scml
- class scml.ANACContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, n_agents_per_process: ~numpy.ndarray | list[int] | tuple[int, int] | int = (4, 8), production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, year: int = 2024)[source]
Generates a oneshot world with no constraints except compatibility with a specific ANAC competition year.
- class scml.ANACOneShotContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, n_agents_per_process: ~numpy.ndarray | list[int] | tuple[int, int] | int = (4, 8), production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, year: int = 2024)[source]
Generates a oneshot world with no constraints except compatibility with a specific ANAC competition year.
- class scml.AWI(world: World, agent: Agent)[source]
The Agent SCML2020World Interface for SCML2020 world.
This class contains all the methods needed to access the simulation to extract information which are divided into 5 groups:
- Static World Information:
Information about the world and the agent that does not change over time. These include:
Market Information:
n_products: Number of products in the production chain.
n_processes: Number of processes in the production chain.
n_competitors: Number of other factories on the same production level.
all_suppliers: A list of all suppliers by product.
all_consumers: A list of all consumers by product.
catalog_prices: A list of the catalog prices (by product).
inputs: Inputs to every manufacturing process.
outputs: Outputs to every manufacturing process.
is_system: Is the given system ID corresponding to a system agent?
is_bankrupt: Is the given agent bankrupt (None asks about self)?
current_step: Current simulation step (inherited from
negmas.situated.AgentWorldInterface
).n_steps: Number of simulation steps (inherited from
negmas.situated.AgentWorldInterface
).relative_time: fraction of the simulation completed (inherited from
negmas.situated.AgentWorldInterface
).settings: The system settings (inherited from
negmas.situated.AgentWorldInterface
).
Agent Information:
profile: Gives the agent profile including its production cost, number of production lines, input product index, mean of its delivery penalties, mean of its disposal costs, standard deviation of its shortfall penalties and standard deviation of its disposal costs. See
OneShotProfile
for full description. This information is private information and no other agent knows it.n_lines: the number of production lines in the factory (private information).
is_first_level: Is the agent in the first production level (i.e. it is an input agent that buys the raw material).
is_last_level: Is the agent in the last production level (i.e. it is an output agent that sells the final product).
is_middle_level: Is the agent neither a first level nor a last level agent
my_input_product: The input product to the factory controlled by the agent.
my_output_product: The output product from the factory controlled by the agent.
my_input_products: All input products of a factory controlled by the agent. Currently, it is always a list of one item. For future compatibility.
my_output_products: All output products of a factory controlled by the agent. Currently, it is always a list of one item. For future compatibility.
available_for_production: Returns the line-step slots available for production.
level: The production level which is numerically the same as the input product.
my_suppliers: A list of IDs for all suppliers to the agent (i.e. agents that can sell the input product of the agent).
my_consumers: A list of IDs for all consumers to the agent (i.e. agents that can buy the output product of the agent).
penalties_scale: The scale at which to calculate disposal cost/delivery penalties. “trading” and “catalog” mean trading and catalog prices. “unit” means the contract’s unit price while “none” means that disposal cost/shortfall penalty are absolute.
n_input_negotiations: Number of negotiations with suppliers.
n_output_negotiations: Number of negotiations with consumers.
state: The full state of the agent (
FactoryState
).current_balance: The current balance of the agent
current_inventory: The current inventory of the agent (quantity per product)
- Dynamic World Information:
Information about the world and the agent that changes over time.
Market Information:
trading_prices: The trading prices of all products. This information is only available if
publish_trading_prices
is set in the world.exogenous_contract_summary: A list of n_products tuples each giving the total quantity and average price of exogenous contracts for a product. This information is only available if
publish_exogenous_summary
is set in the world.
Other Agents’ Information:
reports_of_agent: Gives all past financial reports of a given agent. See
FinancialReport
for details.reports_at_step: Gives all reports of all agents at a given step. See
FinancialReport
for details.
Current Negotiations Information:
current_input_issues: The current issues for all negotiations to buy the input product of the agent. If the agent is at level zero, this will be empty.
current_output_issues: The current issues for all negotiations to buy the output product of the agent. If the agent is at level n_products - 1, this will be empty.
Agent Information:
- spot_market_quantity: The quantity the agent bought from the spot market at
a given step
spot_market_loss: The spot market loss for the agent.
- Actions:
Negotiation Control:
request_negotiations: Requests a set of negotiations controlled by a single controller.
request_negotiation: Requests a negotiation controlled by a single negotiator.
Production Control:
schedule_production: Schedules production using one of the predefined scheduling strategies.
order_production: Orders production directly for the current step.
set_commands: Sets production commands directly on the factory.
cancel_production: Cancels a scheduled production command.
- Services (All inherited from
negmas.situated.AgentWorldInterface
): logdebug/loginfo/logwarning/logerror: Logs to the world log at the given log level.
logdebug_agent/loginf_agnet/…: Logs to the agent specific log at the given log level.
bb_query: Queries the bulletin-board.
bb_read: Read a section of the bulletin-board.
- property all_consumers: List[List[str]]
Returns a list of agent IDs for all consumers for every product
- property all_suppliers: List[List[str]]
Returns a list of agent IDs for all suppliers for every product
- available_for_production(repeats: int, step: int | Tuple[int, int] = -1, line: int = -1, override: bool = True, method: str = 'latest') Tuple[ndarray, ndarray] [source]
Finds available times and lines for scheduling production.
- Parameters:
repeats – How many times to repeat the process
step – The simulation step or a range of steps. The special value ANY_STEP gives the factory the freedom to schedule production at any step in the present or future.
line – The production line. The special value ANY_LINE gives the factory the freedom to use any line
override – Whether to override any existing commands at that line at that time.
method – When to schedule the command if step was set to a range. Options are latest, earliest, all
- Returns:
Tuple[np.ndarray, np.ndarray] The steps and lines at which production is scheduled.
Remarks:
You cannot order production in the past or in the current step
Ordering production, will automatically update inventory and balance for all simulation steps assuming that this production will be carried out. At the indicated
step
if production was not possible (due to insufficient funds or insufficient inventory of the input product), the predictions for the future will be corrected.
- cancel_production(step: int, line: int) bool [source]
Cancels any production commands on that line at this step
- Parameters:
step – The step to cancel production at (must be in the future).
line – The production line
- Returns:
success/failure
Remarks:
The step cannot be in the past or the current step. Cancellation can only be ordered for future steps
- property current_balance
Current balance of the agent
- property current_inventory
Current inventory of the agent
- property exogenous_contract_summary: List[Tuple[int, int]]
The exogenous contracts in the current step for all products
- Returns:
A list of tuples giving the total quantity and total price of all revealed exogenous contracts of all products at the current step.
- is_bankrupt(aid: str | None = None) bool [source]
Checks whether the agent is bankrupt
- Parameters:
aid – Agent ID (None means self)
- property is_first_level
Whether this agent is in the first production level
- property is_last_level
Whether this agent is in the last production level
- property is_middle_level
Whether this agent is in neither in the first nor in the last level
- is_system(aid: str) bool [source]
Checks whether an agent is a system agent or not
- Parameters:
aid – Agent ID
- property level
The production level which is the index of the process for this factory (or the index of its input product)
- property my_consumers: List[str]
Returns a list of IDs for all the agent’s consumers (agents that can consume at least one product it may produce).
Remarks:
If the agent have multiple output products, consumers of a specific product $p$ can be found using: self.all_consumers[p].
- property my_input_product: int
Returns a list of products that are inputs to at least one process the agent can run
- property my_input_products: ndarray
Returns a list of products that are inputs to at least one process the agent can run
- property my_output_product: int
Returns a list of products that are outputs to at least one process the agent can run
- property my_output_products: ndarray
Returns a list of products that are outputs to at least one process the agent can run
- property my_suppliers: List[str]
Returns a list of IDs for all of the agent’s suppliers (agents that can supply at least one product it may need).
Remarks:
If the agent have multiple input products, suppliers of a specific product $p$ can be found using: self.all_suppliers[p].
- property n_lines: int
The number of lines in the corresponding factory. You can read
state
to get this among other information
- order_production(process: int, steps: ndarray, lines: ndarray) None [source]
Orders production of the given process
- Parameters:
process – The process to run
steps – The time steps to run the process at as an np.ndarray
lines – The corresponding lines to run the process at
Remarks:
len(steps) must equal len(lines)
No checks are done in this function. It is expected to be used after calling
available_for_production
- property profile: FactoryProfile
Gets the profile (static private information) associated with the agent
- reports_at_step(step: int) Dict[str, FinancialReport] [source]
Returns a dictionary mapping agent ID to its financial report for the given time-step
- reports_of_agent(aid: str) Dict[int, FinancialReport] [source]
Returns a dictionary mapping time-steps to financial reports of the given agent
- request_negotiation(is_buy: bool, product: int, quantity: int | Tuple[int, int], unit_price: int | Tuple[int, int], time: int | Tuple[int, int], partner: str, negotiator: SAOPRNegotiator, extra: Dict[str, Any] = None) bool [source]
Requests a negotiation
- Parameters:
is_buy – If True the negotiation is about buying otherwise selling.
product – The product to negotiate about
quantity – The minimum and maximum quantities. Passing a single value q is equivalent to passing (q,q)
unit_price – The minimum and maximum unit prices. Passing a single value u is equivalent to passing (u,u)
time – The minimum and maximum delivery step. Passing a single value t is equivalent to passing (t,t)
partner – ID of the partner to negotiate with.
negotiator – The negotiator to use for this negotiation (if the partner accepted to negotiate)
extra – Extra information accessible through the negotiation annotation to the caller
- Returns:
True
if the partner accepted and the negotiation is ready to start
Remarks:
All negotiations will use the following issues in order: quantity, time, unit_price
Negotiations with bankrupt agents or on invalid products (see next point) will be automatically rejected
- Valid products for a factory are the following (any other products are not valid):
Buying an input product (i.e. product $in$
my_input_products
) and an output product if the world settings allows it (seeallow_buying_output
)
Selling an output product (i.e. product $in$
my_output_products
) and an input product if the world settings allows it (seeallow_selling_input
)
- request_negotiations(is_buy: bool, product: int, quantity: int | Tuple[int, int], unit_price: int | Tuple[int, int], time: int | Tuple[int, int], controller: SAOController | None = None, negotiators: List[Negotiator] = None, partners: List[str] = None, extra: Dict[str, Any] = None, copy_partner_id=True) bool [source]
Requests a negotiation
- Parameters:
is_buy – If True the negotiation is about buying otherwise selling.
product – The product to negotiate about
quantity – The minimum and maximum quantities. Passing a single value q is equivalent to passing (q,q)
unit_price – The minimum and maximum unit prices. Passing a single value u is equivalent to passing (u,u)
time – The minimum and maximum delivery step. Passing a single value t is equivalent to passing (t,t)
controller – The controller to manage the complete set of negotiations
negotiators – An optional list of negotiators to use for negotiating with the given partners (in the same order).
partners – ID of all the partners to negotiate with.
extra – Extra information accessible through the negotiation annotation to the caller
copy_partner_id – If true, the partner ID will be copied to the negotiator ID
- Returns:
True
if the partner accepted and the negotiation is ready to start
Remarks:
You can either use controller or negotiators. One of them must be None.
All negotiations will use the following issues in order: quantity, time, unit_price
Negotiations with bankrupt agents or on invalid products (see next point) will be automatically rejected
- Valid products for a factory are the following (any other products are not valid):
Buying an input product (i.e. product $in$
my_input_products
) and an output product if the world settings allows it (seeallow_buying_output
)
Selling an output product (i.e. product $in$
my_output_products
) and an input product if the world settings allows it (seeallow_selling_input
)
- schedule_production(process: int, repeats: int, step: int | Tuple[int, int] = -1, line: int = -1, override: bool = True, method: str = 'latest', partial_ok: bool = False) Tuple[ndarray, ndarray] [source]
Orders the factory to run the given process at the given line at the given step
- Parameters:
process – The process to run
repeats – How many times to repeat the process
step – The simulation step or a range of steps. The special value ANY_STEP gives the factory the freedom to schedule production at any step in the present or future.
line – The production line. The special value ANY_LINE gives the factory the freedom to use any line
override – Whether to override existing production commands or not
method – When to schedule the command if step was set to a range. Options are latest, earliest
partial_ok – If true, allows partial scheduling
- Returns:
Tuple[int, int] giving the steps and lines at which production is scheduled.
Remarks:
The step cannot be in the past. Production can only be ordered for current and future steps
ordering production of process -1 is equivalent of
cancel_production
only if both step and line are given
- set_commands(commands: ndarray, step: int = -1) None [source]
Sets the production commands for all lines in the given step
- Parameters:
commands – n_lines vector of commands. A command is either a process number to run or
NO_COMMAND
to keep the line idlestep – The step to set the commands at. If < 0, it means current step
- spot_market_loss(step: int | None) int [source]
The spot market loss of the agent at the given step.
- Parameters:
step – The simulation step (day)
- Remarks:
If step is
None
, the current step will be used
- spot_market_quantity(step: int | None) int [source]
The quantity bought by the agent from the spot market at the given step.
- Parameters:
step – The simulation step (day)
- Remarks:
If step is
None
, the current step will be used
- property state: FactoryState
Receives the factory state
- class scml.ActionManager(context: BaseContext, continuous: bool = False)[source]
Manges actions of an agent in an RL environment.
- abstract decode(awi: OneShotAWI, action: ndarray) dict[str, SAOResponse] [source]
Decodes an action from an array to a
PurchaseOrder
and aCounterMessage
.
- class scml.BalancedConsumerContext(*args, **kwargs)[source]
A consumer with almost same number of suppliers as competitors
- class scml.BalancedSupplierContext(*args, **kwargs)[source]
A supplier with almost same number of consumers as competitors
- class scml.BuyCheapSellExpensiveAgent(*args, **kwargs)[source]
An agent that tries to buy cheap and sell expensive but does not care about production scheduling.
- class scml.ConsumerContext(*args, **kwargs)[source]
A world context that can generate any world compatible with the observation manager
- class scml.Context[source]
A context used for generating worlds satisfying predefined conditions and testing for them
- abstract contains_context(context: Context) bool [source]
Checks that the any world generated from the given
context
could have been generated from this context
- abstract generate(types: tuple[type[OneShotAgent], ...] | None = None, params: tuple[dict[str, Any], ...] | None = None, name: str | None = None) tuple[SCMLBaseWorld, tuple[OneShotAgent]] [source]
Generates a world with one or more agents to be controlled externally and returns both
- Parameters:
agent_types – The types of a list of agents to be guaranteed to exist in the world
agent_params – The parameters to pass to the constructors of these agents. None means no parameters for any agents
name – The name of the worlds to generate. Uses a random name if not given
- Returns:
The constructed world and a tuple of the agents created corresponding (in order) to the given agent types/params
- abstract is_valid_awi(awi: OneShotAWI) bool [source]
Checks that the given AWI is connected to a world that could have been generated from this context
- abstract is_valid_world(world: SCMLBaseWorld) bool [source]
Checks that the given world could have been generated from this context
- class scml.ContextParams(perishable: bool, nlines: int, nsuppliers: int, nconsumers: int)[source]
Basic Parameters you can assume about a context. Returned by
extract_context_params
- class scml.DecentralizingAgent(*args, negotiator_type: ~negmas.sao.negotiators.base.SAOPRNegotiator | str = <class 'negmas.gb.negotiators.timebased.AspirationNegotiator'>, negotiator_params: ~typing.Dict[str, ~typing.Any] | None = None, **kwargs)[source]
- scml.DefaultActionManager[source]
alias of
FlexibleActionManager
- scml.DefaultObservationManager[source]
alias of
FlexibleObservationManager
- class scml.DefaultRewardFunction[source]
The default reward function of SCML
- Remarks:
The reward is the difference between the balance before the action and after it.
- before_action(awi: OneShotAWI) float [source]
Called before executing the action from the RL agent to save any required information for calculating the reward in its return
- Remarks:
The returned value will be passed as
info
to__call__()
when it is time to calculate the reward.
- class scml.DemandDrivenProductionStrategy(*args, **kwargs)[source]
A production strategy that produces ONLY when a contract is secured
- Hooks Into:
on_contract_finalized
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.DoNothingAgent(name: str | None = None, type_postfix: str = '', preferences: Preferences | None = None, ufun: UtilityFunction | None = None)[source]
An agent that does nothing for the whole length of the simulation
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- on_agent_bankrupt(agent: str, contracts: List[Contract], quantities: List[int], compensation_money: int) None [source]
Called whenever a contract is nullified (because the partner is bankrupt)
- Parameters:
agent – The ID of the agent that went bankrupt.
contracts – All future contracts between this agent and the bankrupt agent.
quantities – The actual quantities that these contracts will be executed at.
compensation_money – The compensation money that is already added to the agent’s wallet (if ANY).
Remarks:
compensation_money will be nonzero iff immediate_compensation is enabled for this world
- on_contract_breached(contract: Contract, breaches: List[Breach], resolution: Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- on_contract_cancelled(contract: Contract, rejectors: List[str]) None [source]
Called whenever at least a partner did not sign the contract
- on_contract_executed(contract: Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- on_contracts_finalized(signed: List[Contract], cancelled: List[Contract], rejectors: List[List[str]]) None [source]
Called for all contracts in a single step to inform the agent about which were finally signed and which were rejected by any agents (including itself)
- Parameters:
signed – A list of signed contracts. These are binding
cancelled – A list of cancelled contracts. These are not binding
rejectors – A list of lists where each of the internal lists gives the rejectors of one of the cancelled contracts. Notice that it is possible that this list is empty which means that the contract other than being rejected by any agents (if that was possible in the specific world).
Remarks:
The default implementation is to call
on_contract_signed
for singed contracts andon_contract_cancelled
for cancelled contracts
- on_failures(failures: List[Failure]) None [source]
Called whenever there are failures either in production or in execution of guaranteed transactions
- Parameters:
failures – A list of
Failure
s.
- on_negotiation_failure(partners: List[str], annotation: Dict[str, Any], mechanism: NegotiatorMechanismInterface, state: MechanismState) None [source]
Called whenever a negotiation ends without agreement
- on_negotiation_success(contract: Contract, mechanism: NegotiatorMechanismInterface) None [source]
Called whenever a negotiation ends with agreement
- respond_to_negotiation_request(initiator: str, issues: List[Issue], annotation: Dict[str, Any], mechanism: NegotiatorMechanismInterface) Negotiator | None [source]
Called whenever another agent requests a negotiation with this agent.
- Parameters:
initiator – The ID of the agent that requested this negotiation
issues – Negotiation issues
annotation – Annotation attached with this negotiation
mechanism – The
NegotiatorMechanismInterface
interface to the mechanism to be used for this negotiation.
- Returns:
None to reject the negotiation, otherwise a negotiator
- class scml.EndingNegotiator(preferences: Preferences | None = None, ufun: BaseUtilityFunction | None = None, name: str | None = None, parent: Controller | None = None, owner: Agent | None = None, id: str | None = None, type_name: str | None = None, can_propose: bool = True, **kwargs)[source]
- propose(state)[source]
Propose an offer or None to refuse.
- Parameters:
state –
GBState
giving current state of the negotiation.- Returns:
The outcome being proposed or None to refuse to propose
- Remarks:
This function guarantees that no agents can propose something with a utility value
- respond(state, source=None)[source]
Called to respond to an offer. This is the method that should be overriden to provide an acceptance strategy.
- Parameters:
state – a
SAOState
giving current state of the negotiation.source – The ID of the negotiator that gave this offer
- Returns:
The response to the offer
- Return type:
ResponseType
- Remarks:
The default implementation never ends the negotiation
The default implementation asks the negotiator to
propose`() and accepts the `offer
if its utility was at least as good as the offer that it would have proposed (and above the reserved value).The current offer to respond to can be accessed through
state.current_offer
- class scml.EqualDistOneShotAgent(*args, **kwargs)[source]
Same as RandDistOneShotAgent but defaulting to equal distribution of needs
- Parameters:
equal – If given, it tries to equally distribute its needs over as many of its suppliers/consumers as possible
overordering_max – Maximum fraction of needs to over-order. For example, it the agent needs 5 items and this is 0.2, it will order 6 in the first negotiation step.
overordering_min – Minimum fraction of needs to over-order. Used in the last negotiation step.
overordering_exp – Controls how fast does the over-ordering quantity go from max to min.
concession_exp – Controls how fast does the agent concedes on matching its needs exactly.
mismatch_max – Maximum mismtach in quantity allowed between needs and accepted offers. If a fraction, it is will be this fraction of the production capacity (n_lines).
