
The Agent SCML2020World Interface for SCML2020 world.
This class contains all the methods needed to access the simulation to extract information which are divided into 5 groups:
- Static World Information:
Information about the world and the agent that does not change over time. These include:
Market Information:
n_products: Number of products in the production chain.
n_processes: Number of processes in the production chain.
n_competitors: Number of other factories on the same production level.
all_suppliers: A list of all suppliers by product.
all_consumers: A list of all consumers by product.
catalog_prices: A list of the catalog prices (by product).
inputs: Inputs to every manufacturing process.
outputs: Outputs to every manufacturing process.
is_system: Is the given system ID corresponding to a system agent?
is_bankrupt: Is the given agent bankrupt (None asks about self)?
current_step: Current simulation step (inherited from
negmas.situated.AgentWorldInterface
).n_steps: Number of simulation steps (inherited from
negmas.situated.AgentWorldInterface
).relative_time: fraction of the simulation completed (inherited from
negmas.situated.AgentWorldInterface
).settings: The system settings (inherited from
negmas.situated.AgentWorldInterface
).
Agent Information:
profile: Gives the agent profile including its production cost, number of production lines, input product index, mean of its delivery penalties, mean of its disposal costs, standard deviation of its shortfall penalties and standard deviation of its disposal costs. See
OneShotProfile
for full description. This information is private information and no other agent knows it.n_lines: the number of production lines in the factory (private information).
is_first_level: Is the agent in the first production level (i.e. it is an input agent that buys the raw material).
is_last_level: Is the agent in the last production level (i.e. it is an output agent that sells the final product).
is_middle_level: Is the agent neither a first level nor a last level agent
my_input_product: The input product to the factory controlled by the agent.
my_output_product: The output product from the factory controlled by the agent.
my_input_products: All input products of a factory controlled by the agent. Currently, it is always a list of one item. For future compatibility.
my_output_products: All output products of a factory controlled by the agent. Currently, it is always a list of one item. For future compatibility.
available_for_production: Returns the line-step slots available for production.
level: The production level which is numerically the same as the input product.
my_suppliers: A list of IDs for all suppliers to the agent (i.e. agents that can sell the input product of the agent).
my_consumers: A list of IDs for all consumers to the agent (i.e. agents that can buy the output product of the agent).
penalties_scale: The scale at which to calculate disposal cost/delivery penalties. “trading” and “catalog” mean trading and catalog prices. “unit” means the contract’s unit price while “none” means that disposal cost/shortfall penalty are absolute.
n_input_negotiations: Number of negotiations with suppliers.
n_output_negotiations: Number of negotiations with consumers.
state: The full state of the agent (
FactoryState
).current_balance: The current balance of the agent
current_inventory: The current inventory of the agent (quantity per product)
- Dynamic World Information:
Information about the world and the agent that changes over time.
Market Information:
trading_prices: The trading prices of all products. This information is only available if
publish_trading_prices
is set in the world.exogenous_contract_summary: A list of n_products tuples each giving the total quantity and average price of exogenous contracts for a product. This information is only available if
publish_exogenous_summary
is set in the world.
Other Agents’ Information:
reports_of_agent: Gives all past financial reports of a given agent. See
FinancialReport
for details.reports_at_step: Gives all reports of all agents at a given step. See
FinancialReport
for details.
Current Negotiations Information:
current_input_issues: The current issues for all negotiations to buy the input product of the agent. If the agent is at level zero, this will be empty.
current_output_issues: The current issues for all negotiations to buy the output product of the agent. If the agent is at level n_products - 1, this will be empty.
Agent Information:
- spot_market_quantity: The quantity the agent bought from the spot market at
a given step
spot_market_loss: The spot market loss for the agent.
- Actions:
Negotiation Control:
request_negotiations: Requests a set of negotiations controlled by a single controller.
request_negotiation: Requests a negotiation controlled by a single negotiator.
Production Control:
schedule_production: Schedules production using one of the predefined scheduling strategies.
order_production: Orders production directly for the current step.
set_commands: Sets production commands directly on the factory.
cancel_production: Cancels a scheduled production command.
- Services (All inherited from
negmas.situated.AgentWorldInterface
): logdebug/loginfo/logwarning/logerror: Logs to the world log at the given log level.
logdebug_agent/loginf_agnet/…: Logs to the agent specific log at the given log level.
bb_query: Queries the bulletin-board.
bb_read: Read a section of the bulletin-board.
- request_negotiations(is_buy: bool, product: int, quantity: int | Tuple[int, int], unit_price: int | Tuple[int, int], time: int | Tuple[int, int], controller: negmas.SAOController | None = None, negotiators: List[negmas.Negotiator] = None, partners: List[str] = None, extra: Dict[str, Any] = None, copy_partner_id=True) bool [source]
Requests a negotiation
- Parameters:
is_buy – If True the negotiation is about buying otherwise selling.
product – The product to negotiate about
quantity – The minimum and maximum quantities. Passing a single value q is equivalent to passing (q,q)
unit_price – The minimum and maximum unit prices. Passing a single value u is equivalent to passing (u,u)
time – The minimum and maximum delivery step. Passing a single value t is equivalent to passing (t,t)
controller – The controller to manage the complete set of negotiations
negotiators – An optional list of negotiators to use for negotiating with the given partners (in the same order).
partners – ID of all the partners to negotiate with.
extra – Extra information accessible through the negotiation annotation to the caller
copy_partner_id – If true, the partner ID will be copied to the negotiator ID
- Returns:
True
if the partner accepted and the negotiation is ready to start
Remarks:
You can either use controller or negotiators. One of them must be None.
All negotiations will use the following issues in order: quantity, time, unit_price
Negotiations with bankrupt agents or on invalid products (see next point) will be automatically rejected
- Valid products for a factory are the following (any other products are not valid):
Buying an input product (i.e. product $in$
my_input_products
) and an output product if the world settings allows it (seeallow_buying_output
)
Selling an output product (i.e. product $in$
my_output_products
) and an input product if the world settings allows it (seeallow_selling_input
)
- request_negotiation(is_buy: bool, product: int, quantity: int | Tuple[int, int], unit_price: int | Tuple[int, int], time: int | Tuple[int, int], partner: str, negotiator: negmas.SAONegotiator, extra: Dict[str, Any] = None) bool [source]
Requests a negotiation
- Parameters:
is_buy – If True the negotiation is about buying otherwise selling.
product – The product to negotiate about
quantity – The minimum and maximum quantities. Passing a single value q is equivalent to passing (q,q)
unit_price – The minimum and maximum unit prices. Passing a single value u is equivalent to passing (u,u)
time – The minimum and maximum delivery step. Passing a single value t is equivalent to passing (t,t)
partner – ID of the partner to negotiate with.
negotiator – The negotiator to use for this negotiation (if the partner accepted to negotiate)
extra – Extra information accessible through the negotiation annotation to the caller
- Returns:
True
if the partner accepted and the negotiation is ready to start
Remarks:
All negotiations will use the following issues in order: quantity, time, unit_price
Negotiations with bankrupt agents or on invalid products (see next point) will be automatically rejected
- Valid products for a factory are the following (any other products are not valid):
Buying an input product (i.e. product $in$
my_input_products
) and an output product if the world settings allows it (seeallow_buying_output
)
Selling an output product (i.e. product $in$
my_output_products
) and an input product if the world settings allows it (seeallow_selling_input
)
- schedule_production(process: int, repeats: int, step: int | Tuple[int, int] = ANY_STEP, line: int = ANY_LINE, override: bool = True, method: str = 'latest', partial_ok: bool = False) Tuple[numpy.ndarray, numpy.ndarray] [source]
Orders the factory to run the given process at the given line at the given step
- Parameters:
process – The process to run
repeats – How many times to repeat the process
step – The simulation step or a range of steps. The special value ANY_STEP gives the factory the freedom to schedule production at any step in the present or future.
line – The production line. The special value ANY_LINE gives the factory the freedom to use any line
override – Whether to override existing production commands or not
method – When to schedule the command if step was set to a range. Options are latest, earliest
partial_ok – If true, allows partial scheduling
- Returns:
Tuple[int, int] giving the steps and lines at which production is scheduled.
Remarks:
The step cannot be in the past. Production can only be ordered for current and future steps
ordering production of process -1 is equivalent of
cancel_production
only if both step and line are given
- order_production(process: int, steps: numpy.ndarray, lines: numpy.ndarray) None [source]
Orders production of the given process
- Parameters:
process – The process to run
steps – The time steps to run the process at as an np.ndarray
lines – The corresponding lines to run the process at
Remarks:
len(steps) must equal len(lines)
No checks are done in this function. It is expected to be used after calling
available_for_production
- available_for_production(repeats: int, step: int | Tuple[int, int] = ANY_STEP, line: int = ANY_LINE, override: bool = True, method: str = 'latest') Tuple[numpy.ndarray, numpy.ndarray] [source]
Finds available times and lines for scheduling production.
- Parameters:
repeats – How many times to repeat the process
step – The simulation step or a range of steps. The special value ANY_STEP gives the factory the freedom to schedule production at any step in the present or future.
line – The production line. The special value ANY_LINE gives the factory the freedom to use any line
override – Whether to override any existing commands at that line at that time.
method – When to schedule the command if step was set to a range. Options are latest, earliest, all
- Returns:
Tuple[np.ndarray, np.ndarray] The steps and lines at which production is scheduled.
Remarks:
You cannot order production in the past or in the current step
Ordering production, will automatically update inventory and balance for all simulation steps assuming that this production will be carried out. At the indicated
step
if production was not possible (due to insufficient funds or insufficient inventory of the input product), the predictions for the future will be corrected.
- set_commands(commands: numpy.ndarray, step: int = -1) None [source]
Sets the production commands for all lines in the given step
- Parameters:
commands – n_lines vector of commands. A command is either a process number to run or
NO_COMMAND
to keep the line idlestep – The step to set the commands at. If < 0, it means current step
- cancel_production(step: int, line: int) bool [source]
Cancels any production commands on that line at this step
- Parameters:
step – The step to cancel production at (must be in the future).
line – The production line
- Returns:
success/failure
Remarks:
The step cannot be in the past or the current step. Cancellation can only be ordered for future steps
- property trading_prices: numpy.ndarray
Returns the current trading prices of all products
- property exogenous_contract_summary: List[Tuple[int, int]]
The exogenous contracts in the current step for all products
- Returns:
A list of tuples giving the total quantity and total price of all revealed exogenous contracts of all products at the current step.
- property state: scml.scml2020.common.FactoryState
Receives the factory state
- property current_balance
Current balance of the agent
- property current_inventory
Current inventory of the agent
- reports_of_agent(aid: str) Dict[int, scml.scml2020.common.FinancialReport] [source]
Returns a dictionary mapping time-steps to financial reports of the given agent
- reports_at_step(step: int) Dict[str, scml.scml2020.common.FinancialReport] [source]
Returns a dictionary mapping agent ID to its financial report for the given time-step
- property profile: scml.scml2020.common.FactoryProfile
Gets the profile (static private information) associated with the agent
- property all_suppliers: List[List[str]]
Returns a list of agent IDs for all suppliers for every product
- property all_consumers: List[List[str]]
Returns a list of agent IDs for all consumers for every product
- property inputs: numpy.ndarray
Returns the number of inputs to every production process
- property outputs: numpy.ndarray
Returns the number of outputs to every production process
- property my_input_product: int
Returns a list of products that are inputs to at least one process the agent can run
- property my_output_product: int
Returns a list of products that are outputs to at least one process the agent can run
- property my_input_products: numpy.ndarray
Returns a list of products that are inputs to at least one process the agent can run
- property my_output_products: numpy.ndarray
Returns a list of products that are outputs to at least one process the agent can run
- property my_suppliers: List[str]
Returns a list of IDs for all of the agent’s suppliers (agents that can supply at least one product it may need).
Remarks:
If the agent have multiple input products, suppliers of a specific product $p$ can be found using: self.all_suppliers[p].
- property my_consumers: List[str]
Returns a list of IDs for all the agent’s consumers (agents that can consume at least one product it may produce).
Remarks:
If the agent have multiple output products, consumers of a specific product $p$ can be found using: self.all_consumers[p].
- property n_lines: int
The number of lines in the corresponding factory. You can read
state
to get this among other information
- property catalog_prices: numpy.ndarray
Returns the catalog prices of all products
- property is_first_level
Whether this agent is in the first production level
- property is_last_level
Whether this agent is in the last production level
- property level
The production level which is the index of the process for this factory (or the index of its input product)
- property is_middle_level
Whether this agent is in neither in the first nor in the last level
- is_system(aid: str) bool [source]
Checks whether an agent is a system agent or not
- Parameters:
aid – Agent ID
- is_bankrupt(aid: str | None = None) bool [source]
Checks whether the agent is bankrupt
- Parameters:
aid – Agent ID (None means self)
- scml.INFINITE_COST = 4611686018427387903[source]
A constant indicating an invalid cost for lines incapable of running some process
- scml.is_system_agent(aid: str) bool [source]
Checks whether an agent is a system agent or not
- Parameters:
aid – Agent ID
- Returns:
True if the ID is for a system agent.
- class scml.FactoryState[source]
- inventory: numpy.ndarray
An n_products vector giving current quantity of every product in storage
- commands: numpy.ndarray
n_steps * n_lines array giving the process scheduled on each line at every step for the whole simulation
- inventory_changes: numpy.ndarray
Changes in the inventory in the last step
- class scml.FinancialReport[source]
A report published periodically by the system showing the financial standing of an agent
- __slots__ = ['agent_id', 'step', 'cash', 'assets', 'breach_prob', 'breach_level', 'is_bankrupt', 'agent_name']
- breach_prob: float
Number of times the agent breached a contract over the total number of contracts it signed.
- breach_level: float
Sum of the agent’s breach levels so far divided by the number of contracts it signed.
- class scml.FactoryProfile[source]
Defines all private information of a factory
- __slots__ = ['costs']
- costs: numpy.ndarray
An n_lines * n_processes array giving the cost of executing any process (INVALID_COST indicates infinity)
- property n_lines
- property n_products
- property n_processes
- property processes: numpy.ndarray
The processes that have valid costs
- property input_products: numpy.ndarray
The input products to all processes runnable (See
processes
)
- property output_products: numpy.ndarray
The output products to all processes runnable (See
processes
)
- class scml.Failure[source]
A production failure
- __slots__ = ['is_inventory', 'line', 'step', 'process']
- class scml.ExogenousContract[source]
Represents a contract to be revealed at revelation_time to buyer and seller between them that is not agreed upon through negotiation but is endogenously given
- class scml.ProductionStrategy(*args, **kwargs)[source]
Represents a strategy for controlling production.
- Provides:
schedule_range
: A mapping from contract ID to a tuple of the first and last steps at which some lines are occupied to produce the quantity specified by the contract and whether it is a sell contractcan_be_produced
: Given a contract, it returns whether or not it is possible to produce the quantity entailed by it (which means that there is enough vacant production line slots before/after the contracts delivery time for sell/buy contracts).
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- schedule_range: dict[str, tuple[int, int, bool]]
Gives the range of steps at which the production needed for a given contract are scheduled
- can_be_produced(contract_id: str)[source]
Returns True if the SELL contract given can be honored in principle given the production capacity of the agent (n. lines). It does not check for the availability of inputs or enough money to run the production process.
Remarks:
Cannot be called before calling on_contracts_finalized
- class scml.SupplyDrivenProductionStrategy(*args, **kwargs)[source]
Bases:
ProductionStrategy
A production strategy that converts all inputs to outputs
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.DemandDrivenProductionStrategy(*args, **kwargs)[source]
Bases:
ProductionStrategy
A production strategy that produces ONLY when a contract is secured
- Hooks Into:
on_contract_finalized
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.TradeDrivenProductionStrategy(*args, **kwargs)[source]
Bases:
ProductionStrategy
A production strategy that produces ONLY for contracts that the agent did not initiate.
- Hooks Into:
on_contract_finalized
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.TradePredictionStrategy(*args, predicted_outputs: int | numpy.ndarray = None, predicted_inputs: int | numpy.ndarray = None, add_trade=False, **kwargs)[source]
A prediction strategy for expected inputs and outputs at every step
- Parameters:
predicted_inputs (-) – None for default, a number of an n_steps numbers giving predicted inputs
predicted_outputs (-) – None for default, a number of an n_steps numbers giving predicted outputs
- Provides:
expected_inputs
: n_steps vector giving the predicted inputs at every time-step. It defaults to the number of lines.expected_outputs
: n_steps vector giving the predicted outputs at every time-step. It defaults to the number of lines.input_cost
: n_steps vector giving the predicted input cost at every time-step. It defaults to catalog price.output_price
: n_steps vector giving the predicted output price at every time-step. It defaults to catalog price.
- Hooks Into:
- Abstract:
trade_prediction_init
: Called during init() to initialize the trade prediction.trade_prediction_step
: Called during step() to update the trade prediction.
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- expected_outputs = None
Expected output quantity every step
- expected_inputs = None
Expected input quantity every step
- input_cost: numpy.ndarray = None
Expected unit price of the input
- output_price: numpy.ndarray = None
Expected unit price of the output
- _add_trade = False
- abstract trade_prediction_init() None [source]
Will be called to update expected_outputs, expected_inputs, input_cost, output_cost during init()
- trade_prediction_before_step() None [source]
Will be called at the beginning of every step to update the prediction
- class scml.FixedTradePredictionStrategy(*args, add_trade=True, **kwargs)[source]
Bases:
TradePredictionStrategy
Predicts a fixed amount of trade both for the input and output products.
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- _add_trade = True
- trade_prediction_init()[source]
Will be called to update expected_outputs, expected_inputs, input_cost, output_cost during init()
- property internal_state
- class scml.ExecutionRatePredictionStrategy[source]
A prediction strategy for expected inputs and outputs at every step
- Provides:
predict_quantity
: A method for predicting the quantity that will actually be executed from a contract
- Abstract:
predict_quantity
: A method for predicting the quantity that will actually be executed from a contract
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.FixedERPStrategy(*args, execution_fraction=0.95, **kwargs)[source]
Bases:
ExecutionRatePredictionStrategy
Predicts that the there is a fixed execution rate that does not change for all partners
- Parameters:
execution_fraction – The expected fraction of any contract’s quantity to be executed
- Provides:
predict_quantity
: A method for predicting the quantity that will actually be executed from a contract
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- _execution_fraction = 0.95
- class scml.MeanERPStrategy(*args, execution_fraction=0.95, **kwargs)[source]
Bases:
ExecutionRatePredictionStrategy
Predicts the mean execution fraction for each partner
- Parameters:
execution_fraction – The expected fraction of any contract’s quantity to be executed
- Provides:
predict_quantity
: A method for predicting the quantity that will actually be executed from a contract
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- _execution_fraction = 0.95
- _total_quantity = None
- property internal_state
- class scml.MarketAwareTradePredictionStrategy(*args, predicted_outputs: int | numpy.ndarray = None, predicted_inputs: int | numpy.ndarray = None, add_trade=False, **kwargs)[source]
Bases:
TradePredictionStrategy
Predicts an amount based on publicly available market information. Falls back to fixed prediction if no information is available
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- trade_prediction_init()[source]
Will be called to update expected_outputs, expected_inputs, input_cost, output_cost during init()
- trade_prediction_before_step()[source]
Will be called at the beginning of every step to update the prediction
- property internal_state
- class scml.SignAll[source]
Signs all contracts no matter what.
- Overrides:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.SignAllPossible[source]
Signs all contracts that can in principle be honored. The only check made by this strategy is that for sell contracts there is enough production capacity
- Overrides:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.KeepOnlyGoodPrices(*args, buying_margin=0.5, selling_margin=0.5, **kwargs)[source]
Signs all contracts that have good prices
- Overrides:
- - buying_margin
The margin from the catalog price to allow for buying. The agent will never buy at a price higher than the catalog price by more than this margin (relative to catalog price).
- - selling_margin
The margin from the catalog price to allow for selling. The agent will never sell at a price lower than the catalog price by more than this margin (relative to catalog price).
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.NegotiationManager(*args, horizon=5, negotiate_on_signing=True, logdebug=False, use_trading_prices=True, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
A negotiation manager is a component that provides negotiation control functionality to an agent
- Parameters:
horizon – The number of steps in the future to consider for selling outputs.
- Provides:
start_negotiations
An easy to use method to start a set of buy/sell negotiations
- Requires:
- Abstract:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- _horizon = 5
- _negotiate_on_signing = True
- _log = False
- _use_trading = True
- _min_margin = 0.5
- _max_margin = 1.5
- property use_trading
- start_negotiations(product: int, quantity: int, unit_price: int, step: int, partners: List[str] = None) None [source]
Starts a set of negotiations to buy/sell the product with the given limits
- Parameters:
product – product type. If it is an input product, negotiations to buy it will be started otherweise to sell.
quantity – The maximum quantity to negotiate about
unit_price – The maximum/minimum unit price for buy/sell
step – The maximum/minimum time for buy/sell
partners – A list of partners to negotiate with
Remarks:
This method assumes that product is either my_input_product or my_output_product
- on_contracts_finalized(signed: List[negmas.Contract], cancelled: List[negmas.Contract], rejectors: List[List[str]]) None [source]
- _generate_negotiations(step: int, sell: bool) None [source]
Generates all the required negotiations for selling/buying for the given step
- target_quantities(steps: Tuple[int, int], sell: bool) numpy.ndarray [source]
Returns the target quantity to negotiate about for each step in the range given (beginning included and ending excluded) for buying/selling
- Parameters:
steps – Simulation step
sell – Sell or buy
- abstract _start_negotiations(product: int, sell: bool, step: int, qvalues: Tuple[int, int], uvalues: Tuple[int, int], tvalues: Tuple[int, int], partners: List[str]) None [source]
Actually start negotiations with the given agenda
- Parameters:
product – The product to negotiate about.
sell – If true, this is a sell negotiation
step – The step
qvalues – the range of quantities
uvalues – the range of unit prices
tvalues – the range of times
partners – partners
- abstract target_quantity(step: int, sell: bool) int [source]
Returns the target quantity to sell/buy at a given time-step
- Parameters:
step – Simulation step
sell – Sell or buy
- class scml.StepNegotiationManager(*args, negotiator_type: negmas.SAONegotiator | str = AspirationNegotiator, negotiator_params: Dict[str, Any] | None = None, **kwargs)[source]
Bases:
scml.scml2020.components.prediction.MeanERPStrategy
,NegotiationManager
A negotiation manager that controls a controller and another for selling for every timestep
- Parameters:
negotiator_type – The negotiator type to use to manage all negotiations
negotiator_params – Paramters of the negotiator
- Provides:
- Requires:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- negotiator_type
- negotiator_params = None
- _start_negotiations(product: int, sell: bool, step: int, qvalues: Tuple[int, int], uvalues: Tuple[int, int], tvalues: Tuple[int, int], partners: List[str]) None [source]
Actually start negotiations with the given agenda
- Parameters:
product – The product to negotiate about.
sell – If true, this is a sell negotiation
step – The step
qvalues – the range of quantities
uvalues – the range of unit prices
tvalues – the range of times
partners – partners
- respond_to_negotiation_request(initiator: str, issues: List[negmas.Issue], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface) negmas.Negotiator | None [source]
- all_negotiations_concluded(controller_index: int, is_seller: bool) None [source]
Called by the
StepController
to affirm that it is done negotiating for some time-step
- add_controller(is_seller: bool, target, urange: Tuple[int, int], expected_quantity: int, step: int) scml.scml2020.services.controllers.StepController [source]
- insert_controller(controller: scml.scml2020.services.controllers.StepController, is_seller: bool, target, urange: Tuple[int, int], expected_quantity: int, step: int = None) scml.scml2020.services.controllers.StepController [source]
- create_controller(is_seller: bool, target, urange: Tuple[int, int], expected_quantity: int, step: int) scml.scml2020.services.controllers.StepController [source]
- _get_controller(mechanism) scml.scml2020.services.controllers.StepController [source]
- class scml.IndependentNegotiationsManager(*args, negotiator_type: negmas.SAONegotiator | str = AspirationNegotiator, negotiator_params: Dict[str, Any] | None = None, **kwargs)[source]
Bases:
NegotiationManager
A negotiation manager that manages independent negotiators that do not share any information once created
- Parameters:
negotiator_type – The negotiator type to use to manage all negotiations
negotiator_params – Parameters of the negotiator
- Requires:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- negotiator_type
- negotiator_params = None
- _start_negotiations(product: int, sell: bool, step: int, qvalues: Tuple[int, int], uvalues: Tuple[int, int], tvalues: Tuple[int, int], partners: List[str]) None [source]
Actually start negotiations with the given agenda
- Parameters:
product – The product to negotiate about.
sell – If true, this is a sell negotiation
step – The step
qvalues – the range of quantities
uvalues – the range of unit prices
tvalues – the range of times
partners – partners
- respond_to_negotiation_request(initiator: str, issues: List[negmas.Issue], annotation: Dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface) negmas.Negotiator | None [source]
- class scml.MovingRangeNegotiationManager(*args, price_weight=0.7, utility_threshold=0.9, time_threshold=0.9, time_horizon=0.1, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
My negotiation strategy
- Parameters:
price_weight – The relative importance of price in the utility calculation.
utility_threshold – The fraction of maximum utility above which all offers will be accepted.
time_threshold – The fraction of the negotiation time after which any valid offers will be accepted.
time_range – The time-range for each controller as a fraction of the number of simulation steps
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- time_horizon = 0.1
- _time_threshold = 0.9
- _price_weight = 0.7
- _utility_threshold = 0.9
- _min_margin = 0.5
- _max_margin = 1.5
- controllers: Dict[bool, scml.scml2020.services.controllers.SyncController]
- _current_end = -1
- _current_start = -1
- class scml.Simulation(*args, **kwargs)[source]
Provides a simulator to the agent.