- class scml.EutopiaConsumerContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, buying_strength: ~scml.oneshot.context.Strength | None = None, selling_strength: ~scml.oneshot.context.Strength | None = None, n_competitors: tuple[int, int] = (0, 0), n_agents_per_process=(1, 8), non_competitors=(<class 'scml.oneshot.agents.rand.NiceAgent'>,), level=-1, n_consumers: tuple[int, int] = (0, 0), n_suppliers: tuple[int, int] = (4, 8))[source]
An unrealistic context in which the agent is the only consumer and all suppliers are nice.
- class scml.EutopiaContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, level: int = 0, n_consumers: tuple[int, int] = (4, 8), n_suppliers: tuple[int, int] = (0, 0), buying_strength: ~scml.oneshot.context.Strength | None = None, selling_strength: ~scml.oneshot.context.Strength | None = None, n_competitors: tuple[int, int] = (0, 0), n_agents_per_process=(1, 8), non_competitors=(<class 'scml.oneshot.agents.rand.NiceAgent'>,))[source]
An unrealistic context in which the agent is the only one in its level and all other agents are nice.
- class scml.EutopiaSupplierContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, buying_strength: ~scml.oneshot.context.Strength | None = None, selling_strength: ~scml.oneshot.context.Strength | None = None, n_competitors: tuple[int, int] = (0, 0), n_agents_per_process=(1, 8), non_competitors=(<class 'scml.oneshot.agents.rand.NiceAgent'>,), level=0, n_consumers: tuple[int, int] = (4, 8), n_suppliers: tuple[int, int] = (0, 0))[source]
An unrealistic context in which the agent is the only supplier and all consumers are nice.
- class scml.ExecutionRatePredictionStrategy[source]
A prediction strategy for expected inputs and outputs at every step
- Provides:
predict_quantity
: A method for predicting the quantity that will actually be executed from a contract
- Abstract:
predict_quantity
: A method for predicting the quantity that will actually be executed from a contract
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.ExogenousContract(product: int, quantity: int, unit_price: int, time: int, revelation_time: int, seller: int = -1, buyer: int = -1)[source]
Represents a contract to be revealed at revelation_time to buyer and seller between them that is not agreed upon through negotiation but is endogenously given
- class scml.Factory(profile: FactoryProfile, initial_balance: int, inputs: ndarray, outputs: ndarray, catalog_prices: ndarray, world: SCML2020World, compensate_before_past_debt: bool, buy_missing_products: bool, production_buy_missing: bool, production_penalty: float, production_no_bankruptcy: bool, production_no_borrow: bool, agent_id: str, agent_name: str | None = None, confirm_production: bool = True, initial_inventory: ndarray | None = None, disallow_concurrent_negs_with_same_partners=False)[source]
A simulated factory
- agent_id
A unique ID for the agent owning the factory
- agent_name
SCML2020Agent names used for logging purposes
- available_for_production(repeats: int, step: int | Tuple[int, int] = -1, line: int = -1, override: bool = True, method: str = 'latest') Tuple[ndarray, ndarray] [source]
Finds available times and lines for scheduling production.
- Parameters:
repeats – How many times to repeat the process
step – The simulation step or a range of steps. The special value ANY_STEP gives the factory the freedom to schedule production at any step in the present or future.
line – The production line. The special value ANY_LINE gives the factory the freedom to use any line
override – Whether to override any existing commands at that line at that time.
method – When to schedule the command if step was set to a range. Options are latest, earliest, all
- Returns:
Tuple[np.ndarray, np.ndarray] The steps and lines at which production is scheduled.
Remarks:
You cannot order production in the past or in the current step
Ordering production, will automatically update inventory and balance for all simulation steps assuming that this production will be carried out. At the indicated
step
if production was not possible (due to insufficient funds or insufficient inventory of the input product), the predictions for the future will be corrected.
- balance_change
Change in the balance in the last step
- bankrupt(required: int) int [source]
Bankruptcy processing for the given agent
- Parameters:
required – The money required after the bankruptcy is processed
- Returns:
The amount of money to pay back to the entity that should have been paid
money
- buy(product: int, quantity: int, unit_price: int, buy_missing: bool, penalty: float, no_bankruptcy: bool = False, no_borrowing: bool = False) Tuple[int, int] [source]
Executes a transaction to buy/sell involving adding quantity and paying price (both are signed)
- Parameters:
product – The product transacted on
quantity – The quantity (added)
unit_price – The unit price (paid)
buy_missing – If true, attempt buying missing products from the spot market
penalty – The penalty as a fraction to be paid for breaches
no_bankruptcy – If true, this transaction can never lead to bankruptcy
no_borrowing – If true, this transaction can never lead to borrowing
- Returns:
Tuple[int, int] The actual quantities bought and the total cost
- cancel_production(step: int, line: int) bool [source]
Cancels pre-ordered production given that it did not start yet.
- Parameters:
step – Step to cancel at
line – Line to cancel at
- Returns:
True if step >= self.current_step
Remarks:
Cannot cancel a process in the past or present.
- commands
An n_steps * n_lines array giving the process scheduled for each line at every step. -1 indicates an empty line.
- inputs
An n_process array giving the number of inputs needed for each process (of the product with the same index)
- inventory_changes
Changes in the inventory in the last step
- is_bankrupt
Will be true when the factory is bankrupt
- min_balance
The minimum balance possible
- order_production(process: int, steps: ndarray, lines: ndarray) None [source]
Orders production of the given process
- Parameters:
process – The process to run
steps – The time steps to run the process at as an np.ndarray
lines – The corresponding lines to run the process at
Remarks:
len(steps) must equal len(lines)
No checks are done in this function. It is expected to be used after calling
available_for_production
- outputs
An n_process array giving the number of outputs produced by each process (of the product with the next index)
- pay(money: int, no_bankruptcy: bool = False, no_borrowing: bool = False, unit: int = 0) int [source]
Pays money
- Parameters:
money – amount to pay
no_bankruptcy – If true, this transaction can never lead to bankruptcy
no_borrowing – If true, this transaction can never lead to borrowing
unit – If nonzero then an integer multiple of unit will be paid
- Returns:
The amount actually paid
- schedule_production(process: int, repeats: int, step: int | Tuple[int, int] = -1, line: int = -1, override: bool = True, method: str = 'latest', partial_ok: bool = False) Tuple[ndarray, ndarray] [source]
Orders production of the given process on the given step and line.
- Parameters:
process – The process index
repeats – How many times to repeat the process
step – The simulation step or a range of steps. The special value ANY_STEP gives the factory the freedom to schedule production at any step in the present or future.
line – The production line. The special value ANY_LINE gives the factory the freedom to use any line
override – Whether to override any existing commands at that line at that time.
method – When to schedule the command if step was set to a range. Options are latest, earliest, all
partial_ok – If true, it is OK to produce only a subset of repeats
- Returns:
Tuple[np.ndarray, np.ndarray] The steps and lines at which production is scheduled.
Remarks:
You cannot order production in the past or in the current step
Ordering production, will automatically update inventory and balance for all simulation steps assuming that this production will be carried out. At the indicated
step
if production was not possible (due to insufficient funds or insufficient inventory of the input product), the predictions for the future will be corrected.
- spot_price(product: int, spot_loss: float) int [source]
Get the current spot price for buying the given product on the spot market
- Parameters:
product – Product
spot_loss – Spot loss specific to that agent
- Returns:
The unit price
- store(product: int, quantity: int, buy_missing: bool, spot_price: float, no_bankruptcy: bool = False, no_borrowing: bool = False) int [source]
Stores the given amount of product (signed) to the factory.
- Parameters:
product – Product
quantity – quantity to store/take out (-ve means take out)
buy_missing – If the quantity is negative and not enough product exists in the market, it buys the product from the spot-market at an increased price of penalty
spot_price – The fraction of unit_price added because we are buying from the spot market. Only effective if quantity is negative and not enough of the product exists in the inventory
no_bankruptcy – Never bankrupt the agent on this transaction
no_borrowing – Never borrow for this transaction
- Returns:
The quantity actually stored or taken out (always positive)
- class scml.FactoryProfile(costs: ndarray)[source]
Defines all private information of a factory
- class scml.FactoryState(inventory: numpy.ndarray, balance: int, commands: numpy.ndarray, inventory_changes: numpy.ndarray, balance_change: int, contracts: list[list[scml.scml2020.common.ContractInfo]])[source]
-
- commands: ndarray
n_steps * n_lines array giving the process scheduled on each line at every step for the whole simulation
- class scml.Failure(is_inventory: bool, line: int, step: int, process: int)[source]
A production failure
- class scml.FinancialReport(agent_id: str, step: int, cash: int, assets: int, breach_prob: float, breach_level: float, is_bankrupt: bool, agent_name: str)[source]
A report published periodically by the system showing the financial standing of an agent
- breach_level: float
Sum of the agent’s breach levels so far divided by the number of contracts it signed.
- breach_prob: float
Number of times the agent breached a contract over the total number of contracts it signed.
- class scml.FixedERPStrategy(*args, execution_fraction=0.95, **kwargs)[source]
Predicts that the there is a fixed execution rate that does not change for all partners
- Parameters:
execution_fraction – The expected fraction of any contract’s quantity to be executed
- Provides:
predict_quantity
: A method for predicting the quantity that will actually be executed from a contract
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.FixedPartnerNumbersContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, n_agents_per_process: ~numpy.ndarray | list[int] | tuple[int, int] | int = (4, 8), production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, buying_strength: ~scml.oneshot.context.Strength | None = None, selling_strength: ~scml.oneshot.context.Strength | None = None, level: int = 0, n_consumers: int = 4, n_suppliers: int = 0, n_competitors: int = 3)[source]
Generates a world limiting the range of the agent level, production capacity and the number of suppliers, consumers, and optionally same-level competitors.
- class scml.FixedPartnerNumbersOneShotContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, n_agents_per_process: ~numpy.ndarray | list[int] | tuple[int, int] | int = (4, 8), production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, buying_strength: ~scml.oneshot.context.Strength | None = None, selling_strength: ~scml.oneshot.context.Strength | None = None, level: int = 0, n_consumers: int = 4, n_suppliers: int = 0, n_competitors: int = 3)[source]
- class scml.FixedTradePredictionStrategy(*args, add_trade=True, **kwargs)[source]
Predicts a fixed amount of trade both for the input and output products.
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.FlexibleActionManager(context: BaseContext, continuous: bool = False, capacity_multiplier: int = 1, n_prices: int = 2, max_group_size: int = 2, reduce_space_size: bool = True, extra_checks: bool = False)[source]
An action manager that matches any context.
- Parameters:
n_prices – Number of distinct prices allowed in the action.
max_quantity – Maximum allowed quantity to offer in any negotiation. The number of quantities is one plus that because zero is allowed to model ending negotiation.
n_partners – Maximum of partners allowed in the action.
- Remarks:
This action manager will always generate offers that are within the price and quantity limits given in its parameters. Wen decoding them, it will scale them up so that the maximum corresponds to the actual value in the world it finds itself. For example, if
n_prices
is 10 and the world has only two prices currently in the price issue, it will use any value less than 5 as the minimum price and any value above 5 as the maximum price. If on the other hand the current price issue has 20 values, then it will scale by multiplying the number given in the encoded action (ranging from 0 to 9) by 19/9 which makes it range from 0 to 19 which is what is expected by the world.This action manager will adjust offers for different number of partners as follows: - If the true number of partners is larger than
n_partners
used by this action manager,it will simply use
n_partners
of them and always end negotiations with the rest of them.If the true number of partners is smaller than
n_partners
, it will use the firstn_partners
values in the encoded action and increase the quantities of any counter offers (i.e. ones in which the response is REJECT_OFFER) by the amount missing from the ignored partners in the encoded action up to the maximum quantities allowed by the current negotiation context. For example, ifn_partneers
is 4 and we have only 2 partners in reality, and the received quantities from partners were [4, 3] while the maximum quantity allowed is 10 and the encoded action was [2, *, 3, *, 2, *, 1, *] (where we ignored prices), then the encoded action will be converted to [(Reject, 5, *), (Accept, 3, *)] where the 3 extra units that were supposed to be offered to the last two partners are moved to the first partner. If the maximum quantity allowed was 4 in that example, the result will be [(Reject, 4, *), (Accept, 3, *)].
- decode(awi: OneShotAWI, action: ndarray) dict[str, SAOResponse] [source]
Generates offers to all partners from an encoded action. Default is to return the action as it is assuming it is a
dict[str, SAOResponse]
- class scml.FlexibleObservationManager(context: BaseContext, continuous: bool = False, capacity_multiplier: int = 1, n_prices: int = 2, max_group_size: int = 2, reduce_space_size: bool = True, n_past_received_offers: int = 1, extra_checks: bool = False, n_bins: int = 40, n_sigmas: int = 2, max_production_cost: int = 10, exogenous_multiplier: int = 1)[source]
An observation manager that can be used with any SCML world.
- Parameters:
capacity_multiplier – A factor to multiply by the number of lines to give the maximum quantity allowed in offers
exogenous_multiplier – A factor to multiply maximum production capacity with when encoding exogenous quantities
continuous – If given the observation space will be a Box otherwise it will be a MultiDiscrete
n_prices – The number of prices to use for encoding the unit price (if not
continuous
)max_production_cost – The limit for production cost. Anything above that will be mapped to this max
max_group_size – Maximum size used for grouping observations from multiple partners. This will be used in the number of partners in the simulation is larger than the number used for training.
n_past_received_offers – Number of past received offers to add to the observation.
n_bins –
bins to use for discretization (if not
continuous
)
n_sigmas – The number of sigmas used for limiting the range of randomly distributed variables
extra_checks – If given, extra checks are applied to make sure encoding and decoding make sense
- Remarks:
…
- encode(awi: OneShotAWI) ndarray [source]
Encodes the awi as an array
- extra_obs(awi: OneShotAWI) list[tuple[float, int] | float] [source]
The observation values other than offers and previous offers.
- Returns:
A list of tuples. Each is some observation variable as a real number between zero and one and a number of bins to use for discrediting this variable. If a single value, the number of bins will be self.n_bin
- get_dims() list[int] [source]
Get the sizes of all dimensions in the observation space. Used if not continuous.
- get_offers(awi: OneShotAWI, encoded: ndarray) dict[str, tuple | None] [source]
Gets offers from an encoded awi.
- make_first_observation(awi: OneShotAWI) ndarray [source]
Creates the initial observation (returned from gym’s reset())
- class scml.GeneralContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, n_agents_per_process: ~numpy.ndarray | list[int] | tuple[int, int] | int = (4, 8), production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True)[source]
A context that generates oneshot worlds with agents of a given
types
with predetermined structure and settings- contains_context(context: Context, raise_on_failure: bool = False, warn_on_failure: bool = False, n_tests: int = 20) bool [source]
Checks that the any world generated from the given
context
could have been generated from this context
- contains_general_context(context: GeneralContext) bool [source]
Checks that the any world generated from the given
context
could have been generated from this context
- class scml.GreedyOneShotAgent(*args, concession_exponent=None, acc_price_slack=inf, step_price_slack=None, opp_price_slack=None, opp_acc_price_slack=None, range_slack=None, **kwargs)[source]
A greedy agent based on OneShotAgent
- Parameters:
concession_exponent – A real number controlling how fast does the agent concede on price.
acc_price_slack – The allowed slack in price limits compared with best prices I got so far
step_price_slack – The allowed slack in price limits compared with best prices I got this step
opp_price_slack – The allowed slack in price limits compared with best prices I got so far from a given opponent in this step
opp_acc_price_slack – The allowed slack in price limits compared with best prices I got so far from a given opponent so far
range_slack – Always consider prices above (1-
range_slack
) of the best possible prices good enough.
- Remarks:
A
concession_exponent
greater than one makes the agent concede super linearly and vice versa
- propose(negotiator_id: str, state, source=None) tuple | None [source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id, state, source=None) ResponseType [source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- class scml.GreedySingleAgreementAgent(*args, **kwargs)[source]
A greedy agent based on
OneShotSingleAgreementAgent
- before_step()[source]
Called at the beginning of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- best_offer(offers)[source]
Return the ID of the negotiator with the best offer
- Parameters:
offers – A mapping from negotiator ID to the offer it received
- Returns:
The ID of the negotiator with best offer. Ties should be broken. Return None only if there is no way to calculate the best offer.
- is_acceptable(offer, source, state) bool [source]
Should decide if the given offer is acceptable
- Parameters:
offer – The offer being tested
source – The ID of the negotiator that received this offer
state – The state of the negotiation handled by that negotiator
- Remarks:
If True is returned, this offer will be accepted and all other negotiations will be ended.
- class scml.GreedySyncAgent(*args, threshold=None, **kwargs)[source]
A greedy agent based on OneShotSyncAgent
- before_step()[source]
Called at the beginning of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- counter_all(offers, states) dict [source]
Respond to a set of offers given the negotiation state of each.
- first_proposals()[source]
Decide a first proposal on every negotiation. Returning None for a negotiation means ending it.
- propose(negotiator_id, state)[source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id, state, source='')[source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- class scml.IndDecentralizingAgent(*args, negotiator_type: ~negmas.sao.negotiators.base.SAOPRNegotiator | str = <class 'negmas.gb.negotiators.timebased.AspirationNegotiator'>, negotiator_params: ~typing.Dict[str, ~typing.Any] | None = None, **kwargs)[source]
- class scml.IndependentNegotiationsAgent(*args, **kwargs)[source]
Implements the base class for agents that negotiate independently with different partners.
These agents do not take production capacity, availability of materials or any other aspects of the simulation into account. They are to serve only as baselines.
Remarks:
IndependentNegotiationsAgent
agents assume that each production process has one input type with the sameindex as itself and one output type with one added to the index (i.e. process $i$ takes product $i$ as input and creates product $i+1$ as output.
It does not assume that all lines have the same production cost (it uses the average cost though).
It does not assume that the agent has a single production process.
- class scml.IndependentNegotiationsManager(*args, negotiator_type: ~negmas.sao.negotiators.base.SAOPRNegotiator | str = <class 'negmas.gb.negotiators.timebased.AspirationNegotiator'>, negotiator_params: ~typing.Dict[str, ~typing.Any] | None = None, **kwargs)[source]
A negotiation manager that manages independent negotiators that do not share any information once created
- Parameters:
negotiator_type – The negotiator type to use to manage all negotiations
negotiator_params – Parameters of the negotiator
- Requires:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.KeepOnlyGoodPrices(*args, buying_margin=0.5, selling_margin=0.5, **kwargs)[source]
Signs all contracts that have good prices
- Overrides:
- - buying_margin
The margin from the catalog price to allow for buying. The agent will never buy at a price higher than the catalog price by more than this margin (relative to catalog price).
- - selling_margin
The margin from the catalog price to allow for selling. The agent will never sell at a price lower than the catalog price by more than this margin (relative to catalog price).
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.LimitedPartnerNumbersContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, n_agents_per_process: ~numpy.ndarray | list[int] | tuple[int, int] | int = (4, 8), production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, level: int = 0, n_consumers: tuple[int, int] = (4, 8), n_suppliers: tuple[int, int] = (0, 0), n_competitors: tuple[int, int] = (3, 7), buying_strength: ~scml.oneshot.context.Strength | None = None, selling_strength: ~scml.oneshot.context.Strength | None = None)[source]
Generates a world limiting the range of the agent level, production capacity and the number of suppliers, consumers, and optionally same-level competitors.
- contains_context(context: Context, raise_on_failure: bool = False, warn_on_failure: bool = False, n_tests: int = 20) bool [source]
Checks that the any world generated from the given
context
could have been generated from this context
- is_valid_world(world: SCMLBaseWorld, types: tuple[type[OneShotAgent], ...] | None = None, raise_on_failure: bool = False, warn_on_failure: bool = False) bool [source]
Checks that the given world could have been generated from this context
- class scml.LimitedPartnerNumbersOneShotContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, n_agents_per_process: ~numpy.ndarray | list[int] | tuple[int, int] | int = (4, 8), production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, level: int = 0, n_consumers: tuple[int, int] = (4, 8), n_suppliers: tuple[int, int] = (0, 0), n_competitors: tuple[int, int] = (3, 7), buying_strength: ~scml.oneshot.context.Strength | None = None, selling_strength: ~scml.oneshot.context.Strength | None = None, year: int = 2024)[source]
Generates a oneshot world limiting the range of the agent level, production capacity and the number of suppliers, consumers, and optionally same-level competitors.
- class scml.MarketAwareBuyCheapSellExpensiveAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
An agent that tries to buy cheap and sell expensive but does not care about production scheduling.
- class scml.MarketAwareDecentralizingAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
- class scml.MarketAwareIndDecentralizingAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
- class scml.MarketAwareIndependentNegotiationsAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
Implements the base class for agents that negotiate independently with different partners using trading/catalog prices to control signing
These agents do not take production capacity, availability of materials or any other aspects of the simulation into account. They are to serve only as baselines.
Remarks:
IndependentNegotiationsAgent
agents assume that each production process has one input type with the sameindex as itself and one output type with one added to the index (i.e. process $i$ takes product $i$ as input and creates product $i+1$ as output.
It does not assume that all lines have the same production cost (it uses the average cost though).
It does not assume that the agent has a single production process.
- class scml.MarketAwareMovingRangeAgent(*args, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
- class scml.MarketAwareReactiveAgent(*args, buying_margin=None, selling_margin=None, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
- class scml.MarketAwareTradePredictionStrategy(*args, predicted_outputs: int | ndarray = None, predicted_inputs: int | ndarray = None, add_trade=False, **kwargs)[source]
Predicts an amount based on publicly available market information. Falls back to fixed prediction if no information is available
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- trade_prediction_before_step()[source]
Will be called at the beginning of every step to update the prediction
- class scml.MeanERPStrategy(*args, execution_fraction=0.95, **kwargs)[source]
Predicts the mean execution fraction for each partner
- Parameters:
execution_fraction – The expected fraction of any contract’s quantity to be executed
- Provides:
predict_quantity
: A method for predicting the quantity that will actually be executed from a contract
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.MonopolicContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, level: int = 0, n_consumers: tuple[int, int] = (4, 8), n_suppliers: tuple[int, int] = (0, 0), buying_strength: ~scml.oneshot.context.Strength | None = None, selling_strength: ~scml.oneshot.context.Strength | None = None, n_competitors: tuple[int, int] = (0, 0), n_agents_per_process=(1, 8))[source]
An agent that has no competitors in the same level as themselves
- class scml.MovingRangeAgent(*args, price_weight=0.7, utility_threshold=0.9, time_threshold=0.9, time_horizon=0.1, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
- class scml.MovingRangeNegotiationManager(*args, price_weight=0.7, utility_threshold=0.9, time_threshold=0.9, time_horizon=0.1, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
My negotiation strategy
- Parameters:
price_weight – The relative importance of price in the utility calculation.
utility_threshold – The fraction of maximum utility above which all offers will be accepted.
time_threshold – The fraction of the negotiation time after which any valid offers will be accepted.
time_range – The time-range for each controller as a fraction of the number of simulation steps
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.NegotiationManager(*args, horizon=5, negotiate_on_signing=True, logdebug=False, use_trading_prices=True, min_price_margin=0.5, max_price_margin=0.5, **kwargs)[source]
A negotiation manager is a component that provides negotiation control functionality to an agent
- Parameters:
horizon – The number of steps in the future to consider for selling outputs.
- Provides:
start_negotiations
An easy to use method to start a set of buy/sell negotiations
- Requires:
- Abstract:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- abstract acceptable_unit_price(step: int, sell: bool) int [source]
Returns the maximum/minimum acceptable unit price for buying/selling at the given time-step
- Parameters:
step – Simulation step
sell – Sell or buy
- start_negotiations(product: int, quantity: int, unit_price: int, step: int, partners: List[str] = None) None [source]
Starts a set of negotiations to buy/sell the product with the given limits
- Parameters:
product – product type. If it is an input product, negotiations to buy it will be started otherweise to sell.
quantity – The maximum quantity to negotiate about
unit_price – The maximum/minimum unit price for buy/sell
step – The maximum/minimum time for buy/sell
partners – A list of partners to negotiate with
Remarks:
This method assumes that product is either my_input_product or my_output_product
- class scml.ObservationManager(*args, **kwargs)[source]
Manages the observations of an agent in an RL environment
- encode(awi: OneShotAWI) ndarray [source]
Encodes an observation from the agent’s awi
- get_offers(awi: OneShotAWI, encoded: ndarray) dict[str, tuple | None] [source]
Gets the offers from an encoded awi
- make_first_observation(awi: OneShotAWI) ndarray [source]
Creates the initial observation (returned from gym’s reset())
- class scml.OneShotAWI(world: SCMLBaseWorld, agent: OneShotAgent)[source]
The agent world interface for the one-shot game.
This class contains all the methods needed to access the simulation to extract information which are divided into 4 groups:
- Static World Information:
Information about the world and the agent that does not change over time. These include:
Market Information:
n_products: Number of products in the production chain.
n_processes: Number of processes in the production chain.
n_competitors: Number of other factories on the same production level.
all_suppliers: A list of all suppliers by product.
all_consumers: A list of all consumers by product.
- proudction_capacities: The total production capacity (i.e. number of lines)
for each production level (i.e. manufacturing process).
is_system: Is the given system ID corresponding to a system agent?
is_bankrupt: Is the given agent bankrupt? None asks about self
catalog_prices: A list of the catalog prices (by product).
price_multiplier: The multiplier multiplied by the trading/catalog price when the negotiation agendas are created to decide the maximum and lower quantities.
is_exogenous_forced: Are exogenous contracts always forced or can the agent decide not to sign them.
current_step: Current simulation step (inherited from
negmas.situated.AgentWorldInterface
).n_steps: Number of simulation steps (inherited from
negmas.situated.AgentWorldInterface
).relative_time: fraction of the simulation completed (inherited from
negmas.situated.AgentWorldInterface
).state: The full state of the agent (
OneShotState
).**settings* The system settings (inherited from
negmas.situated.AgentWorldInterface
).**quantity_range* The maximum quantity in all negotiation agendas (new in 0.6.1)
**price_range* The maximum number of different prices in any negotiation agenda (new in 0.6.1)
Agent Information:
profile: Gives the agent profile including its production cost, number of production lines, input product index, mean of its delivery penalties, mean of its disposal costs, standard deviation of its shortfall penalties and standard deviation of its disposal costs. See
OneShotProfile
for full description. This information is private information and no other agent knows it.n_lines: the number of production lines in the factory (private information).
is_first_level: Is the agent in the first production level (i.e. it is an input agent that buys the raw material).
is_last_level: Is the agent in the last production level (i.e. it is an output agent that sells the final product).
is_middle_level: Is the agent neither a first level nor a last level agent
my_input_product: The input product to the factory controlled by the agent.
my_output_product: The output product from the factory controlled by the agent.
level: The production level which is numerically the same as the input product.
my_suppliers: A list of IDs for all suppliers to the agent (i.e. agents that can sell the input product of the agent).
my_consumers: A list of IDs for all consumers to the agent (i.e. agents that can buy the output product of the agent).
penalties_scale: The scale at which to calculate disposal cost/delivery penalties. “trading” and “catalog” mean trading and catalog prices. “unit” means the contract’s unit price while “none” means that disposal cost/shortfall penalty are absolute.
n_input_negotiations: Number of negotiations with suppliers.
n_output_negotiations: Number of negotiations with consumers.
- Dynamic World Information:
Information about the world and the agent that changes over time.
Market Information:
trading_prices: The trading prices of all products. This information is only available if
publish_trading_prices
is set in the world.exogenous_contract_summary: A list of n_products tuples each giving the total quantity and average price of exogenous contracts for a product. This information is only available if
publish_exogenous_summary
is set in the world.is_perishable: Are all products perishable?
Other Agents’ Information:
reports_of_agent: Gives all past financial reports of a given agent. See
FinancialReport
for details.reports_at_step: Gives all reports of all agents at a given step. See
FinancialReport
for details.
Current Negotiations Information:
current_input_outcome_space: The current outcome-space for all negotiations to buy the input product of the agent. If the agent is at level zero, this will have no issues.
current_output_outcome_space: The current outcome-space for all negotiations to buy the output product of the agent. If the agent is at level n_products - 1, this will have no issues.
current_negotiation_details: Details on all current negotiations separated into “buy” and “sell” dictionaries.
Useful helpers about current negotiations:
current_input_issues: The current issues for all negotiations to buy the input product of the agent. If the agent is at level zero, this will be empty. This is exactly the same as current_input_outcome_space.issues
current_output_issues: The current issues for all negotiations to buy the output product of the agent. If the agent is at level n_products - 1, this will be empty. This is exactly the same as current_output_outcome_space.issues
current_buy_nmis: All NMIs for current buy negotiations.
current_sell_nmis: All NMIs for current sell negotiations.
current_nmis: All states for current negotiations.
current_buy_states: All states for current buy negotiations.
current_sell_states: All states for current sell negotiations.
current_states: All states for current negotiations.
current_buy_offers: All offers for current buy negotiations.
current_sell_offers: All offers for current sell negotiations.
current_offers: All offers for current negotiations.
running_buy_nmis: All NMIs for running buy negotiations.
running_sell_nmis: All NMIs for running sell negotiations.
running_nmis: All states for running negotiations.
running_buy_states: All states for running buy negotiations.
running_sell_states: All states for running sell negotiations.
running_states: All states for running negotiations.
Agent Information:
current_exogenous_input_quantity: The total quantity the agent have in its input exogenous contract.
current_exogenous_input_price: The total price of the agent’s input exogenous contract.
current_exogenous_output_quantity: The total quantity the agent have in its output exogenous contract.
current_exogenous_output_price: The total price of the agent’s output exogenous contract
current_disposal_cost: The disposal cost per unit item in the current step.
current_shortfall_penalty: The shortfall penalty per unit item in the current step.
current_balance: The current balance of the agent
current_score: The current score (balance / initial balance) of the agent
current_inventory_input: The total quantity remaining in the inventory of the input product
current_inventory_output: The total quantity remaining in the inventory of the output product
current_inventory: The total quantity remaining in the inventory of the input and output product
Sales and Supplies (quantities) for today:
sales: Today’s sales per customer so far.
supplies: Today’s supplies per supplier so far.
total_sales: Today’s total sales so far.
total_supplies: Today’s total supplies so far.
needed_sales: Today’s needed sales as of now (exogenous input + total supplies - exogenous output - total sales so far).
needed_supplies: Today’s needed supplies as of now (exogenous output + total sales - exogenous input - total supplies so far).
- Services (All inherited from
negmas.situated.AgentWorldInterface
): logdebug/loginfo/logwarning/logerror: Logs to the world log at the given log level.
logdebug_agent/loginf_agnet/…: Logs to the agent specific log at the given log level.
bb_query: Queries the bulletin-board.
bb_read: Read a section of the bulletin-board.
- property all_consumers: list[list[str]]
Returns a list of agent IDs for all consumers for every product
- property all_suppliers: list[list[str]]
Returns a list of agent IDs for all suppliers for every product
- property current_buy_nmis: dict[str, SAONMI]
All running buy negotiations as a mapping from partner ID to current negotiation nmi
- property current_buy_offers: dict[str, tuple]
All current buy negotiations as a mapping from partner ID to current offer
- property current_buy_states: dict[str, SAOState]
All running buy negotiations as a mapping from partner ID to current negotiation state
- property current_disposal_cost: float
Cost of storing one unit (penalizes buying too much/ selling too little)
- property current_negotiation_details: dict[str, dict[str, NegotiationDetails]]
Details of current negotiations separated as two dicts for buying and selling.
- Remarks:
current_negotiation_details[“buy”] gives details on all negotiations for buying
current_negotiation_details[“sell”] gives details on all negotiations for selling
- property current_nmis: dict[str, SAONMI]
All running negotiations as a mapping from partner ID to current negotiation nmi
- property current_offers: dict[str, tuple]
All current negotiations as a mapping from partner ID to current offer
- property current_sell_nmis: dict[str, SAONMI]
All running negotiations as a mapping from partner ID to current negotiation state
- property current_sell_offers: dict[str, tuple]
All current sell negotiations as a mapping from partner ID to current offer
- property current_sell_states: dict[str, SAOState]
All running sell negotiations as a mapping from partner ID to current negotiation state
- property current_shortfall_penalty: float
Cost of failure to deliver one unit (penalizes buying too little / selling too much)
- property current_states: dict[str, SAOState]
All running negotiations as a mapping from partner ID to current negotiation state
- property current_storage_cost: float
Cost of storing one unit (penalizes buying too much/ selling too little)
- property exogenous_contract_summary: list[tuple[int, int]]
The exogenous contracts in the current step for all products
- Returns:
A list of tuples giving the total quantity and total price of all revealed exogenous contracts of all products at the current step. Will be empty if the world has “publish_exogenous_summary==False”
- property future_sales: dict[int, dict[str, int]]
Future sales (quantity) per customer so far (excluding this day)
- property future_sales_cost: dict[int, dict[str, int]]
Future sales (total price) per customer so far (excluding this day)
- property future_supplies: dict[int, dict[str, int]]
Future supplies (quantity) per supplier so far (excluding this day)
- property future_supplies_cost: dict[int, dict[str, int]]
Future supplies (total price) per supplier so far (excluding this day)
- is_bankrupt(aid: str | None = None) bool [source]
Checks whether an agent is a system agent or not
- Parameters:
aid – Agent ID
- property is_exogenous_forced: bool
Are exogenous contracts forced in the sense that the agent cannot decide not to sign them?
- property is_first_level
Whether this agent is in the first production level
- property is_last_level
Whether this agent is in the last production level
- property is_middle_level
Whether this agent is in neither in the first nor in the last level
- is_system(aid: str) bool [source]
Checks whether an agent is a system agent or not
- Parameters:
aid – Agent ID
- property level
The production level which is the index of the process for this factory (or the index of its input product)
- property my_consumers: list[str]
Returns a list of IDs for all the agent’s consumers (agents that can consume at least one product it may produce).
- property my_partners: list[str]
Returns a list of IDs for all of the agent’s partners starting with suppliers
- property my_suppliers: list[str]
Returns a list of IDs for all of the agent’s suppliers (agents that can supply the product I need).
- property n_lines: int
The number of lines in the corresponding factory. You can read
state
to get this among other information
- property needed_sales: int
Sales that need to be secured (exogenous input + total supplies - exogenous output - total sales so far)
- property needed_supplies: int
Supplies that need to be secured (exogenous output + total sales - exogenous input - total supplies so far)
- penalty_multiplier(is_input: bool, unit_price: float | None) float [source]
Returns the penalty multiplier for a contract with the give unit price.
- Remarks:
The unit price is only needed if the penalties_scale is unit. For all other options (trading, catalog, none), the penalty scale does not depend on the unit price.
- property price_multiplier: float
Controls the minimum and maximum prices in the negotiation agendas
- Remarks:
The base price is either the catalog price if trading price information is not public or the trading price.
The minimum unit price in any negotiation agenda is the base price of the previous product in the chain **divided by the multiplier. If that is less than 1, the minimum unit price becomes 1.
The maximum unit price in any negotiation agenda is the base price of the previous product in the chain **multiplied by the multiplier. If that is less than 1, the minimum unit price becomes 1.
- property production_capacities: list[int]
Returns the total production capacity in the market for each process
- property profile: OneShotProfile
Gets the profile (static private information) associated with the agent
- reports_at_step(step: int) dict[str, FinancialReport] [source]
Returns a dictionary mapping agent ID to its financial report for the given time-step
- reports_of_agent(aid: str) dict[int, FinancialReport] [source]
Returns a dictionary mapping time-steps to financial reports of the given agent
- property running_buy_nmis: dict[str, SAONMI]
All running buy negotiations as a mapping from partner ID to current negotiation nmi
- property running_buy_states: dict[str, SAOState]
All running buy negotiations as a mapping from partner ID to current negotiation state
- property running_nmis: dict[str, SAONMI]
All running negotiations as a mapping from partner ID to current negotiation nmi
- property running_sell_nmis: dict[str, SAONMI]
All running sell negotiations as a mapping from partner ID to current negotiation nmi
- property running_sell_states: dict[str, SAOState]
All running sell negotiations as a mapping from partner ID to current negotiation state
- property running_states: dict[str, SAOState]
All running negotiations as a mapping from partner ID to current negotiation state
- property state: OneShotState
Returns the private state of the agent in that world
- total_sales_between(start: int, end: int) int [source]
Total sales starting at start and ending at end (inclusive). Past days are ignored
- total_sales_from(start: int) int [source]
Total sales starting at start and ending at end (inclusive). Past days are ignored
- total_sales_until(step: int) int [source]
Total sales starting today until the given step (inclusive). Past days are ignored
- total_supplies_between(start: int, end: int) int [source]
Total supplies starting at start and ending at end (inclusive). Past days are ignored
- total_supplies_from(start: int) int [source]
Total supplies starting at start and ending at end (inclusive). Past days are ignored
- class scml.OneShotAdapter(oneshot_type: str | OneShotAgent, oneshot_params: Dict[str, Any], obj: OneShotAgent | None = None, name=None, type_postfix='', ufun=None)[source]
An adapter allowing agents developed for SCML-OneShot to run in
SCML2020World
simulations.- property current_disposal_cost: float
Cost of storing one unit (penalizes buying too much/ selling too little)
- property current_shortfall_penalty: float
Cost of failure to deliver one unit (penalizes buying too little / selling too much)
- property current_storage_cost: float
Cost of storing one unit (penalizes buying too much/ selling too little)
- respond_to_negotiation_request(initiator, issues, annotation, mechanism)[source]
Called whenever another agent requests a negotiation with this agent.
- Parameters:
initiator – The ID of the agent that requested this negotiation
issues – Negotiation issues
annotation – Annotation attached with this negotiation
mechanism – The
NegotiatorMechanismInterface
interface to the mechanism to be used for this negotiation.
- Returns:
None to reject the negotiation, otherwise a negotiator
- class scml.OneShotAgent(owner=None, ufun: OneShotUFun | None = None, name=None)[source]
Base class for all agents in the One-Shot game.
- Remarks:
You can access all of the negotiators associated with the agent using
self.negotiators
which is a dictionary mapping thenegotiator_id
to a tuple of two values: TheSAONegotiator
object and a key-value context dictionary. In 2021, the context will always be empty.The
negotiator_id
associated with a negotiation with some partner will be the same as the agent ID of that partner. This means that all negotiators engaged with some partner over all simulation steps will have the same ID which is useful if you are keeping information about past negotiations and partner behavior.
- property awi: OneShotAWI
Returns a
OneShotAWI
object for accessing the simulation.
- before_step()[source]
Called at the beginning of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- get_ami(partner_id: str) SAONMI [source]
Returns the
SAONMI
(Agent Mechanism Interface) connecting the agent to the negotiation mechanism for the given partner.
- get_negotiator(partner_id: str) SAOPRNegotiator [source]
Returns the negotiator corresponding to the given partner ID.
- Remarks:
Note that the negotiator ID and the partner ID are always the same.
- get_nmi(partner_id: str) SAONMI [source]
Returns the
SAONMI
(Agent Mechanism Interface) connecting the agent to the negotiation mechanism for the given partner.
- init()[source]
Called once after the AWI is set.
- Remarks:
Use this for any proactive initialization code.
- property internal_state: dict[str, Any]
Returns the internal state of the agent for debugging purposes.
- Remarks:
In your agent, you can add any key-value pair to this dict and then use agent_log_* methods to log this information at any point.
- make_ufun(add_exogenous=False)[source]
Creates a utility function for the agent.
- Parameters:
add_exogenous – If
True
then the exogenous contracts of the agent will be automatically added whenever the ufun is evaluated for any set of contracts, offers or otherwise.
- Remarks:
You can always as assume that self.ufun returns the ufun for your. You will not need to directly use this method in most cases.
- on_negotiation_failure(partners: list[str], annotation: dict[str, Any], mechanism: SAONMI, state: SAOState) None [source]
Called whenever a negotiation ends without agreement.
- Parameters:
partners – List of the partner IDs consisting from self and the opponent.
annotation – The annotation of the negotiation including the seller ID, buyer ID, and the product.
mechanism – The
NegotiatorMechanismInterface
instance containing all information about the negotiation.state – The final state of the negotiation of the type
SAOState
including the agreement if any.
- on_negotiation_success(contract: Contract, mechanism: SAONMI) None [source]
Called whenever a negotiation ends with agreement.
- Parameters:
contract – The
Contract
agreed upon.mechanism – The
NegotiatorMechanismInterface
instance containing all information about the negotiation that led to theContract
if any.
- abstract propose(negotiator_id: str, state: SAOState) tuple | None [source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id: str, state: SAOState, source=None) ResponseType [source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- property running_negotiations: list[RunningNegotiationInfo]
The negotiations currently requested by the agent.