- Provides:
simulator
(FactorySimulator): A simulator that can be used to simulate the effect of contracts on the future of the factory
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- simulator: scml.scml2020.services.FactorySimulator = None
- class scml.Factory(profile: scml.scml2020.common.FactoryProfile, initial_balance: int, inputs: numpy.ndarray, outputs: numpy.ndarray, catalog_prices: numpy.ndarray, world: scml.scml2020.world.SCML2020World, compensate_before_past_debt: bool, buy_missing_products: bool, production_buy_missing: bool, production_penalty: float, production_no_bankruptcy: bool, production_no_borrow: bool, agent_id: str, agent_name: str | None = None, confirm_production: bool = True, initial_inventory: numpy.ndarray | None = None, disallow_concurrent_negs_with_same_partners=False)[source]
A simulated factory
- confirm_production = True
- production_buy_missing
- compensate_before_past_debt
- buy_missing_products
- production_penalty
- production_no_bankruptcy
- production_no_borrow
- catalog_prices
- initial_balance
- __profile
- world
- profile
- _disallow_concurrent_negs_with_same_partners = False
The readonly factory profile (See
FactoryProfile
)
- commands
An n_steps * n_lines array giving the process scheduled for each line at every step. -1 indicates an empty line.
- _balance
Current balance
- _inventory
Current inventory
- agent_id
A unique ID for the agent owning the factory
- inputs
An n_process array giving the number of inputs needed for each process (of the product with the same index)
- outputs
An n_process array giving the number of outputs produced by each process (of the product with the next index)
- inventory_changes
Changes in the inventory in the last step
- balance_change = 0
Change in the balance in the last step
- min_balance
The minimum balance possible
- is_bankrupt = False
Will be true when the factory is bankrupt
- agent_name
SCML2020Agent names used for logging purposes
- contracts: List[List[scml.scml2020.common.ContractInfo]]
A list of lists of contracts per time-step (len == n_steps)
- property state: scml.scml2020.common.FactoryState
- property current_inventory: numpy.ndarray
Current inventory contents
- schedule_production(process: int, repeats: int, step: int | Tuple[int, int] = ANY_STEP, line: int = ANY_LINE, override: bool = True, method: str = 'latest', partial_ok: bool = False) Tuple[numpy.ndarray, numpy.ndarray] [source]
Orders production of the given process on the given step and line.
- Parameters:
process – The process index
repeats – How many times to repeat the process
step – The simulation step or a range of steps. The special value ANY_STEP gives the factory the freedom to schedule production at any step in the present or future.
line – The production line. The special value ANY_LINE gives the factory the freedom to use any line
override – Whether to override any existing commands at that line at that time.
method – When to schedule the command if step was set to a range. Options are latest, earliest, all
partial_ok – If true, it is OK to produce only a subset of repeats
- Returns:
Tuple[np.ndarray, np.ndarray] The steps and lines at which production is scheduled.
Remarks:
You cannot order production in the past or in the current step
Ordering production, will automatically update inventory and balance for all simulation steps assuming that this production will be carried out. At the indicated
step
if production was not possible (due to insufficient funds or insufficient inventory of the input product), the predictions for the future will be corrected.
- order_production(process: int, steps: numpy.ndarray, lines: numpy.ndarray) None [source]
Orders production of the given process
- Parameters:
process – The process to run
steps – The time steps to run the process at as an np.ndarray
lines – The corresponding lines to run the process at
Remarks:
len(steps) must equal len(lines)
No checks are done in this function. It is expected to be used after calling
available_for_production
- available_for_production(repeats: int, step: int | Tuple[int, int] = ANY_STEP, line: int = ANY_LINE, override: bool = True, method: str = 'latest') Tuple[numpy.ndarray, numpy.ndarray] [source]
Finds available times and lines for scheduling production.
- Parameters:
repeats – How many times to repeat the process
step – The simulation step or a range of steps. The special value ANY_STEP gives the factory the freedom to schedule production at any step in the present or future.
line – The production line. The special value ANY_LINE gives the factory the freedom to use any line
override – Whether to override any existing commands at that line at that time.
method – When to schedule the command if step was set to a range. Options are latest, earliest, all
- Returns:
Tuple[np.ndarray, np.ndarray] The steps and lines at which production is scheduled.
Remarks:
You cannot order production in the past or in the current step
Ordering production, will automatically update inventory and balance for all simulation steps assuming that this production will be carried out. At the indicated
step
if production was not possible (due to insufficient funds or insufficient inventory of the input product), the predictions for the future will be corrected.
- cancel_production(step: int, line: int) bool [source]
Cancels pre-ordered production given that it did not start yet.
- Parameters:
step – Step to cancel at
line – Line to cancel at
- Returns:
True if step >= self.current_step
Remarks:
Cannot cancel a process in the past or present.
- step() List[scml.scml2020.common.Failure] [source]
Override this method to modify stepping logic.
- spot_price(product: int, spot_loss: float) int [source]
Get the current spot price for buying the given product on the spot market
- Parameters:
product – Product
spot_loss – Spot loss specific to that agent
- Returns:
The unit price
- store(product: int, quantity: int, buy_missing: bool, spot_price: float, no_bankruptcy: bool = False, no_borrowing: bool = False) int [source]
Stores the given amount of product (signed) to the factory.
- Parameters:
product – Product
quantity – quantity to store/take out (-ve means take out)
buy_missing – If the quantity is negative and not enough product exists in the market, it buys the product from the spot-market at an increased price of penalty
spot_price – The fraction of unit_price added because we are buying from the spot market. Only effective if quantity is negative and not enough of the product exists in the inventory
no_bankruptcy – Never bankrupt the agent on this transaction
no_borrowing – Never borrow for this transaction
- Returns:
The quantity actually stored or taken out (always positive)
- buy(product: int, quantity: int, unit_price: int, buy_missing: bool, penalty: float, no_bankruptcy: bool = False, no_borrowing: bool = False) Tuple[int, int] [source]
Executes a transaction to buy/sell involving adding quantity and paying price (both are signed)
- Parameters:
product – The product transacted on
quantity – The quantity (added)
unit_price – The unit price (paid)
buy_missing – If true, attempt buying missing products from the spot market
penalty – The penalty as a fraction to be paid for breaches
no_bankruptcy – If true, this transaction can never lead to bankruptcy
no_borrowing – If true, this transaction can never lead to borrowing
- Returns:
Tuple[int, int] The actual quantities bought and the total cost
- pay(money: int, no_bankruptcy: bool = False, no_borrowing: bool = False, unit: int = 0) int [source]
Pays money
- Parameters:
money – amount to pay
no_bankruptcy – If true, this transaction can never lead to bankruptcy
no_borrowing – If true, this transaction can never lead to borrowing
unit – If nonzero then an integer multiple of unit will be paid
- Returns:
The amount actually paid
- class scml.SCML2020World(process_inputs: numpy.ndarray, process_outputs: numpy.ndarray, catalog_prices: numpy.ndarray, profiles: list[scml.scml2020.common.FactoryProfile], agent_types: list[type[scml.scml2020.agent.SCML2020Agent]], agent_params: list[dict[str, Any]] | None = None, exogenous_contracts: Collection[scml.scml2020.common.ExogenousContract] = (), initial_balance: numpy.ndarray | tuple[int, int] | int = 1000, allow_buying_output=False, allow_selling_input=False, catalog_quantities: int | numpy.ndarray = 50, buy_missing_products=True, borrow_on_breach=True, bankruptcy_limit=0.0, liquidation_rate=1.0, spot_market_global_loss=0.3, interest_rate=0.05, financial_report_period: int = 5, compensation_fraction: float = 1.0, compensate_immediately=False, compensate_before_past_debt=True, exogenous_horizon: int | None = None, exogenous_force_max: bool = False, production_confirm=False, production_buy_missing=False, production_no_borrow=True, production_no_bankruptcy=False, production_penalty=0.15, compact=False, no_logs=False, n_steps=1000, time_limit=60 * 90, neg_n_steps=20, neg_time_limit=2 * 60, neg_step_time_limit=60, negotiation_speed=21, negotiation_quota_per_step=None, negotiation_quota_per_simulation=float('inf'), n_concurrent_negs_between_partners=float('inf'), shuffle_negotiations=False, end_negotiation_on_refusal_to_propose=True, trading_price_discount=0.9, spot_discount=0.9, spot_multiplier=0.05, signing_delay=0, force_signing=False, batch_signing=True, name: str = None, publish_exogenous_summary=True, publish_trading_prices=True, agent_name_reveals_position: bool = True, agent_name_reveals_type: bool = True, inventory_valuation_trading: float = 0.5, inventory_valuation_catalog: float = 0.0, **kwargs)[source]
Bases:
negmas.situated.TimeInAgreementMixin
,negmas.situated.World
A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020.
- Parameters:
process_inputs – An n_processes vector specifying the number of inputs from each product needed to execute each process.
process_outputs – An n_processes vector specifying the number of inputs from each product generated by executing each process.
catalog_prices – An n_products vector (i.e. n_processes+1 vector) giving the catalog price of all products
profiles – An n_agents list of
FactoryProfile
objects specifying the private profile of the factory associated with each agent.agent_types – An n_agents list of strings/
SCML2020Agent
classes specifying the type of each agentagent_params – An n_agents dictionaries giving the parameters of each agent
initial_balance – The initial balance in each agent’s wallet. All agents will start with this same value.
allow_selling_input – Allows agents to sell their input product(s) through negotiation
allow_buying_output – Allows agents to buy their output product(s) through negotiation
catalog_quantities – The quantities in the past for which catalog_prices are the average unit prices. This is used when updating the trading prices. If set to zero then the trading price will follow the market price and will not use the catalog_price (except for products that are never sold in the market for which the trading price will take the default value of the catalog price). If set to a large value (e.g. 10000), the price at which a product is sold will not affect the trading price
spot_market_global_loss – Buying from the spot market will cost trading-price * (1+`spot_market_global_loss) and selling to it will cost trading-price / (1+ spot_market_global_loss) for agents with unit spot-market-loss-multiplier
financial_report_period – The number of steps between financial reports. If < 1, it is a fraction of n_steps
borrow_on_breach – If true, agents will be forced to borrow money on breach as much as possible to honor the contract
interest_rate – The interest at which loans grow over time (it only affect a factory when its balance is negative)
bankruptcy_limit – The maximum amount that be be borrowed (including interest). The balance of any factory cannot go lower than - borrow_limit or the agent will go bankrupt immediately
liquidation_rate – The rate at which future contracts get liquidated when an agent gets bankrupt. It should be between zero and one.
compensation_fraction – Fraction of a contract to be compensated (at most) if a partner goes bankrupt. Notice that this fraction is not guaranteed because the bankrupt agent may not have enough assets to pay all of its standing contracts to this level of compensation. In such cases, a smaller fraction will be used.
compensate_immediately – If true, compensation will happen immediately when an agent goes bankrupt and in in money. This means that agents with contracts involving the bankrupt agent will just have these contracts be nullified and receive monetary compensation immediately . If false, compensation will not happen immediately but at the contract execution time. In this case, agents with contracts involving the bankrupt agent will be informed of the compensation fraction (instead of the compensation money) at the time of bankruptcy and will receive the compensation in kind (money if they are sellers and products if they are buyers) at the normal execution time of the contract. In the special case of no-compensation (i.e.
compensation_fraction
is zero or the bankrupt agent has no assets), the two options will behave similarity.compensate_before_past_debt – If true, then compensations will be paid before past debt is considered, otherwise, the money from liquidating bankrupt agents will first be used to pay past debt then whatever remains will be used for compensation. Notice that in all cases, the trigger of bankruptcy will be paid before compensation and past debts.
exogenous_horizon – The horizon for revealing external contracts
exogenous_force_max – If true, exogenous contracts are forced to be signed independent of the setting of
force_signing
production_no_borrow – If true, agents will not borrow if they fail to satisfy its production need to execute a scheduled production command
production_no_bankruptcy – If true, agents will not go bankrupt because of an production related transaction.
production_penalty – The penalty paid when buying from spot-market to satisfy production needs
production_confirm – If true, the factory will confirm running processes at every time-step just before running them by calling
confirm_production
on the agent controlling it.compact – If True, no logs will be kept and the whole simulation will use a smaller memory footprint
n_steps – Number of simulation steps (can be considered as days).
time_limit – Total time allowed for the complete simulation in seconds.
neg_n_steps – Number of negotiation steps allowed for all negotiations.
neg_time_limit – Total time allowed for a complete negotiation in seconds.
neg_step_time_limit – Total time allowed for a single step of a negotiation. in seconds.
negotiation_speed – The number of negotiation steps that pass in every simulation step. If 0, negotiations will be guaranteed to finish within a single simulation step
signing_delay – The number of simulation steps to pass between a contract is concluded and signed
name – The name of the simulations
**kwargs – Other parameters that are passed directly to
SCML2020World
constructor.
- publish_exogenous_summary = True
- publish_trading_prices = True
- allow_buying_output = False
- allow_selling_input = False
- exogenous_horizon = None
- buy_missing_products = True
- production_buy_missing = False
- liquidation_rate = 1.0
- trading_price_discount = 0.9
- spot_discount = 0.9
- spot_multiplier = 0.05
- catalog_quantities = 50
- inventory_valuation_trading = 0.5
- inventory_valuation_catalog = 0.0
- n_concurrent_negs_between_partners
- compact = False
- spot_market_global_loss = 0.3
- production_no_borrow = True
- production_no_bankruptcy = False
- production_penalty = 0.15
- compensation_fraction = 1.0
- profiles
- catalog_prices
- process_inputs
- process_outputs
- n_products
- n_processes
- borrow_on_breach = True
- interest_rate = 0.05
- exogenous_force_max = False
- compensate_before_past_debt = True
- confirm_production = False
- financial_reports_period = 5
- compensate_immediately = False
- bankruptcy_limit = -0.0
- agent_types
- agent_params
- agent_unique_types
- factories
- a2f
- afp
- i2a = []
- i2f
- breach_prob
- _breach_level
- agent_n_contracts
- _n_production_failures = 0
- __n_nullified = 0
- __n_bankrupt = 0
- penalties = 0
- compensation_balance = 0
- exogenous_contracts: dict[int:list[Contract]]
- compensation_factory
- _agent_output
- _agent_input
- _traded_quantity
- _real_price
- _sold_quantity
- _trading_price
- _betas
- _betas_sum
- _spot_quantity
- _alphas
- _agent_spot_loss
- _agent_spot_quantity
- exogenous_contracts_summary = None
- classmethod generate(agent_types: list[type[scml.scml2020.agent.SCML2020Agent] | str], agent_params: list[dict[str, Any]] | None = None, agent_processes: list[int] | None = None, n_steps: tuple[int, int] | int = (50, 200), n_processes: tuple[int, int] | int = (2, 4), n_lines: numpy.ndarray | tuple[int, int] | int = 10, n_agents_per_process: numpy.ndarray | tuple[int, int] | int = (2, 4), process_inputs: numpy.ndarray | tuple[int, int] | int = 1, process_outputs: numpy.ndarray | tuple[int, int] | int = 1, production_costs: numpy.ndarray | tuple[int, int] | int = (1, 4), profit_means: numpy.ndarray | tuple[float, float] | float = (0.15, 0.2), profit_stddevs: numpy.ndarray | tuple[float, float] | float = 0.001, max_productivity: numpy.ndarray | tuple[float, float] | float = 1.0, initial_balance: numpy.ndarray | tuple[int, int] | int | None = None, cost_increases_with_level=True, equal_exogenous_supply=False, equal_exogenous_sales=False, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = (0.2, 0.8), cash_availability: tuple[float, float] | float = (1.5, 2.5), force_signing=False, profit_basis=np.max, horizon: tuple[float, float] | float = (0.2, 0.5), inventory_valuation_trading: numpy.ndarray | tuple[float, float] | float = 0.5, inventory_valuation_catalog: numpy.ndarray | tuple[float, float] | float = 0.0, random_agent_types: bool = False, cost_relativity: float = 1.0, exogenous_generation_method='profitable', exogenous_supply_surplus: tuple[float, float] | float = 0.0, exogenous_sales_surplus: tuple[float, float] | float = 0.0, run_extra_checks: bool = True, **kwargs) dict[str, Any] [source]
Generates the configuration for a world
- Parameters:
agent_types – All agent types
agent_params – Agent parameters used to initialize them
n_steps – Number of simulation steps
n_processes – Number of processes in the production chain
n_lines – Number of lines per factory
process_inputs – Number of input units per process
process_outputs – Number of output units per process
production_costs – Production cost per factory
profit_means – Mean profitability per production level (i.e. process).
profit_stddevs – Std. Dev. of the profitability of every level (i.e. process).
inventory_valuation_catalog – The fraction of catalog price to value items at the end.
inventory_valuation_trading – The fraction of trading price to value items at the end.
max_productivity – Maximum possible productivity per level (i.e. process).
initial_balance – The initial balance of all agents
n_agents_per_process – Number of agents per process
agent_processes – The process for each agent. If not
None
, it will overriden_agents_per_process
and must be a list/tuple of the same length asagent_types
. Morevoer,random_agent_types
must be False in this casecost_increases_with_level – If true, production cost will be higher for processes nearer to the final product.
profit_basis – The statistic used when controlling catalog prices by profit arguments. It can be np.mean, np.median, np.min, np.max or any Callable[[list[float]], float] and is used to summarize production costs at every level.
horizon – The horizon used for revealing external supply/sales as a fraction of n_steps
equal_exogenous_supply – If true, external supply will be distributed equally among all agents in the first layer
equal_exogenous_sales – If true, external sales will be distributed equally among all agents in the last layer
exogenous_supply_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
exogenous_sales_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
cash_availability – The fraction of the total money needs of the agent to work at maximum capacity that is available as
initial_balance
. This is only effective ifinitial_balance
is set toNone
.force_signing – Whether to force contract signatures (exogenous contracts are treated in the same way).
exogenous_control – How much control does the agent have over exogenous contract signing. Only effective if force_signing is False and use_exogenous_contracts is True
random_agent_types – If True, the final agent types used by the generato wil always be sampled from the given types. If False, this random sampling will only happin if len(agent_types) != n_agents.
cost_relativity – The exponent of production cost used to distribute contracts during generation
method – The method used for world generation. Available methods are “profitable” and “guaranteed_profit”
exogenous_supply_surplus – The surpolus exogenous supply contract quantity to add to the system as a fraction of the a fraction of the contracts generated by the given method.
exogenous_sales_surplus – The surpolus exogenous sales contract quantity to add to the system as a fraction of the a fraction of the contracts generated by the given method.
run_extra_checks – If given, the world generation method will check whether the genrated world “makes sense” given its internal criteria. May slow down world generation
**kwargs
- Returns:
world configuration as a dict[str, Any]. A world can be generated from this dict by calling SCML2020World(**d)
Remarks:
- There are two general ways to use this generator:
Pass
random_agent_types = True
, and passagent_types
,agent_processes
to control placement of each agent in each level of the production graph.Pass
random_agent_types = False
and passagent_types
,n_agents_per_process
to make the system randomly place the specified number of agents in each production level
Most parameters (i.e.
process_inputs
,process_outputs
,n_agents_per_process
,costs
) can take a single value, a tuple of two values, or a list of values. If it has a single value, it is repeated for all processes/factories as appropriate. If it is a tuple of two numbers $(i, j)$, each process will take a number sampled from a uniform distribution supported on $[i, j]$ inclusive. If it is a list of values, of the lengthn_processes
, it is used as it is otherwise, it is used to sample values for each process.
- classmethod generate_guaranteed_profit(n_steps: int, n_lines: int, n_agents_per_process: int, process_of_agent: list[int], first_agent: list[int], last_agent: list[int], production_costs: list[int], exogenous_control: float, cash_availability: float, force_signing: bool, horizon: int, exogenous_supplies: list[int], max_productivity_process: list[float], max_productivity_agent: list[float], equal_exogenous_sales: bool, process_inputs: list[int], process_outputs: list[int], exogenous_sales_predictability: float, costs: numpy.ndarray, profit_stddevs_agent=list[float], profit_means_agent=list[float], initial_balance: numpy.ndarray | tuple[int, int] | int | None = None, cost_relativity: float = 1.0, profit_basis=np.max, inventory_valuation_trading: float = 0.5, inventory_valuation_catalog: float = 0.0, run_extra_checks=True) tuple[list[scml.scml2020.common.ExogenousContract], list[int], list[scml.scml2020.common.FactoryProfile], list[float], dict[str, Any]] [source]
Generates prices, contracts and profiles ensuring that all agents can profit and returning a set of explict contracts that can achieve this profit
- classmethod generate_profitable(n_steps: int, n_lines: int, n_agents_per_process: int, process_of_agent: list[int], first_agent: list[int], last_agent: list[int], production_costs: list[int], exogenous_control: float, cash_availability: float, force_signing: bool, horizon: int, exogenous_supplies: list[int], max_productivity_process: list[float], max_productivity_agent: list[float], equal_exogenous_sales: bool, process_inputs: list[int], process_outputs: list[int], exogenous_sales_predictability: float, costs: numpy.ndarray, profit_stddevs_agent=list[float], profit_means_agent=list[float], initial_balance: numpy.ndarray | tuple[int, int] | int | None = None, cost_relativity: float = 1.0, profit_basis=np.max, inventory_valuation_trading: float = 0.5, inventory_valuation_catalog: float = 0.0, run_extra_checks: bool = True) tuple[list[scml.scml2020.common.ExogenousContract], list[int], list[scml.scml2020.common.FactoryProfile], list[float], dict[str, Any]] [source]
Generates the prices, contracts and profiles ensuring there is some possibility of profit in the market
- get_private_state(agent: scml.scml2020.agent.SCML2020Agent) dict [source]
Reads the private state of the given agent
- add_financial_report(agent: scml.scml2020.agent.SCML2020Agent, factory: scml.scml2020.factory.Factory, reports_agent, reports_time) None [source]
Records a financial report for the given agent in the agent indexed reports and time indexed reports
- Parameters:
agent – The agent
factory – Its factory
reports_agent – A dictionary of financial reports indexed by agent id
reports_time – A dictionary of financial reports indexed by time
Returns:
- simulation_step(stage)[source]
A single step of the simulation.
- Parameters:
stage – How many times so far was this method called within the current simulation step
Remarks:
Using the stage parameter, it is possible to have
Operations
.SimulationStep
several times with the list of operations while differentiating between these calls.
- contract_size(contract: negmas.Contract) float [source]
Returns an estimation of the activity level associated with this contract. Higher is better :param contract:
Returns:
- contract_record(contract: negmas.Contract) dict[str, Any] [source]
Converts a contract to a record suitable for permanent storage
- breach_record(breach: negmas.Breach) dict[str, Any] [source]
Converts a breach to a record suitable for storage during the simulation
- execute_action(action: negmas.Action, agent: scml.scml2020.agent.SCML2020Agent, callback: Callable = None) bool [source]
Executes the given action by the given agent
- post_step_stats()[source]
Called at the end of the simulation step to update all stats
Kept for backward compatibility and will be dropped. Override
update_stats
ins
- pre_step_stats()[source]
Called at the beginning of the simulation step to prepare stats or update them
Kept for backward compatibility and will be dropped. Override
update_stats
instead
- relative_welfare(include_bankrupt: bool = False) float | None [source]
Total welfare relative to expected value. Returns None if no expectation is found in self.info
- property relative_productivity: float | None
Productivity relative to the expected value. Will return None if self.info does not have the expected productivity
- order_contracts_for_execution(contracts: Collection[negmas.Contract]) Collection[negmas.Contract] [source]
Orders the contracts in a specific time-step that are about to be executed
- _execute(product: int, q: int, p: int, u: int, buyer_factory: scml.scml2020.factory.Factory, seller_factory: scml.scml2020.factory.Factory, has_breaches: bool)[source]
Executes the contract
- __register_contract(agent_id: str, level: float) None [source]
Registers execution of the contract in the agent’s stats
- record_bankrupt(factory: scml.scml2020.factory.Factory) None [source]
Records agent bankruptcy
- on_contract_concluded(contract: negmas.Contract, to_be_signed_at: int) None [source]
Called to add a contract to the existing set of unsigned contract after it is concluded
- Parameters:
contract – The contract to add
to_be_signed_at – The timestep at which the contract is to be signed
Remarks:
By default this function just adds the contract to the set of contracts maintaned by the world.
You should ALWAYS call this function when overriding it.
- is_valid_contact(contract: negmas.Contract) bool [source]
Checks whether a signed contract is valid
- on_contract_signed(contract: negmas.Contract) bool [source]
Called to add a contract to the existing set of contract after it is signed
- Parameters:
contract – The contract to add
- Returns:
True if everything went OK and False otherwise
Remarks:
By default this function just adds the contract to the set of contracts maintaned by the world.
You should ALWAYS call this function when overriding it.
- __register_breach(agent_id: str, level: float, contract_total: float, factory: scml.scml2020.factory.Factory) int [source]
Registers a breach of the given level on the given agent. Assume that the contract is already added to the agent_contracts
- Parameters:
agent_id – The perpetrator of the breach
level – The breach level
contract_total – The total of the contract breached (quantity * unit_price)
factory – The factory corresponding to the perpetrator
- Returns:
If nonzero, the agent should go bankrupt and this amount taken from them
- start_contract_execution(contract: negmas.Contract) set[negmas.Breach] | None [source]
Tries to execute the contract
- Parameters:
contract
- Returns:
The set of breaches committed if any. If there are no breaches return an empty set
- Return type:
Set[Breach]
Remarks:
You must call super() implementation of this method before doing anything
It is possible to return None which indicates that the contract was nullified (i.e. not executed due to a reason other than an execution exeception).
- complete_contract_execution(contract: negmas.Contract, breaches: list[negmas.Breach], resolution: negmas.Contract) None [source]
Called after breach resolution is completed for contracts for which some potential breaches occurred.
- Parameters:
contract – The contract considered.
breaches – The list of potential breaches that was generated by
_execute_contract
.resolution – The agreed upon resolution
Returns:
- compensate(available: int, factory: scml.scml2020.factory.Factory) dict[str, list[tuple[negmas.Contract, int, int]]] [source]
Called by a factory when it is going bankrupt after liquidation
- Parameters:
available – The amount available from liquidation
factory – The factory being bankrupted
- Returns:
A mapping from agent ID to nullified contracts, the new quantity for them and compensation_money
- scores(assets_multiplier_trading: float | None = None, assets_multiplier_catalog: float | None = None, assets_multiplier: float | None = None) dict[str, float] [source]
scores of all agents given the asset multiplier.
- Parameters:
assets_multiplier – a multiplier to multiply the assets with.
- property winners
The winners of this world (factory managers with maximum wallet balance
- trading_prices_for(discount: float = 1.0, condition='executed') numpy.ndarray [source]
Calculates the prices at which all products traded using an optional discount factor
- Parameters:
discount – A discount factor to treat older prices less importantly (exponential discounting).
condition – The condition for contracts to consider. Possible values are executed, signed, concluded, nullified
- Returns:
an n_products vector of trading prices
- property trading_prices
- property stats_df: pandas.DataFrame
Returns a pandas data frame with the stats
- property contracts_df: pandas.DataFrame
Returns a pandas data frame with the contracts
- property system_agents: list[scml.scml2020.agent.SCML2020Agent]
Returns the two system agents
- property non_system_agents: list[scml.scml2020.agent.SCML2020Agent]
Returns all agents except system agents
- property agreement_fraction: float
Fraction of negotiations ending in agreement and leading to signed contracts
- system_agent_ids
- non_system_agent_ids
- draw(steps: tuple[int, int] | int | None = None, what: Collection[str] = DEFAULT_EDGE_TYPES, who: Callable[[negmas.Agent], bool] = None, where: Callable[[negmas.Agent], int | tuple[float, float]] = None, together: bool = True, axs: Collection[matplotlib.axis.Axis] = None, ncols: int = 4, figsize: tuple[int, int] = (15, 15), **kwargs) tuple[matplotlib.axis.Axis, networkx.Graph] | tuple[list[matplotlib.axis.Axis], list[networkx.Graph]] [source]
- class scml.SCML2021World(*args, **kwargs)[source]
Bases:
SCML2020World
A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020.
- Parameters:
process_inputs – An n_processes vector specifying the number of inputs from each product needed to execute each process.
process_outputs – An n_processes vector specifying the number of inputs from each product generated by executing each process.
catalog_prices – An n_products vector (i.e. n_processes+1 vector) giving the catalog price of all products
profiles – An n_agents list of
FactoryProfile
objects specifying the private profile of the factory associated with each agent.agent_types – An n_agents list of strings/
SCML2020Agent
classes specifying the type of each agentagent_params – An n_agents dictionaries giving the parameters of each agent
initial_balance – The initial balance in each agent’s wallet. All agents will start with this same value.
allow_selling_input – Allows agents to sell their input product(s) through negotiation
allow_buying_output – Allows agents to buy their output product(s) through negotiation
catalog_quantities – The quantities in the past for which catalog_prices are the average unit prices. This is used when updating the trading prices. If set to zero then the trading price will follow the market price and will not use the catalog_price (except for products that are never sold in the market for which the trading price will take the default value of the catalog price). If set to a large value (e.g. 10000), the price at which a product is sold will not affect the trading price
spot_market_global_loss – Buying from the spot market will cost trading-price * (1+`spot_market_global_loss) and selling to it will cost trading-price / (1+ spot_market_global_loss) for agents with unit spot-market-loss-multiplier
financial_report_period – The number of steps between financial reports. If < 1, it is a fraction of n_steps
borrow_on_breach – If true, agents will be forced to borrow money on breach as much as possible to honor the contract
interest_rate – The interest at which loans grow over time (it only affect a factory when its balance is negative)
bankruptcy_limit – The maximum amount that be be borrowed (including interest). The balance of any factory cannot go lower than - borrow_limit or the agent will go bankrupt immediately
liquidation_rate – The rate at which future contracts get liquidated when an agent gets bankrupt. It should be between zero and one.
compensation_fraction – Fraction of a contract to be compensated (at most) if a partner goes bankrupt. Notice that this fraction is not guaranteed because the bankrupt agent may not have enough assets to pay all of its standing contracts to this level of compensation. In such cases, a smaller fraction will be used.
compensate_immediately – If true, compensation will happen immediately when an agent goes bankrupt and in in money. This means that agents with contracts involving the bankrupt agent will just have these contracts be nullified and receive monetary compensation immediately . If false, compensation will not happen immediately but at the contract execution time. In this case, agents with contracts involving the bankrupt agent will be informed of the compensation fraction (instead of the compensation money) at the time of bankruptcy and will receive the compensation in kind (money if they are sellers and products if they are buyers) at the normal execution time of the contract. In the special case of no-compensation (i.e.
compensation_fraction
is zero or the bankrupt agent has no assets), the two options will behave similarity.compensate_before_past_debt – If true, then compensations will be paid before past debt is considered, otherwise, the money from liquidating bankrupt agents will first be used to pay past debt then whatever remains will be used for compensation. Notice that in all cases, the trigger of bankruptcy will be paid before compensation and past debts.
exogenous_horizon – The horizon for revealing external contracts
exogenous_force_max – If true, exogenous contracts are forced to be signed independent of the setting of
force_signing
production_no_borrow – If true, agents will not borrow if they fail to satisfy its production need to execute a scheduled production command
production_no_bankruptcy – If true, agents will not go bankrupt because of an production related transaction.
production_penalty – The penalty paid when buying from spot-market to satisfy production needs
production_confirm – If true, the factory will confirm running processes at every time-step just before running them by calling
confirm_production
on the agent controlling it.compact – If True, no logs will be kept and the whole simulation will use a smaller memory footprint
n_steps – Number of simulation steps (can be considered as days).
time_limit – Total time allowed for the complete simulation in seconds.
neg_n_steps – Number of negotiation steps allowed for all negotiations.
neg_time_limit – Total time allowed for a complete negotiation in seconds.
neg_step_time_limit – Total time allowed for a single step of a negotiation. in seconds.
negotiation_speed – The number of negotiation steps that pass in every simulation step. If 0, negotiations will be guaranteed to finish within a single simulation step
signing_delay – The number of simulation steps to pass between a contract is concluded and signed
name – The name of the simulations
**kwargs – Other parameters that are passed directly to
SCML2020World
constructor.
- classmethod generate(*args, inventory_valuation_trading: numpy.ndarray | tuple[float, float] | float = (0.0, 0.5), horizon: tuple[float, float] | float = (0.2, 0.5), **kwargs) dict[str, Any] [source]
Generates the configuration for a world
- Parameters:
agent_types – All agent types
agent_params – Agent parameters used to initialize them
n_steps – Number of simulation steps
n_processes – Number of processes in the production chain
n_lines – Number of lines per factory
process_inputs – Number of input units per process
process_outputs – Number of output units per process
production_costs – Production cost per factory
profit_means – Mean profitability per production level (i.e. process).
profit_stddevs – Std. Dev. of the profitability of every level (i.e. process).
inventory_valuation_catalog – The fraction of catalog price to value items at the end.
inventory_valuation_trading – The fraction of trading price to value items at the end.
max_productivity – Maximum possible productivity per level (i.e. process).
initial_balance – The initial balance of all agents
n_agents_per_process – Number of agents per process
agent_processes – The process for each agent. If not
None
, it will overriden_agents_per_process
and must be a list/tuple of the same length asagent_types
. Morevoer,random_agent_types
must be False in this casecost_increases_with_level – If true, production cost will be higher for processes nearer to the final product.
profit_basis – The statistic used when controlling catalog prices by profit arguments. It can be np.mean, np.median, np.min, np.max or any Callable[[list[float]], float] and is used to summarize production costs at every level.
horizon – The horizon used for revealing external supply/sales as a fraction of n_steps
equal_exogenous_supply – If true, external supply will be distributed equally among all agents in the first layer
equal_exogenous_sales – If true, external sales will be distributed equally among all agents in the last layer
exogenous_supply_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
exogenous_sales_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
cash_availability – The fraction of the total money needs of the agent to work at maximum capacity that is available as
initial_balance
. This is only effective ifinitial_balance
is set toNone
.force_signing – Whether to force contract signatures (exogenous contracts are treated in the same way).
exogenous_control – How much control does the agent have over exogenous contract signing. Only effective if force_signing is False and use_exogenous_contracts is True
random_agent_types – If True, the final agent types used by the generato wil always be sampled from the given types. If False, this random sampling will only happin if len(agent_types) != n_agents.
cost_relativity – The exponent of production cost used to distribute contracts during generation
method – The method used for world generation. Available methods are “profitable” and “guaranteed_profit”
exogenous_supply_surplus – The surpolus exogenous supply contract quantity to add to the system as a fraction of the a fraction of the contracts generated by the given method.
exogenous_sales_surplus – The surpolus exogenous sales contract quantity to add to the system as a fraction of the a fraction of the contracts generated by the given method.
run_extra_checks – If given, the world generation method will check whether the genrated world “makes sense” given its internal criteria. May slow down world generation
**kwargs
- Returns:
world configuration as a dict[str, Any]. A world can be generated from this dict by calling SCML2020World(**d)
Remarks:
- There are two general ways to use this generator:
Pass
random_agent_types = True
, and passagent_types
,agent_processes
to control placement of each agent in each level of the production graph.Pass
random_agent_types = False
and passagent_types
,n_agents_per_process
to make the system randomly place the specified number of agents in each production level
Most parameters (i.e.
process_inputs
,process_outputs
,n_agents_per_process
,costs
) can take a single value, a tuple of two values, or a list of values. If it has a single value, it is repeated for all processes/factories as appropriate. If it is a tuple of two numbers $(i, j)$, each process will take a number sampled from a uniform distribution supported on $[i, j]$ inclusive. If it is a list of values, of the lengthn_processes
, it is used as it is otherwise, it is used to sample values for each process.
- class scml.SCML2022World(*args, **kwargs)[source]
Bases:
SCML2021World
A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020.
- Parameters:
process_inputs – An n_processes vector specifying the number of inputs from each product needed to execute each process.
process_outputs – An n_processes vector specifying the number of inputs from each product generated by executing each process.
catalog_prices – An n_products vector (i.e. n_processes+1 vector) giving the catalog price of all products
profiles – An n_agents list of
FactoryProfile
objects specifying the private profile of the factory associated with each agent.agent_types – An n_agents list of strings/
SCML2020Agent
classes specifying the type of each agentagent_params – An n_agents dictionaries giving the parameters of each agent
initial_balance – The initial balance in each agent’s wallet. All agents will start with this same value.
allow_selling_input – Allows agents to sell their input product(s) through negotiation
allow_buying_output – Allows agents to buy their output product(s) through negotiation
catalog_quantities – The quantities in the past for which catalog_prices are the average unit prices. This is used when updating the trading prices. If set to zero then the trading price will follow the market price and will not use the catalog_price (except for products that are never sold in the market for which the trading price will take the default value of the catalog price). If set to a large value (e.g. 10000), the price at which a product is sold will not affect the trading price
spot_market_global_loss – Buying from the spot market will cost trading-price * (1+`spot_market_global_loss) and selling to it will cost trading-price / (1+ spot_market_global_loss) for agents with unit spot-market-loss-multiplier
financial_report_period – The number of steps between financial reports. If < 1, it is a fraction of n_steps
borrow_on_breach – If true, agents will be forced to borrow money on breach as much as possible to honor the contract
interest_rate – The interest at which loans grow over time (it only affect a factory when its balance is negative)
bankruptcy_limit – The maximum amount that be be borrowed (including interest). The balance of any factory cannot go lower than - borrow_limit or the agent will go bankrupt immediately
liquidation_rate – The rate at which future contracts get liquidated when an agent gets bankrupt. It should be between zero and one.
compensation_fraction – Fraction of a contract to be compensated (at most) if a partner goes bankrupt. Notice that this fraction is not guaranteed because the bankrupt agent may not have enough assets to pay all of its standing contracts to this level of compensation. In such cases, a smaller fraction will be used.
compensate_immediately – If true, compensation will happen immediately when an agent goes bankrupt and in in money. This means that agents with contracts involving the bankrupt agent will just have these contracts be nullified and receive monetary compensation immediately . If false, compensation will not happen immediately but at the contract execution time. In this case, agents with contracts involving the bankrupt agent will be informed of the compensation fraction (instead of the compensation money) at the time of bankruptcy and will receive the compensation in kind (money if they are sellers and products if they are buyers) at the normal execution time of the contract. In the special case of no-compensation (i.e.
compensation_fraction
is zero or the bankrupt agent has no assets), the two options will behave similarity.compensate_before_past_debt – If true, then compensations will be paid before past debt is considered, otherwise, the money from liquidating bankrupt agents will first be used to pay past debt then whatever remains will be used for compensation. Notice that in all cases, the trigger of bankruptcy will be paid before compensation and past debts.
exogenous_horizon – The horizon for revealing external contracts
exogenous_force_max – If true, exogenous contracts are forced to be signed independent of the setting of
force_signing
production_no_borrow – If true, agents will not borrow if they fail to satisfy its production need to execute a scheduled production command
production_no_bankruptcy – If true, agents will not go bankrupt because of an production related transaction.
production_penalty – The penalty paid when buying from spot-market to satisfy production needs
production_confirm – If true, the factory will confirm running processes at every time-step just before running them by calling
confirm_production
on the agent controlling it.compact – If True, no logs will be kept and the whole simulation will use a smaller memory footprint
n_steps – Number of simulation steps (can be considered as days).
time_limit – Total time allowed for the complete simulation in seconds.
neg_n_steps – Number of negotiation steps allowed for all negotiations.
neg_time_limit – Total time allowed for a complete negotiation in seconds.
neg_step_time_limit – Total time allowed for a single step of a negotiation. in seconds.
negotiation_speed – The number of negotiation steps that pass in every simulation step. If 0, negotiations will be guaranteed to finish within a single simulation step
signing_delay – The number of simulation steps to pass between a contract is concluded and signed
name – The name of the simulations
**kwargs – Other parameters that are passed directly to
SCML2020World
constructor.
- class scml.SCML2023World(*args, **kwargs)[source]
Bases:
SCML2022World
A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020.
- Parameters:
process_inputs – An n_processes vector specifying the number of inputs from each product needed to execute each process.
process_outputs – An n_processes vector specifying the number of inputs from each product generated by executing each process.
catalog_prices – An n_products vector (i.e. n_processes+1 vector) giving the catalog price of all products
profiles – An n_agents list of
FactoryProfile
objects specifying the private profile of the factory associated with each agent.agent_types – An n_agents list of strings/
SCML2020Agent
classes specifying the type of each agentagent_params – An n_agents dictionaries giving the parameters of each agent
initial_balance – The initial balance in each agent’s wallet. All agents will start with this same value.
allow_selling_input – Allows agents to sell their input product(s) through negotiation
allow_buying_output – Allows agents to buy their output product(s) through negotiation
catalog_quantities – The quantities in the past for which catalog_prices are the average unit prices. This is used when updating the trading prices. If set to zero then the trading price will follow the market price and will not use the catalog_price (except for products that are never sold in the market for which the trading price will take the default value of the catalog price). If set to a large value (e.g. 10000), the price at which a product is sold will not affect the trading price
spot_market_global_loss – Buying from the spot market will cost trading-price * (1+`spot_market_global_loss) and selling to it will cost trading-price / (1+ spot_market_global_loss) for agents with unit spot-market-loss-multiplier
financial_report_period – The number of steps between financial reports. If < 1, it is a fraction of n_steps
borrow_on_breach – If true, agents will be forced to borrow money on breach as much as possible to honor the contract
interest_rate – The interest at which loans grow over time (it only affect a factory when its balance is negative)
bankruptcy_limit – The maximum amount that be be borrowed (including interest). The balance of any factory cannot go lower than - borrow_limit or the agent will go bankrupt immediately
liquidation_rate – The rate at which future contracts get liquidated when an agent gets bankrupt. It should be between zero and one.
compensation_fraction – Fraction of a contract to be compensated (at most) if a partner goes bankrupt. Notice that this fraction is not guaranteed because the bankrupt agent may not have enough assets to pay all of its standing contracts to this level of compensation. In such cases, a smaller fraction will be used.
compensate_immediately – If true, compensation will happen immediately when an agent goes bankrupt and in in money. This means that agents with contracts involving the bankrupt agent will just have these contracts be nullified and receive monetary compensation immediately . If false, compensation will not happen immediately but at the contract execution time. In this case, agents with contracts involving the bankrupt agent will be informed of the compensation fraction (instead of the compensation money) at the time of bankruptcy and will receive the compensation in kind (money if they are sellers and products if they are buyers) at the normal execution time of the contract. In the special case of no-compensation (i.e.
compensation_fraction
is zero or the bankrupt agent has no assets), the two options will behave similarity.compensate_before_past_debt – If true, then compensations will be paid before past debt is considered, otherwise, the money from liquidating bankrupt agents will first be used to pay past debt then whatever remains will be used for compensation. Notice that in all cases, the trigger of bankruptcy will be paid before compensation and past debts.
exogenous_horizon – The horizon for revealing external contracts
exogenous_force_max – If true, exogenous contracts are forced to be signed independent of the setting of
force_signing
production_no_borrow – If true, agents will not borrow if they fail to satisfy its production need to execute a scheduled production command
production_no_bankruptcy – If true, agents will not go bankrupt because of an production related transaction.
production_penalty – The penalty paid when buying from spot-market to satisfy production needs
production_confirm – If true, the factory will confirm running processes at every time-step just before running them by calling
confirm_production
on the agent controlling it.compact – If True, no logs will be kept and the whole simulation will use a smaller memory footprint
n_steps – Number of simulation steps (can be considered as days).
time_limit – Total time allowed for the complete simulation in seconds.
neg_n_steps – Number of negotiation steps allowed for all negotiations.
neg_time_limit – Total time allowed for a complete negotiation in seconds.
neg_step_time_limit – Total time allowed for a single step of a negotiation. in seconds.
negotiation_speed – The number of negotiation steps that pass in every simulation step. If 0, negotiations will be guaranteed to finish within a single simulation step
signing_delay – The number of simulation steps to pass between a contract is concluded and signed
name – The name of the simulations
**kwargs – Other parameters that are passed directly to
SCML2020World
constructor.