- Returns:
A list of negotiation information objects (
RunningNegotiationInfo
)
- sign_all_contracts(contracts: list[Contract]) list[str | None] [source]
Signs all contracts (used internally)
- class scml.OneShotEnv(action_manager: ~scml.oneshot.rl.action.ActionManager, observation_manager: ~scml.oneshot.rl.observation.ObservationManager, reward_function: ~scml.oneshot.rl.reward.RewardFunction = <scml.oneshot.rl.reward.DefaultRewardFunction object>, context: ~scml.oneshot.context.BaseContext = FixedPartnerNumbersOneShotContext(name=None, world_type=<class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params={}, non_competitors=(<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types=(<class 'scml.oneshot.agents.nothing.Placeholder'>, ), placeholder_params=None, placeholder_levels=None, perishable=True, price_multiplier=(1.5, 2.0), n_steps=(20, 200), n_processes=2, n_lines=10, n_agents_per_process=(4, 8), production_costs=(1, 4), cash_availability=(1.5, 2.5), shortfall_penalty=(0.2, 1.0), shortfall_penalty_dev=(0.0, 0.1), disposal_cost=(0.0, 0.2), disposal_cost_dev=(0.0, 0.02), storage_cost=(0.0, 0.02), storage_cost_dev=0, penalties_scale='trading', process_inputs=1, process_outputs=1, profit_means=(0.1, 0.2), profit_stddevs=0.05, max_productivity=(0.8, 1.0), initial_balance=None, exogenous_supply_predictability=(0.6, 0.9), exogenous_sales_predictability=(0.6, 0.9), exogenous_control=-1, exogenous_price_dev=(0.1, 0.2), cap_exogenous_quantities=True, buying_strength=None, selling_strength=None, level=0, n_consumers=4, n_suppliers=0, n_competitors=3), agent_type: type[~scml.oneshot.agent.OneShotAgent] = <class 'scml.oneshot.agents.nothing.Placeholder'>, agent_params: dict[str, ~typing.Any] | None = None, extra_checks: bool = True, skip_after_negotiations: bool = True, render_mode=None, debug=False)[source]
-
- close()[source]
After the user has finished using the environment, close contains the code necessary to “clean up” the environment.
This is critical for closing rendering windows, database or HTTP connections. Calling
close
on an already closed environment has no effect and won’t raise an error.
- render()[source]
Compute the render frames as specified by
render_mode
during the initialization of the environment.The environment’s
metadata
render modes (env.metadata["render_modes"]
) should contain the possible ways to implement the render modes. In addition, list versions for most render modes is achieved throughgymnasium.make
which automatically applies a wrapper to collect rendered frames.Note
As the
render_mode
is known during__init__
, the objects used to render the environment state should be initialised in__init__
.By convention, if the
render_mode
is:None (default): no render is computed.
“human”: The environment is continuously rendered in the current display or terminal, usually for human consumption. This rendering should occur during
step()
andrender()
doesn’t need to be called. ReturnsNone
.“rgb_array”: Return a single frame representing the current state of the environment. A frame is a
np.ndarray
with shape(x, y, 3)
representing RGB values for an x-by-y pixel image.“ansi”: Return a strings (
str
) orStringIO.StringIO
containing a terminal-style text representation for each time step. The text can include newlines and ANSI escape sequences (e.g. for colors).“rgb_array_list” and “ansi_list”: List based version of render modes are possible (except Human) through the wrapper,
gymnasium.wrappers.RenderCollection
that is automatically applied duringgymnasium.make(..., render_mode="rgb_array_list")
. The frames collected are popped afterrender()
is called orreset()
.
Note
Make sure that your class’s
metadata
"render_modes"
key includes the list of supported modes.Changed in version 0.25.0: The render function was changed to no longer accept parameters, rather these parameters should be specified in the environment initialised, i.e.,
gymnasium.make("CartPole-v1", render_mode="human")
- reset(*, seed: int | None = None, options: dict[str, Any] | None = None) tuple[Any, dict[str, Any]] [source]
Resets the environment to an initial internal state, returning an initial observation and info.
This method generates a new starting state often with some randomness to ensure that the agent explores the state space and learns a generalised policy about the environment. This randomness can be controlled with the
seed
parameter otherwise if the environment already has a random number generator andreset()
is called withseed=None
, the RNG is not reset.Therefore,
reset()
should (in the typical use case) be called with a seed right after initialization and then never again.For Custom environments, the first line of
reset()
should besuper().reset(seed=seed)
which implements the seeding correctly.Changed in version v0.25: The
return_info
parameter was removed and now info is expected to be returned.- Parameters:
seed (optional int) – The seed that is used to initialize the environment’s PRNG (
np_random
) and the read-only attributenp_random_seed
. If the environment does not already have a PRNG andseed=None
(the default option) is passed, a seed will be chosen from some source of entropy (e.g. timestamp or /dev/urandom). However, if the environment already has a PRNG andseed=None
is passed, the PRNG will not be reset and the env’snp_random_seed
will not be altered. If you pass an integer, the PRNG will be reset even if it already exists. Usually, you want to pass an integer right after the environment has been initialized and then never again. Please refer to the minimal example above to see this paradigm in action.options (optional dict) – Additional information to specify how the environment is reset (optional, depending on the specific environment)
- Returns:
- Observation of the initial state. This will be an element of
observation_space
(typically a numpy array) and is analogous to the observation returned by
step()
.- info (dictionary): This dictionary contains auxiliary information complementing
observation
. It should be analogous to the
info
returned bystep()
.
- Observation of the initial state. This will be an element of
- Return type:
observation (ObsType)
- step(action)[source]
Run one timestep of the environment’s dynamics using the agent actions.
When the end of an episode is reached (
terminated or truncated
), it is necessary to callreset()
to reset this environment’s state for the next episode.Changed in version 0.26: The Step API was changed removing
done
in favor ofterminated
andtruncated
to make it clearer to users when the environment had terminated or truncated which is critical for reinforcement learning bootstrapping algorithms.- Parameters:
action (ActType) – an action provided by the agent to update the environment state.
- Returns:
- An element of the environment’s
observation_space
as the next observation due to the agent actions. An example is a numpy array containing the positions and velocities of the pole in CartPole.
reward (SupportsFloat): The reward as a result of taking the action. terminated (bool): Whether the agent reaches the terminal state (as defined under the MDP of the task)
which can be positive or negative. An example is reaching the goal state or moving into the lava from the Sutton and Barto Gridworld. If true, the user needs to call
reset()
.- truncated (bool): Whether the truncation condition outside the scope of the MDP is satisfied.
Typically, this is a timelimit, but could also be used to indicate an agent physically going out of bounds. Can be used to end the episode prematurely before a terminal state is reached. If true, the user needs to call
reset()
.- info (dict): Contains auxiliary diagnostic information (helpful for debugging, learning, and logging).
This might, for instance, contain: metrics that describe the agent’s performance state, variables that are hidden from observations, or individual reward terms that are combined to produce the total reward. In OpenAI Gym <v26, it contains “TimeLimit.truncated” to distinguish truncation and termination, however this is deprecated in favour of returning terminated and truncated variables.
- done (bool): (Deprecated) A boolean value for if the episode has ended, in which case further
step()
calls will return undefined results. This was removed in OpenAI Gym v26 in favor of terminated and truncated attributes. A done signal may be emitted for different reasons: Maybe the task underlying the environment was solved successfully, a certain timelimit was exceeded, or the physics simulation has entered an invalid state.
- An element of the environment’s
- Return type:
observation (ObsType)
- class scml.OneShotExogenousContract(quantity: int, unit_price: int, product: int, seller: str, buyer: str, time: int, revelation_time: int)[source]
Exogenous contract information
- buyer: str
Buyer ID (when passing contrtacts to the constructor of SCML2020OneShotWorld, you can also pass an interged index referring to the agent’s index in the
agent_types
list)
- revelation_time: int
Simulation step at which the contract is revealed to its owner. Should not exceed
time
and the defaultgenerate()
method sets it to time
- seller: str
Seller ID (when passing contrtacts to the constructor of SCML2020OneShotWorld, you can also pass an interged index referring to the agent’s index in the
agent_types
list)
- class scml.OneShotIndNegotiatorsAgent(*args, default_negotiator_type='negmas.sao.AspirationNegotiator', default_negotiator_params=None, normalize_ufuns=False, set_reservation=False, **kwargs)[source]
A one-shot agent that deligates all of its decisions to a set of independent negotiators (one per partner per day).
- Parameters:
default_negotiator_type – An
SAONegotiator
descendent to be used for creating all negotiators. It can be passed either as a class object or a string with the full class name (e.g. “negmas.sao.AspirationNegotiator”).default_negotiator_type – A dict specifying the paratmers used to create negotiators.
normalize_ufuns – If true, all utility functions will be normalized to have a maximum of 1.0 (the minimum value may be negative).
set_reservation – If given, the reserved value of all ufuns will be guaranteed to be between the minimum and maximum of the ufun. This is needed to avoid failures of some GeniusNegotiators.
Remarks:
To use this class, you need to override
generate_ufuns
. If you want to change the negotiator type used depending on the partner, you can also overridegenerate_negotiator
.- If you are using a
GeniusNegotiator
you must guarantee the following: All ufuns are of the type
LinearAdditiveUtilityFunction
.All ufuns are normalized with a maximum value of 1.0. You can use
normalize_ufuns=True
to gruarantee that.All ufuns have a finite reserved value and at least one outcome is
above it. You can guarantee that by using
set_reservation=True
.All weights of the
LinearAdditiveUtilityFunction
must be between zero and one and the weights must sum to one.
- If you are using a
- generate_negotiator(partner_id: str) SAOPRNegotiator [source]
Returns a negotiator to be used with some partner.
- Remarks:
The default implementation will use the
default_negotiator_type
anddefault_negotiator_params
.
- abstract generate_ufuns() dict[str, UtilityFunction] [source]
Returns a utility function for each partner. All ufuns MUST be of type
LinearAdditiveUtilityFunction
if a genius negotiator is used.
- init()[source]
Called once after the AWI is set.
- Remarks:
Use this for any proactive initialization code.
- make_negotiator(negotiator_type=None, name: str | None = None, **kwargs) ControlledSAONegotiator [source]
Creates a negotiator but does not add it to the controller. Call
add_negotiator
to add it.- Parameters:
negotiator_type – Type of the negotiator to be created.
name – negotiator name
**kwargs – any key-value pairs to be passed to the negotiator constructor
- Returns:
The negotiator to be controlled. None for failure
- Remarks:
If you would like not to negotiate, just return
EndingNegotiator()
instead of None. The value None should only be returned if an exception is to be thrown.
- class scml.OneShotPolicy(*args, **kwargs)[source]
A oneshot agent structured in three components, state encoder, policy (action) and action decoder.
The agent is divided into three components:
State encoder (encode_state()) which takes the current state of all negotiation mechanisms, access the awi as needed, and generates a state which can be of any type to be passed to the next component.
Policy (act()) which takes the state generated from the state encoder and returns an action which may be encoded as any type to be passed to the next component. The policy (i.e. `act` () method) is not supposed to access the AWI or any other members of the class. It is preferred to be a pure function. This makes it easy to test the policy at predefined conditions (i.e. states) without having to construct a simulation.
Action decoder (decode_action()) which takes the action generated from the policy and generates the appropriate set of responses to all partners.
- Remarks:
The simplest form of state encoder which is implemented by default is to return the
state
member of the AWI.The simplest form of action encoding is to simply return the responses as a
dict[str, SAOResponse]
fromact
which is then passed as it is bydecode_action
. This is the default implementation ofdecode_action
- counter_all(offers: dict[str, tuple | None], states: dict[str, SAOState]) dict[str, SAOResponse] [source]
Calculate a response to all offers from all negotiators (negotiator ID is the key).
- Parameters:
offers – Maps negotiator IDs to offers
states – Maps negotiator IDs to offers AT the time the offers were made.
- Returns:
A dictionary mapping negotiator ID to an
SAOResponse
. The response per agent consist of a tuple. In case of acceptance or ending the negotiation the second item of the tuple should be None. In case of rejection, the second item should be the counter offer.
- Remarks:
The response type CANNOT be WAIT.
If the system determines that a loop is formed, the agent may
receive this call for a subset of negotiations not all of them.
- decode_action(action: Any) dict[str, SAOResponse] [source]
Generates offers to all partners from an encoded action. Default is to return the action as it is assuming it is a
dict[str, SAOResponse]
- encode_action(responses: dict[str, SAOResponse]) dict[str, SAOResponse] [source]
Receives offers for all partners and generates the corresponding action. Used mostly for debugging and testing.
- class scml.OneShotProfile(cost: float, input_product: int, n_lines: int, shortfall_penalty_mean: float, disposal_cost_mean: float, shortfall_penalty_dev: float, disposal_cost_dev: float, storage_cost_mean: float, storage_cost_dev: float)[source]
Defines all private information of a factory
- shortfall_penalty_dev: float
A positive number specifying the std. dev. of penalty for selling too much.
- shortfall_penalty_mean: float
A positive number specifying the average penalty for selling too much.
- storage_cost_dev: float
A positive number specifying the std. dev. cost for keeping inventory for one step. This is only used if the products are not
perishable
.
- storage_cost_mean: float
A positive number specifying the average cost for keeping inventory for one step. This is only used if the products are not
perishable
.
- class scml.OneShotRLAgent(*args, models: list[~typing.Callable[[~numpy.ndarray], ~numpy.ndarray]] | tuple[~typing.Callable[[~numpy.ndarray], ~numpy.ndarray], ...] = (), observation_managers: list[~scml.oneshot.rl.observation.ObservationManager] | tuple[~scml.oneshot.rl.observation.ObservationManager, ...] = (), action_managers: list[~scml.oneshot.rl.action.ActionManager] | tuple[~scml.oneshot.rl.action.ActionManager, ...] | None = None, fallback_type: type[~scml.oneshot.agent.OneShotAgent] | None = <class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, fallback_params: dict[str, ~typing.Any] | None = None, dynamic_context_switching: bool = False, randomize_test_order: bool = False, **kwargs)[source]
A oneshot agent that can execute trained RL models in appropriate worlds. It falls back to the given agent type otherwise
- Parameters:
models – List of models to choose from.
observation_managers – List of observation managers. Must be the same length as
models
action_managers – List of action managers of the same length as
models
orNone
to use the default action manager.fallback_type – A
OneShotAgent
type to use as a fall-back if the current world is not compatible with any observation/action managersfallback_params – Parameters of the
fallback_type
dynamic_context_switching – If
True
, the world is tested each step (instead of only at init) to find the appropriate modelrandomize_test_order – If
True
, the order at which the observation/action managers are checked for compatibility with the current world is randomized.**kwargs – Any other OneShotPolicy parameters
- decode_action(action: ndarray) dict[str, SAOResponse] [source]
Generates offers to all partners from an encoded action. Default is to return the action as it is assuming it is a
dict[str, SAOResponse]
- encode_state(mechanism_states: dict[str, SAOState]) ndarray [source]
Called to generate a state to be passed to the act() method. The default is all of
awi
of typeOneShotState
- init()[source]
Called once after the AWI is set.
- Remarks:
Use this for any proactive initialization code.
- on_negotiation_failure(*args, **kwargs) None [source]
Called when a negotiation the agent is a party of ends without agreement
- on_negotiation_success(*args, **kwargs) None [source]
Called when a negotiation the agent is a party of ends with agreement
- propose(*args, **kwargs) tuple | None [source]
Called when the agent is asking to propose in one negotiation
- class scml.OneShotSingleAgreementAgent(*args, strict: bool = False, **kwargs)[source]
A synchronized agent that tries to get no more than one agreement.
This controller manages a set of negotiations from which only a single one – at most – is likely to result in an agreement. To guarantee a single agreement, pass
strict=True
The general algorithm for this controller is something like this:
Receive offers from all partners.
Find the best offer among them by calling the abstract
best_offer
method.Check if this best offer is acceptable using the abstract
is_acceptable
method.If the best offer is acceptable, accept it and end all other negotiations.
If the best offer is still not acceptable, then all offers are rejected and with the partner who sent it receiving the result of
best_outcome
while the rest of the partners receive the result ofmake_outcome
.
The default behavior of
best_outcome
is to return the outcome with maximum utility.The default behavior of
make_outcome
is to return the best offer received in this round if it is valid for the respective negotiation and the result ofbest_outcome
otherwise.
- Parameters:
strict – If True the controller is guaranteed to get a single agreement but it will have to send no-response repeatedly so there is a higher chance of never getting an agreement when two of those controllers negotiate with each other
- abstract best_offer(offers: dict[str, tuple]) str | None [source]
Return the ID of the negotiator with the best offer
- Parameters:
offers – A mapping from negotiator ID to the offer it received
- Returns:
The ID of the negotiator with best offer. Ties should be broken. Return None only if there is no way to calculate the best offer.
- abstract is_acceptable(offer: tuple, source: str, state: SAOState) bool [source]
Should decide if the given offer is acceptable
- Parameters:
offer – The offer being tested
source – The ID of the negotiator that received this offer
state – The state of the negotiation handled by that negotiator
- Remarks:
If True is returned, this offer will be accepted and all other negotiations will be ended.
- abstract is_better(a: tuple | None, b: tuple | None, negotiator: str, state: SAOState) bool [source]
Compares two outcomes of the same negotiation
- Parameters:
a – “Outcome”
b – “Outcome”
negotiator – The negotiator for which the comparison is to be made
state – Current state of the negotiation
- Returns:
True if utility(a) > utility(b)
- class scml.OneShotState(exogenous_input_quantity: int, exogenous_input_price: int, exogenous_output_quantity: int, exogenous_output_price: int, disposal_cost: float, shortfall_penalty: float, current_balance: int, total_sales: int, total_supplies: int, total_future_sales: int, total_future_supplies: int, n_products: int, n_processes: int, n_competitors: int, all_suppliers: list[list[str]], all_consumers: list[list[str]], production_capacities: list[int], bankrupt_agents: list[str], catalog_prices: list[float], price_multiplier: float, is_exogenous_forced: bool, current_step: int, n_steps: int, relative_simulation_time: float, profile: OneShotProfile, n_lines: int, is_first_level: bool, is_last_level: bool, is_middle_level: bool, my_input_product: int, my_output_product: int, level: int, my_suppliers: list[str], my_consumers: list[str], my_partners: list[str], penalties_scale: Literal['trading', 'catalog', 'unit', 'none'], n_input_negotiations: int, n_output_negotiations: int, trading_prices: list[float], exogenous_contract_summary: list[tuple[int, int]], reports_of_agents: dict[str, dict[int, FinancialReport]], current_input_outcome_space: DiscreteCartesianOutcomeSpace, current_output_outcome_space: DiscreteCartesianOutcomeSpace, current_negotiation_details: dict[str, dict[str, NegotiationDetails]], sales: dict[str, int], supplies: dict[str, int], needed_sales: int, needed_supplies: int, perishable: bool = True, allow_zero_quantity: bool = False, storage_cost: float = 0.0)[source]
State of a one-shot agent
- property current_buy_nmis: dict[str, SAONMI]
All running buy negotiations as a mapping from partner ID to current negotiation nmi
- property current_buy_offers: dict[str, tuple]
All current buy negotiations as a mapping from partner ID to current offer
- current_input_outcome_space: DiscreteCartesianOutcomeSpace
The current issues for all negotiations to buy the input product of the agent. If the agent is at level zero, this will be empty. This is exactly the same as current_input_outcome_space.issues
- current_negotiation_details: dict[str, dict[str, NegotiationDetails]]
Details on all current negotiations separated into “buy” and “sell” dictionaries.
- property current_nmis: dict[str, SAONMI]
All running negotiations as a mapping from partner ID to current negotiation state
- property current_offers: dict[str, tuple]
All current negotiations as a mapping from partner ID to current offer
- current_output_outcome_space: DiscreteCartesianOutcomeSpace
The current issues for all negotiations to buy the output product of the agent. If the agent is at level n_products - 1, this will be empty. This is exactly the same as current_output_outcome_space.issues
- property current_sell_nmis: dict[str, SAONMI]
All running sell negotiations as a mapping from partner ID to current negotiation nmi
- property current_sell_offers: dict[str, tuple]
All current sell negotiations as a mapping from partner ID to current offer
- property current_sell_states: dict[str, SAOState]
All running sell negotiations as a mapping from partner ID to current negotiation state
- property current_states: dict[str, SAOState]
All running negotiations as a mapping from partner ID to current negotiation state
- exogenous_contract_summary: list[tuple[int, int]]
A list of n_products lists each giving the total quantity and average price of exogenous contracts for a product. This information is only available if
publish_exogenous_summary
is set in the world.
- is_exogenous_forced: bool
exogenous contracts always forced or can the agent decide not to sign them.
- is_first_level: bool
Is the agent in the first production level (i.e. it is an input agent that buys the raw material).
- is_last_level: bool
Is the agent in the last production level (i.e. it is an output agent that sells the final product).
- my_consumers: list[str]
A list of IDs for all consumers to the agent (i.e. agents that can buy the output product of the agent).
- my_partners: list[str]
A list of IDs for all negotiation partners of the agent (in the order suppliers then consumers).
- my_suppliers: list[str]
A list of IDs for all suppliers to the agent (i.e. agents that can sell the input product of the agent).
- needed_sales: int
Today’s needed sales as of now (exogenous input - exogenous output - total sales so far).
- needed_supplies: int
Today needed supplies as of now (exogenous output - exogenous input - total supplies).
- penalties_scale: Literal['trading', 'catalog', 'unit', 'none']
The scale at which to calculate disposal cost/delivery penalties. “trading” and “catalog” mean trading and catalog prices. “unit” means the contract’s unit price while “none” means that disposal cost/shortfall penalty are absolute.