- class scml.SCML2024World(*args, **kwargs)[source]
Bases:
SCML2022World
A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020.
- Parameters:
process_inputs – An n_processes vector specifying the number of inputs from each product needed to execute each process.
process_outputs – An n_processes vector specifying the number of inputs from each product generated by executing each process.
catalog_prices – An n_products vector (i.e. n_processes+1 vector) giving the catalog price of all products
profiles – An n_agents list of
FactoryProfile
objects specifying the private profile of the factory associated with each agent.agent_types – An n_agents list of strings/
SCML2020Agent
classes specifying the type of each agentagent_params – An n_agents dictionaries giving the parameters of each agent
initial_balance – The initial balance in each agent’s wallet. All agents will start with this same value.
allow_selling_input – Allows agents to sell their input product(s) through negotiation
allow_buying_output – Allows agents to buy their output product(s) through negotiation
catalog_quantities – The quantities in the past for which catalog_prices are the average unit prices. This is used when updating the trading prices. If set to zero then the trading price will follow the market price and will not use the catalog_price (except for products that are never sold in the market for which the trading price will take the default value of the catalog price). If set to a large value (e.g. 10000), the price at which a product is sold will not affect the trading price
spot_market_global_loss – Buying from the spot market will cost trading-price * (1+`spot_market_global_loss) and selling to it will cost trading-price / (1+ spot_market_global_loss) for agents with unit spot-market-loss-multiplier
financial_report_period – The number of steps between financial reports. If < 1, it is a fraction of n_steps
borrow_on_breach – If true, agents will be forced to borrow money on breach as much as possible to honor the contract
interest_rate – The interest at which loans grow over time (it only affect a factory when its balance is negative)
bankruptcy_limit – The maximum amount that be be borrowed (including interest). The balance of any factory cannot go lower than - borrow_limit or the agent will go bankrupt immediately
liquidation_rate – The rate at which future contracts get liquidated when an agent gets bankrupt. It should be between zero and one.
compensation_fraction – Fraction of a contract to be compensated (at most) if a partner goes bankrupt. Notice that this fraction is not guaranteed because the bankrupt agent may not have enough assets to pay all of its standing contracts to this level of compensation. In such cases, a smaller fraction will be used.
compensate_immediately – If true, compensation will happen immediately when an agent goes bankrupt and in in money. This means that agents with contracts involving the bankrupt agent will just have these contracts be nullified and receive monetary compensation immediately . If false, compensation will not happen immediately but at the contract execution time. In this case, agents with contracts involving the bankrupt agent will be informed of the compensation fraction (instead of the compensation money) at the time of bankruptcy and will receive the compensation in kind (money if they are sellers and products if they are buyers) at the normal execution time of the contract. In the special case of no-compensation (i.e.
compensation_fraction
is zero or the bankrupt agent has no assets), the two options will behave similarity.compensate_before_past_debt – If true, then compensations will be paid before past debt is considered, otherwise, the money from liquidating bankrupt agents will first be used to pay past debt then whatever remains will be used for compensation. Notice that in all cases, the trigger of bankruptcy will be paid before compensation and past debts.
exogenous_horizon – The horizon for revealing external contracts
exogenous_force_max – If true, exogenous contracts are forced to be signed independent of the setting of
force_signing
production_no_borrow – If true, agents will not borrow if they fail to satisfy its production need to execute a scheduled production command
production_no_bankruptcy – If true, agents will not go bankrupt because of an production related transaction.
production_penalty – The penalty paid when buying from spot-market to satisfy production needs
production_confirm – If true, the factory will confirm running processes at every time-step just before running them by calling
confirm_production
on the agent controlling it.compact – If True, no logs will be kept and the whole simulation will use a smaller memory footprint
n_steps – Number of simulation steps (can be considered as days).
time_limit – Total time allowed for the complete simulation in seconds.
neg_n_steps – Number of negotiation steps allowed for all negotiations.
neg_time_limit – Total time allowed for a complete negotiation in seconds.
neg_step_time_limit – Total time allowed for a single step of a negotiation. in seconds.
negotiation_speed – The number of negotiation steps that pass in every simulation step. If 0, negotiations will be guaranteed to finish within a single simulation step
signing_delay – The number of simulation steps to pass between a contract is concluded and signed
name – The name of the simulations
**kwargs – Other parameters that are passed directly to
SCML2020World
constructor.
- scml.builtin_agent_types(as_str=False)[source]
Returns all built-in agents.
- Parameters:
as_str – If true, the full type name will be returned otherwise the type object itself.
- class scml.OneShotAgent(owner=None, ufun: scml.oneshot.OneShotUFun | None = None, name=None)[source]
Bases:
negmas.SAOController
,negmas.Entity
,abc.ABC
Base class for all agents in the One-Shot game.
- Remarks:
You can access all of the negotiators associated with the agent using
self.negotiators
which is a dictionary mapping thenegotiator_id
to a tuple of two values: TheSAONegotiator
object and a key-value context dictionary. In 2021, the context will always be empty.The
negotiator_id
associated with a negotiation with some partner will be the same as the agent ID of that partner. This means that all negotiators engaged with some partner over all simulation steps will have the same ID which is useful if you are keeping information about past negotiations and partner behavior.
- _awi = None
- _owner = None
- property awi: scml.oneshot.OneShotAWI
Returns a
OneShotAWI
object for accessing the simulation.
- property running_negotiations: list[negmas.situated.RunningNegotiationInfo]
The negotiations currently requested by the agent.
- Returns:
A list of negotiation information objects (
RunningNegotiationInfo
)
- init()[source]
Called once after the AWI is set.
- Remarks:
Use this for any proactive initialization code.
- make_ufun(add_exogenous=False)[source]
Creates a utility function for the agent.
- Parameters:
add_exogenous – If
True
then the exogenous contracts of the agent will be automatically added whenever the ufun is evaluated for any set of contracts, offers or otherwise.
- Remarks:
You can always as assume that self.ufun returns the ufun for your. You will not need to directly use this method in most cases.
- before_step()[source]
Called at the beginning of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- step()[source]
Called at the end of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- abstract propose(negotiator_id: str, state: negmas.SAOState) negmas.Outcome | None [source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id: str, state: negmas.SAOState, source=None) negmas.ResponseType [source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- property internal_state: dict[str, Any]
Returns the internal state of the agent for debugging purposes.
- Remarks:
In your agent, you can add any key-value pair to this dict and then use agent_log_* methods to log this information at any point.
- on_negotiation_failure(partners: list[str], annotation: dict[str, Any], mechanism: negmas.sao.SAONMI, state: negmas.SAOState) None [source]
Called whenever a negotiation ends without agreement.
- Parameters:
partners – List of the partner IDs consisting from self and the opponent.
annotation – The annotation of the negotiation including the seller ID, buyer ID, and the product.
mechanism – The
NegotiatorMechanismInterface
instance containing all information about the negotiation.state – The final state of the negotiation of the type
SAOState
including the agreement if any.
- on_negotiation_success(contract: negmas.Contract, mechanism: negmas.sao.SAONMI) None [source]
Called whenever a negotiation ends with agreement.
- Parameters:
contract – The
Contract
agreed upon.mechanism – The
NegotiatorMechanismInterface
instance containing all information about the negotiation that led to theContract
if any.
- sign_all_contracts(contracts: list[negmas.Contract]) list[str | None] [source]
Signs all contracts (used internally)
- get_negotiator(partner_id: str) negmas.sao.SAONegotiator [source]
Returns the negotiator corresponding to the given partner ID.
- Remarks:
Note that the negotiator ID and the partner ID are always the same.
- class scml.OneShotSyncAgent(*args, **kwargs)[source]
Bases:
negmas.SAOSyncController
,OneShotAgent
,abc.ABC
An agent that automatically accumulate offers from opponents and allows you to control all negotiations centrally in the
counter_all
method.- abstract counter_all(offers: dict[str, negmas.Outcome | None], states: dict[str, negmas.SAOState]) dict[str, negmas.SAOResponse] [source]
Calculate a response to all offers from all negotiators (negotiator ID is the key).
- Parameters:
offers – Maps negotiator IDs to offers
states – Maps negotiator IDs to offers AT the time the offers were made.
- Returns:
A dictionary mapping negotiator ID to an
SAOResponse
. The response per agent consist of a tuple. In case of acceptance or ending the negotiation the second item of the tuple should be None. In case of rejection, the second item should be the counter offer.
- Remarks:
The response type CANNOT be WAIT.
If the system determines that a loop is formed, the agent may
receive this call for a subset of negotiations not all of them.
- class scml.OneShotSingleAgreementAgent(*args, strict: bool = False, **kwargs)[source]
Bases:
negmas.SAOSingleAgreementController
,OneShotSyncAgent
A synchronized agent that tries to get no more than one agreement.
This controller manages a set of negotiations from which only a single one – at most – is likely to result in an agreement. To guarantee a single agreement, pass
strict=True
The general algorithm for this controller is something like this:
Receive offers from all partners.
Find the best offer among them by calling the abstract
best_offer
method.Check if this best offer is acceptable using the abstract
is_acceptable
method.If the best offer is acceptable, accept it and end all other negotiations.
If the best offer is still not acceptable, then all offers are rejected and with the partner who sent it receiving the result of
best_outcome
while the rest of the partners receive the result ofmake_outcome
.
The default behavior of
best_outcome
is to return the outcome with maximum utility.The default behavior of
make_outcome
is to return the best offer received in this round if it is valid for the respective negotiation and the result ofbest_outcome
otherwise.
- Parameters:
strict – If True the controller is guaranteed to get a single agreement but it will have to send no-response repeatedly so there is a higher chance of never getting an agreement when two of those controllers negotiate with each other
- abstract is_acceptable(offer: negmas.Outcome, source: str, state: negmas.SAOState) bool [source]
Should decide if the given offer is acceptable
- Parameters:
offer – The offer being tested
source – The ID of the negotiator that received this offer
state – The state of the negotiation handled by that negotiator
- Remarks:
If True is returned, this offer will be accepted and all other negotiations will be ended.
- abstract best_offer(offers: dict[str, negmas.Outcome]) str | None [source]
Return the ID of the negotiator with the best offer
- Parameters:
offers – A mapping from negotiator ID to the offer it received
- Returns:
The ID of the negotiator with best offer. Ties should be broken. Return None only if there is no way to calculate the best offer.
- abstract is_better(a: negmas.Outcome | None, b: negmas.Outcome | None, negotiator: str, state: negmas.SAOState) bool [source]
Compares two outcomes of the same negotiation
- Parameters:
a – “Outcome”
b – “Outcome”
negotiator – The negotiator for which the comparison is to be made
state – Current state of the negotiation
- Returns:
True if utility(a) > utility(b)
- class scml.OneShotIndNegotiatorsAgent(*args, default_negotiator_type='negmas.sao.AspirationNegotiator', default_negotiator_params=None, normalize_ufuns=False, set_reservation=False, **kwargs)[source]
Bases:
OneShotAgent
A one-shot agent that deligates all of its decisions to a set of independent negotiators (one per partner per day).
- Parameters:
default_negotiator_type – An
SAONegotiator
descendent to be used for creating all negotiators. It can be passed either as a class object or a string with the full class name (e.g. “negmas.sao.AspirationNegotiator”).default_negotiator_type – A dict specifying the paratmers used to create negotiators.
normalize_ufuns – If true, all utility functions will be normalized to have a maximum of 1.0 (the minimum value may be negative).
set_reservation – If given, the reserved value of all ufuns will be guaranteed to be between the minimum and maximum of the ufun. This is needed to avoid failures of some GeniusNegotiators.
Remarks:
To use this class, you need to override
generate_ufuns
. If you want to change the negotiator type used depending on the partner, you can also overridegenerate_negotiator
.- If you are using a
GeniusNegotiator
you must guarantee the following: All ufuns are of the type
LinearAdditiveUtilityFunction
.All ufuns are normalized with a maximum value of 1.0. You can use
normalize_ufuns=True
to gruarantee that.All ufuns have a finite reserved value and at least one outcome is
above it. You can guarantee that by using
set_reservation=True
.All weights of the
LinearAdditiveUtilityFunction
must be between zero and one and the weights must sum to one.
- If you are using a
- _default_negotiator_type = 'negmas.sao.AspirationNegotiator'
- _default_negotiator_params
- _ufuns
- _normalize = False
- _set_reservation = False
- abstract generate_ufuns() dict[str, negmas.preferences.UtilityFunction] [source]
Returns a utility function for each partner. All ufuns MUST be of type
LinearAdditiveUtilityFunction
if a genius negotiator is used.
- generate_negotiator(partner_id: str) negmas.sao.SAONegotiator [source]
Returns a negotiator to be used with some partner.
- Remarks:
The default implementation will use the
default_negotiator_type
anddefault_negotiator_params
.
- _get_ufuns()[source]
Internal method that makes sure the reservation value is set to a meaningful value and that the ufun is normalized if needed
- init()[source]
Called once after the AWI is set.
- Remarks:
Use this for any proactive initialization code.
- step()[source]
Called at the end of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- make_negotiator(negotiator_type=None, name: str | None = None, **kwargs) negmas.ControlledSAONegotiator [source]
Creates a negotiator but does not add it to the controller. Call
add_negotiator
to add it.- Parameters:
negotiator_type – Type of the negotiator to be created.
name – negotiator name
**kwargs – any key-value pairs to be passed to the negotiator constructor
- Returns:
The negotiator to be controlled. None for failure
- Remarks:
If you would like not to negotiate, just return
EndingNegotiator()
instead of None. The value None should only be returned if an exception is to be thrown.
- class scml.EndingNegotiator(preferences: negmas.preferences.preferences.Preferences | None = None, ufun: negmas.preferences.base_ufun.BaseUtilityFunction | None = None, name: str | None = None, parent: negmas.negotiators.Controller | None = None, owner: negmas.situated.Agent | None = None, id: str | None = None, type_name: str | None = None, can_propose: bool = True, **kwargs)[source]
Bases:
negmas.sao.SAONegotiator
,negmas.ControlledNegotiator
Base class for all SAO negotiators. Implemented by implementing propose() and respond() methods.
- Parameters:
name – Negotiator name
parent – Parent controller if any
preferences – The preferences of the negotiator
ufun – The utility function of the negotiator (overrides preferences if given)
owner – The
Agent
that owns the negotiator.
- Remarks:
The only method that must be implemented by any SAONegotiator is
propose
.The default
respond
method, accepts offers with a utility value no less than whateverpropose
returns with the same mechanism state.A default implementation of respond() is provided which simply accepts any offer better than the last offer I gave or the next one I would have given in the current state.
See also
SAOCallNegotiator
- propose(state)[source]
Propose an offer or None to refuse.
- Parameters:
state –
GBState
giving current state of the negotiation.- Returns:
The outcome being proposed or None to refuse to propose
- Remarks:
This function guarantees that no agents can propose something with a utility value
- respond(state, source=None)[source]
Called to respond to an offer. This is the method that should be overriden to provide an acceptance strategy.
- Parameters:
state – a
SAOState
giving current state of the negotiation.source – The ID of the negotiator that gave this offer
- Returns:
The response to the offer
- Return type:
ResponseType
- Remarks:
The default implementation never ends the negotiation
The default implementation asks the negotiator to
propose`() and accepts the `offer
if its utility was at least as good as the offer that it would have proposed (and above the reserved value).The current offer to respond to can be accessed through
state.current_offer
- class scml.SingleAgreementAspirationAgent(*args, **kwargs)[source]
Bases:
scml.oneshot.agent.OneShotSyncAgent
Uses a time-based strategy to accept a single agreement from the set it is considering.
- before_step()[source]
Called at the beginning of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- counter_all(offers, states)[source]
Calculate a response to all offers from all negotiators (negotiator ID is the key).
- Parameters:
offers – Maps negotiator IDs to offers
states – Maps negotiator IDs to offers AT the time the offers were made.
- Returns:
A dictionary mapping negotiator ID to an
SAOResponse
. The response per agent consist of a tuple. In case of acceptance or ending the negotiation the second item of the tuple should be None. In case of rejection, the second item should be the counter offer.
- Remarks:
The response type CANNOT be WAIT.
If the system determines that a loop is formed, the agent may
receive this call for a subset of negotiations not all of them.
- class scml.GreedyOneShotAgent(*args, concession_exponent=None, acc_price_slack=float('inf'), step_price_slack=None, opp_price_slack=None, opp_acc_price_slack=None, range_slack=None, **kwargs)[source]
Bases:
scml.oneshot.agent.OneShotAgent
A greedy agent based on OneShotAgent
- Parameters:
concession_exponent – A real number controlling how fast does the agent concede on price.
acc_price_slack – The allowed slack in price limits compared with best prices I got so far
step_price_slack – The allowed slack in price limits compared with best prices I got this step
opp_price_slack – The allowed slack in price limits compared with best prices I got so far from a given opponent in this step
opp_acc_price_slack – The allowed slack in price limits compared with best prices I got so far from a given opponent so far
range_slack – Always consider prices above (1-
range_slack
) of the best possible prices good enough.
- Remarks:
A
concession_exponent
greater than one makes the agent concede super linearly and vice versa
- _e = None
- _acc_price_slack
- _step_price_slack = None
- _opp_price_slack = None
- _opp_acc_price_slack = None
- _range_slack = None
- propose(negotiator_id: str, state, source=None) negmas.Outcome | None [source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id, state, source=None) negmas.ResponseType [source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- class scml.GreedySyncAgent(*args, threshold=None, **kwargs)[source]
Bases:
scml.oneshot.agent.OneShotSyncAgent
,GreedyOneShotAgent
A greedy agent based on OneShotSyncAgent
- _threshold = None
- ufun: scml.oneshot.ufun.OneShotUFun
Returns the preferences if it is a
BaseUtilityFunction
else None
- before_step()[source]
Called at the beginning of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- first_proposals()[source]
Decide a first proposal on every negotiation. Returning None for a negotiation means ending it.
- counter_all(offers, states) dict [source]
Respond to a set of offers given the negotiation state of each.
- propose(negotiator_id, state)[source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id, state, source='')[source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- class scml.GreedySingleAgreementAgent(*args, **kwargs)[source]
Bases:
scml.oneshot.agent.OneShotSingleAgreementAgent
A greedy agent based on
OneShotSingleAgreementAgent
- ufun: scml.oneshot.ufun.OneShotUFun
Returns the preferences if it is a
BaseUtilityFunction
else None
- before_step()[source]
Called at the beginning of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- is_acceptable(offer, source, state) bool [source]
Should decide if the given offer is acceptable
- Parameters:
offer – The offer being tested
source – The ID of the negotiator that received this offer
state – The state of the negotiation handled by that negotiator
- Remarks:
If True is returned, this offer will be accepted and all other negotiations will be ended.
- class scml.OneshotDoNothingAgent(owner=None, ufun: scml.oneshot.OneShotUFun | None = None, name=None)[source]
Bases:
scml.oneshot.agent.OneShotAgent
An agent that does nothing.
Remarks:
Note that this agent will lose money whenever it is at the edges (i.e. it is an input or an output agent trading in raw material or final product).
- propose(negotiator_id, state)[source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id, state, source=None)[source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- class scml.Placeholder(*args, **kwargs)[source]
Bases:
scml.oneshot.policy.OneShotPolicy
An agent that always raises an exception if called to negotiate. It is useful as a placeholder (for example for RL and MARL exposition)
- class scml.RandomOneShotAgent(*args, p_accept=PROB_ACCEPTANCE, p_end=PROB_END, **kwargs)[source]
Bases:
scml.oneshot.agent.OneShotAgent
An agent that randomly leaves the negotiation, accepts or counters with random outcomes
- propose(negotiator_id, state) negmas.outcomes.Outcome | None [source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id, state, source=None) negmas.ResponseType [source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- class scml.RandDistOneShotAgent(*args, **kwargs)[source]
Bases:
SyncRandomOneShotAgent
An agent that distributes its needs over its partners randomly.
- Parameters:
equal – If given, it tries to equally distribute its needs over as many of its suppliers/consumers as possible
overordering_max – Maximum fraction of needs to over-order. For example, it the agent needs 5 items and this is 0.2, it will order 6 in the first negotiation step.
overordering_min – Minimum fraction of needs to over-order. Used in the last negotiation step.
overordering_exp – Controls how fast does the over-ordering quantity go from max to min.
concession_exp – Controls how fast does the agent concedes on matching its needs exactly.
mismatch_max – Maximum mismtach in quantity allowed between needs and accepted offers. If a fraction, it is will be this fraction of the production capacity (n_lines).
- class scml.EqualDistOneShotAgent(*args, **kwargs)[source]
Bases:
SyncRandomOneShotAgent
Same as RandDistOneShotAgent but defaulting to equal distribution of needs
- Parameters:
equal – If given, it tries to equally distribute its needs over as many of its suppliers/consumers as possible
overordering_max – Maximum fraction of needs to over-order. For example, it the agent needs 5 items and this is 0.2, it will order 6 in the first negotiation step.
overordering_min – Minimum fraction of needs to over-order. Used in the last negotiation step.
overordering_exp – Controls how fast does the over-ordering quantity go from max to min.
concession_exp – Controls how fast does the agent concedes on matching its needs exactly.
mismatch_max – Maximum mismtach in quantity allowed between needs and accepted offers. If a fraction, it is will be this fraction of the production capacity (n_lines).
- class scml.SyncRandomOneShotAgent(*args, equal: bool = False, overordering_max: float = 0.2, overordering_min: float = 0.0, overordering_exp: float = 0.4, mismatch_exp: float = 4.0, mismatch_max: float = 0.3, **kwargs)[source]
Bases:
scml.oneshot.agent.OneShotSyncAgent
An agent that distributes its needs over its partners randomly.
- Parameters:
equal – If given, it tries to equally distribute its needs over as many of its suppliers/consumers as possible
overordering_max – Maximum fraction of needs to over-order. For example, it the agent needs 5 items and this is 0.2, it will order 6 in the first negotiation step.
overordering_min – Minimum fraction of needs to over-order. Used in the last negotiation step.
overordering_exp – Controls how fast does the over-ordering quantity go from max to min.
concession_exp – Controls how fast does the agent concedes on matching its needs exactly.
mismatch_max – Maximum mismtach in quantity allowed between needs and accepted offers. If a fraction, it is will be this fraction of the production capacity (n_lines).
- equal_distribution = False
- overordering_max = 0.2
- overordering_min = 0.0
- overordering_exp = 0.4
- mismatch_exp = 4.0
- mismatch_max = 0.3
- init()[source]
Called once after the AWI is set.
- Remarks:
Use this for any proactive initialization code.
- distribute_needs(t: float) dict[str, int] [source]
Distributes my needs randomly over all my partners
- first_proposals()[source]
Gets a set of proposals to use for initializing the negotiation.
- Returns:
A dictionary mapping each negotiator (in self.negotiators dict) to an outcome to be used as the first proposal if the agent is to start a negotiation.
- counter_all(offers, states)[source]
Calculate a response to all offers from all negotiators (negotiator ID is the key).
- Parameters:
offers – Maps negotiator IDs to offers
states – Maps negotiator IDs to offers AT the time the offers were made.
- Returns:
A dictionary mapping negotiator ID to an
SAOResponse
. The response per agent consist of a tuple. In case of acceptance or ending the negotiation the second item of the tuple should be None. In case of rejection, the second item should be the counter offer.
- Remarks:
The response type CANNOT be WAIT.
If the system determines that a loop is formed, the agent may
receive this call for a subset of negotiations not all of them.
- class scml.SingleAgreementRandomAgent(*args, p_accept: float = PROB_ACCEPTANCE, **kwargs)[source]
Bases:
scml.oneshot.agent.OneShotSingleAgreementAgent
A controller that agrees randomly to one offer
- _p_accept = 0.1
- is_acceptable(offer: negmas.outcomes.Outcome, source: str, state: negmas.sao.SAOState) bool [source]
Should decide if the given offer is acceptable
- Parameters:
offer – The offer being tested
source – The ID of the negotiator that received this offer
state – The state of the negotiation handled by that negotiator
- Remarks:
If True is returned, this offer will be accepted and all other negotiations will be ended.
- best_offer(offers: dict[str, negmas.outcomes.Outcome]) str | None [source]
Return the ID of the negotiator with the best offer
- Parameters:
offers – A mapping from negotiator ID to the offer it received
- Returns:
The ID of the negotiator with best offer. Ties should be broken. Return None only if there is no way to calculate the best offer.
- is_better(a: negmas.outcomes.Outcome | None, b: negmas.outcomes.Outcome | None, negotiator: str, state: negmas.sao.SAOState) bool [source]
Compares two outcomes of the same negotiation
- Parameters:
a – “Outcome”
b – “Outcome”
negotiator – The negotiator for which the comparison is to be made
state – Current state of the negotiation
- Returns:
True if utility(a) > utility(b)
- class scml.OneShotAWI(world: scml.oneshot.world.SCMLBaseWorld, agent: scml.oneshot.agent.OneShotAgent)[source]
Bases:
negmas.situated.AgentWorldInterface
The agent world interface for the one-shot game.
This class contains all the methods needed to access the simulation to extract information which are divided into 4 groups:
- Static World Information:
Information about the world and the agent that does not change over time. These include:
Market Information:
n_products: Number of products in the production chain.
n_processes: Number of processes in the production chain.
n_competitors: Number of other factories on the same production level.
all_suppliers: A list of all suppliers by product.
all_consumers: A list of all consumers by product.
- proudction_capacities: The total production capacity (i.e. number of lines)
for each production level (i.e. manufacturing process).
is_system: Is the given system ID corresponding to a system agent?
is_bankrupt: Is the given agent bankrupt? None asks about self
catalog_prices: A list of the catalog prices (by product).
price_multiplier: The multiplier multiplied by the trading/catalog price when the negotiation agendas are created to decide the maximum and lower quantities.
is_exogenous_forced: Are exogenous contracts always forced or can the agent decide not to sign them.
current_step: Current simulation step (inherited from
negmas.situated.AgentWorldInterface
).n_steps: Number of simulation steps (inherited from
negmas.situated.AgentWorldInterface
).relative_time: fraction of the simulation completed (inherited from
negmas.situated.AgentWorldInterface
).state: The full state of the agent (
OneShotState
).**settings* The system settings (inherited from
negmas.situated.AgentWorldInterface
).**quantity_range* The maximum quantity in all negotiation agendas (new in 0.6.1)
**price_range* The maximum number of different prices in any negotiation agenda (new in 0.6.1)
Agent Information:
profile: Gives the agent profile including its production cost, number of production lines, input product index, mean of its delivery penalties, mean of its disposal costs, standard deviation of its shortfall penalties and standard deviation of its disposal costs. See
OneShotProfile
for full description. This information is private information and no other agent knows it.n_lines: the number of production lines in the factory (private information).
is_first_level: Is the agent in the first production level (i.e. it is an input agent that buys the raw material).
is_last_level: Is the agent in the last production level (i.e. it is an output agent that sells the final product).
is_middle_level: Is the agent neither a first level nor a last level agent
my_input_product: The input product to the factory controlled by the agent.
my_output_product: The output product from the factory controlled by the agent.
level: The production level which is numerically the same as the input product.
my_suppliers: A list of IDs for all suppliers to the agent (i.e. agents that can sell the input product of the agent).
my_consumers: A list of IDs for all consumers to the agent (i.e. agents that can buy the output product of the agent).
penalties_scale: The scale at which to calculate disposal cost/delivery penalties. “trading” and “catalog” mean trading and catalog prices. “unit” means the contract’s unit price while “none” means that disposal cost/shortfall penalty are absolute.
n_input_negotiations: Number of negotiations with suppliers.
n_output_negotiations: Number of negotiations with consumers.
- Dynamic World Information:
Information about the world and the agent that changes over time.
Market Information:
trading_prices: The trading prices of all products. This information is only available if
publish_trading_prices
is set in the world.exogenous_contract_summary: A list of n_products tuples each giving the total quantity and average price of exogenous contracts for a product. This information is only available if
publish_exogenous_summary
is set in the world.is_perishable: Are all products perishable?
Other Agents’ Information:
reports_of_agent: Gives all past financial reports of a given agent. See
FinancialReport
for details.reports_at_step: Gives all reports of all agents at a given step. See
FinancialReport
for details.
Current Negotiations Information:
current_input_outcome_space: The current outcome-space for all negotiations to buy the input product of the agent. If the agent is at level zero, this will have no issues.
current_output_outcome_space: The current outcome-space for all negotiations to buy the output product of the agent. If the agent is at level n_products - 1, this will have no issues.
current_negotiation_details: Details on all current negotiations separated into “buy” and “sell” dictionaries.
Useful helpers about current negotiations:
current_input_issues: The current issues for all negotiations to buy the input product of the agent. If the agent is at level zero, this will be empty. This is exactly the same as current_input_outcome_space.issues
current_output_issues: The current issues for all negotiations to buy the output product of the agent. If the agent is at level n_products - 1, this will be empty. This is exactly the same as current_output_outcome_space.issues
current_buy_nmis: All NMIs for current buy negotiations.
current_sell_nmis: All NMIs for current sell negotiations.
current_nmis: All states for current negotiations.
current_buy_states: All states for current buy negotiations.
current_sell_states: All states for current sell negotiations.
current_states: All states for current negotiations.
current_buy_offers: All offers for current buy negotiations.
current_sell_offers: All offers for current sell negotiations.
current_offers: All offers for current negotiations.
running_buy_nmis: All NMIs for running buy negotiations.
running_sell_nmis: All NMIs for running sell negotiations.
running_nmis: All states for running negotiations.
running_buy_states: All states for running buy negotiations.
running_sell_states: All states for running sell negotiations.
running_states: All states for running negotiations.
Agent Information:
current_exogenous_input_quantity: The total quantity the agent have in its input exogenous contract.
current_exogenous_input_price: The total price of the agent’s input exogenous contract.
current_exogenous_output_quantity: The total quantity the agent have in its output exogenous contract.
current_exogenous_output_price: The total price of the agent’s output exogenous contract
current_disposal_cost: The disposal cost per unit item in the current step.
current_shortfall_penalty: The shortfall penalty per unit item in the current step.
current_balance: The current balance of the agent
current_score: The current score (balance / initial balance) of the agent
current_inventory_input: The total quantity remaining in the inventory of the input product
current_inventory_output: The total quantity remaining in the inventory of the output product
current_inventory: The total quantity remaining in the inventory of the input and output product
Sales and Supplies (quantities) for today:
sales: Today’s sales per customer so far.
supplies: Today’s supplies per supplier so far.
total_sales: Today’s total sales so far.
total_supplies: Today’s total supplies so far.
needed_sales: Today’s needed sales as of now (exogenous input + total supplies - exogenous output - total sales so far).
needed_supplies: Today’s needed supplies as of now (exogenous output + total sales - exogenous input - total supplies so far).
- Services (All inherited from
negmas.situated.AgentWorldInterface
): logdebug/loginfo/logwarning/logerror: Logs to the world log at the given log level.
logdebug_agent/loginf_agnet/…: Logs to the agent specific log at the given log level.
bb_query: Queries the bulletin-board.
bb_read: Read a section of the bulletin-board.
- _world
- agent
- property all_suppliers: list[list[str]]
Returns a list of agent IDs for all suppliers for every product
- property production_capacities: list[int]
Returns the total production capacity in the market for each process
- property all_consumers: list[list[str]]
Returns a list of agent IDs for all consumers for every product
- is_system(aid: str) bool [source]
Checks whether an agent is a system agent or not
- Parameters:
aid – Agent ID
- is_bankrupt(aid: str | None = None) bool [source]
Checks whether an agent is a system agent or not
- Parameters:
aid – Agent ID
- property catalog_prices: numpy.ndarray
Returns the catalog prices of all products
- property price_multiplier: float
Controls the minimum and maximum prices in the negotiation agendas
- Remarks:
The base price is either the catalog price if trading price information is not public or the trading price.
The minimum unit price in any negotiation agenda is the base price of the previous product in the chain **divided by the multiplier. If that is less than 1, the minimum unit price becomes 1.
The maximum unit price in any negotiation agenda is the base price of the previous product in the chain **multiplied by the multiplier. If that is less than 1, the minimum unit price becomes 1.
- property is_exogenous_forced: bool
Are exogenous contracts forced in the sense that the agent cannot decide not to sign them?
- property profile: scml.oneshot.common.OneShotProfile
Gets the profile (static private information) associated with the agent
- property n_lines: int
The number of lines in the corresponding factory. You can read
state
to get this among other information
- property is_first_level
Whether this agent is in the first production level
- property is_last_level
Whether this agent is in the last production level
- property level
The production level which is the index of the process for this factory (or the index of its input product)
- property is_middle_level
Whether this agent is in neither in the first nor in the last level
- property my_suppliers: list[str]
Returns a list of IDs for all of the agent’s suppliers (agents that can supply the product I need).
- property my_consumers: list[str]
Returns a list of IDs for all the agent’s consumers (agents that can consume at least one product it may produce).
- property my_partners: list[str]
Returns a list of IDs for all of the agent’s partners starting with suppliers
- property penalties_scale: Literal['trading', 'catalog', 'unit', 'none']
- property state: scml.oneshot.common.OneShotState
Returns the private state of the agent in that world
- property current_balance
- penalty_multiplier(is_input: bool, unit_price: float | None) float [source]
Returns the penalty multiplier for a contract with the give unit price.
- Remarks:
The unit price is only needed if the penalties_scale is unit. For all other options (trading, catalog, none), the penalty scale does not depend on the unit price.
- property current_disposal_cost: float
Cost of storing one unit (penalizes buying too much/ selling too little)
- property current_storage_cost: float
Cost of storing one unit (penalizes buying too much/ selling too little)
- property current_shortfall_penalty: float
Cost of failure to deliver one unit (penalizes buying too little / selling too much)
- property trading_prices: numpy.ndarray
Returns the current trading prices of all products
- property exogenous_contract_summary: list[tuple[int, int]]
The exogenous contracts in the current step for all products
- Returns:
A list of tuples giving the total quantity and total price of all revealed exogenous contracts of all products at the current step. Will be empty if the world has “publish_exogenous_summary==False”
- reports_of_agent(aid: str) dict[int, scml.oneshot.common.FinancialReport] [source]
Returns a dictionary mapping time-steps to financial reports of the given agent
- reports_at_step(step: int) dict[str, scml.oneshot.common.FinancialReport] [source]
Returns a dictionary mapping agent ID to its financial report for the given time-step
- property current_input_outcome_space: negmas.outcomes.DiscreteCartesianOutcomeSpace
- property current_output_outcome_space: negmas.outcomes.DiscreteCartesianOutcomeSpace
- property current_negotiation_details: dict[str, dict[str, scml.oneshot.common.NegotiationDetails]]
Details of current negotiations separated as two dicts for buying and selling.
- Remarks:
current_negotiation_details[“buy”] gives details on all negotiations for buying
current_negotiation_details[“sell”] gives details on all negotiations for selling
- property current_buy_states: dict[str, negmas.sao.SAOState]
All running buy negotiations as a mapping from partner ID to current negotiation state
- property current_sell_states: dict[str, negmas.sao.SAOState]
All running sell negotiations as a mapping from partner ID to current negotiation state
- property current_states: dict[str, negmas.sao.SAOState]
All running negotiations as a mapping from partner ID to current negotiation state
- property current_buy_nmis: dict[str, negmas.sao.SAONMI]
All running buy negotiations as a mapping from partner ID to current negotiation nmi
- property current_sell_nmis: dict[str, negmas.sao.SAONMI]
All running negotiations as a mapping from partner ID to current negotiation state
- property current_nmis: dict[str, negmas.sao.SAONMI]
All running negotiations as a mapping from partner ID to current negotiation nmi
- property current_buy_offers: dict[str, negmas.outcomes.Outcome]
All current buy negotiations as a mapping from partner ID to current offer
- property current_sell_offers: dict[str, negmas.outcomes.Outcome]
All current sell negotiations as a mapping from partner ID to current offer
- property current_offers: dict[str, negmas.outcomes.Outcome]
All current negotiations as a mapping from partner ID to current offer
- property running_buy_states: dict[str, negmas.sao.SAOState]
All running buy negotiations as a mapping from partner ID to current negotiation state
- property running_sell_states: dict[str, negmas.sao.SAOState]
All running sell negotiations as a mapping from partner ID to current negotiation state
- property running_states: dict[str, negmas.sao.SAOState]
All running negotiations as a mapping from partner ID to current negotiation state
- property running_sell_nmis: dict[str, negmas.sao.SAONMI]
All running sell negotiations as a mapping from partner ID to current negotiation nmi
- property running_buy_nmis: dict[str, negmas.sao.SAONMI]
All running buy negotiations as a mapping from partner ID to current negotiation nmi
- property running_nmis: dict[str, negmas.sao.SAONMI]
All running negotiations as a mapping from partner ID to current negotiation nmi
- property future_sales: dict[int, dict[str, int]]
Future sales (quantity) per customer so far (excluding this day)
- property future_supplies: dict[int, dict[str, int]]
Future supplies (quantity) per supplier so far (excluding this day)
- property future_sales_cost: dict[int, dict[str, int]]
Future sales (total price) per customer so far (excluding this day)
- property future_supplies_cost: dict[int, dict[str, int]]
Future supplies (total price) per supplier so far (excluding this day)
- total_sales_from(start: int) int [source]
Total sales starting at start and ending at end (inclusive). Past days are ignored
- total_supplies_from(start: int) int [source]
Total supplies starting at start and ending at end (inclusive). Past days are ignored
- total_sales_between(start: int, end: int) int [source]
Total sales starting at start and ending at end (inclusive). Past days are ignored
- total_supplies_between(start: int, end: int) int [source]
Total supplies starting at start and ending at end (inclusive). Past days are ignored
- total_supplies_until(step: int) int [source]
Total supplies starting today until the given step (inclusive). Past days are ignored
- total_sales_until(step: int) int [source]
Total sales starting today until the given step (inclusive). Past days are ignored
- property needed_sales: int
Sales that need to be secured (exogenous input + total supplies - exogenous output - total sales so far)
- class scml.OneShotState[source]
State of a one-shot agent
- total_future_supplies: int
Total quantity registered as supplies in the future using
awi.register_supply
.
- price_multiplier: float
The multiplier multiplied by the trading/catalog price when the negotiation agendas are created to decide the maximum and lower quantities.
- is_exogenous_forced: bool
exogenous contracts always forced or can the agent decide not to sign them.
- relative_simulation_time: float
Fraction of the simulation completed (inherited from
negmas.situated.AgentWorldInterface
).
- profile: OneShotProfile
Gives the agent profile including its production cost, number of production lines, input product index, mean of its delivery penalties, mean of its disposal costs, standard deviation of its shortfall penalties and standard deviation of its disposal costs. See
OneShotProfile
for full description. This information is private information and no other agent knows it.
- is_first_level: bool
Is the agent in the first production level (i.e. it is an input agent that buys the raw material).
- is_last_level: bool
Is the agent in the last production level (i.e. it is an output agent that sells the final product).
- my_suppliers: list[str]
A list of IDs for all suppliers to the agent (i.e. agents that can sell the input product of the agent).
- my_consumers: list[str]
A list of IDs for all consumers to the agent (i.e. agents that can buy the output product of the agent).
- my_partners: list[str]
A list of IDs for all negotiation partners of the agent (in the order suppliers then consumers).
- penalties_scale: Literal['trading', 'catalog', 'unit', 'none']
The scale at which to calculate disposal cost/delivery penalties. “trading” and “catalog” mean trading and catalog prices. “unit” means the contract’s unit price while “none” means that disposal cost/shortfall penalty are absolute.
- trading_prices: list[float]
The trading prices of all products. This information is only available if
publish_trading_prices
is set in the world.
- exogenous_contract_summary: list[tuple[int, int]]
A list of n_products lists each giving the total quantity and average price of exogenous contracts for a product. This information is only available if
publish_exogenous_summary
is set in the world.
- reports_of_agents: dict[str, dict[int, FinancialReport]]
Gives all past financial reports of a given agent. See
FinancialReport
for details.
- current_input_outcome_space: negmas.outcomes.DiscreteCartesianOutcomeSpace
The current issues for all negotiations to buy the input product of the agent. If the agent is at level zero, this will be empty. This is exactly the same as current_input_outcome_space.issues
- current_output_outcome_space: negmas.outcomes.DiscreteCartesianOutcomeSpace
The current issues for all negotiations to buy the output product of the agent. If the agent is at level n_products - 1, this will be empty. This is exactly the same as current_output_outcome_space.issues
- current_negotiation_details: dict[str, dict[str, NegotiationDetails]]
Details on all current negotiations separated into “buy” and “sell” dictionaries.
- needed_sales: int
Today’s needed sales as of now (exogenous input - exogenous output - total sales so far).
- needed_supplies: int
Today needed supplies as of now (exogenous output - exogenous input - total supplies).
- storage_cost: float = 0.0
Current unit storage cost. Only used in standard worlds where products are not perishable
- property running_buy_states: dict[str, negmas.sao.common.SAOState]
All running buy negotiations as a mapping from partner ID to current negotiation state
- property current_sell_states: dict[str, negmas.sao.common.SAOState]
All running sell negotiations as a mapping from partner ID to current negotiation state
- property current_states: dict[str, negmas.sao.common.SAOState]
All running negotiations as a mapping from partner ID to current negotiation state
- property current_buy_nmis: dict[str, negmas.sao.SAONMI]
All running buy negotiations as a mapping from partner ID to current negotiation nmi
- property current_sell_nmis: dict[str, negmas.sao.SAONMI]
All running sell negotiations as a mapping from partner ID to current negotiation nmi
- property current_nmis: dict[str, negmas.sao.SAONMI]
All running negotiations as a mapping from partner ID to current negotiation state
- property current_buy_offers: dict[str, negmas.outcomes.Outcome]
All current buy negotiations as a mapping from partner ID to current offer
- property current_sell_offers: dict[str, negmas.outcomes.Outcome]
All current sell negotiations as a mapping from partner ID to current offer
- property current_offers: dict[str, negmas.outcomes.Outcome]
All current negotiations as a mapping from partner ID to current offer
- classmethod random(oneshot: bool | None = None) OneShotState [source]
- class scml.OneShotExogenousContract[source]
Exogenous contract information
- __slots__ = ['quantity', 'unit_price', 'product', 'seller', 'buyer', 'time', 'revelation_time']
- seller: str
Seller ID (when passing contrtacts to the constructor of SCML2020OneShotWorld, you can also pass an interged index referring to the agent’s index in the
agent_types
list)
- buyer: str
Buyer ID (when passing contrtacts to the constructor of SCML2020OneShotWorld, you can also pass an interged index referring to the agent’s index in the
agent_types
list)
- revelation_time: int
Simulation step at which the contract is revealed to its owner. Should not exceed
time
and the defaultgenerate()
method sets it to time
- class scml.OneShotProfile[source]
Defines all private information of a factory
- shortfall_penalty_mean: float
A positive number specifying the average penalty for selling too much.
- shortfall_penalty_dev: float
A positive number specifying the std. dev. of penalty for selling too much.
- storage_cost_mean: float
A positive number specifying the average cost for keeping inventory for one step. This is only used if the products are not
perishable
.
- storage_cost_dev: float
A positive number specifying the std. dev. cost for keeping inventory for one step. This is only used if the products are not
perishable
.
- property level
- property output_product
- property process
- classmethod random(input_product: int, oneshot: bool) OneShotProfile [source]
- class scml.FinancialReport[source]
A report published periodically by the system showing the financial standing of an agent
- __slots__ = ['agent_id', 'step', 'cash', 'assets', 'breach_prob', 'breach_level', 'is_bankrupt', 'agent_name']
- breach_prob: float
Number of times the agent breached a contract over the total number of contracts it signed.
- breach_level: float
Sum of the agent’s breach levels so far divided by the number of contracts it signed.
- scml.is_system_agent(aid: str) bool [source]
Checks whether an agent is a system agent or not
- Parameters:
aid – Agent ID
- Returns:
True if the ID is for a system agent.