- price_multiplier: float
The multiplier multiplied by the trading/catalog price when the negotiation agendas are created to decide the maximum and lower quantities.
- profile: OneShotProfile
Gives the agent profile including its production cost, number of production lines, input product index, mean of its delivery penalties, mean of its disposal costs, standard deviation of its shortfall penalties and standard deviation of its disposal costs. See
OneShotProfile
for full description. This information is private information and no other agent knows it.
- relative_simulation_time: float
Fraction of the simulation completed (inherited from
negmas.situated.AgentWorldInterface
).
- reports_of_agents: dict[str, dict[int, FinancialReport]]
Gives all past financial reports of a given agent. See
FinancialReport
for details.
- property running_buy_states: dict[str, SAOState]
All running buy negotiations as a mapping from partner ID to current negotiation state
- storage_cost: float
Current unit storage cost. Only used in standard worlds where products are not perishable
- total_future_supplies: int
Total quantity registered as supplies in the future using
awi.register_supply
.
- trading_prices: list[float]
The trading prices of all products. This information is only available if
publish_trading_prices
is set in the world.
- class scml.OneShotSyncAgent(*args, **kwargs)[source]
An agent that automatically accumulate offers from opponents and allows you to control all negotiations centrally in the
counter_all
method.- abstract counter_all(offers: dict[str, tuple | None], states: dict[str, SAOState]) dict[str, SAOResponse] [source]
Calculate a response to all offers from all negotiators (negotiator ID is the key).
- Parameters:
offers – Maps negotiator IDs to offers
states – Maps negotiator IDs to offers AT the time the offers were made.
- Returns:
A dictionary mapping negotiator ID to an
SAOResponse
. The response per agent consist of a tuple. In case of acceptance or ending the negotiation the second item of the tuple should be None. In case of rejection, the second item should be the counter offer.
- Remarks:
The response type CANNOT be WAIT.
If the system determines that a loop is formed, the agent may
receive this call for a subset of negotiations not all of them.
- class scml.OneShotUFun(ex_pin: int, ex_qin: int, ex_pout: int, ex_qout: int, input_product: int, input_agent: bool, output_agent: bool, production_cost: float, disposal_cost: float, storage_cost: float, shortfall_penalty: float, input_penalty_scale: float | None, output_penalty_scale: float | None, storage_penalty_scale: float | None, n_input_negs: int, n_output_negs: int, current_step: int, agent_id: str | None, time_range: tuple[int, int], inventory_in: int = 0, inventory_out: int = 0, input_qrange: tuple[int, int] = (0, 0), input_prange: tuple[int, int] = (0, 0), output_qrange: tuple[int, int] = (0, 0), output_prange: tuple[int, int] = (0, 0), force_exogenous: bool = True, n_lines: int = 10, normalized: bool = False, current_balance: int | float = inf, suppliers: set[str] = {}, consumers: set[str] = {}, perishable=True, **kwargs)[source]
Calculates the utility function of a list of contracts or offers.
- Parameters:
force_exogenous – Is the agent forced to accept exogenous contracts given through
ex_*
arguments?ex_pin – total price of exogenous inputs for this agent
ex_qin – total quantity of exogenous inputs for this agent
ex_pout – total price of exogenous outputs for this agent
ex_qout – total quantity of exogenous outputs for this agent.
cost – production cost of the agent.
disposal_cost – disposal cost per unit of input/output.
shortfall_penalty – penalty for failure to deliver one unit of output.
input_agent – Is the agent an input agent which means that its input product is the raw material
output_agent – Is the agent an output agent which means that its output product is the final product
n_lines – Number of production lines. If None, will be read through the AWI.
input_product – Index of the input product. If None, will be read through the AWI
input_qrange – A 2-int tuple giving the range of input quantities negotiated. If not given will be read through the AWI
input_prange – A 2-int tuple giving the range of input unit prices negotiated. If not given will be read through the AWI
output_qrange – A 2-int tuple giving the range of output quantities negotiated. If not given will be read through the AWI
output_prange – A 2-int tuple giving the range of output unit prices negotiated. If not given will be read through the AWI
n_input_negs – How many input negotiations are allowed. If not given, it will be the number of suppliers as given by the AWI
n_output_negs – How many output negotiations are allowed. If not given, it will be the number of consumers as given by the AWI
current_step – Current simulation step. Needed only for
ufun_range
when returning best outcomesnormalized – If given the values returned by
from_*
,utility_range
and__call__
will all be normalized between zero and one.
- Remarks:
The utility function assumes that the agent will have to pay for all its input products but will receive money only for the output products it could generate and sell.
The utility function respects production capacity (n. lines). The agent cannot produce more than the number of lines it has.
disposal cost is paid for items bought but not produced only. Items consumed in production (i.e. sold) are not counted.
- breach_level(qin: int = 0, qout: int = 0)[source]
Calculates the breach level that would result from a given quantities
- eval(offer: tuple[int, int, int] | None) float [source]
Calculates the utility function given a single contract.
- Remarks:
This method calculates the utility value of a single offer assuming all other negotiations end in failure.
It can only be called for agents that exist in the first or last layer of the production graph.
- find_limit(best: bool, n_input_negs=None, n_output_negs=None, secured_input_quantity=0, secured_input_unit_price=0.0, secured_output_quantity=0, secured_output_unit_price=0.0, ignore_signed_contracts: bool = True) UFunLimit [source]
Finds either the maximum or the minimum of the ufun.
- Parameters:
best – Best(max) or worst (min) ufun value?
n_input_negs – How many input negs are we to consider? None means all
n_output_negs – How many output negs are we to consider? None means all
secured_input_quantity – A quantity that MUST be bought
secured_input_unit_price – The (average) unit price of the quantity that MUST be bought.
secured_output_quantity – A quantity that MUST be sold.
secured_output_unit_price – The (average) unit price of the quantity that MUST be sold.
ignore_signed_contracts – If True all signed contracts will be ignored. Use secured_* to pass this information if you need to in this case.
- Remarks:
You can use the
secured_*
arguments and control over the number of negotiations to consider to find the utility limits given some already concluded and signed contracts
- find_limit_brute_force(best, n_input_negs=None, n_output_negs=None, secured_input_quantity=0, secured_input_unit_price=0.0, secured_output_quantity=0, secured_output_unit_price=0.0, ignore_signed_contracts=True) UFunLimit [source]
Finds either the maximum and the minimum of the ufun.
- Parameters:
best – Best(max) or worst (min) ufun value?
n_input_negs – How many input negs are we to consider? None means all
n_output_negs – How many output negs are we to consider? None means all
secured_input_quantity – A quantity that MUST be bought
secured_input_unit_price – The (average) unit price of the quantity that MUST be bought.
secured_output_quantity – A quantity that MUST be sold.
secured_output_unit_price – The (average) unit price of the quantity that MUST be sold.
- Remarks:
You can use the
secured_*
arguments and control over the number of negotiations to consider to find the utility limits given some already concluded and signed contractsNote that this function CANNOT take into account the sales or supplies already signed (and registered via
register_sale
and/orregister_supply
). You MUST pass the quantities and prices for signed contracts through the secured_* parameters.
- Returns:
worst and best outcome information in the form of
UFunLimit
tuple.
- from_aggregates(qin: int, qout_signed: int, qout_sold: int, pin: int, pout: int, input_penalty: float, output_penalty: float, storage_penalty: float) float [source]
Calculates the utility from aggregates of input/output quantity/prices
- Parameters:
qin – Input quantity (total including all exogenous contracts).
qout_signed – Output quantity (total including all exogenous contracts) that the agent agreed to sell.
qout_sold – Output quantity (total including all exogenous contracts) that the agent will actually sell.
pin – Input total price (i.e. unit price * qin).
pout – Output total price (i.e. unit price * qin).
input_penalty – total disposal cost
output_penalty – total shortfall penalty
storage_penalty – total storage penalty
- Remarks:
Most likely, you do not need to directly call this method. Consider
from_offers
andfrom_contracts
that take current balance and exogenous contract information (passed during ufun construction) into account.The method respects production capacity (n. lines). The agent cannot produce more than the number of lines it has.
This method does not take exogenous contracts or current balance into account.
The method assumes that the agent CAN pay for all input and production.
- from_contracts(contracts: Iterable[Contract], return_info: Literal[False] = False, ignore_exogenous=True) float [source]
- from_contracts(contracts: Iterable[Contract], return_info: Literal[True], ignore_exogenous=True) UtilityInfo
Calculates the utility function given a list of contracts
- Parameters:
contracts – A list/tuple of contracts
ignore_exogenous – If given, any contracts with a system agent will be ignored.
- Remarks:
This method ignores any unsigned contracts passed to it.
We do not consider time at all so it is implicitly assumed that all contracts have the same delivery time value.
The reason for having the
ignore_exogenous
parameter is to avoid double counting exogenous contracts if their information is passed during construction of the ufun and they also exist in the list ofcontracts
passed here.
- from_offers(offers: tuple[tuple[int, int, int | float] | None, ...] | dict[str, tuple[int, int, int] | None], outputs: tuple[bool, ...] | None = None, return_info: Literal[False] = False, ignore_signed_contracts: bool = True) float [source]
- from_offers(offers: tuple[tuple[int, int, int | float] | None, ...] | dict[str, tuple[int, int, int] | None], outputs: tuple[bool, ...] | None, return_info: Literal[True], ignore_signed_contracts: bool = True) UtilityInfo
Calculates the utility value given a list of offers and whether each offer is for output or not (= input).
- Parameters:
offers – An iterable (e.g. list) of tuples each with three values: (quantity, time, unit price) IN THAT ORDER. Time is ignored and can be set to any value.
outputs – An iterable of the same length as offers of booleans specifying for each offer whether it is an offer for buying the agent’s output product.
return_info – If true, detailed utility information is returned as Utility Info
ignore_signed_contracts – If true, ignores the registered signed contracts. This means that only exogenous contracts and offers will be used in evaluating the utility.
- Remarks:
This method takes into account the exogenous contract information passed when constructing the ufun.
You can pass a dictionary mapping partner ID to an offer and the system will use the correct value for the corresponding outputs array.
- is_breach(qin: int = 0, qout: int = 0)[source]
Whether the given quantities would lead to a breach.
- property max_utility
The maximum possible utility value
- property min_utility
The minimum possible utility value
- minmax(*args, **kwargs) tuple[float, float] [source]
Finds the range of the given utility function for the given outcomes
- Parameters:
self – The utility function
issues – List of issues (optional)
outcomes – A collection of outcomes (optional)
max_cardinality – the maximum number of outcomes to try sampling (if sampling is used and outcomes are not given)
above_reserve – If given, the minimum and maximum will be set to reserved value if they were less than it.
- Returns:
(lowest, highest) utilities in that order
- ok_to_buy_at(unit_price: float) bool [source]
Checks if the unit price can – even in principle – be acceptable for buying
- Remarks:
This method is very optimistic. If it returns
False
, an agent should never buy at this price. If it returnsTrue
, it may still be a bad idea to buy at this price.If we buy at this price, the best case scenario is that we pay it and pay production cost then receive the unit price of one output.
If we do not buy at this price, the worst case scenario is that we will pay shortfall penalty for one item
We should NOT buy if the best case scenario when buying is worse than the worst case scenario when not buying.
If called for agents not at the end of the production chain, it will always return
True
because in these cases we do not know what the the unit price for the output so there is nothing to compare with.
- ok_to_sell_at(unit_price: float) bool [source]
Checks if the unit price can – even in principle – be acceptable for selling
- Remarks:
This method is very optimistic. If it returns
False
, an agent should never sell at this price. If it returnsTrue
, it may still be a bad idea to sell at this price.Sales decisions does not affect in any way the amount we pay for input materials. It only affects the amount we produce, the amout we get paid in sales and the amount we pay as disposal cost and shortfall penalty.
If we agree to sell an item at this price, the best case scenario is that we can actually produce this item and sell it. We pay production cost and receive the given unit price.
If we do not sell at this price, the worst case scenario is that we really needed that sale. In this case, we will pay disposal cost for one item.
We should NOT sell if the best case scenario when selling is worse than the worst case scenario when not selling.
If called for agents not at the beginning of the production chain, it will always return
True
because in these cases we do not know what the the unit price for the input so there is nothing to compare with.
- register_sale(q: int, p: int, t: int)[source]
Registers a sale to be considered when calculating utilities
- register_supply(q: int, p: int, t: int)[source]
Registers a supply to be considered when calculating utilities
- utility_range(outcome_space: OutcomeSpace | None = None, issues: list[Issue] | None = None, outcomes: list[tuple] | None = None, return_outcomes=False, max_n_outcomes=1000) tuple[float, float] | tuple[float, float, tuple, tuple] [source]
Finds the utility range and optionally returns the corresponding outcomes from a given issue space or in a single negotiation.
- Parameters:
issues – The set of issues of the negotiation. If not given it will be read from the AWI. Note that you cannot specify these issues except for agent in the first or last layer of the production graph (because otherwise, the agent cannot know whether this negotiation is for buying of selling).
outcomes – A list of outcomes to consider. Using outcomes is much slower than using issues and you should never pass both.
infeasible_cutoff – A utility value under which we consider the outcome infeasible.
return_outcomes – If given the worst and best outcomes (in that order) will be returned.
max_n_outcomes – Maximum number of outcomes to try. Not used.
- Returns:
A tuple of worst and best utility values if
return_outcomes
isFalse
. otherwise, the worst and best outcomes are appended to the returned utilities leading to a 4-items tuple instead of two.
- Remarks:
You will get a warning if you use a list of outcomes here because it is too slow.
You should only pass
issues
if you know that the agent is either an input agent or an output agent. Agents in the middle of the production graph cannot know whether these issues are for buying of for selling. To find the utility range for these agents, you can useworst
andbest
that allow specifying input and output issues separately.It is always assumed that the range required is for a single negotiation not a set of negotiations and under the assumption that all other negotiations if any will end in failure
- class scml.OneShotWorld(catalog_prices: ndarray, profiles: list[OneShotProfile], agent_types: list[type[OneShotAgent]], agent_params: list[dict[str, Any]], catalog_quantities: int | ndarray = 50, financial_report_period=5, bankruptcy_limit=0.0, penalize_bankrupt_for_future_contracts=True, penalties_scale: Literal['trading', 'catalog', 'unit', 'none'] = 'trading', exogenous_contracts: Collection[OneShotExogenousContract] = (), exogenous_dynamic: bool = False, exogenous_force_max: bool = False, initial_balance: ndarray | tuple[int, int] | int = 1000, compact=True, no_logs=True, fast=True, n_steps=1000, time_limit=900, sync_calls=False, neg_n_steps=20, neg_time_limit=None, neg_hidden_time_limit=60, neg_step_time_limit=20, negotiation_speed=None, shuffle_negotiations=False, one_offer_per_step=False, publish_exogenous_summary=True, publish_trading_prices=True, publish_assets=False, publish_production_capacity=True, price_multiplier=0.0, price_range_fraction=0.0, wide_price_range=False, allow_zero_quantity: bool = False, trading_price_discount=0.9, signing_delay=0, force_signing=False, batch_signing=True, name: str | None = None, agent_name_reveals_position: bool = True, agent_name_reveals_type: bool = True, inventory_valuation_catalog=0, inventory_valuation_trading=0, perishable=True, horizon=0, one_time_per_negotiation=True, quantity_multiplier: float = 1.0, nullify_bankrupt_contracts: bool = False, debug: bool = False, verbose: bool = False, **kwargs)[source]
Basic oneshot simulation
- class scml.OneshotDoNothingAgent(owner=None, ufun: OneShotUFun | None = None, name=None)[source]
An agent that does nothing.
Remarks:
Note that this agent will lose money whenever it is at the edges (i.e. it is an input or an output agent trading in raw material or final product).
- propose(negotiator_id, state)[source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id, state, source=None)[source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- class scml.Placeholder(*args, **kwargs)[source]
An agent that always raises an exception if called to negotiate. It is useful as a placeholder (for example for RL and MARL exposition)
- class scml.PredictionBasedTradingStrategy(*args, add_trade=True, **kwargs)[source]
A trading strategy that uses prediction strategies to manage inputs/outputs needed
- Hooks Into:
- Requires:
expected_inputs
(np.ndarray): How many items of the input product do I expect to have every day. Should be adjusted by theTradePredictionStrategy
.expected_outputs
(np.ndarray): How many items of the output product do I expect to have every day. Should be adjusted by theTradePredictionStrategy
.
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.ProductionStrategy(*args, **kwargs)[source]
Represents a strategy for controlling production.
- Provides:
schedule_range
: A mapping from contract ID to a tuple of the first and last steps at which some lines are occupied to produce the quantity specified by the contract and whether it is a sell contractcan_be_produced
: Given a contract, it returns whether or not it is possible to produce the quantity entailed by it (which means that there is enough vacant production line slots before/after the contracts delivery time for sell/buy contracts).
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- can_be_produced(contract_id: str)[source]
Returns True if the SELL contract given can be honored in principle given the production capacity of the agent (n. lines). It does not check for the availability of inputs or enough money to run the production process.
Remarks:
Cannot be called before calling on_contracts_finalized
- class scml.RandDistOneShotAgent(*args, **kwargs)[source]
An agent that distributes its needs over its partners randomly.
- Parameters:
equal – If given, it tries to equally distribute its needs over as many of its suppliers/consumers as possible
overordering_max – Maximum fraction of needs to over-order. For example, it the agent needs 5 items and this is 0.2, it will order 6 in the first negotiation step.
overordering_min – Minimum fraction of needs to over-order. Used in the last negotiation step.
overordering_exp – Controls how fast does the over-ordering quantity go from max to min.
concession_exp – Controls how fast does the agent concedes on matching its needs exactly.
mismatch_max – Maximum mismtach in quantity allowed between needs and accepted offers. If a fraction, it is will be this fraction of the production capacity (n_lines).
- class scml.RandomOneShotAgent(*args, p_accept=0.1, p_end=0.005, **kwargs)[source]
An agent that randomly leaves the negotiation, accepts or counters with random outcomes
- propose(negotiator_id, state) tuple | None [source]
Proposes an offer to one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
an outcome to offer.
- respond(negotiator_id, state, source=None) ResponseType [source]
Responds to an offer from one of the partners.
- Parameters:
negotiator_id – ID of the negotiator (and partner)
state – Mechanism state including current step
- Returns:
A response type which can either be reject, accept, or end negotiation.
- Remarks:
default behavior is to accept only if the current offer is the same or has a higher utility compared with what the agent would have proposed in the given state and reject otherwise
- class scml.ReactiveAgent(*args, negotiator_type: ~negmas.sao.negotiators.base.SAOPRNegotiator | str = <class 'negmas.gb.negotiators.timebased.AspirationNegotiator'>, negotiator_params: ~typing.Dict[str, ~typing.Any] | None = None, **kwargs)[source]
- acceptable_unit_price(step: int, sell: bool) int [source]
Returns the maximum/minimum acceptable unit price for buying/selling at the given time-step
- Parameters:
step – Simulation step
sell – Sell or buy
- class scml.ReactiveTradingStrategy(*args, **kwargs)[source]
The agent reactively responds to contracts for selling by buying and vice versa.
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.RepeatingContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, configs: tuple[dict[str, ~typing.Any], ...] = NOTHING, randomize: bool = True, rename: bool = True)[source]
Encapsulates one or more configs and switches between them when asked to generate or make something.
- contains_context(context: Context, raise_on_failure: bool = False, warn_on_failure: bool = False, n_tests: int = 20) bool [source]
Checks that the any world generated from the given
context
could have been generated from this context
- is_valid_world(world: SCMLBaseWorld, raise_on_failure=False, warn_on_failure=True, types: tuple[str | type[OneShotAgent], ...] | None = None) bool [source]
Checks that the given world could have been generated from this context
- class scml.RewardFunction(*args, **kwargs)[source]
Represents a reward function.
- Remarks:
before_action
is called before the action is executed for initialization and should return info to be passed to the call__call__
is called with the awi (to get the state), action and info and should return the reward
- before_action(awi: OneShotAWI) Any [source]
Called before executing the action from the RL agent to save any required information for calculating the reward in its return
- Remarks:
The returned value will be passed as
info
to__call__()
when it is time to calculate the reward.
- class scml.SCML2020Agent(name: str | None = None, type_postfix: str = '', preferences: Preferences | None = None, ufun: UtilityFunction | None = None)[source]
Base class for all SCML2020 agents (factory managers)
- confirm_production(commands: ndarray, balance: int, inventory) ndarray [source]
Called just before production starts at every time-step allowing the agent to change what is to be produced in its factory
- Parameters:
commands – an n_lines vector giving the process to be run at every line (NO_COMMAND indicates nothing to be processed
balance – The current balance of the factory
inventory – an n_products vector giving the number of items available in the inventory of every product type.