- scml.INFINITE_COST = 4611686018427387903[source]
A constant indicating an invalid cost for lines incapable of running some process
- class scml.Context[source]
Bases:
abc.ABC
A context used for generating worlds satisfying predefined conditions and testing for them
- abstract generate(types: tuple[type[scml.oneshot.agent.OneShotAgent], Ellipsis] | None = None, params: tuple[dict[str, Any], Ellipsis] | None = None, name: str | None = None) tuple[scml.oneshot.world.SCMLBaseWorld, tuple[scml.oneshot.agent.OneShotAgent]] [source]
Generates a world with one or more agents to be controlled externally and returns both
- Parameters:
agent_types – The types of a list of agents to be guaranteed to exist in the world
agent_params – The parameters to pass to the constructors of these agents. None means no parameters for any agents
name – The name of the worlds to generate. Uses a random name if not given
- Returns:
The constructed world and a tuple of the agents created corresponding (in order) to the given agent types/params
- abstract is_valid_world(world: scml.oneshot.world.SCMLBaseWorld) bool [source]
Checks that the given world could have been generated from this context
- abstract is_valid_awi(awi: scml.oneshot.awi.OneShotAWI) bool [source]
Checks that the given AWI is connected to a world that could have been generated from this context
- abstract contains_context(context: Context) bool [source]
Checks that the any world generated from the given
context
could have been generated from this context
- __contains__(other: SCMLBaseWorld | OneShotAWI | Context) bool [source]
- class scml.GeneralContext[source]
Bases:
BaseContext
A context that generates oneshot worlds with agents of a given
types
with predetermined structure and settings- force_signing = True
- cost_increases_with_level = True
- exogenous_generation_method = 'profitable'
- equal_exogenous_supply = False
- equal_exogenous_sales = False
- make_predefined_config(agent_types: list[type[scml.oneshot.agent.OneShotAgent]], agent_processes: list[int], agent_params: list[dict[str, Any]], n_agents_per_process: list[int]) dict[str, Any] [source]
Generates a config for a world
- contains_context(context: Context, raise_on_failure: bool = False, warn_on_failure: bool = False, n_tests: int = NTESTS) bool [source]
Checks that the any world generated from the given
context
could have been generated from this context
- is_valid_world(world: scml.oneshot.world.SCMLBaseWorld, raise_on_failure: bool = False, warn_on_failure: bool = False, types: tuple[str | type[scml.oneshot.agent.OneShotAgent], Ellipsis] | None = None) bool [source]
Checks that the given world could have been generated from this context
- contains_general_context(context: GeneralContext) bool [source]
Checks that the any world generated from the given
context
could have been generated from this context
- class scml.ANACContext[source]
Bases:
GeneralContext
Generates a oneshot world with no constraints except compatibility with a specific ANAC competition year.
- class scml.LimitedPartnerNumbersContext[source]
Bases:
GeneralContext
Generates a world limiting the range of the agent level, production capacity and the number of suppliers, consumers, and optionally same-level competitors.
- find_test_agents(world: scml.oneshot.world.SCMLBaseWorld, types: tuple[type[scml.oneshot.agent.OneShotAgent], Ellipsis] | None = None) list[str] [source]
- is_valid_world(world: scml.oneshot.world.SCMLBaseWorld, types: tuple[type[scml.oneshot.agent.OneShotAgent], Ellipsis] | None = None, raise_on_failure: bool = False, warn_on_failure: bool = False) bool [source]
Checks that the given world could have been generated from this context
- class scml.FixedPartnerNumbersContext[source]
Bases:
LimitedPartnerNumbersContext
Generates a world limiting the range of the agent level, production capacity and the number of suppliers, consumers, and optionally same-level competitors.
- class scml.ANACOneShotContext[source]
Bases:
ANACContext
Generates a oneshot world with no constraints except compatibility with a specific ANAC competition year.
- class scml.LimitedPartnerNumbersOneShotContext[source]
Bases:
LimitedPartnerNumbersContext
Generates a oneshot world limiting the range of the agent level, production capacity and the number of suppliers, consumers, and optionally same-level competitors.
- class scml.FixedPartnerNumbersOneShotContext[source]
Bases:
FixedPartnerNumbersContext
Generates a world limiting the range of the agent level, production capacity and the number of suppliers, consumers, and optionally same-level competitors.
- class scml.SupplierContext(*args, **kwargs)[source]
Bases:
LimitedPartnerNumbersOneShotContext
A world context that can generate any world compatible with the observation manager
- class scml.ConsumerContext(*args, **kwargs)[source]
Bases:
LimitedPartnerNumbersOneShotContext
A world context that can generate any world compatible with the observation manager
- class scml.StrongSupplierContext(*args, **kwargs)[source]
Bases:
SupplierContext
A supplier with almost many consumers relative to competitors
- class scml.StrongConsumerContext(*args, **kwargs)[source]
Bases:
ConsumerContext
A consumer with almost many suppliers relative to competitors
- class scml.WeakSupplierContext(*args, **kwargs)[source]
Bases:
SupplierContext
A supplier with few consumers relative to competitors
- class scml.WeakConsumerContext(*args, **kwargs)[source]
Bases:
ConsumerContext
A consumer with few suppliers relative to competitors
- class scml.BalancedSupplierContext(*args, **kwargs)[source]
Bases:
SupplierContext
A supplier with almost same number of consumers as competitors
- class scml.BalancedConsumerContext(*args, **kwargs)[source]
Bases:
ConsumerContext
A consumer with almost same number of suppliers as competitors
- class scml.RepeatingContext[source]
Bases:
BaseContext
Encapsulates one or more configs and switches between them when asked to generate or make something.
- make_config(types: tuple[type[scml.oneshot.agent.OneShotAgent], Ellipsis] = DEFAULT_PLACEHOLDER_AGENT_TYPES, params: tuple[dict[str, Any], Ellipsis] | None = None) dict[str, Any] [source]
Generates a config for a world
- classmethod from_context(context: BaseContext, n: int = 1, types: tuple[type[scml.oneshot.agent.OneShotAgent]] = DEFAULT_PLACEHOLDER_AGENT_TYPES, rename: bool = False, randomize: bool = False)[source]
- contains_repeating_context(context: RepeatingContext, raise_on_failure: bool = False, warn_on_failure: bool = False)[source]
- is_valid_world(world: scml.oneshot.world.SCMLBaseWorld, raise_on_failure=RAISE_ON_FAILURE, warn_on_failure=WARN_ON_FAILURE, types: tuple[str | type[scml.oneshot.agent.OneShotAgent], Ellipsis] | None = None) bool [source]
Checks that the given world could have been generated from this context
- class scml.ContextParams[source]
Basic Parameters you can assume about a context. Returned by
extract_context_params
- class scml.MonopolicContext[source]
Bases:
LimitedPartnerNumbersContext
An agent that has no competitors in the same level as themselves
- class scml.SingleAgentPerLevelSupplierContext[source]
Bases:
MonopolicContext
A world in which every level has exactly one factory and the agent is a supplier
- class scml.EutopiaContext[source]
Bases:
MonopolicContext
An unrealistic context in which the agent is the only one in its level and all other agents are nice.
- non_competitors: tuple[str | type[scml.oneshot.agent.OneShotAgent], Ellipsis]
- class scml.EutopiaConsumerContext[source]
Bases:
EutopiaContext
An unrealistic context in which the agent is the only consumer and all suppliers are nice.
- class scml.EutopiaSupplierContext[source]
Bases:
EutopiaContext
An unrealistic context in which the agent is the only supplier and all consumers are nice.
- class scml.OneShotPolicy(*args, **kwargs)[source]
Bases:
scml.oneshot.agent.OneShotSyncAgent
,abc.ABC
A oneshot agent structured in three components, state encoder, policy (action) and action decoder.
The agent is divided into three components:
State encoder (encode_state()) which takes the current state of all negotiation mechanisms, access the awi as needed, and generates a state which can be of any type to be passed to the next component.
Policy (act()) which takes the state generated from the state encoder and returns an action which may be encoded as any type to be passed to the next component. The policy (i.e. `act` () method) is not supposed to access the AWI or any other members of the class. It is preferred to be a pure function. This makes it easy to test the policy at predefined conditions (i.e. states) without having to construct a simulation.
Action decoder (decode_action()) which takes the action generated from the policy and generates the appropriate set of responses to all partners.
- Remarks:
The simplest form of state encoder which is implemented by default is to return the
state
member of the AWI.The simplest form of action encoding is to simply return the responses as a
dict[str, SAOResponse]
fromact
which is then passed as it is bydecode_action
. This is the default implementation ofdecode_action
- encode_state(mechanism_states: dict[str, negmas.sao.common.SAOState]) Any [source]
Called to generate a state to be passed to the act() method. The default is all of
awi
of typeOneShotState
- decode_action(action: Any) dict[str, negmas.sao.common.SAOResponse] [source]
Generates offers to all partners from an encoded action. Default is to return the action as it is assuming it is a
dict[str, SAOResponse]
- encode_action(responses: dict[str, negmas.sao.common.SAOResponse]) dict[str, negmas.sao.common.SAOResponse] [source]
Receives offers for all partners and generates the corresponding action. Used mostly for debugging and testing.
- counter_all(offers: dict[str, negmas.outcomes.Outcome | None], states: dict[str, negmas.sao.common.SAOState]) dict[str, negmas.sao.common.SAOResponse] [source]
Calculate a response to all offers from all negotiators (negotiator ID is the key).
- Parameters:
offers – Maps negotiator IDs to offers
states – Maps negotiator IDs to offers AT the time the offers were made.
- Returns:
A dictionary mapping negotiator ID to an
SAOResponse
. The response per agent consist of a tuple. In case of acceptance or ending the negotiation the second item of the tuple should be None. In case of rejection, the second item should be the counter offer.
- Remarks:
The response type CANNOT be WAIT.
If the system determines that a loop is formed, the agent may
receive this call for a subset of negotiations not all of them.
- class scml.ActionManager[source]
Bases:
abc.ABC
Manges actions of an agent in an RL environment.
- context: scml.oneshot.context.BaseContext
- abstract decode(awi: scml.oneshot.awi.OneShotAWI, action: numpy.ndarray) dict[str, negmas.sao.common.SAOResponse] [source]
Decodes an action from an array to a
PurchaseOrder
and aCounterMessage
.
- encode(awi: scml.oneshot.awi.OneShotAWI, responses: dict[str, negmas.sao.common.SAOResponse]) numpy.ndarray [source]
Encodes an action as an array. This is only used for testing so it is optional
- class scml.FlexibleActionManager[source]
Bases:
ActionManager
An action manager that matches any context.
- Parameters:
n_prices – Number of distinct prices allowed in the action.
max_quantity – Maximum allowed quantity to offer in any negotiation. The number of quantities is one plus that because zero is allowed to model ending negotiation.
n_partners – Maximum of partners allowed in the action.
- Remarks:
This action manager will always generate offers that are within the price and quantity limits given in its parameters. Wen decoding them, it will scale them up so that the maximum corresponds to the actual value in the world it finds itself. For example, if
n_prices
is 10 and the world has only two prices currently in the price issue, it will use any value less than 5 as the minimum price and any value above 5 as the maximum price. If on the other hand the current price issue has 20 values, then it will scale by multiplying the number given in the encoded action (ranging from 0 to 9) by 19/9 which makes it range from 0 to 19 which is what is expected by the world.This action manager will adjust offers for different number of partners as follows: - If the true number of partners is larger than
n_partners
used by this action manager,it will simply use
n_partners
of them and always end negotiations with the rest of them.If the true number of partners is smaller than
n_partners
, it will use the firstn_partners
values in the encoded action and increase the quantities of any counter offers (i.e. ones in which the response is REJECT_OFFER) by the amount missing from the ignored partners in the encoded action up to the maximum quantities allowed by the current negotiation context. For example, ifn_partneers
is 4 and we have only 2 partners in reality, and the received quantities from partners were [4, 3] while the maximum quantity allowed is 10 and the encoded action was [2, *, 3, *, 2, *, 1, *] (where we ignored prices), then the encoded action will be converted to [(Reject, 5, *), (Accept, 3, *)] where the 3 extra units that were supposed to be offered to the last two partners are moved to the first partner. If the maximum quantity allowed was 4 in that example, the result will be [(Reject, 4, *), (Accept, 3, *)].
- make_space() gymnasium.spaces.MultiDiscrete | gymnasium.spaces.Box [source]
Creates the action space
- decode(awi: scml.oneshot.awi.OneShotAWI, action: numpy.ndarray) dict[str, negmas.sao.common.SAOResponse] [source]
Generates offers to all partners from an encoded action. Default is to return the action as it is assuming it is a
dict[str, SAOResponse]
- encode(awi: scml.oneshot.awi.OneShotAWI, responses: dict[str, negmas.sao.common.SAOResponse]) numpy.ndarray [source]
Receives offers for all partners and generates the corresponding action. Used mostly for debugging and testing.
- class scml.OneShotRLAgent(*args, models: list[scml.oneshot.rl.common.RLModel] | tuple[scml.oneshot.rl.common.RLModel, Ellipsis] = tuple(), observation_managers: list[scml.oneshot.rl.observation.ObservationManager] | tuple[scml.oneshot.rl.observation.ObservationManager, Ellipsis] = tuple(), action_managers: list[scml.oneshot.rl.action.ActionManager] | tuple[scml.oneshot.rl.action.ActionManager, Ellipsis] | None = None, fallback_type: type[scml.oneshot.agent.OneShotAgent] | None = GreedyOneShotAgent, fallback_params: dict[str, Any] | None = None, dynamic_context_switching: bool = False, randomize_test_order: bool = False, **kwargs)[source]
Bases:
scml.oneshot.policy.OneShotPolicy
A oneshot agent that can execute trained RL models in appropriate worlds. It falls back to the given agent type otherwise
- Parameters:
models – List of models to choose from.
observation_managers – List of observation managers. Must be the same length as
models
action_managers – List of action managers of the same length as
models
orNone
to use the default action manager.fallback_type – A
OneShotAgent
type to use as a fall-back if the current world is not compatible with any observation/action managersfallback_params – Parameters of the
fallback_type
dynamic_context_switching – If
True
, the world is tested each step (instead of only at init) to find the appropriate modelrandomize_test_order – If
True
, the order at which the observation/action managers are checked for compatibility with the current world is randomized.**kwargs – Any other OneShotPolicy parameters
- _models = ()
- _action_managers = None
- _obs_managers = ()
- _fallback_type
- _dynamic_context_switching = False
- _randomize_test_order = False
- _fallback_params = None
- _valid_context: scml.oneshot.context.Context = None
- _valid_action_manager: scml.oneshot.rl.action.ActionManager = None
- _valid_obs_manager: scml.oneshot.rl.observation.ObservationManager = None
- _fallback_agent: scml.oneshot.agent.OneShotAgent = None
- init()[source]
Called once after the AWI is set.
- Remarks:
Use this for any proactive initialization code.
- encode_state(mechanism_states: dict[str, negmas.sao.common.SAOState]) scml.oneshot.rl.common.RLState [source]
Called to generate a state to be passed to the act() method. The default is all of
awi
of typeOneShotState
- decode_action(action: scml.oneshot.rl.common.RLAction) dict[str, negmas.sao.common.SAOResponse] [source]
Generates offers to all partners from an encoded action. Default is to return the action as it is assuming it is a
dict[str, SAOResponse]
- act(state: scml.oneshot.rl.common.RLState) scml.oneshot.rl.common.RLAction [source]
The main policy. Generates an action given a state
- propose(*args, **kwargs) negmas.outcomes.Outcome | None [source]
Called when the agent is asking to propose in one negotiation
- respond(*args, **kwargs) negmas.gb.common.ResponseType [source]
Called when the agent is asked to respond to an offer
- scml.model_wrapper(model, deterministic: bool = False) RLModel [source]
Wraps a stable_baselines3 model as an RL model
- class scml.OneShotEnv(action_manager: scml.oneshot.rl.action.ActionManager, observation_manager: scml.oneshot.rl.observation.ObservationManager, reward_function: scml.oneshot.rl.reward.RewardFunction = DefaultRewardFunction(), context: scml.oneshot.context.BaseContext = FixedPartnerNumbersOneShotContext(), agent_type: type[scml.oneshot.agent.OneShotAgent] = Placeholder, agent_params: dict[str, Any] | None = None, extra_checks: bool = True, skip_after_negotiations: bool = True, render_mode=None, debug=False)[source]
Bases:
gymnasium.Env
The main Gymnasium class for implementing Reinforcement Learning Agents environments.
The class encapsulates an environment with arbitrary behind-the-scenes dynamics through the
step()
andreset()
functions. An environment can be partially or fully observed by single agents. For multi-agent environments, see PettingZoo.The main API methods that users of this class need to know are:
step()
- Updates an environment with actions returning the next agent observation, the reward for taking that actions, if the environment has terminated or truncated due to the latest action and information from the environment about the step, i.e. metrics, debug info.reset()
- Resets the environment to an initial state, required before calling step. Returns the first agent observation for an episode and information, i.e. metrics, debug info.render()
- Renders the environments to help visualise what the agent see, examples modes are “human”, “rgb_array”, “ansi” for text.close()
- Closes the environment, important when external software is used, i.e. pygame for rendering, databases
Environments have additional attributes for users to understand the implementation
action_space
- The Space object corresponding to valid actions, all valid actions should be contained within the space.observation_space
- The Space object corresponding to valid observations, all valid observations should be contained within the space.spec
- An environment spec that contains the information used to initialize the environment fromgymnasium.make()
metadata
- The metadata of the environment, e.g.{"render_modes": ["rgb_array", "human"], "render_fps": 30}
. For Jax or Torch, this can be indicated to users with"jax"=True
or"torch"=True
.np_random
- The random number generator for the environment. This is automatically assigned duringsuper().reset(seed=seed)
and when assessingnp_random
.
See also
For modifying or extending environments use the
gymnasium.Wrapper
classNote
To get reproducible sampling of actions, a seed can be set with
env.action_space.seed(123)
.Note
For strict type checking (e.g. mypy or pyright),
Env
is a generic class with two parameterized types:ObsType
andActType
. TheObsType
andActType
are the expected types of the observations and actions used inreset()
andstep()
. The environment’sobservation_space
andaction_space
should have typeSpace[ObsType]
andSpace[ActType]
, see a space’s implementation to find its parameterized type.- _skip_after_negotiations = True
- _extra_checks = True
- _reward_function
- _world: scml.oneshot.world.SCMLBaseWorld = None
- _agent_type
- _agent_params = None
- _agent: scml.oneshot.agent.OneShotAgent = None
- _obs_manager
- _action_manager
- _context
- action_space
- observation_space
- render_mode = None
- close()[source]
After the user has finished using the environment, close contains the code necessary to “clean up” the environment.
This is critical for closing rendering windows, database or HTTP connections. Calling
close
on an already closed environment has no effect and won’t raise an error.
- render()[source]
Compute the render frames as specified by
render_mode
during the initialization of the environment.The environment’s
metadata
render modes (env.metadata["render_modes"]
) should contain the possible ways to implement the render modes. In addition, list versions for most render modes is achieved throughgymnasium.make
which automatically applies a wrapper to collect rendered frames.Note
As the
render_mode
is known during__init__
, the objects used to render the environment state should be initialised in__init__
.By convention, if the
render_mode
is:None (default): no render is computed.
“human”: The environment is continuously rendered in the current display or terminal, usually for human consumption. This rendering should occur during
step()
andrender()
doesn’t need to be called. ReturnsNone
.“rgb_array”: Return a single frame representing the current state of the environment. A frame is a
np.ndarray
with shape(x, y, 3)
representing RGB values for an x-by-y pixel image.“ansi”: Return a strings (
str
) orStringIO.StringIO
containing a terminal-style text representation for each time step. The text can include newlines and ANSI escape sequences (e.g. for colors).“rgb_array_list” and “ansi_list”: List based version of render modes are possible (except Human) through the wrapper,
gymnasium.wrappers.RenderCollection
that is automatically applied duringgymnasium.make(..., render_mode="rgb_array_list")
. The frames collected are popped afterrender()
is called orreset()
.
Note
Make sure that your class’s
metadata
"render_modes"
key includes the list of supported modes.Changed in version 0.25.0: The render function was changed to no longer accept parameters, rather these parameters should be specified in the environment initialised, i.e.,
gymnasium.make("CartPole-v1", render_mode="human")
- reset(*, seed: int | None = None, options: dict[str, Any] | None = None) tuple[Any, dict[str, Any]] [source]
Resets the environment to an initial internal state, returning an initial observation and info.
This method generates a new starting state often with some randomness to ensure that the agent explores the state space and learns a generalised policy about the environment. This randomness can be controlled with the
seed
parameter otherwise if the environment already has a random number generator andreset()
is called withseed=None
, the RNG is not reset.Therefore,
reset()
should (in the typical use case) be called with a seed right after initialization and then never again.For Custom environments, the first line of
reset()
should besuper().reset(seed=seed)
which implements the seeding correctly.Changed in version v0.25: The
return_info
parameter was removed and now info is expected to be returned.- Parameters:
seed (optional int) – The seed that is used to initialize the environment’s PRNG (
np_random
) and the read-only attributenp_random_seed
. If the environment does not already have a PRNG andseed=None
(the default option) is passed, a seed will be chosen from some source of entropy (e.g. timestamp or /dev/urandom). However, if the environment already has a PRNG andseed=None
is passed, the PRNG will not be reset and the env’snp_random_seed
will not be altered. If you pass an integer, the PRNG will be reset even if it already exists. Usually, you want to pass an integer right after the environment has been initialized and then never again. Please refer to the minimal example above to see this paradigm in action.options (optional dict) – Additional information to specify how the environment is reset (optional, depending on the specific environment)
- Returns:
- Observation of the initial state. This will be an element of
observation_space
(typically a numpy array) and is analogous to the observation returned by
step()
.- info (dictionary): This dictionary contains auxiliary information complementing
observation
. It should be analogous to the
info
returned bystep()
.
- Observation of the initial state. This will be an element of
- Return type:
observation (ObsType)
- step(action)[source]
Run one timestep of the environment’s dynamics using the agent actions.
When the end of an episode is reached (
terminated or truncated
), it is necessary to callreset()
to reset this environment’s state for the next episode.Changed in version 0.26: The Step API was changed removing
done
in favor ofterminated
andtruncated
to make it clearer to users when the environment had terminated or truncated which is critical for reinforcement learning bootstrapping algorithms.- Parameters:
action (ActType) – an action provided by the agent to update the environment state.
- Returns:
- An element of the environment’s
observation_space
as the next observation due to the agent actions. An example is a numpy array containing the positions and velocities of the pole in CartPole.
reward (SupportsFloat): The reward as a result of taking the action. terminated (bool): Whether the agent reaches the terminal state (as defined under the MDP of the task)
which can be positive or negative. An example is reaching the goal state or moving into the lava from the Sutton and Barto Gridworld. If true, the user needs to call
reset()
.- truncated (bool): Whether the truncation condition outside the scope of the MDP is satisfied.
Typically, this is a timelimit, but could also be used to indicate an agent physically going out of bounds. Can be used to end the episode prematurely before a terminal state is reached. If true, the user needs to call
reset()
.- info (dict): Contains auxiliary diagnostic information (helpful for debugging, learning, and logging).
This might, for instance, contain: metrics that describe the agent’s performance state, variables that are hidden from observations, or individual reward terms that are combined to produce the total reward. In OpenAI Gym <v26, it contains “TimeLimit.truncated” to distinguish truncation and termination, however this is deprecated in favour of returning terminated and truncated variables.
- done (bool): (Deprecated) A boolean value for if the episode has ended, in which case further
step()
calls will return undefined results. This was removed in OpenAI Gym v26 in favor of terminated and truncated attributes. A done signal may be emitted for different reasons: Maybe the task underlying the environment was solved successfully, a certain timelimit was exceeded, or the physics simulation has entered an invalid state.
- An element of the environment’s
- Return type:
observation (ObsType)
- class scml.ObservationManager[source]
Bases:
Protocol
Manages the observations of an agent in an RL environment
- property context: scml.oneshot.context.BaseContext
- encode(awi: scml.oneshot.awi.OneShotAWI) numpy.ndarray [source]
Encodes an observation from the agent’s awi
- make_first_observation(awi: scml.oneshot.awi.OneShotAWI) numpy.ndarray [source]
Creates the initial observation (returned from gym’s reset())
- get_offers(awi: scml.oneshot.awi.OneShotAWI, encoded: numpy.ndarray) dict[str, negmas.outcomes.Outcome | None] [source]
Gets the offers from an encoded awi
- class scml.FlexibleObservationManager[source]
Bases:
BaseObservationManager
An observation manager that can be used with any SCML world.
- Parameters:
capacity_multiplier – A factor to multiply by the number of lines to give the maximum quantity allowed in offers
exogenous_multiplier – A factor to multiply maximum production capacity with when encoding exogenous quantities
continuous – If given the observation space will be a Box otherwise it will be a MultiDiscrete
n_prices – The number of prices to use for encoding the unit price (if not
continuous
)max_production_cost – The limit for production cost. Anything above that will be mapped to this max
max_group_size – Maximum size used for grouping observations from multiple partners. This will be used in the number of partners in the simulation is larger than the number used for training.
n_past_received_offers – Number of past received offers to add to the observation.
n_bins –
bins to use for discretization (if not
continuous
)
n_sigmas – The number of sigmas used for limiting the range of randomly distributed variables
extra_checks – If given, extra checks are applied to make sure encoding and decoding make sense
- Remarks:
…
- _previous_offers: collections.deque
- get_dims() list[int] [source]
Get the sizes of all dimensions in the observation space. Used if not continuous.
- make_space() gymnasium.spaces.MultiDiscrete | gymnasium.spaces.Box [source]
Creates the action space
- make_first_observation(awi: scml.oneshot.awi.OneShotAWI) numpy.ndarray [source]
Creates the initial observation (returned from gym’s reset())
- encode(awi: scml.oneshot.awi.OneShotAWI) numpy.ndarray [source]
Encodes the awi as an array
- extra_obs(awi: scml.oneshot.awi.OneShotAWI) list[tuple[float, int] | float] [source]
The observation values other than offers and previous offers.
- Returns:
A list of tuples. Each is some observation variable as a real number between zero and one and a number of bins to use for discrediting this variable. If a single value, the number of bins will be self.n_bin
- get_offers(awi: scml.oneshot.awi.OneShotAWI, encoded: numpy.ndarray) dict[str, negmas.outcomes.Outcome | None] [source]
Gets offers from an encoded awi.
- scml.random_action(obs: numpy.ndarray, env: scml.oneshot.rl.env.OneShotEnv) numpy.ndarray [source]
Samples a random action from the action space of the
- scml.random_policy(obs: numpy.ndarray, env: scml.oneshot.rl.env.OneShotEnv, pend: float = 0.05, paccept: float = 0.15) numpy.ndarray [source]
Ends the negotiation or accepts with a predefined probability or samples a random response.
- scml.greedy_policy(obs: numpy.ndarray, awi: scml.oneshot.awi.OneShotAWI, obs_manager: scml.oneshot.rl.observation.ObservationManager, action_manager: scml.oneshot.rl.action.ActionManager = FlexibleActionManager(ANACOneShotContext()), debug=False, distributor: Callable[[int, int], list[int]] = all_but_concentrated) numpy.ndarray [source]
A simple greedy policy.
- Parameters:
obs – The current observation
awi – The AWI of the agent running the policy
obs_manager – The observation manager used to encode the observation
action_manager – The action manager to be used to encode the action
debug – If True, extra assertions are tested
distributor – A callable that receives a total quantity to be distributed over n partners and returns a list of n values that sum to this total quantity
- Remarks:
Accepts the subset of offers with maximum total quantity under current needs.
The remaining quantity is distributed over the remaining partners using the distributor function
Prices are set to the worst for the agent if the price range is small else they are set randomly
- class scml.RewardFunction[source]
Bases:
Protocol
Represents a reward function.
- Remarks:
before_action
is called before the action is executed for initialization and should return info to be passed to the call__call__
is called with the awi (to get the state), action and info and should return the reward
- before_action(awi: scml.oneshot.awi.OneShotAWI) Any [source]
Called before executing the action from the RL agent to save any required information for calculating the reward in its return
- Remarks:
The returned value will be passed as
info
to__call__()
when it is time to calculate the reward.
- __call__(awi: scml.oneshot.awi.OneShotAWI, action: dict[str, negmas.SAOResponse], info: Any) float [source]
Called to calculate the reward to be given to the agent at the end of a step.
- Parameters:
awi –
OneShotAWI
to access the agent’s stateaction – The action (decoded) as a mapping from partner ID to responses to their last offer.
info – Information generated from
before_action()
. You an use this to store baselines for calculating the reward
- Returns:
The reward (a number) to be given to the agent at the end of the step.
- class scml.DefaultRewardFunction[source]
Bases:
RewardFunction
The default reward function of SCML
- Remarks:
The reward is the difference between the balance before the action and after it.
- before_action(awi: scml.oneshot.awi.OneShotAWI) float [source]
Called before executing the action from the RL agent to save any required information for calculating the reward in its return
- Remarks:
The returned value will be passed as
info
to__call__()
when it is time to calculate the reward.
- __call__(awi: scml.oneshot.awi.OneShotAWI, action: dict[str, negmas.SAOResponse], info: float)[source]
Called to calculate the reward to be given to the agent at the end of a step.
- Parameters:
awi –
OneShotAWI
to access the agent’s stateaction – The action (decoded) as a mapping from partner ID to responses to their last offer.
info – Information generated from
before_action()
. You an use this to store baselines for calculating the reward
- Returns:
The reward (a number) to be given to the agent at the end of the step.
- class scml.DefaultOneShotAdapter(*args, **kwargs)[source]
Bases:
negmas.Adapter
,scml.oneshot.mixins.OneShotUFunCreatorMixin
The base class of all agents running in OneShot based on OneShotAgent.
Remarks:
It inherits from
Adapter
allowing it to just pass any calls not defined explicity in it to the internal_obj
object representing the OneShotAgent.
- on_negotiation_failure(partners, annotation, mechanism, state)[source]
Called whenever a negotiation ends without agreement
- on_negotiation_success(contract: negmas.Contract, mechanism)[source]
Called whenever a negotiation ends with agreement
- on_contract_executed(contract: negmas.Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- on_contract_breached(contract: negmas.Contract, breaches: list[negmas.Breach], resolution: negmas.Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- init_()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- _respond_to_negotiation_request(initiator: str, partners: list[str], issues: list[negmas.Issue], annotation: dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, role: str | None, req_id: str | None) negmas.Negotiator | None [source]
Called by the mechanism to ask for joining a negotiation. The agent can refuse by returning a None
- Parameters:
initiator – The ID of the agent that initiated the negotiation request
partners – The partner list (will include this agent)
issues – The list of issues
annotation – Any annotation specific to this negotiation.
mechanism – The mechanism that started the negotiation
role – The role of this agent in the negotiation
req_id – The req_id passed to the AWI when starting the negotiation (only to the initiator).
- Returns:
None to refuse the negotiation or a
Negotiator
object appropriate to the given mechanism to accept it.
Remarks:
It is expected that world designers will introduce a better way to respond and override this function to call it
- set_renegotiation_agenda(contract: negmas.Contract, breaches: list[negmas.Breach]) negmas.RenegotiationRequest | None [source]
Received by partners in ascending order of their total breach levels in order to set the renegotiation agenda when contract execution fails
- Parameters:
contract – The contract being breached
breaches – All breaches on
contract
- Returns:
Renegotiation agenda (issues to negotiate about to avoid reporting the breaches).
- respond_to_renegotiation_request(contract: negmas.Contract, breaches: list[negmas.Breach], agenda: negmas.RenegotiationRequest) negmas.Negotiator | None [source]
Called to respond to a renegotiation request
- Parameters:
agenda
contract
breaches
Returns:
- on_neg_request_rejected(req_id: str, by: list[str] | None)[source]
Called when a requested negotiation is rejected
- Parameters:
req_id – The request ID passed to _request_negotiation
by – A list of agents that refused to participate or None if the failure was for another reason
- on_neg_request_accepted(req_id: str, mechanism: negmas.NegotiatorMechanismInterface)[source]
Called when a requested negotiation is accepted
- property awi: scml.oneshot.awi.OneShotAWI
Gets the Agent-world interface.
- property short_type_name
Returns a short name of the type of this entity
- class scml._StdSystemAgent(*args, role, **kwargs)[source]
Bases:
DefaultOneShotAdapter
Implements an agent for handling system operations
- id
The unique ID of this entity
- name
A convenient name of the entity (intended primarily for printing/logging/debugging).
- profile = None
- property type_name
Returns a short name of the type of this entity
- property short_type_name
Returns a short name of the type of this entity
- respond_to_negotiation_request(initiator: str, issues: list[negmas.Issue], annotation: dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface) negmas.Negotiator | None [source]
- on_negotiation_failure(partners: list[str], annotation: dict[str, Any], mechanism: negmas.NegotiatorMechanismInterface, state: negmas.MechanismState) None [source]
Called whenever a negotiation ends without agreement
- class scml.OneShotUFun(ex_pin: int, ex_qin: int, ex_pout: int, ex_qout: int, input_product: int, input_agent: bool, output_agent: bool, production_cost: float, disposal_cost: float, storage_cost: float, shortfall_penalty: float, input_penalty_scale: float | None, output_penalty_scale: float | None, storage_penalty_scale: float | None, n_input_negs: int, n_output_negs: int, current_step: int, agent_id: str | None, time_range: tuple[int, int], inventory_in: int = 0, inventory_out: int = 0, input_qrange: tuple[int, int] = (0, 0), input_prange: tuple[int, int] = (0, 0), output_qrange: tuple[int, int] = (0, 0), output_prange: tuple[int, int] = (0, 0), force_exogenous: bool = True, n_lines: int = 10, normalized: bool = False, current_balance: int | float = float('inf'), suppliers: set[str] = set(), consumers: set[str] = set(), perishable=True, **kwargs)[source]
Bases:
negmas.preferences.StationaryMixin
,negmas.preferences.UtilityFunction
Calculates the utility function of a list of contracts or offers.
- Parameters:
force_exogenous – Is the agent forced to accept exogenous contracts given through
ex_*
arguments?ex_pin – total price of exogenous inputs for this agent
ex_qin – total quantity of exogenous inputs for this agent
ex_pout – total price of exogenous outputs for this agent
ex_qout – total quantity of exogenous outputs for this agent.
cost – production cost of the agent.
disposal_cost – disposal cost per unit of input/output.
shortfall_penalty – penalty for failure to deliver one unit of output.
input_agent – Is the agent an input agent which means that its input product is the raw material
output_agent – Is the agent an output agent which means that its output product is the final product
n_lines – Number of production lines. If None, will be read through the AWI.
input_product – Index of the input product. If None, will be read through the AWI
input_qrange – A 2-int tuple giving the range of input quantities negotiated. If not given will be read through the AWI
input_prange – A 2-int tuple giving the range of input unit prices negotiated. If not given will be read through the AWI
output_qrange – A 2-int tuple giving the range of output quantities negotiated. If not given will be read through the AWI
output_prange – A 2-int tuple giving the range of output unit prices negotiated. If not given will be read through the AWI
n_input_negs – How many input negotiations are allowed. If not given, it will be the number of suppliers as given by the AWI
n_output_negs – How many output negotiations are allowed. If not given, it will be the number of consumers as given by the AWI
current_step – Current simulation step. Needed only for
ufun_range
when returning best outcomesnormalized – If given the values returned by
from_*
,utility_range
and__call__
will all be normalized between zero and one.
- Remarks:
The utility function assumes that the agent will have to pay for all its input products but will receive money only for the output products it could generate and sell.
The utility function respects production capacity (n. lines). The agent cannot produce more than the number of lines it has.
disposal cost is paid for items bought but not produced only. Items consumed in production (i.e. sold) are not counted.
- agent_id
- time_range
- suppliers
- consumers
- current_balance
- normalized = False
- input_penalty_scale
- storage_penalty_scale
- output_penalty_scale
- current_step
- inventory_in = 0
- inventory_out = 0
- n_input_negs
- perishable = True
- n_output_negs
- force_exogenous = True
- n_lines = 10
- input_product
- reserved_value
- register_sale(q: int, p: int, t: int)[source]
Registers a sale to be considered when calculating utilities
- register_supply(q: int, p: int, t: int)[source]
Registers a supply to be considered when calculating utilities
- eval(offer: tuple[int, int, int] | None) float [source]
Calculates the utility function given a single contract.
- Remarks:
This method calculates the utility value of a single offer assuming all other negotiations end in failure.
It can only be called for agents that exist in the first or last layer of the production graph.
- from_contracts(contracts: Iterable[negmas.Contract], return_info: Literal[False] = False, ignore_exogenous=True) float [source]
- from_contracts(contracts: Iterable[negmas.Contract], return_info: Literal[True], ignore_exogenous=True) UtilityInfo
Calculates the utility function given a list of contracts
- Parameters:
contracts – A list/tuple of contracts
ignore_exogenous – If given, any contracts with a system agent will be ignored.
- Remarks:
This method ignores any unsigned contracts passed to it.
We do not consider time at all so it is implicitly assumed that all contracts have the same delivery time value.
The reason for having the
ignore_exogenous
parameter is to avoid double counting exogenous contracts if their information is passed during construction of the ufun and they also exist in the list ofcontracts
passed here.
- from_offers(offers: tuple[tuple[int, int, int | float] | None, Ellipsis] | dict[str, tuple[int, int, int] | None], outputs: tuple[bool, Ellipsis] | None = None, return_info: Literal[False] = False, ignore_signed_contracts: bool = True) float [source]
- from_offers(offers: tuple[tuple[int, int, int | float] | None, Ellipsis] | dict[str, tuple[int, int, int] | None], outputs: tuple[bool, Ellipsis] | None, return_info: Literal[True], ignore_signed_contracts: bool = True) UtilityInfo
Calculates the utility value given a list of offers and whether each offer is for output or not (= input).
- Parameters:
offers – An iterable (e.g. list) of tuples each with three values: (quantity, time, unit price) IN THAT ORDER. Time is ignored and can be set to any value.
outputs – An iterable of the same length as offers of booleans specifying for each offer whether it is an offer for buying the agent’s output product.
return_info – If true, detailed utility information is returned as Utility Info
ignore_signed_contracts – If true, ignores the registered signed contracts. This means that only exogenous contracts and offers will be used in evaluating the utility.
- Remarks:
This method takes into account the exogenous contract information passed when constructing the ufun.
You can pass a dictionary mapping partner ID to an offer and the system will use the correct value for the corresponding outputs array.
- from_aggregates(qin: int, qout_signed: int, qout_sold: int, pin: int, pout: int, input_penalty: float, output_penalty: float, storage_penalty: float) float [source]
Calculates the utility from aggregates of input/output quantity/prices
- Parameters:
qin – Input quantity (total including all exogenous contracts).
qout_signed – Output quantity (total including all exogenous contracts) that the agent agreed to sell.
qout_sold – Output quantity (total including all exogenous contracts) that the agent will actually sell.
pin – Input total price (i.e. unit price * qin).
pout – Output total price (i.e. unit price * qin).
input_penalty – total disposal cost
output_penalty – total shortfall penalty
storage_penalty – total storage penalty
- Remarks:
Most likely, you do not need to directly call this method. Consider
from_offers
andfrom_contracts
that take current balance and exogenous contract information (passed during ufun construction) into account.The method respects production capacity (n. lines). The agent cannot produce more than the number of lines it has.
This method does not take exogenous contracts or current balance into account.
The method assumes that the agent CAN pay for all input and production.
- breach_level(qin: int = 0, qout: int = 0)[source]
Calculates the breach level that would result from a given quantities
- is_breach(qin: int = 0, qout: int = 0)[source]
Whether the given quantities would lead to a breach.
- property max_utility
The maximum possible utility value
- property min_utility
The minimum possible utility value
- minmax(*args, **kwargs) tuple[float, float] [source]
Finds the range of the given utility function for the given outcomes
- Parameters:
self – The utility function
issues – List of issues (optional)
outcomes – A collection of outcomes (optional)
max_cardinality – the maximum number of outcomes to try sampling (if sampling is used and outcomes are not given)
above_reserve – If given, the minimum and maximum will be set to reserved value if they were less than it.
- Returns:
(lowest, highest) utilities in that order
- extreme_outcomes(outcome_space: negmas.outcomes.OutcomeSpace | None = None, issues: Iterable[negmas.outcomes.Issue] | None = None, outcomes: Iterable[negmas.outcomes.Outcome] | None = None, max_cardinality=1000) tuple[negmas.outcomes.Outcome, negmas.outcomes.Outcome] [source]
- utility_range(outcome_space: negmas.outcomes.OutcomeSpace | None = None, issues: list[negmas.outcomes.Issue] | None = None, outcomes: list[negmas.outcomes.Outcome] | None = None, return_outcomes=False, max_n_outcomes=1000) tuple[float, float] | tuple[float, float, negmas.outcomes.Outcome, negmas.outcomes.Outcome] [source]
Finds the utility range and optionally returns the corresponding outcomes from a given issue space or in a single negotiation.
- Parameters:
issues – The set of issues of the negotiation. If not given it will be read from the AWI. Note that you cannot specify these issues except for agent in the first or last layer of the production graph (because otherwise, the agent cannot know whether this negotiation is for buying of selling).
outcomes – A list of outcomes to consider. Using outcomes is much slower than using issues and you should never pass both.
infeasible_cutoff – A utility value under which we consider the outcome infeasible.
return_outcomes – If given the worst and best outcomes (in that order) will be returned.
max_n_outcomes – Maximum number of outcomes to try. Not used.
- Returns:
A tuple of worst and best utility values if
return_outcomes
isFalse
. otherwise, the worst and best outcomes are appended to the returned utilities leading to a 4-items tuple instead of two.
- Remarks:
You will get a warning if you use a list of outcomes here because it is too slow.
You should only pass
issues
if you know that the agent is either an input agent or an output agent. Agents in the middle of the production graph cannot know whether these issues are for buying of for selling. To find the utility range for these agents, you can useworst
andbest
that allow specifying input and output issues separately.It is always assumed that the range required is for a single negotiation not a set of negotiations and under the assumption that all other negotiations if any will end in failure
- find_limit(best: bool, n_input_negs=None, n_output_negs=None, secured_input_quantity=0, secured_input_unit_price=0.0, secured_output_quantity=0, secured_output_unit_price=0.0, ignore_signed_contracts: bool = True) UFunLimit [source]
Finds either the maximum or the minimum of the ufun.
- Parameters:
best – Best(max) or worst (min) ufun value?
n_input_negs – How many input negs are we to consider? None means all
n_output_negs – How many output negs are we to consider? None means all
secured_input_quantity – A quantity that MUST be bought
secured_input_unit_price – The (average) unit price of the quantity that MUST be bought.
secured_output_quantity – A quantity that MUST be sold.
secured_output_unit_price – The (average) unit price of the quantity that MUST be sold.
ignore_signed_contracts – If True all signed contracts will be ignored. Use secured_* to pass this information if you need to in this case.
- Remarks:
You can use the
secured_*
arguments and control over the number of negotiations to consider to find the utility limits given some already concluded and signed contracts
- find_limit_brute_force(best, n_input_negs=None, n_output_negs=None, secured_input_quantity=0, secured_input_unit_price=0.0, secured_output_quantity=0, secured_output_unit_price=0.0, ignore_signed_contracts=True) UFunLimit [source]
Finds either the maximum and the minimum of the ufun.
- Parameters:
best – Best(max) or worst (min) ufun value?
n_input_negs – How many input negs are we to consider? None means all
n_output_negs – How many output negs are we to consider? None means all
secured_input_quantity – A quantity that MUST be bought
secured_input_unit_price – The (average) unit price of the quantity that MUST be bought.
secured_output_quantity – A quantity that MUST be sold.
secured_output_unit_price – The (average) unit price of the quantity that MUST be sold.
- Remarks:
You can use the
secured_*
arguments and control over the number of negotiations to consider to find the utility limits given some already concluded and signed contractsNote that this function CANNOT take into account the sales or supplies already signed (and registered via
register_sale
and/orregister_supply
). You MUST pass the quantities and prices for signed contracts through the secured_* parameters.
- Returns:
worst and best outcome information in the form of
UFunLimit
tuple.
- ok_to_buy_at(unit_price: float) bool [source]
Checks if the unit price can – even in principle – be acceptable for buying
- Remarks:
This method is very optimistic. If it returns
False
, an agent should never buy at this price. If it returnsTrue
, it may still be a bad idea to buy at this price.If we buy at this price, the best case scenario is that we pay it and pay production cost then receive the unit price of one output.
If we do not buy at this price, the worst case scenario is that we will pay shortfall penalty for one item
We should NOT buy if the best case scenario when buying is worse than the worst case scenario when not buying.
If called for agents not at the end of the production chain, it will always return
True
because in these cases we do not know what the the unit price for the output so there is nothing to compare with.
- ok_to_sell_at(unit_price: float) bool [source]
Checks if the unit price can – even in principle – be acceptable for selling
- Remarks:
This method is very optimistic. If it returns
False
, an agent should never sell at this price. If it returnsTrue
, it may still be a bad idea to sell at this price.Sales decisions does not affect in any way the amount we pay for input materials. It only affects the amount we produce, the amout we get paid in sales and the amount we pay as disposal cost and shortfall penalty.
If we agree to sell an item at this price, the best case scenario is that we can actually produce this item and sell it. We pay production cost and receive the given unit price.
If we do not sell at this price, the worst case scenario is that we really needed that sale. In this case, we will pay disposal cost for one item.
We should NOT sell if the best case scenario when selling is worse than the worst case scenario when not selling.
If called for agents not at the beginning of the production chain, it will always return
True
because in these cases we do not know what the the unit price for the input so there is nothing to compare with.