- Returns:
an n_lines vector giving the process to be run at every line (NO_COMMAND indicates nothing to be processed
Remarks:
Not called in SCML2020 competition.
The inventory will contain zero items of all products that the factory does not buy or sell
The default behavior is to just retrun commands confirming production of everything.
- init()[source]
Called to initialize the agent after the world is initialized. the AWI is accessible at this point.
- property internal_state: Dict[str, Any]
Returns the internal state of the agent for debugging purposes
- on_agent_bankrupt(agent: str, contracts: List[Contract], quantities: List[int], compensation_money: int) None [source]
Called whenever a contract is nullified (because the partner is bankrupt)
- Parameters:
agent – The ID of the agent that went bankrupt.
contracts – All future contracts between this agent and the bankrupt agent.
quantities – The actual quantities that these contracts will be executed at.
compensation_money – The compensation money that is already added to the agent’s wallet (if ANY).
Remarks:
compensation_money will be nonzero iff immediate_compensation is enabled for this world
- on_contract_breached(contract: Contract, breaches: List[Breach], resolution: Contract | None) None [source]
Called after complete processing of a contract that involved a breach.
- Parameters:
contract – The contract
breaches – All breaches committed (even if they were resolved)
resolution – The resolution contract if re-negotiation was successful. None if not.
- on_contract_executed(contract: Contract) None [source]
Called after successful contract execution for which the agent is one of the partners.
- on_failures(failures: List[Failure]) None [source]
Called whenever there are failures either in production or in execution of guaranteed transactions
- Parameters:
failures – A list of
Failure
s.
- on_neg_request_accepted(req_id: str, mechanism: NegotiatorMechanismInterface)[source]
Called when a requested negotiation is accepted
- on_neg_request_rejected(req_id: str, by: List[str] | None)[source]
Called when a requested negotiation is rejected
- Parameters:
req_id – The request ID passed to _request_negotiation
by – A list of agents that refused to participate or None if the failure was for another reason
- on_negotiation_failure(partners: List[str], annotation: Dict[str, Any], mechanism: NegotiatorMechanismInterface, state: MechanismState) None [source]
Called whenever a negotiation ends without agreement
- on_negotiation_success(contract: Contract, mechanism: NegotiatorMechanismInterface) None [source]
Called whenever a negotiation ends with agreement
- respond_to_negotiation_request(initiator: str, issues: List[Issue], annotation: Dict[str, Any], mechanism: NegotiatorMechanismInterface) Negotiator | None [source]
Called whenever another agent requests a negotiation with this agent.
- Parameters:
initiator – The ID of the agent that requested this negotiation
issues – Negotiation issues
annotation – Annotation attached with this negotiation
mechanism – The
NegotiatorMechanismInterface
interface to the mechanism to be used for this negotiation.
- Returns:
None to reject the negotiation, otherwise a negotiator
- respond_to_renegotiation_request(contract: Contract, breaches: List[Breach], agenda: RenegotiationRequest) Negotiator | None [source]
Called to respond to a renegotiation request
- Parameters:
agenda
contract
breaches
Returns:
- set_renegotiation_agenda(contract: Contract, breaches: List[Breach]) RenegotiationRequest | None [source]
Received by partners in ascending order of their total breach levels in order to set the renegotiation agenda when contract execution fails
- Parameters:
contract – The contract being breached
breaches – All breaches on
contract
- Returns:
Renegotiation agenda (issues to negotiate about to avoid reporting the breaches).
- class scml.SCML2020OneShotWorld(catalog_prices: ndarray, profiles: list[OneShotProfile], agent_types: list[type[OneShotAgent]], agent_params: list[dict[str, Any]], catalog_quantities: int | ndarray = 50, financial_report_period=5, bankruptcy_limit=0.0, penalize_bankrupt_for_future_contracts=True, penalties_scale: Literal['trading', 'catalog', 'unit', 'none'] = 'trading', exogenous_contracts: Collection[OneShotExogenousContract] = (), exogenous_dynamic: bool = False, exogenous_force_max: bool = False, initial_balance: ndarray | tuple[int, int] | int = 1000, compact=True, no_logs=True, fast=True, n_steps=1000, time_limit=900, sync_calls=False, neg_n_steps=20, neg_time_limit=None, neg_hidden_time_limit=60, neg_step_time_limit=20, negotiation_speed=None, shuffle_negotiations=False, one_offer_per_step=False, publish_exogenous_summary=True, publish_trading_prices=True, publish_assets=False, publish_production_capacity=True, price_multiplier=0.0, price_range_fraction=0.0, wide_price_range=False, allow_zero_quantity: bool = False, trading_price_discount=0.9, signing_delay=0, force_signing=False, batch_signing=True, name: str | None = None, agent_name_reveals_position: bool = True, agent_name_reveals_type: bool = True, inventory_valuation_catalog=0, inventory_valuation_trading=0, perishable=True, horizon=0, one_time_per_negotiation=True, quantity_multiplier: float = 1.0, nullify_bankrupt_contracts: bool = False, debug: bool = False, verbose: bool = False, **kwargs)[source]
Oneshot simulation as used in SCML 2020 competition
- class scml.SCML2020World(process_inputs: ndarray, process_outputs: ndarray, catalog_prices: ndarray, profiles: list[FactoryProfile], agent_types: list[type[SCML2020Agent]], agent_params: list[dict[str, Any]] | None = None, exogenous_contracts: Collection[ExogenousContract] = (), initial_balance: ndarray | tuple[int, int] | int = 1000, allow_buying_output=False, allow_selling_input=False, catalog_quantities: int | ndarray = 50, buy_missing_products=True, borrow_on_breach=True, bankruptcy_limit=0.0, liquidation_rate=1.0, spot_market_global_loss=0.3, interest_rate=0.05, financial_report_period: int = 5, compensation_fraction: float = 1.0, compensate_immediately=False, compensate_before_past_debt=True, exogenous_horizon: int | None = None, exogenous_force_max: bool = False, production_confirm=False, production_buy_missing=False, production_no_borrow=True, production_no_bankruptcy=False, production_penalty=0.15, compact=False, no_logs=False, n_steps=1000, time_limit=5400, neg_n_steps=20, neg_time_limit=120, neg_step_time_limit=60, negotiation_speed=21, negotiation_quota_per_step=None, negotiation_quota_per_simulation=inf, n_concurrent_negs_between_partners=inf, shuffle_negotiations=False, end_negotiation_on_refusal_to_propose=True, trading_price_discount=0.9, spot_discount=0.9, spot_multiplier=0.05, signing_delay=0, force_signing=False, batch_signing=True, name: str = None, publish_exogenous_summary=True, publish_trading_prices=True, agent_name_reveals_position: bool = True, agent_name_reveals_type: bool = True, inventory_valuation_trading: float = 0.5, inventory_valuation_catalog: float = 0.0, **kwargs)[source]
A Supply Chain SCML2020World simulation as described for the SCML league of ANAC @ IJCAI 2020.
- Parameters:
process_inputs – An n_processes vector specifying the number of inputs from each product needed to execute each process.
process_outputs – An n_processes vector specifying the number of inputs from each product generated by executing each process.
catalog_prices – An n_products vector (i.e. n_processes+1 vector) giving the catalog price of all products
profiles – An n_agents list of
FactoryProfile
objects specifying the private profile of the factory associated with each agent.agent_types – An n_agents list of strings/
SCML2020Agent
classes specifying the type of each agentagent_params – An n_agents dictionaries giving the parameters of each agent
initial_balance – The initial balance in each agent’s wallet. All agents will start with this same value.
allow_selling_input – Allows agents to sell their input product(s) through negotiation
allow_buying_output – Allows agents to buy their output product(s) through negotiation
catalog_quantities – The quantities in the past for which catalog_prices are the average unit prices. This is used when updating the trading prices. If set to zero then the trading price will follow the market price and will not use the catalog_price (except for products that are never sold in the market for which the trading price will take the default value of the catalog price). If set to a large value (e.g. 10000), the price at which a product is sold will not affect the trading price
spot_market_global_loss – Buying from the spot market will cost trading-price * (1+`spot_market_global_loss) and selling to it will cost trading-price / (1+ spot_market_global_loss) for agents with unit spot-market-loss-multiplier
financial_report_period – The number of steps between financial reports. If < 1, it is a fraction of n_steps
borrow_on_breach – If true, agents will be forced to borrow money on breach as much as possible to honor the contract
interest_rate – The interest at which loans grow over time (it only affect a factory when its balance is negative)
bankruptcy_limit – The maximum amount that be be borrowed (including interest). The balance of any factory cannot go lower than - borrow_limit or the agent will go bankrupt immediately
liquidation_rate – The rate at which future contracts get liquidated when an agent gets bankrupt. It should be between zero and one.
compensation_fraction – Fraction of a contract to be compensated (at most) if a partner goes bankrupt. Notice that this fraction is not guaranteed because the bankrupt agent may not have enough assets to pay all of its standing contracts to this level of compensation. In such cases, a smaller fraction will be used.
compensate_immediately – If true, compensation will happen immediately when an agent goes bankrupt and in in money. This means that agents with contracts involving the bankrupt agent will just have these contracts be nullified and receive monetary compensation immediately . If false, compensation will not happen immediately but at the contract execution time. In this case, agents with contracts involving the bankrupt agent will be informed of the compensation fraction (instead of the compensation money) at the time of bankruptcy and will receive the compensation in kind (money if they are sellers and products if they are buyers) at the normal execution time of the contract. In the special case of no-compensation (i.e.
compensation_fraction
is zero or the bankrupt agent has no assets), the two options will behave similarity.compensate_before_past_debt – If true, then compensations will be paid before past debt is considered, otherwise, the money from liquidating bankrupt agents will first be used to pay past debt then whatever remains will be used for compensation. Notice that in all cases, the trigger of bankruptcy will be paid before compensation and past debts.
exogenous_horizon – The horizon for revealing external contracts
exogenous_force_max – If true, exogenous contracts are forced to be signed independent of the setting of
force_signing
production_no_borrow – If true, agents will not borrow if they fail to satisfy its production need to execute a scheduled production command
production_no_bankruptcy – If true, agents will not go bankrupt because of an production related transaction.
production_penalty – The penalty paid when buying from spot-market to satisfy production needs
production_confirm – If true, the factory will confirm running processes at every time-step just before running them by calling
confirm_production
on the agent controlling it.compact – If True, no logs will be kept and the whole simulation will use a smaller memory footprint
n_steps – Number of simulation steps (can be considered as days).
time_limit – Total time allowed for the complete simulation in seconds.
neg_n_steps – Number of negotiation steps allowed for all negotiations.
neg_time_limit – Total time allowed for a complete negotiation in seconds.
neg_step_time_limit – Total time allowed for a single step of a negotiation. in seconds.
negotiation_speed – The number of negotiation steps that pass in every simulation step. If 0, negotiations will be guaranteed to finish within a single simulation step
signing_delay – The number of simulation steps to pass between a contract is concluded and signed
name – The name of the simulations
**kwargs – Other parameters that are passed directly to
SCML2020World
constructor.
- add_financial_report(agent: SCML2020Agent, factory: Factory, reports_agent, reports_time) None [source]
Records a financial report for the given agent in the agent indexed reports and time indexed reports
- Parameters:
agent – The agent
factory – Its factory
reports_agent – A dictionary of financial reports indexed by agent id
reports_time – A dictionary of financial reports indexed by time
Returns:
- property agreement_fraction: float
Fraction of negotiations ending in agreement and leading to signed contracts
- breach_record(breach: Breach) dict[str, Any] [source]
Converts a breach to a record suitable for storage during the simulation
- compensate(available: int, factory: Factory) dict[str, list[tuple[Contract, int, int]]] [source]
Called by a factory when it is going bankrupt after liquidation
- Parameters:
available – The amount available from liquidation
factory – The factory being bankrupted
- Returns:
A mapping from agent ID to nullified contracts, the new quantity for them and compensation_money
- complete_contract_execution(contract: Contract, breaches: list[Breach], resolution: Contract) None [source]
Called after breach resolution is completed for contracts for which some potential breaches occurred.
- Parameters:
contract – The contract considered.
breaches – The list of potential breaches that was generated by
_execute_contract
.resolution – The agreed upon resolution
Returns:
- contract_record(contract: Contract) dict[str, Any] [source]
Converts a contract to a record suitable for permanent storage
- contract_size(contract: Contract) float [source]
Returns an estimation of the activity level associated with this contract. Higher is better :param contract:
Returns:
- property contracts_df: DataFrame
Returns a pandas data frame with the contracts
- draw(steps: tuple[int, int] | int | None = None, what: Collection[str] = ['negotiation-requests-rejected', 'negotiation-requests-accepted', 'negotiations-rejected', 'negotiations-started', 'negotiations-failed', 'contracts-concluded', 'contracts-cancelled', 'contracts-signed', 'contracts-breached', 'contracts-executed'], who: Callable[[Agent], bool] = None, where: Callable[[Agent], int | tuple[float, float]] = None, together: bool = True, axs: Collection[Axis] = None, ncols: int = 4, figsize: tuple[int, int] = (15, 15), **kwargs) tuple[Axis, Graph] | tuple[list[Axis], list[Graph]] [source]
Generates a graph showing some aspect of the simulation
- Parameters:
steps – The step/steps to generate the graphs for. If a tuple is given all edges within the given range (inclusive beginning, exclusive end) will be accomulated
what – The edges to have on the graph. Options are: negotiations, concluded, signed, executed
who – Either a callable that receives an agent and returns True if it is to be shown or None for all
where – A callable that returns for each agent the position it showed by drawn at either as an integer specifying the column in which to draw the column or a tuple of two floats specifying the position within the drawing area of the agent. If None, the default Networkx layout will be used.
together – IF specified all edge types are put in the same graph.
axs – The axes used for drawing. If together is true, it should be a single
Axes
object otherwise it should be a list ofAxes
objects with the same length as what.show_node_labels – show node labels!
show_edge_labels – show edge labels!
kwargs – passed to networx.draw_networkx
- Returns:
A networkx graph representing the world if together==True else a list of graphs one for each item in what
- execute_action(action: Action, agent: SCML2020Agent, callback: Callable = None) bool [source]
Executes the given action by the given agent
- classmethod generate(agent_types: list[type[~scml.scml2020.agent.SCML2020Agent] | str], agent_params: list[dict[str, ~typing.Any]] | None = None, agent_processes: list[int] | None = None, n_steps: tuple[int, int] | int = (50, 200), n_processes: tuple[int, int] | int = (2, 4), n_lines: ~numpy.ndarray | tuple[int, int] | int = 10, n_agents_per_process: ~numpy.ndarray | tuple[int, int] | int = (2, 4), process_inputs: ~numpy.ndarray | tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.15, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.001, max_productivity: ~numpy.ndarray | tuple[float, float] | float = 1.0, initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, cost_increases_with_level=True, equal_exogenous_supply=False, equal_exogenous_sales=False, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = (0.2, 0.8), cash_availability: tuple[float, float] | float = (1.5, 2.5), force_signing=False, profit_basis=<function max>, horizon: tuple[float, float] | float = (0.2, 0.5), inventory_valuation_trading: ~numpy.ndarray | tuple[float, float] | float = 0.5, inventory_valuation_catalog: ~numpy.ndarray | tuple[float, float] | float = 0.0, random_agent_types: bool = False, cost_relativity: float = 1.0, exogenous_generation_method='profitable', exogenous_supply_surplus: tuple[float, float] | float = 0.0, exogenous_sales_surplus: tuple[float, float] | float = 0.0, run_extra_checks: bool = True, **kwargs) dict[str, Any] [source]
Generates the configuration for a world
- Parameters:
agent_types – All agent types
agent_params – Agent parameters used to initialize them
n_steps – Number of simulation steps
n_processes – Number of processes in the production chain
n_lines – Number of lines per factory
process_inputs – Number of input units per process
process_outputs – Number of output units per process
production_costs – Production cost per factory
profit_means – Mean profitability per production level (i.e. process).
profit_stddevs – Std. Dev. of the profitability of every level (i.e. process).
inventory_valuation_catalog – The fraction of catalog price to value items at the end.
inventory_valuation_trading – The fraction of trading price to value items at the end.
max_productivity – Maximum possible productivity per level (i.e. process).
initial_balance – The initial balance of all agents
n_agents_per_process – Number of agents per process
agent_processes – The process for each agent. If not
None
, it will overriden_agents_per_process
and must be a list/tuple of the same length asagent_types
. Morevoer,random_agent_types
must be False in this casecost_increases_with_level – If true, production cost will be higher for processes nearer to the final product.
profit_basis – The statistic used when controlling catalog prices by profit arguments. It can be np.mean, np.median, np.min, np.max or any Callable[[list[float]], float] and is used to summarize production costs at every level.
horizon – The horizon used for revealing external supply/sales as a fraction of n_steps
equal_exogenous_supply – If true, external supply will be distributed equally among all agents in the first layer
equal_exogenous_sales – If true, external sales will be distributed equally among all agents in the last layer
exogenous_supply_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
exogenous_sales_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
cash_availability – The fraction of the total money needs of the agent to work at maximum capacity that is available as
initial_balance
. This is only effective ifinitial_balance
is set toNone
.force_signing – Whether to force contract signatures (exogenous contracts are treated in the same way).
exogenous_control – How much control does the agent have over exogenous contract signing. Only effective if force_signing is False and use_exogenous_contracts is True
random_agent_types – If True, the final agent types used by the generato wil always be sampled from the given types. If False, this random sampling will only happin if len(agent_types) != n_agents.
cost_relativity – The exponent of production cost used to distribute contracts during generation
method – The method used for world generation. Available methods are “profitable” and “guaranteed_profit”
exogenous_supply_surplus – The surpolus exogenous supply contract quantity to add to the system as a fraction of the a fraction of the contracts generated by the given method.
exogenous_sales_surplus – The surpolus exogenous sales contract quantity to add to the system as a fraction of the a fraction of the contracts generated by the given method.
run_extra_checks – If given, the world generation method will check whether the genrated world “makes sense” given its internal criteria. May slow down world generation
**kwargs
- Returns:
world configuration as a dict[str, Any]. A world can be generated from this dict by calling SCML2020World(**d)
Remarks:
- There are two general ways to use this generator:
Pass
random_agent_types = True
, and passagent_types
,agent_processes
to control placement of each agent in each level of the production graph.Pass
random_agent_types = False
and passagent_types
,n_agents_per_process
to make the system randomly place the specified number of agents in each production level
Most parameters (i.e.
process_inputs
,process_outputs
,n_agents_per_process
,costs
) can take a single value, a tuple of two values, or a list of values. If it has a single value, it is repeated for all processes/factories as appropriate. If it is a tuple of two numbers $(i, j)$, each process will take a number sampled from a uniform distribution supported on $[i, j]$ inclusive. If it is a list of values, of the lengthn_processes
, it is used as it is otherwise, it is used to sample values for each process.
- classmethod generate_guaranteed_profit(n_steps: int, n_lines: int, n_agents_per_process: int, process_of_agent: list[int], first_agent: list[int], last_agent: list[int], production_costs: list[int], exogenous_control: float, cash_availability: float, force_signing: bool, horizon: int, exogenous_supplies: list[int], max_productivity_process: list[float], max_productivity_agent: list[float], equal_exogenous_sales: bool, process_inputs: list[int], process_outputs: list[int], exogenous_sales_predictability: float, costs: ~numpy.ndarray, profit_stddevs_agent=list[float], profit_means_agent=list[float], initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, cost_relativity: float = 1.0, profit_basis=<function max>, inventory_valuation_trading: float = 0.5, inventory_valuation_catalog: float = 0.0, run_extra_checks=True) tuple[list[ExogenousContract], list[int], list[FactoryProfile], list[float], dict[str, Any]] [source]
Generates prices, contracts and profiles ensuring that all agents can profit and returning a set of explict contracts that can achieve this profit
- classmethod generate_profitable(n_steps: int, n_lines: int, n_agents_per_process: int, process_of_agent: list[int], first_agent: list[int], last_agent: list[int], production_costs: list[int], exogenous_control: float, cash_availability: float, force_signing: bool, horizon: int, exogenous_supplies: list[int], max_productivity_process: list[float], max_productivity_agent: list[float], equal_exogenous_sales: bool, process_inputs: list[int], process_outputs: list[int], exogenous_sales_predictability: float, costs: ~numpy.ndarray, profit_stddevs_agent=list[float], profit_means_agent=list[float], initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, cost_relativity: float = 1.0, profit_basis=<function max>, inventory_valuation_trading: float = 0.5, inventory_valuation_catalog: float = 0.0, run_extra_checks: bool = True) tuple[list[ExogenousContract], list[int], list[FactoryProfile], list[float], dict[str, Any]] [source]
Generates the prices, contracts and profiles ensuring there is some possibility of profit in the market
- get_private_state(agent: SCML2020Agent) dict [source]
Reads the private state of the given agent
- property non_system_agents: list[SCML2020Agent]
Returns all agents except system agents
- on_contract_concluded(contract: Contract, to_be_signed_at: int) None [source]
Called to add a contract to the existing set of unsigned contract after it is concluded
- Parameters:
contract – The contract to add
to_be_signed_at – The timestep at which the contract is to be signed
Remarks:
By default this function just adds the contract to the set of contracts maintaned by the world.
You should ALWAYS call this function when overriding it.
- on_contract_signed(contract: Contract) bool [source]
Called to add a contract to the existing set of contract after it is signed
- Parameters:
contract – The contract to add
- Returns:
True if everything went OK and False otherwise
Remarks:
By default this function just adds the contract to the set of contracts maintaned by the world.
You should ALWAYS call this function when overriding it.
- order_contracts_for_execution(contracts: Collection[Contract]) Collection[Contract] [source]
Orders the contracts in a specific time-step that are about to be executed
- post_step_stats()[source]
Called at the end of the simulation step to update all stats
Kept for backward compatibility and will be dropped. Override
update_stats
ins
- pre_step_stats()[source]
Called at the beginning of the simulation step to prepare stats or update them
Kept for backward compatibility and will be dropped. Override
update_stats
instead
- property relative_productivity: float | None
Productivity relative to the expected value. Will return None if self.info does not have the expected productivity
- relative_welfare(include_bankrupt: bool = False) float | None [source]
Total welfare relative to expected value. Returns None if no expectation is found in self.info
- scores(assets_multiplier_trading: float | None = None, assets_multiplier_catalog: float | None = None, assets_multiplier: float | None = None) dict[str, float] [source]
scores of all agents given the asset multiplier.
- Parameters:
assets_multiplier – a multiplier to multiply the assets with.
- simulation_step(stage)[source]
A single step of the simulation.
- Parameters:
stage – How many times so far was this method called within the current simulation step
Remarks:
Using the stage parameter, it is possible to have
Operations
.SimulationStep
several times with the list of operations while differentiating between these calls.
- start_contract_execution(contract: Contract) set[Breach] | None [source]
Tries to execute the contract
- Parameters:
contract
- Returns:
The set of breaches committed if any. If there are no breaches return an empty set
- Return type:
Set[Breach]
Remarks:
You must call super() implementation of this method before doing anything
It is possible to return None which indicates that the contract was nullified (i.e. not executed due to a reason other than an execution exeception).
- property stats_df: DataFrame
Returns a pandas data frame with the stats
- property system_agents: list[SCML2020Agent]
Returns the two system agents
- trading_prices_for(discount: float = 1.0, condition='executed') ndarray [source]
Calculates the prices at which all products traded using an optional discount factor
- Parameters:
discount – A discount factor to treat older prices less importantly (exponential discounting).
condition – The condition for contracts to consider. Possible values are executed, signed, concluded, nullified
- Returns:
an n_products vector of trading prices
- property winners
The winners of this world (factory managers with maximum wallet balance
- class scml.SCML2021OneShotWorld(*args, **kwargs)[source]
Oneshot simulation as used in SCML 2021 competition
- class scml.SCML2021World(*args, **kwargs)[source]
- classmethod generate(*args, inventory_valuation_trading: ndarray | tuple[float, float] | float = (0.0, 0.5), horizon: tuple[float, float] | float = (0.2, 0.5), **kwargs) dict[str, Any] [source]
Generates the configuration for a world
- Parameters:
agent_types – All agent types
agent_params – Agent parameters used to initialize them
n_steps – Number of simulation steps
n_processes – Number of processes in the production chain
n_lines – Number of lines per factory
process_inputs – Number of input units per process
process_outputs – Number of output units per process
production_costs – Production cost per factory
profit_means – Mean profitability per production level (i.e. process).
profit_stddevs – Std. Dev. of the profitability of every level (i.e. process).
inventory_valuation_catalog – The fraction of catalog price to value items at the end.
inventory_valuation_trading – The fraction of trading price to value items at the end.
max_productivity – Maximum possible productivity per level (i.e. process).
initial_balance – The initial balance of all agents
n_agents_per_process – Number of agents per process
agent_processes – The process for each agent. If not
None
, it will overriden_agents_per_process
and must be a list/tuple of the same length asagent_types
. Morevoer,random_agent_types
must be False in this casecost_increases_with_level – If true, production cost will be higher for processes nearer to the final product.
profit_basis – The statistic used when controlling catalog prices by profit arguments. It can be np.mean, np.median, np.min, np.max or any Callable[[list[float]], float] and is used to summarize production costs at every level.
horizon – The horizon used for revealing external supply/sales as a fraction of n_steps
equal_exogenous_supply – If true, external supply will be distributed equally among all agents in the first layer
equal_exogenous_sales – If true, external sales will be distributed equally among all agents in the last layer
exogenous_supply_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
exogenous_sales_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
cash_availability – The fraction of the total money needs of the agent to work at maximum capacity that is available as
initial_balance
. This is only effective ifinitial_balance
is set toNone
.force_signing – Whether to force contract signatures (exogenous contracts are treated in the same way).
exogenous_control – How much control does the agent have over exogenous contract signing. Only effective if force_signing is False and use_exogenous_contracts is True
random_agent_types – If True, the final agent types used by the generato wil always be sampled from the given types. If False, this random sampling will only happin if len(agent_types) != n_agents.
cost_relativity – The exponent of production cost used to distribute contracts during generation
method – The method used for world generation. Available methods are “profitable” and “guaranteed_profit”
exogenous_supply_surplus – The surpolus exogenous supply contract quantity to add to the system as a fraction of the a fraction of the contracts generated by the given method.
exogenous_sales_surplus – The surpolus exogenous sales contract quantity to add to the system as a fraction of the a fraction of the contracts generated by the given method.
run_extra_checks – If given, the world generation method will check whether the genrated world “makes sense” given its internal criteria. May slow down world generation
**kwargs
- Returns:
world configuration as a dict[str, Any]. A world can be generated from this dict by calling SCML2020World(**d)
Remarks:
- There are two general ways to use this generator:
Pass
random_agent_types = True
, and passagent_types
,agent_processes
to control placement of each agent in each level of the production graph.Pass
random_agent_types = False
and passagent_types
,n_agents_per_process
to make the system randomly place the specified number of agents in each production level
Most parameters (i.e.
process_inputs
,process_outputs
,n_agents_per_process
,costs
) can take a single value, a tuple of two values, or a list of values. If it has a single value, it is repeated for all processes/factories as appropriate. If it is a tuple of two numbers $(i, j)$, each process will take a number sampled from a uniform distribution supported on $[i, j]$ inclusive. If it is a list of values, of the lengthn_processes
, it is used as it is otherwise, it is used to sample values for each process.
- class scml.SCML2022OneShotWorld(*args, **kwargs)[source]
Oneshot simulation as used in SCML 2022 competition
- class scml.SCML2023OneShotWorld(*args, **kwargs)[source]
Oneshot simulation as used in SCML 2023 competition
- class scml.SCML2024OneShotWorld(*args, **kwargs)[source]
Oneshot simulation as used in SCML 2024 competition
- class scml.SCMLBaseWorld(catalog_prices: ndarray, profiles: list[OneShotProfile], agent_types: list[type[OneShotAgent]], agent_params: list[dict[str, Any]], catalog_quantities: int | ndarray = 50, financial_report_period=5, bankruptcy_limit=0.0, penalize_bankrupt_for_future_contracts=True, penalties_scale: Literal['trading', 'catalog', 'unit', 'none'] = 'trading', exogenous_contracts: Collection[OneShotExogenousContract] = (), exogenous_dynamic: bool = False, exogenous_force_max: bool = False, initial_balance: ndarray | tuple[int, int] | int = 1000, compact=True, no_logs=True, fast=True, n_steps=1000, time_limit=900, sync_calls=False, neg_n_steps=20, neg_time_limit=None, neg_hidden_time_limit=60, neg_step_time_limit=20, negotiation_speed=None, shuffle_negotiations=False, one_offer_per_step=False, publish_exogenous_summary=True, publish_trading_prices=True, publish_assets=False, publish_production_capacity=True, price_multiplier=0.0, price_range_fraction=0.0, wide_price_range=False, allow_zero_quantity: bool = False, trading_price_discount=0.9, signing_delay=0, force_signing=False, batch_signing=True, name: str | None = None, agent_name_reveals_position: bool = True, agent_name_reveals_type: bool = True, inventory_valuation_catalog=0, inventory_valuation_trading=0, perishable=True, horizon=0, one_time_per_negotiation=True, quantity_multiplier: float = 1.0, nullify_bankrupt_contracts: bool = False, debug: bool = False, verbose: bool = False, **kwargs)[source]
Implements the a generalized form of SCML-OneShot game which supports both oneshot and standard simulations
- Parameters:
catalog_prices – An n_products vector (i.e. n_processes+1 vector) giving the catalog price of all products
profiles – An n_agents list of
OneShotFactoryProfile
objects specifying the private profile of the factory associated with each agent.agent_types – An n_agents list of strings/
OneShotAgent
classes specifying the type of each agentagent_params – An n_agents dictionaries giving the parameters of each agent
catalog_quantities – The quantities in the past for which catalog_prices are the average unit prices. This is used when updating the trading prices. If set to zero then the trading price will follow the market price and will not use the catalog_price (except for products that are never sold in the market for which the trading price will take the default value of the catalog price). If set to a large value (e.g. 10000), the price at which a product is sold will not affect the trading price
financial_report_period – The number of steps between financial reports. If < 1, it is a fraction of n_steps
exogenous_force_max – If true, exogenous contracts are forced to be signed independent of the setting of
force_signing
compact – If True, no logs will be kept and the whole simulation will use a smaller memory footprint
n_steps – Number of simulation steps (can be considered as days).
time_limit – Total time allowed for the complete simulation in seconds.
neg_n_steps – Number of negotiation steps allowed for all negotiations.
neg_time_limit – Total time allowed for a complete negotiation in seconds.
neg_step_time_limit – Total time allowed for a single step of a negotiation. in seconds.
negotiation_speed – The number of negotiation steps that pass in every simulation step. If 0, negotiations will be guaranteed to finish within a single simulation step
signing_delay – The number of simulation steps to pass between a contract is concluded and signed
name – The name of the simulations
**kwargs – Other parameters that are passed directly to
SCML2020World
constructor.
- add_financial_report(agent: DefaultOneShotAdapter, reports_agent, reports_time) None [source]
Records a financial report for the given agent in the agent indexed reports and time indexed reports
- Parameters:
agent – The agent
reports_agent – A dictionary of financial reports indexed by agent id
reports_time – A dictionary of financial reports indexed by time
Returns:
- property agreement_fraction: float
Fraction of negotiations ending in agreement and leading to signed contracts
- breach_record(breach: Breach) dict[str, Any] [source]
Converts a breach to a record suitable for storage during the simulation
- complete_contract_execution(contract: Contract, breaches: list[Breach], resolution: Contract) None [source]
Called after breach resolution is completed for contracts for which some potential breaches occurred.
- Parameters:
contract – The contract considered.
breaches – The list of potential breaches that was generated by
_execute_contract
.resolution – The agreed upon resolution
Returns:
- contract_record(contract: Contract) dict[str, Any] [source]
Converts a contract to a record suitable for permanent storage
- contract_size(contract: Contract) float [source]
Returns an estimation of the activity level associated with this contract. Higher is better :param contract:
Returns:
- property contracts_df: DataFrame
Returns a pandas data frame with the contracts
- draw(steps: tuple[int, int] | int | None = None, what: Collection[str] = ['negotiation-requests-rejected', 'negotiation-requests-accepted', 'negotiations-rejected', 'negotiations-started', 'negotiations-failed', 'contracts-concluded', 'contracts-cancelled', 'contracts-signed', 'contracts-breached', 'contracts-executed'], who: Callable[[Agent], bool] | None = None, where: Callable[[Agent], int | tuple[float, float]] | None = None, together: bool = True, axs: Collection[Axis] | None = None, ncols: int = 4, figsize: tuple[int, int] = (15, 15), **kwargs) tuple[Axis, Graph] | tuple[list[Axis], list[Graph]] [source]
Generates a graph showing some aspect of the simulation
- Parameters:
steps – The step/steps to generate the graphs for. If a tuple is given all edges within the given range (inclusive beginning, exclusive end) will be accomulated
what – The edges to have on the graph. Options are: negotiations, concluded, signed, executed
who – Either a callable that receives an agent and returns True if it is to be shown or None for all
where – A callable that returns for each agent the position it showed by drawn at either as an integer specifying the column in which to draw the column or a tuple of two floats specifying the position within the drawing area of the agent. If None, the default Networkx layout will be used.
together – IF specified all edge types are put in the same graph.
axs – The axes used for drawing. If together is true, it should be a single
Axes
object otherwise it should be a list ofAxes
objects with the same length as what.show_node_labels – show node labels!
show_edge_labels – show edge labels!
kwargs – passed to networx.draw_networkx
- Returns:
A networkx graph representing the world if together==True else a list of graphs one for each item in what
- execute_action(action, agent, callback: Callable | None = None) bool [source]
Executes the given action by the given agent
- classmethod generate(agent_types: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] | list[str | type[~scml.oneshot.agent.OneShotAgent]] | type[~scml.oneshot.agent.OneShotAgent] | str, agent_params: list[dict[str, ~typing.Any]] | tuple[dict[str, ~typing.Any], ...] | None = None, agent_processes: list[int] | None = None, n_steps: tuple[int, int] | int = (50, 200), n_processes: tuple[int, int] | int = 2, n_lines: ~numpy.ndarray | tuple[int, int] | int = 10, n_agents_per_process: ~numpy.ndarray | tuple[int, int] | int = (4, 8), process_inputs: ~numpy.ndarray | tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), cost_increases_with_level=True, equal_exogenous_supply=False, equal_exogenous_sales=False, force_signing=True, profit_basis=<function max>, random_agent_types: bool = False, penalties_scale: str | list[str] = 'trading', cap_exogenous_quantities: bool = True, exogenous_generation_method='profitable', perishable: bool | None = True, max_supply: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), **kwargs) dict[str, Any] [source]
Generates the configuration for a world
- Parameters:
agent_types – All agent types
agent_params – Agent parameters used to initialize them
n_steps – Number of simulation steps
n_processes – Number of processes in the production chain
n_lines – Number of lines per factory
process_inputs – Number of input units per process
process_outputs – Number of output units per process
production_costs – Production cost per factory
profit_means – Mean profitability per production level (i.e. process).
profit_stddevs – Std. Dev. of the profitability of every level (i.e. process).
max_productivity – Maximum possible productivity per level (i.e. process).
max_supply – Maximum possible supply level to the market,
initial_balance – The initial balance of all agents
n_agents_per_process – Number of agents per process
agent_processes – The process for each agent. If not
None
, it will overriden_agents_per_process
and must be a list/tuple of the same length asagent_types
. Morevoer,random_agent_types
must be False in this casecost_increases_with_level – If true, production cost will be higher for processes nearer to the final product.
profit_basis – The statistic used when controlling catalog prices by profit arguments. It can be np.mean, np.median, np.min, np.max or any Callable[[list[float]], float] and is used to summarize production costs at every level.
equal_exogenous_supply – If true, external supply will be distributed equally among all agents in the first layer
equal_exogenous_sales – If true, external sales will be distributed equally among all agents in the last layer
exogenous_supply_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
exogenous_sales_predictability – How predictable are exogenous supplies of each agent over time. 1.0 means that every agent will have the same quantity for all of its contracts over time. 0.0 means quantities per agent are completely random
force_signing – Whether to force contract signatures (exogenous contracts are treated in the same way).
exogenous_control – How much control does the agent have over exogenous contract signing. Only effective if force_signing is False and use_exogenous_contracts is True
cap_exogenous_quantities – If True, all exogenous quantities in all contracts are capped to be no more than the number of lines
cash_availability – The fraction of the total money needs of the agent to work at maximum capacity that is available as
initial_balance
. This is only effective ifinitial_balance
is set toNone
.exogenous_control – How much control does the agent have over exogenous contract signing. Only effective if force_signing is False and use_exogenous_contracts is True
disposal_cost – A range to sample mean-disposal costs for all factories from (only used if perishable is True)
shortfall_penalty – A range to sample mean-shortfall penalty for all factories from
storage_cost – A range to sample mean-storage costs fro all factories from (only used if perishable is False)
disposal_cost_dev – A range to sample std. dev of disposal costs for all factories from
shortfall_penalty_dev – A range to sample std. dev of shortfall penalty for all factories from
storage_cost_dev – The standard deviation of storage cost relative to the mean price
exogenous_price_dev – The standard deviation of exogenous contract prices relative to the mean price
price_multiplier – A value to multiply with trading/catalog price to get the upper limit on prices for all negotiations
random_agent_types – If True, the final agent types used by the generator will always be sampled from the given types. If False, this random sampling will only happen if len(agent_types) != n_agents.
penalties_scale – What are
disposal_cost
andshortfall_penalty
relative to. There are four options:trading
,catalog
mean trading and catalog prices of the product.unit
means the unit price in the contract andnone
means thestorage-cost
andshortfall_penalty
are absolute values (in money unit). If not given will be read through the AWIexogenous_generation_method – the generation method. This is only for compatibility with SCML2020World and is not used.
perishable – If True, storage_cost is set to zero as there is no storage and if False, disposal_cost is set to zero as there is no disposal. If None, neither is overridden.
**kwargs
- Returns:
world configuration as a Dict[str, Any]. A world can be generated from this dict by calling OneShotWorld(**d)
Remarks:
- There are two general ways to use this generator:
Pass
random_agent_types = False
, and passagent_types
,agent_processes
to control placement of each agent in each level of the production graph.Pass
random_agent_types = True
and passagent_types
,n_agents_per_process
to make the system randomly place the specified number of agents in each production level
Most parameters (i.e.
process_inputs
,process_outputs
,n_agents_per_process
,costs
) can take a single value, a tuple of two values, or a list of values. If it has a single value, it is repeated for all processes/factories as appropriate. If it is a tuple of two numbers $(i, j)$, each process will take a number sampled from a uniform distribution supported on $[i, j]$ inclusive. If it is a list of values, of the lengthn_processes
, it is used as it is otherwise, it is used to sample values for each process.
- property non_system_agents: list[DefaultOneShotAdapter]
Returns all agents except system agents
- on_contract_signed(contract: Contract) bool [source]
Called to add a contract to the existing set of contract after it is signed
- Parameters:
contract – The contract to add
- Returns:
True if everything went OK and False otherwise
Remarks:
By default this function just adds the contract to the set of contracts maintaned by the world.
You should ALWAYS call this function when overriding it.
- order_contracts_for_execution(contracts: Collection[Contract]) Collection[Contract] [source]
Orders the contracts in a specific time-step that are about to be executed
- classmethod plot_combined_stats(worlds: tuple[SCMLBaseWorld, ...] | SCMLBaseWorld, stats: str | tuple[str, ...] | None = None, pertype=False, makefig=False, title=True, ylabel=False, xlabel=False, legend=True, figsize=None, perishable: bool = False, **kwargs)[source]
Plots combined statistics of multiple worlds in a single plot
- Parameters:
stats – The statistics to plot. If
None
, some selected stats will be displayedpertype – combine agent-statistics per type
use_sum – plot sum for type statistics instead of mean
title – If given a title will be added to each subplot
ylabel – If given, the ylabel will be added to each subplot
xlabel – If given The xlabel will be added (Simulation Step)
legend – If given, a legend will be displayed
makefig – If given a new figure will be started
figsize – Size of the figure to host the plot
ylegend – y-axis of legend for cases with large number of labels
legend_n_cols – number of columns in the legend
- plot_stats(stats: str | tuple[str, ...] | None = None, pertype=False, use_sum=False, makefig=False, title=True, ylabel=False, xlabel=False, legend=True, figsize=None, ylegend=2.0, legend_ncols=8)[source]
Plots statistics of the world in a single plot
- Parameters:
stats – The statistics to plot. If
None
, some selected stats will be displayedpertype – combine agent-statistics per type
use_sum – plot sum for type statistics instead of mean
title – If given a title will be added to each subplot
ylabel – If given, the ylabel will be added to each subplot
xlabel – If given The xlabel will be added (Simulation Step)
legend – If given, a legend will be displayed
makefig – If given a new figure will be started
figsize – Size of the figure to host the plot
ylegend – y-axis of legend for cases with large number of labels
- post_step_stats()[source]
Called at the end of the simulation step to update all stats
Kept for backward compatibility and will be dropped. Override
update_stats
ins
- pre_step_stats()[source]
Called at the beginning of the simulation step to prepare stats or update them
Kept for backward compatibility and will be dropped. Override
update_stats
instead
- relative_welfare(include_bankrupt: bool = False) float | None [source]
Total welfare relative to expected value. Returns None if no expectation is found in self.info
- classmethod replace_agents(config: dict, old_types: tuple[str | type[OneShotAgent], ...] | list[str | type[OneShotAgent]], types: tuple[str | type[OneShotAgent], ...] | list[str | type[OneShotAgent]], params: list[dict[str, Any]] | tuple[dict[str, Any], ...] | None = None)[source]
Replaces all agents of a given type by agents of a new type
- scores(assets_multiplier: float = 0.0) dict[str, float] [source]
Scores of all agents given the asset multiplier.