- class scml.UFunLimit[source]
Bases:
tuple
- utility
- input_quantity
- input_price
- output_quantity
- output_price
- exogenous_input_quantity
- exogenous_input_price
- exogenous_output_quantity
- exogenous_output_price
- inventory_input
- inventory_output
- producible
- class scml.SCMLBaseWorld(catalog_prices: numpy.ndarray, profiles: list[scml.oneshot.common.OneShotProfile], agent_types: list[type[scml.oneshot.agent.OneShotAgent]], agent_params: list[dict[str, Any]], catalog_quantities: int | numpy.ndarray = 50, financial_report_period=5, bankruptcy_limit=0.0, penalize_bankrupt_for_future_contracts=True, penalties_scale: Literal['trading', 'catalog', 'unit', 'none'] = 'trading', exogenous_contracts: Collection[scml.oneshot.common.OneShotExogenousContract] = tuple(), exogenous_dynamic: bool = False, exogenous_force_max: bool = False, initial_balance: numpy.ndarray | tuple[int, int] | int = 1000, compact=True, no_logs=True, fast=True, n_steps=1000, time_limit=60 * 15, sync_calls=False, neg_n_steps=20, neg_time_limit=None, neg_hidden_time_limit=60, neg_step_time_limit=20, negotiation_speed=None, shuffle_negotiations=False, one_offer_per_step=False, publish_exogenous_summary=True, publish_trading_prices=True, publish_assets=False, publish_production_capacity=True, price_multiplier=0.0, price_range_fraction=0.0, wide_price_range=False, allow_zero_quantity: bool = False, trading_price_discount=0.9, signing_delay=0, force_signing=False, batch_signing=True, name: str | None = None, agent_name_reveals_position: bool = True, agent_name_reveals_type: bool = True, inventory_valuation_catalog=0, inventory_valuation_trading=0, perishable=True, horizon=0, one_time_per_negotiation=True, quantity_multiplier: float = 1.0, nullify_bankrupt_contracts: bool = False, debug: bool = False, verbose: bool = False, **kwargs)[source]
Bases:
negmas.TimeInAgreementMixin
,negmas.World
[scml.oneshot.awi.OneShotAWI
,scml.oneshot.sysagents.DefaultOneShotAdapter
]Implements the a generalized form of SCML-OneShot game which supports both oneshot and standard simulations
- Parameters:
catalog_prices – An n_products vector (i.e. n_processes+1 vector) giving the catalog price of all products
profiles – An n_agents list of
OneShotFactoryProfile
objects specifying the private profile of the factory associated with each agent.agent_types – An n_agents list of strings/
OneShotAgent
classes specifying the type of each agentagent_params – An n_agents dictionaries giving the parameters of each agent
catalog_quantities – The quantities in the past for which catalog_prices are the average unit prices. This is used when updating the trading prices. If set to zero then the trading price will follow the market price and will not use the catalog_price (except for products that are never sold in the market for which the trading price will take the default value of the catalog price). If set to a large value (e.g. 10000), the price at which a product is sold will not affect the trading price
financial_report_period – The number of steps between financial reports. If < 1, it is a fraction of n_steps
exogenous_force_max – If true, exogenous contracts are forced to be signed independent of the setting of
force_signing
compact – If True, no logs will be kept and the whole simulation will use a smaller memory footprint
n_steps – Number of simulation steps (can be considered as days).
time_limit – Total time allowed for the complete simulation in seconds.
neg_n_steps – Number of negotiation steps allowed for all negotiations.
neg_time_limit – Total time allowed for a complete negotiation in seconds.
neg_step_time_limit – Total time allowed for a single step of a negotiation. in seconds.
negotiation_speed – The number of negotiation steps that pass in every simulation step. If 0, negotiations will be guaranteed to finish within a single simulation step
signing_delay – The number of simulation steps to pass between a contract is concluded and signed
name – The name of the simulations
**kwargs – Other parameters that are passed directly to
SCML2020World
constructor.
- _verbose = False
- _debug = False
- publish_assets = False
- publish_production_capacity = True
- perishable = True
- horizon = 0
- price_range_fraction = 0.0
- nullify_bankrupt_contracts = False
- inventory_valuation_catalog = 0
- inventory_valuation_trading = 0
- allow_zero_quantity = False
- _activity = 0
- trading_price_discount = 0.9
- catalog_quantities = 50
- publish_exogenous_summary = True
- price_multiplier = 0.0
- wide_price_range = False
- publish_trading_prices = True
- penalize_bankrupt_for_future_contracts = True
- compact = True
- quantity_multiplier = 1.0
- one_time_per_negotiation = True
- exogenous_dynamic = False
- penalties_scale = 'trading'
- bankruptcy_limit = -0.0
- profiles
- catalog_prices
- process_inputs
- process_outputs
- n_products
- n_processes
- exogenous_force_max = False
- financial_reports_period = 5
- controller_types
- agent_types
- agent_params
- agent_unique_types
- agent_n_contracts
- agent_profiles: dict[str, scml.oneshot.common.OneShotProfile]
- exogenous_contracts: dict[int:list[Contract]]
- _traded_quantity
- _real_price
- _sold_quantity
- _trading_price
- _betas
- _betas_sum
- _input_quantity
- _input_price
- _output_quantity
- _output_price
- exogenous_qout
- exogenous_qin
- exogenous_pout
- exogenous_pin
- exogenous_contracts_summary = []
- initial_balances
- _max_n_lines
- a2i
- classmethod replace_agents(config: dict, old_types: tuple[str | type[scml.oneshot.agent.OneShotAgent], Ellipsis] | list[str | type[scml.oneshot.agent.OneShotAgent]], types: tuple[str | type[scml.oneshot.agent.OneShotAgent], Ellipsis] | list[str | type[scml.oneshot.agent.OneShotAgent]], params: list[dict[str, Any]] | tuple[dict[str, Any], Ellipsis] | None = None)[source]
Replaces all agents of a given type by agents of a new type
- classmethod generate(agent_types: tuple[str | type[scml.oneshot.agent.OneShotAgent], Ellipsis] | list[str | type[scml.oneshot.agent.OneShotAgent]] | type[scml.oneshot.agent.OneShotAgent] | str, agent_params: list[dict[str, Any]] | tuple[dict[str, Any], Ellipsis] | None = None, agent_processes: list[int] | None = None, n_steps: tuple[int, int] | int = (50, 200), n_processes: tuple[int, int] | int = 2, n_lines: numpy.ndarray | tuple[int, int] | int = 10, n_agents_per_process: numpy.ndarray | tuple[int, int] | int = (4, 8), process_inputs: numpy.ndarray | tuple[int, int] | int = 1, process_outputs: numpy.ndarray | tuple[int, int] | int = 1, production_costs: numpy.ndarray | tuple[int, int] | int = (1, 4), profit_means: numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), price_multiplier: numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), cost_increases_with_level=True, equal_exogenous_supply=False, equal_exogenous_sales=False, force_signing=True, profit_basis=np.max, random_agent_types: bool = False, penalties_scale: str | list[str] = 'trading', cap_exogenous_quantities: bool = True, exogenous_generation_method='profitable', perishable: bool | None = True, max_supply: numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), **kwargs) dict[str, Any] [source]
Generates the configuration for a world
- Parameters:
agent_types – All agent types
agent_params – Agent parameters used to initialize them
n_steps – Number of simulation steps
n_processes – Number of processes in the production chain
n_lines – Number of lines per factory
process_inputs – Number of input units per process
process_outputs – Number of output units per process
production_costs – Production cost per factory
profit_means – Mean profitability per production level (i.e. process).
profit_stddevs – Std. Dev. of the profitability of every level (i.e. process).
max_productivity – Maximum possible productivity per level (i.e. process).
max_supply – Maximum possible supply level to the market,
initial_balance – The initial balance of all agents
n_agents_per_process – Number of agents per process
agent_processes – The process for each agent. If not
None
, it will overriden_agents_per_process
and must be a list/tuple of the same length asagent_types
. Morevoer,random_agent_types
must be False in this casecost_increases_with_level – If true, production cost will be higher for processes nearer to the final product.
profit_basis – The statistic used when controlling catalog prices by profit arguments. It can be np.mean, np.median, np.min, np.max or any Callable[[list[float]], float] and is used to summarize production costs at every level.
equal_exogenous_supply – If true, external supply will be distributed equally among all agents in the first layer
equal_exogenous_sales – If true, external sales will be distributed equally among all agents in the last layer
exogenous_supply_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
exogenous_sales_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
force_signing – Whether to force contract signatures (exogenous contracts are treated in the same way).
exogenous_control – How much control does the agent have over exogenous contract signing. Only effective if force_signing is False and use_exogenous_contracts is True
cap_exogenous_quantities – If True, all exogenous quantities in all contracts are capped to be no more than the number of lines
cash_availability – The fraction of the total money needs of the agent to work at maximum capacity that is available as
initial_balance
. This is only effective ifinitial_balance
is set toNone
.exogenous_control – How much control does the agent have over exogenous contract signing. Only effective if force_signing is False and use_exogenous_contracts is True
disposal_cost – A range to sample mean-disposal costs for all factories from (only used if perishable is True)
shortfall_penalty – A range to sample mean-shortfall penalty for all factories from
storage_cost – A range to sample mean-storage costs fro all factories from (only used if perishable is False)
disposal_cost_dev – A range to sample std. dev of disposal costs for all factories from
shortfall_penalty_dev – A range to sample std. dev of shortfall penalty for all factories from
storage_cost_dev – The standard deviation of storage cost relative to the mean price
exogenous_price_dev – The standard deviation of exogenous contract prices relative to the mean price
price_multiplier – A value to multiply with trading/catalog price to get the upper limit on prices for all negotiations
random_agent_types – If True, the final agent types used by the generator will always be sampled from the given types. If False, this random sampling will only happen if len(agent_types) != n_agents.
penalties_scale – What are
disposal_cost
andshortfall_penalty
relative to. There are four options:trading
,catalog
mean trading and catalog prices of the product.unit
means the unit price in the contract andnone
means thestorage-cost
andshortfall_penalty
are absolute values (in money unit). If not given will be read through the AWIexogenous_generation_method – the generation method. This is only for compatibility with SCML2020World and is not used.
perishable – If True, storage_cost is set to zero as there is no storage and if False, disposal_cost is set to zero as there is no disposal. If None, neither is overridden.
**kwargs
- Returns:
world configuration as a Dict[str, Any]. A world can be generated from this dict by calling OneShotWorld(**d)
Remarks:
- There are two general ways to use this generator:
Pass
random_agent_types = False
, and passagent_types
,agent_processes
to control placement of each agent in each level of the production graph.Pass
random_agent_types = True
and passagent_types
,n_agents_per_process
to make the system randomly place the specified number of agents in each production level
Most parameters (i.e.
process_inputs
,process_outputs
,n_agents_per_process
,costs
) can take a single value, a tuple of two values, or a list of values. If it has a single value, it is repeated for all processes/factories as appropriate. If it is a tuple of two numbers $(i, j)$, each process will take a number sampled from a uniform distribution supported on $[i, j]$ inclusive. If it is a list of values, of the lengthn_processes
, it is used as it is otherwise, it is used to sample values for each process.
- add_financial_report(agent: scml.oneshot.sysagents.DefaultOneShotAdapter, reports_agent, reports_time) None [source]
Records a financial report for the given agent in the agent indexed reports and time indexed reports
- Parameters:
agent – The agent
reports_agent – A dictionary of financial reports indexed by agent id
reports_time – A dictionary of financial reports indexed by time
Returns:
- property agent_contracts
- step_with(actions: dict[str, dict[str, negmas.SAOResponse]], init=False) bool [source]
Runs a simulation step for the agents given in keys passing the corresponding values as counter offers.
- Returns:
False if this is the last negotiation.
- Remarks:
You must call this with
init=True
once at the beginning of every simulation to make sure thatinit()
and other initialization code is called correctly.Every step advances all negotiations one step.
Negotiators belonging to the given agents are never called as long as a corresponding action (response) is given in the agents dict.
The world MUST be created with
one_offer_per_step
passed asTrue
(default isFalse
).
- simulation_step(stage=0)[source]
A single step of the simulation.
- Parameters:
stage – How many times so far was this method called within the current simulation step
Remarks:
Using the stage parameter, it is possible to have
Operations
.SimulationStep
several times with the list of operations while differentiating between these calls.
- on_contract_signed(contract: negmas.Contract) bool [source]
Called to add a contract to the existing set of contract after it is signed
- Parameters:
contract – The contract to add
- Returns:
True if everything went OK and False otherwise
Remarks:
By default this function just adds the contract to the set of contracts maintaned by the world.
You should ALWAYS call this function when overriding it.
- contract_record(contract: negmas.Contract) dict[str, Any] [source]
Converts a contract to a record suitable for permanent storage
- breach_record(breach: negmas.Breach) dict[str, Any] [source]
Converts a breach to a record suitable for storage during the simulation
- execute_action(action, agent, callback: Callable | None = None) bool [source]
Executes the given action by the given agent
- contract_size(contract: negmas.Contract) float [source]
Returns an estimation of the activity level associated with this contract. Higher is better :param contract:
Returns:
- post_step_stats()[source]
Called at the end of the simulation step to update all stats
Kept for backward compatibility and will be dropped. Override
update_stats
ins
- pre_step_stats()[source]
Called at the beginning of the simulation step to prepare stats or update them
Kept for backward compatibility and will be dropped. Override
update_stats
instead
- relative_welfare(include_bankrupt: bool = False) float | None [source]
Total welfare relative to expected value. Returns None if no expectation is found in self.info
- is_valid_contact(contract: negmas.Contract) bool [source]
Checks whether a signed contract is valid
- scores(assets_multiplier: float = 0.0) dict[str, float] [source]
Scores of all agents given the asset multiplier.
- Parameters:
assets_multiplier – A multiplier to multiply the assets with.
- property winners
The winners of this world (factory managers with maximum wallet balance
- trading_prices_for(discount: float = 1.0, condition='executed') numpy.ndarray [source]
Calculates the prices at which all products traded using an optional discount factor
- Parameters:
discount – A discount factor to treat older prices less importantly (exponential discounting).
condition – The condition for contracts to consider. Possible values are executed, signed, concluded, nullified
- Returns:
an n_products vector of trading prices
- property trading_prices
- property stats_df: pandas.DataFrame
Returns a pandas data frame with the stats
- property contracts_df: pandas.DataFrame
Returns a pandas data frame with the contracts
- property system_agents: list[scml.oneshot.sysagents._StdSystemAgent]
Returns the two system agents
- property non_system_agents: list[scml.oneshot.sysagents.DefaultOneShotAdapter]
Returns all agents except system agents
- property agreement_fraction: float
Fraction of negotiations ending in agreement and leading to signed contracts
- system_agent_ids
- non_system_agent_ids
- draw(steps: tuple[int, int] | int | None = None, what: Collection[str] = DEFAULT_EDGE_TYPES, who: Callable[[negmas.Agent], bool] | None = None, where: Callable[[negmas.Agent], int | tuple[float, float]] | None = None, together: bool = True, axs: Collection[matplotlib.axis.Axis] | None = None, ncols: int = 4, figsize: tuple[int, int] = (15, 15), **kwargs) tuple[matplotlib.axis.Axis, networkx.Graph] | tuple[list[matplotlib.axis.Axis], list[networkx.Graph]] [source]
- _request_negotiations(agent_id: str, controller: negmas.sao.SAOController | None = None, negotiators: list[negmas.sao.SAONegotiator] | None = None, extra: dict[str, Any] | None = None) bool [source]
Requests negotiations (used internally)
- Parameters:
agent_id – the agent requesting
product – The product to negotiate about
quantity – The minimum and maximum quantities. Passing a single value q is equivalent to passing (q,q)
unit_price – The minimum and maximum unit prices. Passing a single value u is equivalent to passing (u,u)
time – The minimum and maximum delivery step. Passing a single value t is equivalent to passing (t,t)
controller – The controller to manage the complete set of negotiations
negotiators – An optional list of negotiators to use for negotiating with the given partners (in the same order).
extra – Extra information accessible through the negotiation annotation to the caller
consumer_starts (#) – Whether the consumer or supplier sends the first offer in the negotiation
- Returns:
True
if the partner accepted and the negotiation is ready to start
- _request_negotiation(agent_id: str, product: int, partner: str, negotiator: negmas.sao.SAONegotiator, extra: dict[str, Any] | None = None, is_buy: bool = True) negmas.situated.NegotiationInfo | None [source]
Requests a negotiation
- Parameters:
product – The product to negotiate about
quantity – The minimum and maximum quantities. Passing a single value q is equivalent to passing (q,q)
unit_price – The minimum and maximum unit prices. Passing a single value u is equivalent to passing (u,u)
time – The minimum and maximum delivery step. Passing a single value t is equivalent to passing (t,t)
partner – ID of the partner to negotiate with.
negotiator – The negotiator to use for this negotiation (if the partner accepted to negotiate)
extra – Extra information accessible through the negotiation annotation to the caller
is_buy – whether the consumer starts the negotiation
- Returns:
True
if the partner accepted and the negotiation is ready to start
- _make_issues(product) tuple[tuple[int, int], tuple[int, int], tuple[int, int]] [source]
Creates the negotiation agendas
- Parameters:
product (int) – The product to be negotiated about
- Returns:
A tuple of minimum and maximum values for unit-price, time, and quantity in that order
- order_contracts_for_execution(contracts: Collection[negmas.Contract]) Collection[negmas.Contract] [source]
Orders the contracts in a specific time-step that are about to be executed
- start_contract_execution(contract: negmas.Contract) set[negmas.Breach] | None [source]
Tries to execute the contract
- Parameters:
contract
- Returns:
The set of breaches committed if any. If there are no breaches return an empty set
- Return type:
Set[Breach]
Remarks:
You must call super() implementation of this method before doing anything
It is possible to return None which indicates that the contract was nullified (i.e. not executed due to a reason other than an execution exeception).
- complete_contract_execution(contract: negmas.Contract, breaches: list[negmas.Breach], resolution: negmas.Contract) None [source]
Called after breach resolution is completed for contracts for which some potential breaches occurred.
- Parameters:
contract – The contract considered.
breaches – The list of potential breaches that was generated by
_execute_contract
.resolution – The agreed upon resolution
Returns:
- classmethod plot_combined_stats(worlds: tuple[SCMLBaseWorld, Ellipsis] | SCMLBaseWorld, stats: str | tuple[str, Ellipsis] | None = None, pertype=False, makefig=False, title=True, ylabel=False, xlabel=False, legend=True, figsize=None, perishable: bool = False, **kwargs)[source]
Plots combined statistics of multiple worlds in a single plot
- Parameters:
stats – The statistics to plot. If
None
, some selected stats will be displayedpertype – combine agent-statistics per type
use_sum – plot sum for type statistics instead of mean
title – If given a title will be added to each subplot
ylabel – If given, the ylabel will be added to each subplot
xlabel – If given The xlabel will be added (Simulation Step)
legend – If given, a legend will be displayed
makefig – If given a new figure will be started
figsize – Size of the figure to host the plot
ylegend – y-axis of legend for cases with large number of labels
legend_n_cols – number of columns in the legend
- plot_stats(stats: str | tuple[str, Ellipsis] | None = None, pertype=False, use_sum=False, makefig=False, title=True, ylabel=False, xlabel=False, legend=True, figsize=None, ylegend=2.0, legend_ncols=8)[source]
Plots statistics of the world in a single plot
- Parameters:
stats – The statistics to plot. If
None
, some selected stats will be displayedpertype – combine agent-statistics per type
use_sum – plot sum for type statistics instead of mean
title – If given a title will be added to each subplot
ylabel – If given, the ylabel will be added to each subplot
xlabel – If given The xlabel will be added (Simulation Step)
legend – If given, a legend will be displayed
makefig – If given a new figure will be started
figsize – Size of the figure to host the plot
ylegend – y-axis of legend for cases with large number of labels
- class scml.OneShotWorld(catalog_prices: numpy.ndarray, profiles: list[scml.oneshot.common.OneShotProfile], agent_types: list[type[scml.oneshot.agent.OneShotAgent]], agent_params: list[dict[str, Any]], catalog_quantities: int | numpy.ndarray = 50, financial_report_period=5, bankruptcy_limit=0.0, penalize_bankrupt_for_future_contracts=True, penalties_scale: Literal['trading', 'catalog', 'unit', 'none'] = 'trading', exogenous_contracts: Collection[scml.oneshot.common.OneShotExogenousContract] = tuple(), exogenous_dynamic: bool = False, exogenous_force_max: bool = False, initial_balance: numpy.ndarray | tuple[int, int] | int = 1000, compact=True, no_logs=True, fast=True, n_steps=1000, time_limit=60 * 15, sync_calls=False, neg_n_steps=20, neg_time_limit=None, neg_hidden_time_limit=60, neg_step_time_limit=20, negotiation_speed=None, shuffle_negotiations=False, one_offer_per_step=False, publish_exogenous_summary=True, publish_trading_prices=True, publish_assets=False, publish_production_capacity=True, price_multiplier=0.0, price_range_fraction=0.0, wide_price_range=False, allow_zero_quantity: bool = False, trading_price_discount=0.9, signing_delay=0, force_signing=False, batch_signing=True, name: str | None = None, agent_name_reveals_position: bool = True, agent_name_reveals_type: bool = True, inventory_valuation_catalog=0, inventory_valuation_trading=0, perishable=True, horizon=0, one_time_per_negotiation=True, quantity_multiplier: float = 1.0, nullify_bankrupt_contracts: bool = False, debug: bool = False, verbose: bool = False, **kwargs)[source]
Bases:
SCMLBaseWorld
Basic oneshot simulation
- class scml.SCML2020OneShotWorld(catalog_prices: numpy.ndarray, profiles: list[scml.oneshot.common.OneShotProfile], agent_types: list[type[scml.oneshot.agent.OneShotAgent]], agent_params: list[dict[str, Any]], catalog_quantities: int | numpy.ndarray = 50, financial_report_period=5, bankruptcy_limit=0.0, penalize_bankrupt_for_future_contracts=True, penalties_scale: Literal['trading', 'catalog', 'unit', 'none'] = 'trading', exogenous_contracts: Collection[scml.oneshot.common.OneShotExogenousContract] = tuple(), exogenous_dynamic: bool = False, exogenous_force_max: bool = False, initial_balance: numpy.ndarray | tuple[int, int] | int = 1000, compact=True, no_logs=True, fast=True, n_steps=1000, time_limit=60 * 15, sync_calls=False, neg_n_steps=20, neg_time_limit=None, neg_hidden_time_limit=60, neg_step_time_limit=20, negotiation_speed=None, shuffle_negotiations=False, one_offer_per_step=False, publish_exogenous_summary=True, publish_trading_prices=True, publish_assets=False, publish_production_capacity=True, price_multiplier=0.0, price_range_fraction=0.0, wide_price_range=False, allow_zero_quantity: bool = False, trading_price_discount=0.9, signing_delay=0, force_signing=False, batch_signing=True, name: str | None = None, agent_name_reveals_position: bool = True, agent_name_reveals_type: bool = True, inventory_valuation_catalog=0, inventory_valuation_trading=0, perishable=True, horizon=0, one_time_per_negotiation=True, quantity_multiplier: float = 1.0, nullify_bankrupt_contracts: bool = False, debug: bool = False, verbose: bool = False, **kwargs)[source]
Bases:
OneShotWorld
Oneshot simulation as used in SCML 2020 competition
- class scml.SCML2021OneShotWorld(*args, **kwargs)[source]
Bases:
SCML2020OneShotWorld
Oneshot simulation as used in SCML 2021 competition
- class scml.SCML2022OneShotWorld(*args, **kwargs)[source]
Bases:
SCML2021OneShotWorld
Oneshot simulation as used in SCML 2022 competition
- class scml.SCML2023OneShotWorld(*args, **kwargs)[source]
Bases:
SCML2020OneShotWorld
Oneshot simulation as used in SCML 2023 competition
- class scml.SCML2024OneShotWorld(*args, **kwargs)[source]
Bases:
SCML2023OneShotWorld
Oneshot simulation as used in SCML 2024 competition