- Parameters:
assets_multiplier – A multiplier to multiply the assets with.
- simulation_step(stage=0)[source]
A single step of the simulation.
- Parameters:
stage – How many times so far was this method called within the current simulation step
Remarks:
Using the stage parameter, it is possible to have
Operations
.SimulationStep
several times with the list of operations while differentiating between these calls.
- start_contract_execution(contract: Contract) set[Breach] | None [source]
Tries to execute the contract
- Parameters:
contract
- Returns:
The set of breaches committed if any. If there are no breaches return an empty set
- Return type:
Set[Breach]
Remarks:
You must call super() implementation of this method before doing anything
It is possible to return None which indicates that the contract was nullified (i.e. not executed due to a reason other than an execution exeception).
- property stats_df: DataFrame
Returns a pandas data frame with the stats
- step_with(actions: dict[str, dict[str, SAOResponse]], init=False) bool [source]
Runs a simulation step for the agents given in keys passing the corresponding values as counter offers.
- Returns:
False if this is the last negotiation.
- Remarks:
You must call this with
init=True
once at the beginning of every simulation to make sure thatinit()
and other initialization code is called correctly.Every step advances all negotiations one step.
Negotiators belonging to the given agents are never called as long as a corresponding action (response) is given in the agents dict.
The world MUST be created with
one_offer_per_step
passed asTrue
(default isFalse
).
- property system_agents: list[_StdSystemAgent]
Returns the two system agents
- trading_prices_for(discount: float = 1.0, condition='executed') ndarray [source]
Calculates the prices at which all products traded using an optional discount factor
- Parameters:
discount – A discount factor to treat older prices less importantly (exponential discounting).
condition – The condition for contracts to consider. Possible values are executed, signed, concluded, nullified
- Returns:
an n_products vector of trading prices
- property winners
The winners of this world (factory managers with maximum wallet balance
- class scml.SatisficerAgent(*args, target_productivity=1.0, satisfying_profit=0.15, acceptable_loss=0.02, price_range=0.4, concession_rate_price=1.0, concession_rate_quantity=1.0, concession_rate_time=1.0, market_share=1, horizon=5, **kwargs)[source]
A simple monolithic agent that tries to carefully make small profit every step.
- Parameters:
target_productivity – The productivity level targeted by the agent defined as the fraction of its lines to be active per step.
satisfying_profit – A profit amount considered satisfactory. Used when deciding negotiation agenda and signing to decide if a price is a good price (see
_good_price()
). A fraction of the trading price.acceptable_loss – A fraction of trading price that the seller/buyer is willing to go under/over the current trading price during negotiation.
price_range – The total range around the trading price for negotiation agendas.
concession_rate_price – The exponent of the consession curve for price.
concession_rate_quantity – The exponent of the consession curve for quantity.
concession_rate_time – The exponent of the consession curve for time.
market_share – An integer specifying the expected share of the agent in the market. The agent will assume that it can get up to (market_share / (n_competitors + market_share -1)) of all sales and supplies where
n_competitors
is the number of agents at the same production level. Setting it to 1 means that the agent assumes it will get the same amount of trade as all other agents. Setting it to infinity means that the agent will assume it will take all the trade in the markethorizon – Time horizon for negotiations. If None, the exogenous_contracts_revelation horizon will be used
- on_contracts_finalized(signed, cancelled, rejectors)[source]
Called for all contracts in a single step to inform the agent about which were finally signed and which were rejected by any agents (including itself)
- Parameters:
signed – A list of signed contracts. These are binding
cancelled – A list of cancelled contracts. These are not binding
rejectors – A list of lists where each of the internal lists gives the rejectors of one of the cancelled contracts. Notice that it is possible that this list is empty which means that the contract other than being rejected by any agents (if that was possible in the specific world).
Remarks:
The default implementation is to call
on_contract_signed
for singed contracts andon_contract_cancelled
for cancelled contracts
- on_negotiation_failure(partners, annotation, mechanism, state)[source]
Called when a negotiation fails
- propose(state: SAOState, ami: SAONMI, is_selling: bool, is_requested: bool)[source]
Used to propose to the opponent
- Parameters:
state – mechanism state including current round
ami – Agent-mechanism-interface for accessing the negotiation mechanism
offer – The offer proposed by the partner
is_selling – Whether the agent is selling to this partner
is_requested – Whether the agent requested this negotiation
- respond(state, ami, is_selling, is_requested)[source]
Responds to an offer from one partner.
- Parameters:
state – mechanism state including current round
ami – Agent-mechanism-interface for accessing the negotiation mechanism
offer – The offer proposed by the partner
is_selling – Whether the agent is selling to this partner
is_requested – Whether the agent requested this negotiation
Remarks:
The main idea is to accept offers that are within the quantity limits for the delivery day if its price is good enough for the current stage of the negotiation.
During negotiation, the agent starts accepting highest/lowest prices for selling/buying and gradually conceeds to the minimally acceptable price (
good_price
) defined as beingacceptable_loss
above/below the trading price for buying/selling.
- respond_to_negotiation_request(initiator, issues, annotation, mechanism)[source]
Called whenever another agent requests a negotiation with this agent.
- Parameters:
initiator – The ID of the agent that requested this negotiation
issues – Negotiation issues
annotation – Annotation attached with this negotiation
mechanism – The
NegotiatorMechanismInterface
interface to the mechanism to be used for this negotiation.
- Returns:
None to reject the negotiation, otherwise a negotiator
- class scml.SignAll[source]
Signs all contracts no matter what.
- Overrides:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.SignAllPossible[source]
Signs all contracts that can in principle be honored. The only check made by this strategy is that for sell contracts there is enough production capacity
- Overrides:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.Simulation(*args, **kwargs)[source]
Provides a simulator to the agent.
- Provides:
simulator
(FactorySimulator): A simulator that can be used to simulate the effect of contracts on the future of the factory
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.SingleAgentPerLevelSupplierContext(name: str | None = None, world_type: type[~scml.oneshot.world.SCMLBaseWorld] = <class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params: dict[str, ~typing.Any] = NOTHING, non_competitors: tuple[str | type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types: tuple[type[~scml.oneshot.agent.OneShotAgent], ...] = (<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params: tuple[dict, ...] | None = None, placeholder_levels: tuple[int, ...] | None = None, perishable: bool = True, price_multiplier: ~numpy.ndarray | tuple[float, float] | float = (1.5, 2.0), n_steps: tuple[int, int] | int = (20, 200), n_processes: tuple[int, int] | int = 2, n_lines: tuple[int, int] | int = 10, production_costs: ~numpy.ndarray | tuple[int, int] | int = (1, 4), cash_availability: tuple[float, float] | float = (1.5, 2.5), shortfall_penalty: tuple[float, float] | float = (0.2, 1.0), shortfall_penalty_dev: tuple[float, float] | float = (0.0, 0.1), disposal_cost: tuple[float, float] | float = (0.0, 0.2), disposal_cost_dev: tuple[float, float] | float = (0.0, 0.02), storage_cost: tuple[float, float] | float = (0.0, 0.02), storage_cost_dev: tuple[float, float] | float = 0, penalties_scale: str | list[str] = 'trading', process_inputs: tuple[int, int] | int = 1, process_outputs: ~numpy.ndarray | tuple[int, int] | int = 1, profit_means: ~numpy.ndarray | tuple[float, float] | float = (0.1, 0.2), profit_stddevs: ~numpy.ndarray | tuple[float, float] | float = 0.05, max_productivity: ~numpy.ndarray | tuple[float, float] | float = (0.8, 1.0), initial_balance: ~numpy.ndarray | tuple[int, int] | int | None = None, exogenous_supply_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_sales_predictability: tuple[float, float] | float = (0.6, 0.9), exogenous_control: tuple[float, float] | float = -1, exogenous_price_dev: tuple[float, float] | float = (0.1, 0.2), cap_exogenous_quantities: bool = True, buying_strength: ~scml.oneshot.context.Strength | None = None, selling_strength: ~scml.oneshot.context.Strength | None = None, n_competitors: tuple[int, int] = (0, 0), level: int = 0, n_consumers: tuple[int, int] = (1, 1), n_suppliers: tuple[int, int] = (0, 0), n_agents_per_process=1)[source]
A world in which every level has exactly one factory and the agent is a supplier
- class scml.SingleAgreementAspirationAgent(*args, **kwargs)[source]
Uses a time-based strategy to accept a single agreement from the set it is considering.
- before_step()[source]
Called at the beginning of every step.
- Remarks:
Use this for any proactive code that needs to be done every simulation step.
- choose_agents(offers, outcome)[source]
Selects an appropriate way to distribute this outcome to agents with given IDs.
- counter_all(offers, states)[source]
Calculate a response to all offers from all negotiators (negotiator ID is the key).
- Parameters:
offers – Maps negotiator IDs to offers
states – Maps negotiator IDs to offers AT the time the offers were made.
- Returns:
A dictionary mapping negotiator ID to an
SAOResponse
. The response per agent consist of a tuple. In case of acceptance or ending the negotiation the second item of the tuple should be None. In case of rejection, the second item should be the counter offer.
- Remarks:
The response type CANNOT be WAIT.
If the system determines that a loop is formed, the agent may
receive this call for a subset of negotiations not all of them.
- class scml.SingleAgreementRandomAgent(*args, p_accept: float = 0.1, **kwargs)[source]
A controller that agrees randomly to one offer
- best_offer(offers: dict[str, tuple]) str | None [source]
Return the ID of the negotiator with the best offer
- Parameters:
offers – A mapping from negotiator ID to the offer it received
- Returns:
The ID of the negotiator with best offer. Ties should be broken. Return None only if there is no way to calculate the best offer.
- is_acceptable(offer: tuple, source: str, state: SAOState) bool [source]
Should decide if the given offer is acceptable
- Parameters:
offer – The offer being tested
source – The ID of the negotiator that received this offer
state – The state of the negotiation handled by that negotiator
- Remarks:
If True is returned, this offer will be accepted and all other negotiations will be ended.
- is_better(a: tuple | None, b: tuple | None, negotiator: str, state: SAOState) bool [source]
Compares two outcomes of the same negotiation
- Parameters:
a – “Outcome”
b – “Outcome”
negotiator – The negotiator for which the comparison is to be made
state – Current state of the negotiation
- Returns:
True if utility(a) > utility(b)
- class scml.StepNegotiationManager(*args, negotiator_type: ~negmas.sao.negotiators.base.SAOPRNegotiator | str = <class 'negmas.gb.negotiators.timebased.AspirationNegotiator'>, negotiator_params: ~typing.Dict[str, ~typing.Any] | None = None, **kwargs)[source]
A negotiation manager that controls a controller and another for selling for every timestep
- Parameters:
negotiator_type – The negotiator type to use to manage all negotiations
negotiator_params – Paramters of the negotiator
- Provides:
- Requires:
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- all_negotiations_concluded(controller_index: int, is_seller: bool) None [source]
Called by the
StepController
to affirm that it is done negotiating for some time-step
- buyers
Buyer controllers and seller controllers. Each of them is responsible of covering the needs for one step (either buying or selling).
- class scml.StrongConsumerContext(*args, **kwargs)[source]
A consumer with almost many suppliers relative to competitors
- class scml.StrongSupplierContext(*args, **kwargs)[source]
A supplier with almost many consumers relative to competitors
- class scml.SupplierContext(*args, **kwargs)[source]
A world context that can generate any world compatible with the observation manager
- class scml.SupplyDrivenProductionStrategy(*args, **kwargs)[source]
A production strategy that converts all inputs to outputs
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.SyncRandomOneShotAgent(*args, equal: bool = False, overordering_max: float = 0.2, overordering_min: float = 0.0, overordering_exp: float = 0.4, mismatch_exp: float = 4.0, mismatch_max: float = 0.3, **kwargs)[source]
An agent that distributes its needs over its partners randomly.
- Parameters:
equal – If given, it tries to equally distribute its needs over as many of its suppliers/consumers as possible
overordering_max – Maximum fraction of needs to over-order. For example, it the agent needs 5 items and this is 0.2, it will order 6 in the first negotiation step.
overordering_min – Minimum fraction of needs to over-order. Used in the last negotiation step.
overordering_exp – Controls how fast does the over-ordering quantity go from max to min.
concession_exp – Controls how fast does the agent concedes on matching its needs exactly.
mismatch_max – Maximum mismtach in quantity allowed between needs and accepted offers. If a fraction, it is will be this fraction of the production capacity (n_lines).
- counter_all(offers, states)[source]
Calculate a response to all offers from all negotiators (negotiator ID is the key).
- Parameters:
offers – Maps negotiator IDs to offers
states – Maps negotiator IDs to offers AT the time the offers were made.
- Returns:
A dictionary mapping negotiator ID to an
SAOResponse
. The response per agent consist of a tuple. In case of acceptance or ending the negotiation the second item of the tuple should be None. In case of rejection, the second item should be the counter offer.
- Remarks:
The response type CANNOT be WAIT.
If the system determines that a loop is formed, the agent may
receive this call for a subset of negotiations not all of them.
- distribute_needs(t: float) dict[str, int] [source]
Distributes my needs randomly over all my partners
- class scml.TradeDrivenProductionStrategy(*args, **kwargs)[source]
A production strategy that produces ONLY for contracts that the agent did not initiate.
- Hooks Into:
on_contract_finalized
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.TradePredictionStrategy(*args, predicted_outputs: int | ndarray = None, predicted_inputs: int | ndarray = None, add_trade=False, **kwargs)[source]
A prediction strategy for expected inputs and outputs at every step
- Parameters:
predicted_inputs (-) – None for default, a number of an n_steps numbers giving predicted inputs
predicted_outputs (-) – None for default, a number of an n_steps numbers giving predicted outputs
- Provides:
expected_inputs
: n_steps vector giving the predicted inputs at every time-step. It defaults to the number of lines.expected_outputs
: n_steps vector giving the predicted outputs at every time-step. It defaults to the number of lines.input_cost
: n_steps vector giving the predicted input cost at every time-step. It defaults to catalog price.output_price
: n_steps vector giving the predicted output price at every time-step. It defaults to catalog price.
- Hooks Into:
- Abstract:
trade_prediction_init
: Called during init() to initialize the trade prediction.trade_prediction_step
: Called during step() to update the trade prediction.
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- expected_inputs
Expected input quantity every step
- expected_outputs
Expected output quantity every step
- trade_prediction_before_step() None [source]
Will be called at the beginning of every step to update the prediction
- class scml.TradingStrategy(*args, **kwargs)[source]
Base class for all trading strategies.
- Provides:
inputs_needed
(np.ndarray): How many items of the input product do I need to buy at every time step (n_steps vector). This should be read but not updated by theNegotiationManager
.outputs_needed
(np.ndarray): How many items of the output product do I need to sell at every time step (n_steps vector). This should be read but not updated by theNegotiationManager
.inputs_secured
(np.ndarray): How many items of the input product I already contracted to buy (n_steps vector) [out ofinput_needed
]. This can be read but not updated by theNegotiationManager
.outputs_secured
(np.ndarray): How many units of the output product I already contracted to sell (n_steps vector) [out ofoutputs_secured
] This can be read but not updated by theNegotiationManager
.
- Hooks Into:
- Remarks:
Attributes
section describes the attributes that can be used to construct the component (passed to its__init__
method).Provides
section describes the attributes (methods, properties, data-members) made available by this component directly. Note that everything provided by the bases of this components are also available to the agent (Check theBases
section above for all the bases of this component).Requires
section describes any requirements from the agent using this component. It defines a set of methods or properties/data-members that must exist in the agent that uses this component. These requirement are usually implemented as abstract methods in the componentAbstract Objects Layer
section describes abstract methods that MUST be implemented by any descendant of this component.Hooks Into
section describes the methods this component overrides callingsuper
() which allows other components to hook into the same method (by overriding it). Usually callbacks starting withon_
are hooked into this way.Overrides
section describes the methods this component overrides without callingsuper
effectively disallowing any other components after it in the MRO to call this method. Usually methods that do some action (i.e. not starting withon_
) are overridden this way.
- class scml.UFunLimit(utility, input_quantity, input_price, output_quantity, output_price, exogenous_input_quantity, exogenous_input_price, exogenous_output_quantity, exogenous_output_price, inventory_input, inventory_output, producible)[source]
Information about one utility limit (either highest or lowest). See
OnShotUFun.find_limit
for details.- exogenous_input_price
Alias for field number 6
- exogenous_input_quantity
Alias for field number 5
- exogenous_output_price
Alias for field number 8
- exogenous_output_quantity
Alias for field number 7
- input_price
Alias for field number 2
- input_quantity
Alias for field number 1
- inventory_input
Alias for field number 9
- inventory_output
Alias for field number 10
- output_price
Alias for field number 4
- output_quantity
Alias for field number 3
- producible
Alias for field number 11
- utility
Alias for field number 0
- class scml.WeakConsumerContext(*args, **kwargs)[source]
A consumer with few suppliers relative to competitors
- class scml.WeakSupplierContext(*args, **kwargs)[source]
A supplier with few consumers relative to competitors
- scml.builtin_agent_types(as_str=False)[source]
Returns all built-in agents.
- Parameters:
as_str – If true, the full type name will be returned otherwise the type object itself.
- scml.greedy_policy(obs: ~numpy.ndarray, awi: ~scml.oneshot.awi.OneShotAWI, obs_manager: ~scml.oneshot.rl.observation.ObservationManager, action_manager: ~scml.oneshot.rl.action.ActionManager = FlexibleActionManager(context=ANACOneShotContext(name=None, world_type=<class 'scml.oneshot.world.SCML2024OneShotWorld'>, world_params={}, non_competitors=(<class 'scml.oneshot.agents.greedy.GreedyOneShotAgent'>, <class 'scml.oneshot.agents.rand.RandDistOneShotAgent'>, <class 'scml.oneshot.agents.rand.EqualDistOneShotAgent'>), placeholder_types=(<class 'scml.oneshot.agents.nothing.Placeholder'>,), placeholder_params=None, placeholder_levels=None, perishable=True, price_multiplier=(1.5, 2.0), n_steps=(20, 200), n_processes=2, n_lines=10, n_agents_per_process=(4, 8), production_costs=(1, 4), cash_availability=(1.5, 2.5), shortfall_penalty=(0.2, 1.0), shortfall_penalty_dev=(0.0, 0.1), disposal_cost=(0.0, 0.2), disposal_cost_dev=(0.0, 0.02), storage_cost=(0.0, 0.02), storage_cost_dev=0, penalties_scale='trading', process_inputs=1, process_outputs=1, profit_means=(0.1, 0.2), profit_stddevs=0.05, max_productivity=(0.8, 1.0), initial_balance=None, exogenous_supply_predictability=(0.6, 0.9), exogenous_sales_predictability=(0.6, 0.9), exogenous_control=-1, exogenous_price_dev=(0.1, 0.2), cap_exogenous_quantities=True, year=2024), continuous=False, n_suppliers=4, n_consumers=4, n_partners=8, capacity_multiplier=1, n_prices=2, max_group_size=2, reduce_space_size=True, extra_checks=False, max_quantity=10), debug=False, distributor: ~typing.Callable[[int, int], list[int]] = <function all_but_concentrated>) ndarray [source]
A simple greedy policy.
- Parameters:
obs – The current observation
awi – The AWI of the agent running the policy
obs_manager – The observation manager used to encode the observation
action_manager – The action manager to be used to encode the action
debug – If True, extra assertions are tested
distributor – A callable that receives a total quantity to be distributed over n partners and returns a list of n values that sum to this total quantity
- Remarks:
Accepts the subset of offers with maximum total quantity under current needs.
The remaining quantity is distributed over the remaining partners using the distributor function
Prices are set to the worst for the agent if the price range is small else they are set randomly
- scml.is_system_agent(aid: str) bool [source]
Checks whether an agent is a system agent or not
- Parameters:
aid – Agent ID
- Returns:
True if the ID is for a system agent.
- scml.model_wrapper(model, deterministic: bool = False) Callable[[ndarray], ndarray] [source]
Wraps a stable_baselines3 model as an RL model
- scml.random_action(obs: ndarray, env: OneShotEnv) ndarray [source]
Samples a random action from the action space of the